Lockdown Protocol
This combination delivers exceptional performance with an average of 124 FPS, perfect for high refresh rate gaming and competitive play.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 54 | 69 | 83 | 116 |
| 1440p QHD | 82 | 110 | 129 | 178 |
| 1080p Full HD | 113 | 148 | 172 | 238 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Lockdown Protocol with AMD Ryzen 7 5800X3D + AMD Radeon RX 6800 XT, In-Depth Analysis
The AMD Ryzen 7 5800X3D pairs an 8-core, 16-thread Zen 3 design with a 96 MB shared L3 cache, a configuration that directly influences how Lockdown Protocol behaves across the measured settings. The CPU’s base clock of 3.40 GHz and boost clock of 4.50 GHz are modest by current standards, but the benchmark data shows that this processor is not the primary constraint in most tested scenarios. Its 3DMark scores—884 single-thread, 3392 at 4 threads, and 7285 at max threads—indicate strong scaling up to the full thread count, which matters for a game that must handle player actions, physics, and networked events simultaneously. The 5800X3D sits in the 83rd percentile of all CPUs, with an average benchmark score of 26574, placing it nearly level with the AMD EPYC 8024P (deltaPct 0.1) and Intel Core i9-11900K (deltaPct 0.1), while slightly trailing the AMD Ryzen 5 7600 (deltaPct -0.2) and Intel Core i9-12900HK (deltaPct -0.4). In Lockdown Protocol, the CPU’s role becomes evident when comparing the 1080p Low result of 238.4 FPS against the 4K Low result of 116.1 FPS; the fact that doubling resolution nearly halves the frame rate at Low settings suggests the CPU can feed frames faster than the GPU can render them at higher pixel counts, but at 1080p Low the CPU is likely the limiting factor, given the massive 126 FPS gap between Low and Ultra at that resolution.
CPU Role — cores, clocks, and how they relate to this game's results
The 5800X3D’s core and cache configuration shapes Lockdown Protocol’s performance in ways that are visible in the measured rows. With 8 physical cores and 16 threads, the CPU handles the game’s multithreaded workload efficiently, as reflected in the Cinebench R23 multicore score of 24063 versus a single-core score of 3397—a ratio that shows the processor can distribute load across all cores without significant scaling losses. The 96 MB shared L3 cache is a defining feature; while the fact pack does not provide game-specific cache hit rates, the benchmark pattern indicates that the cache helps maintain consistent frame delivery in CPU-bound scenarios. At 1080p, the average FPS ranges from 238.4 at Low to 112.8 at Ultra, a spread of 125.6 FPS that is far larger than the 4K spread of 62.2 FPS (from 116.1 Low to 53.9 Ultra). This behavior is classic CPU-bound behavior: when the GPU has fewer pixels to render, the CPU’s ability to prepare frames becomes the bottleneck, and the 5800X3D’s strong single-thread score (884 in 3DMark, 3234 in PassMark single-thread) keeps frame rates high even at Low settings. The CPU’s percentile rank of 83 and its near-tie with the EPYC 8024P and i9-11900K (both deltaPct 0.1) place it in a performance tier where it can support high-refresh-rate gaming, but the data shows that in Lockdown Protocol, the CPU is only the limiting component at 1080p Low, where the GPU is underutilized. At higher resolutions and settings, the GPU takes over as the primary constraint, which is why the FPS differences between presets grow larger as resolution increases.
GPU Role — VRAM, clocks, and how they relate to this game's results
The AMD Radeon RX 6800 XT’s 16 GB of GDDR6 memory on a 256-bit bus with 512.0 GB/s bandwidth provides ample headroom for Lockdown Protocol’s textures and geometry, even at 4K Ultra where the average FPS drops to 53.9. The GPU’s boost clock of 2250 MHz and game clock of 2015 MHz, paired with 4608 shading units, deliver a raw compute throughput of 20.74 TFLOPS FP32, which explains why the card can push 4K High at 68.7 FPS. The GPU ranks in the 87th percentile of all GPUs with an average benchmark score of 49982, and its nearest rivals show a tight grouping: it trails the Intel Arc A550M by 0.5% (deltaPct 0.5), leads the NVIDIA RTX A1000 by 1.7% (deltaPct -1.7), beats the NVIDIA CMP 50HX by 1.9% (deltaPct 1.9), and sits ahead of the NVIDIA GeForce RTX 4070 Ti SUPER by 2.6% (deltaPct 2.6). In Lockdown Protocol, the GPU’s role is most apparent in the scaling from 1080p to 4K. At 1080p High, the card produces 148.3 FPS, but at 4K High it drops to 68.7 FPS—a 54% reduction. The VRAM capacity is not stressed, as even the lowest settings at 4K (116.1 FPS) show that the GPU can handle the memory footprint; the limiting factor at 4K is raw shading and rasterization throughput, not memory size. The 128 ROPs and 288 TMUs support high pixel and texture rates (288.0 GPixel/s and 648.0 GTexel/s respectively), which are sufficient to maintain playable frame rates across all tested presets, though the Ultra preset at 4K (53.9 FPS) approaches the edge of smooth gameplay.
FAQ
Q: What is the highest average frame rate recorded for this CPU-GPU combo in Lockdown Protocol?
A: The highest recorded average is 238.4 FPS at 1920x1080 with Low settings. This is more than double the 112.8 FPS seen at 1080p Ultra, illustrating how much headroom the CPU provides when GPU load is minimal.
Q: How does the RX 6800 XT compare to its nearest rival, the RTX 4070 Ti SUPER?
A: The RX 6800 XT has an average benchmark score of 49982, which is 2.6% higher than the RTX 4070 Ti SUPER's score of 48704 (deltaPct 2.6). This places the AMD card slightly ahead in overall GPU performance, though the in-game results depend on Lockdown Protocol's specific rendering demands.
Q: At which resolution and settings does the system fall below 60 FPS?
A: The only measured configuration below 60 FPS is 3840x2160 with Ultra settings, where the average is 53.9 FPS. All other tested combinations—including 4K High at 68.7 FPS and 1440p Ultra at 82.3 FPS—stay above the 60 FPS threshold.
Q: Is the Ryzen 7 5800X3D a bottleneck at 1440p?
A: The data suggests no. At 2560x1440, the FPS ranges from 178 at Low to 82.3 at Ultra, with High at 109.6 and Medium at 128.9. The consistent scaling across presets indicates the GPU is the limiting factor, as the CPU can maintain high frame rates even at Low settings where the GPU work is reduced.
Q: How much does the 96 MB L3 cache affect Lockdown Protocol performance?
A: The fact pack does not include cache-specific benchmarks for this game, but the CPU’s overall benchmark scores (e.g., 3DMark 8-thread score of 5906) and its 83rd percentile rank suggest strong per-core performance. The cache likely helps maintain frame pacing in CPU-bound scenarios, but the measured FPS data alone cannot isolate its exact contribution.
Q: What is the system’s rank among all tested CPU-GPU combos in Lockdown Protocol?
A: This combo ranks 569 out of 1637 total combinations, placing it in the upper third of all systems tested. This rank reflects both the CPU and GPU’s individual performance tiers, as well as how they interact in this specific game.
Measured FPS Breakdown
The measured FPS data covers four presets (Low, Medium, High, Ultra) at three resolutions, providing a complete picture of the system’s scaling. At 1920x1080, the results are: Low 238.4, Medium 172.2, High 148.3, and Ultra 112.8. The step from Low to Medium is a 66.2 FPS drop, while Medium to High is a 23.9 FPS drop, and High to Ultra is a 35.5 FPS drop. This uneven spacing suggests that the Medium preset offers a significant visual quality improvement for a relatively smaller performance cost compared to the Low-to-Medium transition. At 2560x1440, the numbers are: Low 178, Medium 128.9, High 109.6, and Ultra 82.3. Here the gaps are more uniform: 49.1 FPS between Low and Medium, 19.3 between Medium and High, and 27.3 between High and Ultra. The 1440p results show that the GPU is becoming more stressed, as the Low setting no longer reaches the 200+ FPS territory seen at 1080p. At 3840x2160, the results are: Low 116.1, Medium 83.1, High 68.7, and Ultra 53.9. The gap between Low and Medium is 33 FPS, Medium to High is 14.4 FPS, and High to Ultra is 14.8 FPS. The 4K data reveals that the GPU is the clear bottleneck, as even Low settings cannot reach 120 FPS, and Ultra dips below 60. Across all resolutions, the Ultra preset consistently costs roughly 50-60% of the Low preset’s frame rate, indicating that the game’s Ultra settings impose a heavy rendering load that the RX 6800 XT can only handle at 1080p and 1440p.
Resolution Scaling
The transition from 1080p to 4K shows a predictable but steep performance drop, with the magnitude varying by preset. At Low settings, the FPS goes from 238.4 at 1080p to 178 at 1440p (a 25.3% reduction) and then to 116.1 at 4K (a 34.8% reduction from 1440p). The overall drop from 1080p to 4K at Low is 51.3%. At Medium settings, the numbers are 172.2, 128.9, and 83.1, representing a 25.1% drop from 1080p to 1440p and a 35.5% drop from 1440p to 4K, for a total 51.7% reduction. High settings show 148.3, 109.6, and 68.7, with a 26.1% drop to 1440p and a 37.3% drop to 4K, totaling 53.7%. Ultra settings have the steepest curve: 112.8, 82.3, and 53.9, with a 27.0% drop to 1440p and a 34.5% drop to 4K, totaling 52.2%. The consistency of these percentages—hovering around 50-54% total reduction—indicates that the GPU’s pixel throughput scales linearly with resolution, and the CPU is not introducing additional bottlenecks as resolution increases. The fact that the 1080p Low result (238.4 FPS) is nearly double the 4K Low result (116.1 FPS) while the CPU’s 3DMark max-thread score of 7285 is not far from its 16-thread score of 7299 suggests the game does not demand extreme CPU resources at lower resolutions; instead, the GPU’s fill rate becomes the limiting factor as pixel count quadruples from 1080p to 4K.
Settings Recommendations
Based on the measured rows, the optimal preset depends on the target resolution and desired frame rate. For 1920x1080, the High preset at 148.3 FPS offers the best balance, as it provides a substantial improvement over Medium (172.2 FPS) in visual quality while still maintaining a frame rate well above 144 Hz. The Ultra preset at 112.8 FPS is only 24% slower than High and remains above 100 FPS, making it viable for players with 120 Hz displays who prioritize image quality. At 2560x1440, the High preset at 109.6 FPS is the strongest recommendation, as it clears the 100 FPS mark while delivering better visuals than Medium (128.9 FPS) and avoiding the 82.3 FPS of Ultra, which may cause noticeable stutter on high-refresh-rate monitors. The 1440p Medium preset is also acceptable at 128.9 FPS if the user prefers higher frame rates over detail. At 3840x2160, the data points to High as the only preset that maintains a playable experience without significant compromise: 68.7 FPS is above the 60 FPS baseline, while Medium (83.1 FPS) offers a smoother experience with reduced visual fidelity, and Low (116.1 FPS) prioritizes speed but sacrifices too much detail. The Ultra preset at 53.9 FPS is not recommended for 4K gaming, as it falls below 60 FPS and the visual gains over High are unlikely to justify the 21.5% performance hit. Across all resolutions, the Medium preset consistently provides the largest FPS-per-quality improvement relative to Low, while High offers the most balanced experience for the majority of users.
Hardware Specifications
AMD Ryzen 7 5800X3D
AMD Radeon RX 6800 XT
FPS Benchmarks by Resolution & Settings
Performance data for AMD Ryzen 7 5800X3D + AMD Radeon RX 6800 XT in Lockdown Protocol
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 116.1 |
| 3840x2160 | Medium | 83.1 |
| 3840x2160 | High | 68.7 |
| 3840x2160 | Ultra | 53.9 |
| 2560x1440 | Low | 178.0 |
| 2560x1440 | Medium | 128.9 |
| 2560x1440 | High | 109.6 |
| 2560x1440 | Ultra | 82.3 |
| 1920x1080 | Low | 238.4 |
| 1920x1080 | Medium | 172.2 |
| 1920x1080 | High | 148.3 |
| 1920x1080 | Ultra | 112.8 |
Lockdown Protocol with Ryzen 7 5800X3D + Other GPUs
See how Lockdown Protocol performs with the same CPU but different graphics cards.
Lockdown Protocol with RX 6800 XT + Other CPUs
See how Lockdown Protocol performs with the same GPU but different processors.
Other Games with Ryzen 7 5800X3D + RX 6800 XT
Explore FPS benchmarks for other games using this same hardware combination.