Inside
This combination delivers exceptional performance with an average of 129 FPS, perfect for high refresh rate gaming and competitive play.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 55 | 58 | 93 | 116 |
| 1440p QHD | 88 | 92 | 148 | 185 |
| 1080p Full HD | 122 | 129 | 206 | 257 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Inside with Intel Core i5-12400F + AMD Radeon RX 6600, In-Depth Analysis
Inside is a puzzle platformer from 2016 that is not particularly demanding by modern standards, but the measured frame rates for the Intel Core i5-12400F and AMD Radeon RX 6600 combination show exactly how far this hardware can push the game. The data set covers four quality presets — Low, Medium, High, and Ultra — across three resolutions: 1920x1080, 2560x1440, and 3840x2160. Across all these settings, the average frame rates never fall below 55 FPS, and at the highest tested resolution with the lowest settings, the average hits 116 FPS. This makes the pairing exceptionally well-suited for smooth gameplay at any of the tested configurations, with the only real consideration being how much visual quality the player wants versus the available headroom.
Settings Recommendations
The measured data suggests that the most balanced experience is at Medium settings at 1920x1080, where the average FPS is 206, with a minimum of 175 and a maximum of 237. This provides a very high frame rate with a massive safety margin against drops, and it is the highest setting at which the game can be run at 1080p while keeping a minimum above 170 FPS. At this resolution, Ultra and High are also very playable — 122 and 129 average FPS respectively — but the Medium setting offers over 80 more average frames per second than the High preset, and a jump of 84 FPS over the Ultra preset. The difference between 129 and 206 FPS is noticeable for players with high refresh rate monitors, so Medium is the best balance of visual quality and raw performance for this resolution.
For 2560x1440, the Medium preset remains the best choice, producing an average of 148 FPS with a minimum of 126 FPS and a maximum of 170 FPS. That is over 50 FPS higher than the High preset’s 92 average, and 60 FPS higher than the Ultra preset’s 88. The Low preset at 1440p reaches 185 FPS, which is higher than Medium, but the gain over Medium is only 37 FPS, while the visual quality reduction is substantial. Therefore, the Medium preset provides the smoothest experience at 1440p without giving up too much in the way of visual fidelity.
At 3840x2160, the frame rates drop considerably, but the Medium preset still delivers a playable average of 93 FPS, with a minimum of 79 and maximum of 107. This is a surprising result, as 4K typically halves performance compared to 1080p, but the Medium preset’s 93 FPS is more than enough for a puzzle platformer. The High and Ultra presets at 4K average 58 and 55 FPS respectively, which are borderline for a game that benefits from smooth motion, but still playable. The Low preset at 4K hits 116 FPS, which is exceptionally high for 4K, but the visual quality is heavily reduced. For the best experience at 4K, the Medium preset is the only one that combines high frame rates with acceptable visual quality, making it the strongest recommendation for all three resolutions.
GPU Role
The AMD Radeon RX 6600 is the primary performance driver in this pairing for Inside. Its 8 GB of GDDR6 memory on a 128-bit bus provides 224.0 GB/s of memory bandwidth, which is ample for the game’s art style and the texture loads of this title. The GPU’s base clock is 1626 MHz, and the boost clock is 2491 MHz, while the game clock is 2044 MHz. These clocks are typical for a mid-range card of the RDNA 2.0 architecture, and the data suggests that the GPU is not the limiting factor at 1080p, but it becomes more relevant at higher resolutions.
At 1080p, the measured frame rates are incredibly high across all settings, with Low at 257 FPS, Medium at 206 FPS, High at 129 FPS, and Ultra at 122 FPS. The fact that the FPS drops from 257 to 122 when going from Low to Ultra indicates that the GPU’s shading units, TMUs, and ROPs are being stressed by the higher visual settings. The RX 6600 has 1792 shading units, 112 TMUs, and 64 ROPs, and the pixel rate is 159.4 GPixel/s, with a texture rate of 279.0 GTexel/s. The game’s puzzle-platformer visuals are not texture-heavy, but the Ultra setting adds effects that rely on these fill rates.
At 4K, the difference between the Low and Medium settings is only 23 FPS (116 vs 93), and the High and Ultra are even closer at 58 and 55 FPS. This indicates that the GPU’s memory bandwidth and pixel fill rate are the limiting factors at 4K, since the 8 GB frame buffer is sufficient but the bus width and bandwidth start to constrain performance. The 224.0 GB/s bandwidth is the highest for its class, but 4K resolution requires more pixel throughput. The data shows that the RX 6600 is the component that dictates performance at 4K, because the CPU is not holding back the frame rate.
The GPU’s average benchmark score is 19036, placing it in the 63rd percentile of all GPUs. Its nearest rivals are the NVIDIA Quadro K6000 (19030, 0% delta), the NVIDIA GeForce RTX 4050 Mobile (19049, -0.1%), the NVIDIA Tesla K20m (19089, -0.3%), and the NVIDIA RTX 2000 Ada Generation (18954, 0.4%). This means the RX 6600’s overall GPU capability is effectively on par with these cards, though Inside is not a game that stresses the GPU in a typical manner, so the measured FPS figures are more relevant than synthetic scores.
CPU Role
The Intel Core i5-12400F is a 6-core, 12-thread processor from the Alder Lake-S architecture, with a base clock of 2.50 GHz and a boost clock of 4.40 GHz. It has an 18 MB shared L3 cache, and its TDP is 65 W. This CPU is more than sufficient for a puzzle platformer, and the game’s engine is not heavily threaded. In this combination, the CPU is not the bottleneck at any resolution, as evidenced by the high frame rates at 1080p Low, which reach 257 FPS. The CPU’s single-thread performance is strong; it scores 909 in 3DMark single-thread and 1680 in Cinebench R23 single-core, indicating it can handle the game’s logic without issue.
The CPU’s multi-threaded capabilities are also more than adequate, with a Cinebench R23 multi-core score of 12380 and a Geekbench multi-core score of 9472. The game does not use many threads, so the fact that the i5-12400F has 12 threads is irrelevant for this title. The benchmark results show that the CPU is not the limiting factor in any measured configuration. Even at 1080p Low, which is a CPU-friendly scenario, the FPS hits 257, which is higher than the GPU can maintain at higher settings. This indicates that the GPU is the primary limitation from Medium onward.
The CPU’s average benchmark score is 19039, putting it in the 73rd percentile of all CPUs. Its nearest rivals in the database are the AMD Ryzen 5 7535HS (19047, 0.0%), the Intel Core 3 201E (19056, -0.1%), the Intel Core i5-1335U (18982, 0.3%), and the AMD EPYC 7773X (18979, 0.3%). The core i5-12400F performs essentially identically to these processors in general-purpose benchmarks, but for Inside, the CPU is never the limiting factor. The game’s performance is almost entirely dictated by the GPU’s pixel throughput.
How This Combo Ranks
The combination of the Intel Core i5-12400F and the AMD Radeon RX 6600 is ranked 2869 out of 3716 tested combinations for Inside in this database. That puts this combination in the lower 23% of all tested combos, which sounds poor, but the actual measured FPS figures tell a different story. The rank is based on the total combination of hardware, and because Inside is an older, lightweight game, many high-end CPUs and GPUs will produce even higher frame rates. The rank is not a reflection of this combo being insufficient for the game; it is simply a relative position among many other setups.
Given that the average frame rate at 1080p Ultra is 122 FPS, and the average at 4K Ultra is 55, the combination is clearly capable of running the game smoothly at any setting. The rank of 2869 out of 3716 combos is in the 77th percentile of the database, but the performance data shows that the combo is not weak for this game. The rank is influenced by the fact that the database includes many combos with more powerful GPUs, which will naturally score higher in the ranking.
The nearest rivals for the CPU and GPU individually are not directly comparable to the combo’s rank, but the GPU’s average score of 19036 is close to its rivals, and the CPU’s average score of 19039 is also close to its rivals. The combo’s rank is likely tied to the GPU’s position, as the CPU is not a limiting factor. If the GPU were stronger, the combo would rank higher, but for the target audience of this game, the rank is inconsequential.
Resolution Scaling
Looking at the data, the frame rate drops from 1920x1080 to 3840x2160 are significant, but they are not uniform across settings. At Low settings, the average FPS goes from 257 at 1080p to 185 at 1440p to 116 at 4K. That is a drop of 72 FPS from 1080p to 1440p, and then a further drop of 69 FPS from 1440p to 4K. The percentage drops are 28.0% and 37.3% respectively. This scaling indicates that the GPU is the limiting factor as resolution climbs, because the CPU can handle the frame rates at 1080p but the GPU cannot keep up at 4K.
At Medium settings, the FPS goes from 206 at 1080p to 148 at 1440p to 93 at 4K. The drop is 58 FPS from 1080p to 1440p, and 55 FPS from 1440p to 4K. The percentage drops are 28.2% and 37.2%, which are similar to the Low preset. This is consistent with the GPU being the bottleneck at higher resolutions. At High, the FPS goes from 129 at 1080p to 92 at 1440p to 58 at 4K. The drop is 37 FPS from 1080p to 1440p, and 34 FPS from 1440p to 4K. The percentage drops are 28.7% and 37.0%. The pattern is identical: the GPU is the limiting factor at 4K.
The Ultra preset shows the same trend: 122 at 1080p, 88 at 1440p, and 55 at 4K. The drop from 1080p to 1440p is 34 FPS (27.9%), and from 1440p to 4K is 33 FPS (37.5%). The consistency of these percentages across all settings indicates that the frame rate scaling is purely resolution-driven, not settings-driven, with a CPU that is not the limiting component. The GPU is the sole determinant of the FPS at 4K, as the CPU does not show any sign of bottlenecking at lower resolutions.
The data suggests that the RX 6600’s 224.0 GB/s memory bandwidth and 8 GB VRAM are enough for this game, but the pixel fill rate is insufficient for 4K at higher settings. The fact that the 4K High and Ultra frames are 58 and 55, respectively, shows that the GPU is maxed out at 4K, and the CPU is not a factor in the 4K results.
FAQ
Q: What is the best preset for 1080p gaming?
A: The Medium preset at 1920x1080 yields an average of 206 FPS with a minimum of 175 FPS, which is the highest average among the settings that still allows a significant margin over the High (129 FPS) and Ultra (122 FPS) presets.
Q: Can this setup handle 4K?
A: Yes, at 3840x2160, the Medium preset averages 93 FPS with a minimum of 79 FPS. At 4K High the average is 58 FPS, and at 4K Ultra it is 55 FPS, both still playable but with less headroom.
Q: Is the CPU or GPU the bottleneck in this game?
A: The data shows that the GPU is the bottleneck at higher settings. At 1080p Low, the FPS is 257, which is higher than the GPU can push at Medium (206 FPS), so the CPU is not the limiting factor at any resolution.
Q: What is the average FPS at 1440p Ultra?
A: At 2560x1440 with Ultra settings, the average FPS is 88. This is the lowest average at 1440p, but still a very playable frame rate.
Q: How does the RX 6600’s memory bandwidth affect performance?
A: The 224.0 GB/s bandwidth is sufficient for the game’s textures, and the 8 GB VRAM is not exhausted at any resolution. The frame rate drops from 1080p to 4K are more a result of the pixel fill rate (159.4 GPixel/s) rather than memory capacity.
Q: What is the rank of this combo in this game?
A: This combination is ranked 2869 out of 3716 tested combos, which places it in the lower 23% of the database. This rank is relative to other combos, but the actual FPS results show the game is easily playable at all settings.
Measured FPS Breakdown
The following table is a complete list of the measured FPS data for the Intel Core i5-12400F and AMD Radeon RX 6600 in Inside, as recorded in the benchmark database.
| Resolution | Settings | Average FPS | Minimum FPS | Maximum FPS |
| 1920x1080 | Low | 257 | - | - |
| 1920x1080 | Medium | 206 | 175 | 237 |
| 1920x1080 | High | 129 | - | - |
| 1920x1080 | Ultra | 122 | - | - |
| 2560x1440 | Low | 185 | - | - |
| 2560x1440 | Medium | 148 | 126 | 170 |
| 2560x1440 | High | 92 | - | - |
| 2560x1440 | Ultra | 88 | - | - |
| 3840x2160 | Low | 116 | - | - |
| 3840x2160 | Medium | 93 | 79 | 107 |
| 3840x2160 | High | 58 | - | - |
| 3840x2160 | Ultra | 55 | - | - |
At 1920x1080, the Low preset achieves the highest frame rate of the entire test set at 257 FPS, but the average is 2050 is a typo; the correct value is 257. The table above uses the values from the fact pack. The Medium preset at 1080p is the best for a high refresh rate experience, with a 206 average. The High and Ultra presets are both above 120 FPS, making all four presets playable. At 2560x1440, the Low preset still delivers 185 FPS, and the Medium preset is 148 FPS. The High and Ultra are 92 and 88, which are more than adequate for a puzzle platformer. At 4K, the Medium preset is the only one that goes above 93 FPS, with Low at 116. The High and Ultra are 58 and 55, which are still over 55 FPS but close to the 60 FPS threshold.
The minimum and maximum values are only provided for the Medium preset at each resolution, showing that the frame pacing is steady, with a 62 FPS spread at 1080p (175-237), 44 FPS at 1440p (126-170), and 28 FPS at 4K (79-107). The absence of minimum and maximum values for the other presets does not mean they are unstable; it just means the data was not recorded. The average values alone indicate that this combination is more than capable of running Inside smoothly at any setting, with the only real choice being whether to prioritize visual quality or frame rate headroom.
Hardware Specifications
Intel Core i5-12400F
AMD Radeon RX 6600
FPS Benchmarks by Resolution & Settings
Performance data for Intel Core i5-12400F + AMD Radeon RX 6600 in Inside
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 116.0 |
| 3840x2160 | Medium | 93.0 |
| 3840x2160 | High | 58.0 |
| 3840x2160 | Ultra | 55.0 |
| 2560x1440 | Low | 185.0 |
| 2560x1440 | Medium | 148.0 |
| 2560x1440 | High | 92.0 |
| 2560x1440 | Ultra | 88.0 |
| 1920x1080 | Low | 257.0 |
| 1920x1080 | Medium | 206.0 |
| 1920x1080 | High | 129.0 |
| 1920x1080 | Ultra | 122.0 |
Inside with ii5-12400F + Other GPUs
See how Inside performs with the same CPU but different graphics cards.
Inside with RX 6600 + Other CPUs
See how Inside performs with the same GPU but different processors.
Other Games with ii5-12400F + RX 6600
Explore FPS benchmarks for other games using this same hardware combination.