Inside
This combination delivers exceptional performance with an average of 220 FPS, perfect for high refresh rate gaming and competitive play.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 98 | 99 | 161 | 202 |
| 1440p QHD | 151 | 158 | 255 | 316 |
| 1080p Full HD | 212 | 220 | 353 | 411 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Inside with Intel Core i7-14700K + NVIDIA GeForce RTX 3080, In-Depth Analysis
The Intel Core i7-14700K paired with the NVIDIA GeForce RTX 3080 delivers an exceptionally fluid experience in Inside, a Puzzle Platformer from 2016. The CPU’s 20 cores and 28 threads, with a base clock of 3.40 GHz and boost up to 5.60 GHz, are far beyond what this title requires. The data shows that even at 4K Ultra, the combo maintains an average of 97.5 FPS, indicating the processor is never a limiting factor. The Raptor Lake architecture, built on a 10 nm process, provides immense single-thread headroom, which is crucial for a game that relies on precise physics and object interactions. The 33 MB of shared L3 cache ensures that the game’s code and assets are readily accessible, minimizing any potential stutter. The presence of the UHD Graphics 770 is irrelevant here, as the discrete RTX 3080 handles all rendering, but it does speak to the CPU’s versatility. The benchmark scores reinforce this: a Cinebench R23 multi-core score of 44534 and a single-core score of 6287 place this chip in the 96th percentile of all CPUs. This means that in Inside, the CPU’s role is to stay out of the way, and the measured FPS confirms it does so with authority.
How This Combo Ranks
The combo’s rank of 321 out of 1671 tested combinations places it in the top 19.2% of all systems in the database for this specific game. This is a strong showing, but the data suggests that the ranking is driven almost entirely by the GPU, as the CPU’s performance is so far beyond the game’s needs. The i7-14700K’s nearest rivals in synthetic benchmarks include the Intel Core i7-14700KF with a delta of 0%, and the AMD Ryzen 9 9950X, which is actually 0.5% slower in average score. The AMD EPYC 9115 is 0.3% slower, while the Intel Xeon Platinum 8270 is 1.4% slower. These deltas are minuscule, showing that the i7-14700K is at the very top of the CPU performance hierarchy. However, in Inside, this raw power translates to a less dramatic FPS difference than one might expect. The limiting factor is clearly the RTX 3080, which sits in the 80th percentile of all GPUs. The GPU’s nearest rivals include the AMD Radeon Pro Duo (-0.2%), the AMD Radeon 880M (+0.4%), and the AMD Radeon RX 7900 GRE (-0.9%). The ranking of 321st is respectable, but it is not a top-tier result, which is a direct consequence of the GPU’s mid-high-tier standing rather than any CPU deficiency. The benchmark results indicate that to move significantly higher in the rankings, a more powerful GPU would be necessary.
FAQ
*Q: Is the Intel Core i7-14700K overkill for a 2016 puzzle platformer like Inside?*
A: The data strongly suggests yes. The CPU’s Cinebench R23 multi-core score of 44534 and single-core score of 6287 are massive, yet the game’s FPS is consistently high. At 1080p Low, the combo hits 411 FPS, which is more than any display can show. The CPU’s 20 cores are simply not taxed by a game of this scope, making it a future-proofing choice rather than a necessity for this title.
*Q: How does the RTX 3080’s VRAM capacity affect performance in Inside?*
A: The RTX 3080 has 10 GB of GDDR6X memory. For Inside, with its stylized, low-detail environments, this is more than sufficient. The data shows that even at 4K Ultra, the average FPS is 97.5, indicating that VRAM is not a bottleneck. The game’s texture sizes and geometry are modest, so the memory bus width of 320 bit and bandwidth of 760.3 GB/s are more than adequate for the task.
*Q: What is the best way to play Inside with this hardware?*
A: The measured FPS rows suggest that the "High" preset at 1440p offers the best balance. It delivers 157.9 FPS, which is well above the 144 Hz refresh rate of most gaming monitors. Moving to 4K High drops to 98.5 FPS, which is still smooth but sacrifices some headroom. The "Ultra" preset at 1080p gives 211.8 FPS, but the visual difference between High and Ultra is often negligible in this game.
Q: Does the CPU’s 125W TDP or the GPU’s 320W TDP matter for this game?
A: Not from a performance perspective. The power draw is a physical characteristic, but the FPS data shows no thermal throttling issues. The game is so light that neither component will be pushed to its power limits for extended periods. The TDP figures are more relevant for system builders selecting a power supply, but they do not influence the measured frame rates.
Q: How does the combo’s performance at 1080p Low compare to 4K Ultra?
A: The difference is stark. At 1080p Low, the average FPS is 411, while at 4K Ultra, it drops to 97.5. This represents a 76% reduction in frame rate, which is a direct result of the GPU’s workload increasing with resolution and settings. The CPU’s performance is constant, so the entire drop is attributable to the RTX 3080’s rendering limits.
*Q: Is the RTX 3080 the limiting component in this pairing for Inside?*
A: Yes, absolutely. The CPU’s percentile rank of 96 versus the GPU’s 80 is a clear indicator. When comparing the FPS scaling from Low to Ultra at any resolution, the drop is significant. For example, at 1440p, Low yields 316.1 FPS while Ultra yields 151 FPS. This 52% drop is due to the GPU’s pixel and texture processing load increasing, while the CPU’s workload remains largely unchanged.
Measured FPS Breakdown
The measured FPS data provides a complete picture of this combo’s capabilities across resolutions and settings. At 1920x1080, the Low preset produces an average of 411 FPS, a figure that highlights the GPU’s raw rasterization power. Moving to Medium drops to 353 FPS, and High sits at 220.2 FPS. The Ultra preset at 1080p yields 211.8 FPS, which is a surprisingly small step down from High. At 2560x1440, the pattern continues. Low achieves 316.1 FPS, Medium drops to 255 FPS, High falls to 157.9 FPS, and Ultra bottoms out at 151 FPS. The trend shows diminishing returns as settings increase. At 3840x2160, the GPU is under the most strain. Low produces 201.7 FPS, Medium drops to 160.9 FPS, High falls to 98.5 FPS, and Ultra is at 97.5 FPS. The difference between High and Ultra at 4K is minimal, suggesting that the Ultra preset is not well optimized for this title. The data reveals that the scaling from Low to Ultra is not linear, with the most significant drops occurring between Medium and High. This indicates that the High preset introduces a large number of visual effects that disproportionately impact the GPU.
GPU Role
The NVIDIA GeForce RTX 3080, based on the Ampere architecture and GA102 chip, is the primary driver of the measured FPS. Its 8704 shading units, 272 TMUs, and 96 ROPs are responsible for the game’s rendering. The boost clock of 1710 MHz, combined with 10 GB of GDDR6X memory on a 320-bit bus, yields a bandwidth of 760.3 GB/s. For Inside, this bandwidth is critical for maintaining high frame rates at 4K. The data shows that the GPU is the bottleneck, as its performance scales directly with resolution and settings. The passmark G3D score of 25086 places it in the 80th percentile, which is solid but not elite. The GPU’s nearest rivals in synthetic benchmarks are the AMD Radeon Pro Duo (-0.2%) and the AMD Radeon RX 7900 GRE (-0.9%), showing it is in a competitive tier. However, in Inside, the GPU’s strengths are evident. The difference between 1080p Low (411 FPS) and 4K Low (201.7 FPS) is 51%, which is a direct consequence of the increased pixel count. The GPU’s 68 RT cores and 272 tensor cores are unused in this title, as Inside does not support ray tracing or DLSS. This means the traditional rasterization performance is the sole factor, and the RTX 3080 delivers it in abundance.
Settings Recommendations
Based on the measured FPS rows, the optimal experience is achieved with the High preset at 2560x1440. This yields 157.9 FPS, which is well above the refresh rate of most high-end monitors, while also providing a significant visual upgrade over Medium. The jump from Medium (255 FPS) to High (157.9 FPS) is a 38% reduction, but the visual fidelity gains are substantial. At 1080p, the High preset gives 220.2 FPS, which is excellent for competitive play, but the visual difference between 1080p and 1440p is noticeable. The Ultra preset is not recommended, as the performance cost is high. At 1440p Ultra, the FPS drops to 151, which is only a 4% reduction from High, but the visual gains are often imperceptible in a game with such a minimalist art style. At 4K, High is the best choice, delivering 98.5 FPS. Ultra at 4K drops to 97.5 FPS, a negligible difference that does not justify the potential for stability issues. The Low preset is only useful for achieving absurd frame rates, such as the 411 FPS at 1080p, but it sacrifices the game’s atmospheric lighting and shadow quality. The data indicates that High is the sweet spot for this combo, offering a blend of fluidity and visual quality that aligns with the game’s intended experience.
Resolution Scaling
The FPS drop from 1080p to 4K is a clear indicator of the system’s bottleneck. At Low settings, the average FPS goes from 411 at 1080p to 316.1 at 1440p, a 23% drop, and then to 201.7 at 4K, a further 36% drop from 1440p. This progressive decline is a classic sign of a GPU-limited scenario. The CPU’s workload does not change with resolution, so the entire performance loss is due to the RTX 3080 rendering more pixels. At High settings, the drop is even more pronounced: 220.2 FPS at 1080p, 157.9 at 1440p, and 98.5 at 4K. This represents a 55% reduction from 1080p to 4K. The scaling is not linear, indicating that the GPU’s memory bandwidth and pixel fill rate are being taxed. The fact that 4K Low (201.7 FPS) is still higher than 1080p Ultra (211.8 FPS) is close suggests that the CPU is never the issue. The data implies that the RTX 3080 is a strong 1440p card for this game, and a capable 4K card, but the headroom at 1080p is so large that the CPU is effectively idle. The resolution scaling confirms that for Inside, the GPU is the sole arbiter of frame rate, and the i7-14700K is merely a silent partner.
Hardware Specifications
Intel Core i7-14700K
NVIDIA GeForce RTX 3080
FPS Benchmarks by Resolution & Settings
Performance data for Intel Core i7-14700K + NVIDIA GeForce RTX 3080 in Inside
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 201.7 |
| 3840x2160 | Medium | 160.9 |
| 3840x2160 | High | 98.5 |
| 3840x2160 | Ultra | 97.5 |
| 2560x1440 | Low | 316.1 |
| 2560x1440 | Medium | 255.0 |
| 2560x1440 | High | 157.9 |
| 2560x1440 | Ultra | 151.0 |
| 1920x1080 | Low | 411.0 |
| 1920x1080 | Medium | 353.0 |
| 1920x1080 | High | 220.2 |
| 1920x1080 | Ultra | 211.8 |
Inside with ii7-14700K + Other GPUs
See how Inside performs with the same CPU but different graphics cards.
Inside with RTX 3080 + Other CPUs
See how Inside performs with the same GPU but different processors.
Other Games with ii7-14700K + RTX 3080
Explore FPS benchmarks for other games using this same hardware combination.