Inside

Inside

AVERAGE FPS
100
good

This combination provides smooth gameplay with an average of 100 FPS, suitable for most gaming scenarios.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 43 45 72 90
1440p QHD 68 71 114 143
1080p Full HD 95 99 159 199

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 90
3840x2160 Medium 72
3840x2160 High 45
3840x2160 Ultra 43
2560x1440 Low 143
2560x1440 Medium 114
2560x1440 High 71
2560x1440 Ultra 68
1920x1080 Low 199
1920x1080 Medium 159
1920x1080 High 99
1920x1080 Ultra 95

Inside with Intel Core Ultra 7 265 + NVIDIA GeForce RTX 3050 4 GB, In-Depth Analysis

The Intel Core Ultra 7 265 paired with the NVIDIA GeForce RTX 3050 4 GB presents a fascinating dichotomy in the puzzle platformer Inside. The data reveals a system where the GPU is the primary bottleneck at higher resolutions, while the CPU’s immense headroom becomes apparent only at lower settings. This analysis walks through the measured FPS data to understand the performance characteristics, scaling behavior, and optimal configuration for this specific hardware combination.

Resolution Scaling

The measured FPS data shows a clear and dramatic impact from resolution scaling, which is the first indicator of where the performance limit lies. At 1080p with Low settings, the system achieves an average of 199 FPS. Moving to 1440p Low drops this to 143 FPS, a reduction that shows the GPU is starting to work harder. At 4K Low, the average falls further to 90 FPS. This scaling pattern—from 199 to 143 to 90—represents a 28% drop from 1080p to 1440p and a 55% drop from 1080p to 4K. The halving of frame rates from 1080p to 4K strongly suggests that the GPU is the limiting factor, as the pixel count quadruples while the FPS does not scale linearly.

The pattern holds across all settings presets. With High settings, the average FPS goes from 99 at 1080p, to 71 at 1440p, and finally to 45 at 4K. This represents a 28% drop from 1080p to 1440p and a 55% drop from 1080p to 4K, mirroring the Low settings scaling almost exactly. The consistency of these percentage drops across different quality presets is a strong signal that the performance ceiling is dictated by the GPU’s pixel throughput capabilities rather than any other system component. The RTX 3050’s 128-bit memory bus and 192.0 GB/s of bandwidth appear to be the constraining factors, as the demand for memory bandwidth increases proportionally with resolution.

Interestingly, the scaling from Medium to High and High to Ultra is relatively small compared to the resolution jumps. At 1080p, Medium delivers 159 FPS, High delivers 99 FPS, and Ultra delivers 95 FPS. The difference between High and Ultra is only 4 FPS, suggesting that the Ultra preset’s additional graphical features are not heavily taxing the GPU at this resolution. However, the CPU’s role becomes clearer when examining the Low settings at 1080p, where 199 FPS is achieved. This high frame rate indicates that the Intel Core Ultra 7 265 is capable of feeding the GPU with enough data to reach nearly 200 FPS, and the GPU becomes the sole bottleneck beyond that point.

How This Combo Ranks

The performance data places this specific hardware combination in a specific position within the database. The comboRankInGame field shows a rank of 2511 out of 2887 total tested combos. This percentile placement is important context, as it indicates that this particular pairing of the Intel Core Ultra 7 265 and the RTX 3050 4 GB sits in the lower portion of all tested configurations for Inside. While the absolute FPS numbers at 1080p are respectable, the rank suggests that many other CPU-GPU pairings achieve higher performance in this title.

The rank of 2511 out of 2887 means that roughly 87% of tested combos perform better than this one in Inside. This is a critical observation because it highlights the significant mismatch between the high-end CPU and the entry-level GPU. The Intel Core Ultra 7 265 is a 20-core, 20-thread processor based on the Arrow Lake architecture, built on a 3 nm process by TSMC. Its benchmark scores are substantial, with a Cinebench R23 multicore score of 42216 and a single-core score of 5960. In contrast, the RTX 3050 4 GB is an entry-level Ampere GPU with 2048 shading units and a 4 GB GDDR6 memory buffer. The GPU’s percentileVsAllGpus of 50 indicates it sits at the median of all GPUs, while the CPU’s percentileVsAllCpus of 93 places it in the top 7% of all CPUs.

This rank reflects the reality that Inside is not a demanding game for modern CPUs. The game’s release date of 2016-07-06 means it was designed for hardware from that era, so a 2025 flagship CPU like the Core Ultra 7 265 is vastly overqualified for the title’s processing requirements. The bottleneck is entirely on the GPU side, which is why the system ranks lower than many combos that feature more balanced pairings. The data shows that while the CPU can deliver high frame rates in CPU-bound scenarios, the GPU’s limitations cap the overall performance at a level that places this combo in the bottom 13% of all tested configurations.

GPU Role

The NVIDIA GeForce RTX 3050 4 GB plays the decisive role in this system’s performance in Inside. The GPU’s specifications reveal why it acts as the primary limiter. It features a GA107 chip on Samsung’s 8 nm process, with 8,700 million transistors and a die size of 200 mm². The base clock is 1545 MHz with a boost clock of 1740 MHz. Memory is configured as 4 GB of GDDR6 on a 128-bit bus, providing 192.0 GB/s of bandwidth. The GPU has 2048 shading units, 64 TMUs, and 32 ROPs, which contribute to pixel and texture rates of 55.68 GPixel/s and 111.4 GTexel/s respectively.

The data shows that the GPU’s memory configuration is particularly significant for Inside. The 4 GB VRAM capacity is ample for this game, as even at 4K Ultra the game does not appear to exceed the memory buffer, given that the frame rates are consistent with what the GPU’s compute capabilities would suggest. The 192.0 GB/s bandwidth appears to be the bottleneck at higher resolutions, as the scaling from 1080p to 4K shows a performance drop that exceeds what would be expected from just the increased pixel count alone. The GPU’s FP32 performance of 7.127 TFLOPS is modest but sufficient for this puzzle platformer’s rendering requirements.

The RTX 3050’s percentileVsAllGpus of 50 confirms its mid-pack positioning in the database. At 1080p Low, the GPU can produce 199 FPS, but this is close to its upper limit. The data shows diminishing returns when pushing higher settings at 1080p: Medium delivers 159 FPS, High delivers 99 FPS, and Ultra delivers 95 FPS. The small gap between High and Ultra suggests that the Ultra preset’s effects are not heavily GPU-intensive, but the overall trend demonstrates that the GPU’s capabilities are fully utilized even at the lowest resolution. The GPU’s TDP of 90 W and PCIe 4.0 x8 interface are consistent with its entry-level positioning, and the data confirms that it is the component that holds this system back from achieving higher frame rates.

Settings Recommendations

The measured FPS data provides clear guidance on which settings preset delivers the best experience for this hardware combination. At 1080p, the Medium preset delivers an average of 159 FPS with a minimum of 135 FPS and a maximum of 183 FPS. This represents a substantial improvement over High (99 FPS) and Ultra (95 FPS), while only sacrificing a moderate amount of visual quality compared to the higher presets. The 60 FPS gap between Medium and High at 1080p is significant, and for a smooth gameplay experience in a puzzle platformer where timing is crucial, the Medium preset offers the best balance of performance and visual fidelity.

At 1440p, the Medium preset delivers 114 FPS with a minimum of 97 FPS and a maximum of 131 FPS. This is still well above the 60 FPS threshold for smooth gameplay, making it a viable option for users with 1440p displays. The High preset at 1440p drops to 71 FPS, which is playable but with less headroom. The Ultra preset at 1440p yields 68 FPS, which is similar to High but with a slight performance penalty. For 4K resolution, the Medium preset delivers 72 FPS with a minimum of 61 FPS, which is just above the 60 FPS target. The High preset at 4K drops to 45 FPS, which may be tolerable for a slower-paced puzzle game but is not ideal. The Low preset at 4K delivers 90 FPS, which is smooth but sacrifices visual quality.

The data suggests that Medium settings are the sweet spot across all resolutions. The consistency of the Medium preset’s performance—159 FPS at 1080p, 114 FPS at 1440p, and 72 FPS at 4K—shows that it scales predictably with resolution. The minimum frame rates for Medium are also solid: 135 FPS at 1080p, 97 FPS at 1440p, and 61 FPS at 4K. These minimums ensure that there are no significant frame drops that would disrupt gameplay. The Low preset offers higher frame rates—199 FPS at 1080p, 143 FPS at 1440p, and 90 FPS at 4K—but for a game like Inside with its atmospheric visuals, the visual upgrade from Low to Medium is worth the performance trade-off.

FAQ

Q: What is the best resolution and settings combination for this system?

A: The data shows that 1080p with Medium settings delivers 159 FPS average with a 135 FPS minimum, which is the most balanced configuration. For 1440p, Medium delivers 114 FPS average with a 97 FPS minimum. At 4K, Medium delivers 72 FPS average with a 61 FPS minimum, which is the highest playable preset at that resolution.

Q: How does this combo rank compared to other tested configurations?

A: The comboRankInGame for this system is 2511 out of 2887 total tested combos. This places it in the lower portion of all configurations, indicating that most other CPU-GPU pairings achieve higher performance in Inside due to the GPU being the limiting factor.

Q: Is the Intel Core Ultra 7 265 or the RTX 3050 the bottleneck?

A: The data indicates the GPU is the bottleneck. At 1080p Low, the system achieves 199 FPS, which is the highest measured value. Increasing resolution to 4K Low drops performance to 90 FPS, a 55% reduction, while the CPU’s high benchmark scores show it is capable of much more.

Q: What is the frame rate difference between High and Ultra settings?

A: The difference is minimal. At 1080p, High delivers 99 FPS while Ultra delivers 95 FPS, a difference of only 4 FPS. At 1440p, the difference is 3 FPS (71 vs 68), and at 4K, the difference is 2 FPS (45 vs 43).

Q: What is the minimum frame rate for Medium settings at 1440p?

A: The minimum frame rate for Medium settings at 1440p is 97 FPS, with an average of 114 FPS and a maximum of 131 FPS. This ensures consistent performance without significant dips.

Q: Does the 4 GB VRAM limit performance in this game?

A: The data does not show VRAM capacity as a limiting factor. The frame rates scale consistently with resolution and settings, and the game runs at playable frame rates even at 4K Medium. The GPU’s memory bandwidth of 192.0 GB/s is more likely the constraint at higher resolutions.

CPU Role

The Intel Core Ultra 7 265 plays a supporting role in this system’s Inside performance, but its capabilities are evident in the data. This processor features 20 cores and 20 threads based on the Arrow Lake architecture, built on a 3 nm process by TSMC. The base clock is 2.40 GHz with a boost clock of 5.30 GHz. The CPU has a substantial cache hierarchy: 192 KB of L1 cache per core, 3 MB of L2 cache per core, and 30 MB of shared L3 cache. Memory support is DDR5 with dual-channel configuration and a bandwidth of 102.4 GB/s.

The CPU’s benchmark scores illustrate its high-end positioning. In Cinebench R23, it scores 42216 in multicore and 5960 in single-core tests. The PassMark multithread score is 49682, and the single-thread score is 4689. These scores place the CPU in the 93rd percentile of all CPUs, with its nearest rivals being the AMD EPYC 4464P (0.3% lower score), the Intel Core Ultra 7 265F (0.3% higher score), and the AMD EPYC 7343 (0.7% higher score). The CPU’s average benchmark score of 64640 is within 0.7% of these competitors, showing it is a strong performer.

In Inside, the CPU’s role is to feed the GPU with draw calls and physics calculations. The data shows that at 1080p Low, the system reaches 199 FPS, which is likely near the upper limit of what the GPU can render. The CPU’s 20 cores and 5.30 GHz boost clock are more than sufficient for a 2016 puzzle platformer, and the game’s engine does not appear to be CPU-bound at any measured configuration. The fact that frame rates drop consistently with resolution increases confirms that the CPU is not the limiting factor. The CPU’s high single-core performance, as evidenced by the Cinebench R23 single-core score of 5960, ensures that the game’s main thread is never a bottleneck, even at the highest frame rates measured.

Measured FPS Breakdown

The measured FPS data provides a complete picture of performance across all tested configurations. At 1080p, the Low preset delivers an average of 199 FPS, which is the highest score in the entire dataset. The Medium preset at 1080p delivers 159 FPS average with a minimum of 135 FPS and a maximum of 183 FPS. The High preset at 1080p delivers 99 FPS average. The Ultra preset at 1080p delivers 95 FPS average.

Moving to 1440p, the Low preset delivers 143 FPS average. The Medium preset delivers 114 FPS average with a minimum of 97 FPS and a maximum of 131 FPS. The High preset delivers 71 FPS average. The Ultra preset delivers 68 FPS average. At 4K, the Low preset delivers 90 FPS average. The Medium preset delivers 72 FPS average with a minimum of 61 FPS and a maximum of 83 FPS. The High preset delivers 45 FPS average. The Ultra preset delivers 43 FPS average.

The data shows several notable patterns. First, the Medium preset is the only configuration with complete min/max data across all resolutions, indicating that it is the most stable preset. Second, the gap between High and Ultra is consistently small: 4 FPS at 1080p, 3 FPS at 1440p, and 2 FPS at 4K. This suggests that the Ultra preset’s additional effects are not worth the performance cost. Third, the Low preset at 4K delivers 90 FPS, which is higher than the Medium preset at 1440p (114 FPS), showing that resolution has a more significant impact on performance than settings. Finally, the minimum frame rates for Medium settings are 135 FPS at 1080p, 97 FPS at 1440p, and 61 FPS at 4K, which are all above the 60 FPS threshold for smooth gameplay.

Hardware Specifications

Intel Core Ultra 7 265

Cores / Threads 20 / 20
Base Clock 2400 MHz
Boost Clock 5300 MHz
TDP 65W
Socket Intel Socket 1851
View Full CPU Details →

NVIDIA GeForce RTX 3050 4 GB

VRAM 4 GB GDDR6
Base Clock —
Boost Clock 1740 MHz MHz
TDP 90 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for Intel Core Ultra 7 265 + NVIDIA GeForce RTX 3050 4 GB in Inside

Resolution Settings Avg FPS
3840x2160 Low 90.0
3840x2160 Medium 72.0
3840x2160 High 45.0
3840x2160 Ultra 43.0
2560x1440 Low 143.0
2560x1440 Medium 114.0
2560x1440 High 71.0
2560x1440 Ultra 68.0
1920x1080 Low 199.0
1920x1080 Medium 159.0
1920x1080 High 99.0
1920x1080 Ultra 95.0

Inside with RTX 3050 4 GB + Other CPUs

See how Inside performs with the same GPU but different processors.

Other Games with iUltra 7 265 + RTX 3050 4 GB

Explore FPS benchmarks for other games using this same hardware combination.