Inside
This combination delivers exceptional performance with an average of 213 FPS, perfect for high refresh rate gaming and competitive play.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 94 | 94 | 154 | 190 |
| 1440p QHD | 144 | 156 | 245 | 307 |
| 1080p Full HD | 200 | 211 | 337 | 424 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Inside with Intel Core Ultra 7 265K + AMD Radeon RX 6800 XT, In-Depth Analysis
The AMD Radeon RX 6800 XT paired with the Intel Core Ultra 7 265K delivers a decisive performance hierarchy in Inside, a 2016 Puzzle Platformer. The measured data reveals an extreme sensitivity to both resolution and graphics presets, with average frame rates ranging from 424.1 FPS at 1080p Low to 93.8 FPS at 4K Ultra. The benchmark results indicate that this combination is overwhelmingly capable of maximizing the game’s potential, with the primary bottleneck shifting between the CPU and GPU depending on the workload’s demands.
Resolution Scaling
The progression from 1080p to 4K exposes a stark scaling curve that clearly identifies the limiting component at each step. At 1080p Low, the system achieves 424.1 FPS, a figure so high that it is almost certainly constrained by the CPU’s ability to feed the GPU frames. Moving to 1440p Low, the average drops to 307.1 FPS, a 27.6% reduction, and then to 190 FPS at 4K Low, a further 38.1% decline. This pattern suggests that while the CPU remains a factor at lower resolutions, the GPU begins to take on a more significant role as pixel count increases.
The data becomes more revealing when examining the High and Ultra presets. At 1080p High, the combo produces 211.3 FPS, while at 1440p High it delivers 156.1 FPS, a 26.1% decrease. The jump to 4K High yields 94.4 FPS, a 39.5% drop from the 1440p figure. This consistent roughly 26-40% reduction per resolution step indicates a GPU-bound scenario at these higher settings, where the RX 6800 XT’s rendering capabilities are the primary determinant of performance. The fact that the 1080p High score (211.3 FPS) is still far below the 1080p Low score (424.1 FPS) suggests that even at 1080p, the increased shading and texture work of the High preset is enough to shift the balance away from the CPU.
Interestingly, the gap between Low and High presets narrows as resolution increases. At 1080p, the difference is 212.8 FPS (424.1 vs 211.3), at 1440p it is 151 FPS (307.1 vs 156.1), and at 4K it is 95.6 FPS (190 vs 94.4). This compression indicates that at 4K, the GPU is so heavily loaded that preset changes have a relatively smaller absolute impact, whereas at 1080p, the CPU has enough headroom to amplify the performance difference between presets.
FAQ
Q: What is the maximum average frame rate achieved by this combo?
A: The highest measured average is 424.1 FPS, achieved at 1920x1080 with Low settings.
Q: How does the 4K Ultra performance compare to the 1080p Ultra performance?
A: At 4K Ultra, the system averages 93.8 FPS, while at 1080p Ultra it reaches 199.7 FPS. This represents a 53.0% reduction in performance when moving from 1080p to 4K.
Q: Is the Core Ultra 7 265K a bottleneck at any resolution?
A: At 1080p Low, the 424.1 FPS result is likely CPU-limited, as the GPU’s workload is minimal. However, at higher presets and resolutions, the GPU becomes the limiting factor, evidenced by the steep performance drops.
Q: What is the performance difference between Low and Medium settings at 1440p?
A: At 1440p, Low averages 307.1 FPS, while Medium averages 245.1 FPS, showing a 62 FPS reduction for stepping up one preset level.
Q: Does the game scale well with increased graphical fidelity?
A: Yes, the scaling is consistent. For example, at 4K, moving from Medium (153.8 FPS) to High (94.4 FPS) results in a 59.4 FPS drop, indicating a demanding but predictable increase in visual workload.
Q: What is the combo’s ranking among all tested configurations for this game?
A: The combo ranks 385th out of 1671 tested combinations, placing it in the top 23% of all systems.
Settings Recommendations
The measured data suggests that the optimal balance between visual quality and frame rate depends heavily on the target display resolution. For 4K displays, the High preset at 94.4 FPS offers a smooth experience that remains above the 60 FPS threshold, while the Ultra preset at 93.8 FPS provides only a marginal 0.6 FPS improvement over High, making Ultra the less efficient choice. The High preset appears to be the sweet spot for 4K, as it delivers nearly identical performance to Ultra but likely with fewer resource-intensive effects.
At 1440p, the Medium preset at 245.1 FPS provides a massive performance cushion, while the High preset at 156.1 FPS still exceeds typical high-refresh-rate requirements. The data implies that users with 1440p 144Hz monitors could comfortably select High, while those with 240Hz displays might prefer Medium to fully utilize their refresh rate. The Low preset at 307.1 FPS is only necessary for extreme refresh rate chasing, as the visual degradation likely outweighs the benefit beyond 300 FPS.
For 1080p, the High preset at 211.3 FPS is the recommended starting point, as it provides a substantial upgrade over Medium (337.4 FPS) in visual fidelity while still maintaining a frame rate that exceeds all but the most extreme 360Hz displays. The Ultra preset at 199.7 FPS is only 11.6 FPS slower than High, making it a viable option for those prioritizing maximum visual quality without significant performance sacrifice. The Low preset, while delivering 424.1 FPS, is best reserved for competitive scenarios where frame rate is the absolute priority.
Measured FPS Breakdown
At 1920x1080, the system demonstrates its peak performance ceiling. The Low preset achieves 424.1 FPS, which is the highest recorded score across all configurations. Medium settings produce 337.4 FPS, representing a 20.4% reduction from Low. High settings yield 211.3 FPS, a 37.4% drop from Medium. Ultra settings deliver 199.7 FPS, which is only 5.5% lower than High, suggesting diminishing returns between these top two presets.
Moving to 2560x1440, the scaling becomes more pronounced. Low settings maintain 307.1 FPS, which is still exceptionally high. Medium settings reach 245.1 FPS, a 20.2% decrease from Low. High settings average 156.1 FPS, showing a 36.3% reduction from Medium. Ultra settings produce 143.5 FPS, an 8.1% decline from High. This pattern mirrors the 1080p results, with the gap between High and Ultra remaining relatively small.
At 3840x2160, the GPU’s workload becomes the dominant factor. Low settings achieve 190 FPS, which is a substantial 38.1% drop from the 1440p Low score. Medium settings reach 153.8 FPS, a 19.1% reduction from Low. High settings average 94.4 FPS, a 38.6% decrease from Medium. Ultra settings deliver 93.8 FPS, which is nearly identical to High, with only a 0.6 FPS difference. This near-parity between High and Ultra at 4K suggests that the RX 6800 XT reaches its memory bandwidth or shading limit at this resolution.
GPU Role
The AMD Radeon RX 6800 XT, built on the RDNA 2.0 architecture with a 7 nm process, is the primary driver of the performance scaling observed across resolutions. With 16 GB of GDDR6 memory on a 256-bit bus, providing 512.0 GB/s of bandwidth, the GPU has ample resources for Inside’s graphical demands. The benchmark results show that the GPU’s PassMark G3D score of 24980 and its 87th percentile ranking among all GPUs position it as a high-end part, though not at the absolute top tier.
The GPU’s clock behavior is notable: a base clock of 1825 MHz, a game clock of 2015 MHz, and a boost clock of 2250 MHz. The data indicates that at 4K Ultra, the GPU is likely running at or near its boost clock to maintain 93.8 FPS, while at 1080p Low, the GPU may be idling at lower clocks due to CPU limitations. The 72 ray accelerators and 4608 shading units provide substantial compute resources, but Inside is not a ray-traced title, so these features likely go underutilized.
The GPU’s nearest rivals in the benchmark database include the NVIDIA GeForce RTX 4070 Ti SUPER, which has a 2.6% higher average score, and the NVIDIA RTX A1000, which is 1.7% lower. These comparisons suggest that the RX 6800 XT sits in a competitive middle ground, with its 16 GB VRAM being a key advantage for higher resolutions. The measured FPS at 4K High (94.4 FPS) versus 4K Low (190 FPS) indicates that the GPU’s pixel fill rate and texture filtering capabilities are the limiting factors at this resolution.
CPU Role
The Intel Core Ultra 7 265K, with its 20 cores and 20 threads, is a formidable processing unit that rarely becomes the bottleneck in this game. The CPU’s PassMark multithread score of 58838 and single-thread score of 4904 place it in the 97th percentile of all CPUs, indicating exceptional performance. The chip’s boost clock of 5.50 GHz, combined with a 3.90 GHz base clock, provides the high single-thread performance that Inside’s physics and logic systems likely require.
The data strongly suggests that the CPU is the limiting factor at 1080p Low settings. The 424.1 FPS result is likely near the game engine’s frame submission limit, as the GPU has minimal work at this preset. The CPU’s influence diminishes as resolution increases, evidenced by the 4K Low score of 190 FPS being exactly half of the 1080p Low score. This halving indicates that the GPU’s workload doubles with each resolution step, while the CPU’s frame generation rate remains constant.
The CPU’s nearest rivals show it performing nearly identically to the Intel Core Ultra 7 265KF (0.2% lower) and Intel Core i9-14900KF (0.2% lower), while being 0.9% behind the Intel Core i9-14900K. In the context of Inside, these differences are immaterial, as the game’s frame rates are so high that even a 1% difference translates to only a few frames per second. The CPU’s 30 MB of shared L3 cache and 3 MB per-core L2 cache provide ample capacity for the game’s relatively simple asset streaming needs.
How This Combo Ranks
The combination of the Intel Core Ultra 7 265K and AMD Radeon RX 6800 XT achieves a rank of 385 out of 1671 tested combos for Inside, placing it in the 77th percentile of all systems. This ranking is slightly below what the individual components’ percentiles might suggest (CPU at 97th, GPU at 87th), indicating that the game is not primarily CPU-bound and that the GPU’s mid-range positioning relative to other GPUs drags the overall score down.
The ranking implies that while this combo is fast, there are many systems with higher-end GPUs that can achieve higher frame rates, particularly at 4K. The 4K Ultra score of 93.8 FPS is respectable, but a system with a GPU ranked higher than the RX 6800 XT’s 87th percentile would likely push past 100 FPS at this setting. Conversely, the combo’s 1080p Low score of 424.1 FPS is so high that it likely rivals systems with much more expensive GPUs, as the CPU’s strength ensures no frame rate ceiling is hit.
The data shows that this combo is best suited for 1440p gaming, where it delivers between 143.5 FPS (Ultra) and 307.1 FPS (Low), comfortably exceeding the requirements of high-refresh-rate monitors. At 4K, the combo is still capable, but the performance gap between High and Ultra presets narrows to a negligible 0.6 FPS, indicating that the GPU’s memory system is the final bottleneck. This ranking suggests that users should prioritize GPU upgrades over CPU upgrades if they intend to push beyond 4K High.
Hardware Specifications
Intel Core Ultra 7 265K
AMD Radeon RX 6800 XT
FPS Benchmarks by Resolution & Settings
Performance data for Intel Core Ultra 7 265K + AMD Radeon RX 6800 XT in Inside
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 190.0 |
| 3840x2160 | Medium | 153.8 |
| 3840x2160 | High | 94.4 |
| 3840x2160 | Ultra | 93.8 |
| 2560x1440 | Low | 307.1 |
| 2560x1440 | Medium | 245.1 |
| 2560x1440 | High | 156.1 |
| 2560x1440 | Ultra | 143.5 |
| 1920x1080 | Low | 424.1 |
| 1920x1080 | Medium | 337.4 |
| 1920x1080 | High | 211.3 |
| 1920x1080 | Ultra | 199.7 |
Inside with iUltra 7 265K + Other GPUs
See how Inside performs with the same CPU but different graphics cards.
Inside with RX 6800 XT + Other CPUs
See how Inside performs with the same GPU but different processors.
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Explore FPS benchmarks for other games using this same hardware combination.