Inside

Inside

AVERAGE FPS
144
excellent

This combination delivers exceptional performance with an average of 144 FPS, perfect for high refresh rate gaming and competitive play.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 62 63 105 127
1440p QHD 100 101 165 207
1080p Full HD 136 141 230 286

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 127
3840x2160 Medium 105
3840x2160 High 63
3840x2160 Ultra 62
2560x1440 Low 207
2560x1440 Medium 165
2560x1440 High 101
2560x1440 Ultra 100
1920x1080 Low 286
1920x1080 Medium 230
1920x1080 High 141
1920x1080 Ultra 136

Inside with AMD Ryzen 9 5900X + AMD Radeon RX 7600, In-Depth Analysis

Inside is a 2016 puzzle-platformer that, on paper, should be trivial for modern hardware, yet the measured data for the AMD Ryzen 9 5900X and AMD Radeon RX 7600 reveals a fascinating curveball. The benchmark results show a system that is massively overpowered for the title's simple geometry, but the frame rate scaling across resolutions and settings tells a story about where the bottlenecks actually lie.

Resolution Scaling — how FPS drops from 1080p to 4K and what it says about the limiting component

The data presents a classic case of diminishing returns as resolution increases, but with a twist specific to this game’s engine. At 1080p with Low settings, the combo produces 286 FPS. Moving to 1440p drops that to 207.1 FPS, a reduction of roughly 27.6%. The jump to 4K further reduces the average to 127 FPS, which is another 38.7% drop from the 1440p figure. This scaling is steep, suggesting that even at Low settings, the GPU is being tasked harder as pixel count increases, which is expected.

However, the story changes dramatically when looking at the High preset. At 1080p High, the system hits 141.2 FPS. At 1440p High, it falls to 100.8 FPS, a 28.6% decrease. But at 4K High, the average is 63.4 FPS, a 37.1% drop from 1440p. The consistency in the percentage drop between Low and High presets across resolutions implies that the limiting factor is primarily the GPU's fill rate and memory bandwidth. The RX 7600's 128-bit memory bus and 288.0 GB/s bandwidth are being saturated, especially at 4K, regardless of the graphical complexity.

The most telling data point is the Ultra preset. At 1080p Ultra, the score is 136 FPS, which is only 5.2 FPS lower than High. At 1440p Ultra, it’s 100.1 FPS, nearly identical to High. At 4K Ultra, it’s 62.3 FPS, again almost identical to High. This near-zero performance difference between High and Ultra suggests that the Ultra preset does not introduce significantly heavier shader work for this game, but rather the engine is heavily bound by the pixel throughput. The data implies that the CPU is not a limiting factor at any resolution, as the frame rates remain high even at 1080p, but the GPU’s raw pixel-pushing capability dictates the ceiling.

GPU Role — VRAM, clocks, and how they relate to this game's results

The AMD Radeon RX 7600 is a 6 nm RDNA 3.0 part with a boost clock of 2655 MHz and a game clock of 2250 MHz. Its memory runs at an effective speed of 18 Gbps across a 128-bit bus, yielding 288.0 GB/s of bandwidth. With 8 GB of GDDR6, the VRAM capacity is not a concern for a game like Inside, which is visually simple. The data supports this: the 4K Ultra result of 62.3 FPS is not a sign of VRAM overflow or texture thrashing, but rather a hard limit on the GPU's compute and memory throughput.

The GPU’s 64 ROPs and 169.9 GPixel/s pixel rate are the key specifications here. At 4K (3840x2160), the GPU must fill approximately 8.3 million pixels per frame. At 63.4 FPS (High), that translates to roughly 527 million pixels per second, which is well below the theoretical peak but still indicates that the pixel fill rate is the primary constraint. The fact that the 4K Low preset (127 FPS) is more than double the 4K High preset (63.4 FPS) shows that the game’s lighting and post-processing effects at High are significantly more expensive than the base geometry, confirming that the GPU’s shading units are engaged, but the memory subsystem is the bottleneck. The benchmark scores for the GPU (Passmark G3D of 16634) place it in the 63rd percentile, indicating it is a mid-range part, which aligns with these results—it can handle 1440p High with ease but struggles to maintain 60 FPS at 4K Ultra.

CPU Role — cores, clocks, and how they relate to this game's results

The AMD Ryzen 9 5900X is a 12-core, 24-thread Zen 3 processor with a base clock of 3.70 GHz and a boost clock of 4.80 GHz. For a game like Inside, which is not known for complex AI or physics simulations, this CPU is massively overqualified. The benchmark data confirms this, as the frame rates at 1080p Low (286 FPS) and 1080p Medium (229.5 FPS) are high enough that even a weaker processor would likely not be the limiting factor. The CPU's single-thread performance, as seen in benchmarks like Cinebench R23 single-core (4680 points) and Passmark single-thread (3469 points), is more than sufficient to feed the GPU.

The data shows that the CPU's role is purely to maintain a high frame floor. The delta between 1080p High (141.2 FPS) and 1440p High (100.8 FPS) is a 40.4 FPS drop, which is a GPU-side cost. The CPU is not causing any stutter or frame pacing issues, as the averages are stable. The 5900X's multi-threaded capabilities (Cinebench R23 multi-core score of 33150) are largely irrelevant here, as the game likely uses only a few threads. The CPU's 64 MB of L3 cache and 24 threads are overkill, but they ensure that there is zero chance of a CPU bottleneck, even when the GPU is pushing 286 FPS. This allows the system to reach its full GPU potential without any processor-related holdbacks.

Settings Recommendations — which preset gives the best experience per the measured rows

Looking at the measured data, the optimal experience depends on the target resolution. The data shows that the highest frame rates come from the Low preset, but that sacrifices visual fidelity. For 1080p, the Ultra preset yields 136 FPS, which is close to High's 141.2 FPS. The difference is minimal, so Ultra is the best choice for 1080p, as it provides the highest visual quality without a significant performance penalty; the 5.2 FPS loss is negligible.

At 1440p, the High preset delivers 100.8 FPS, while Ultra yields 100.1 FPS. This is a negligible difference, so Ultra is again the best option, giving users the highest quality at a playable frame rate. The Medium preset at 164.7 FPS is a good option for those with a 165Hz monitor, but Ultra’s 100 FPS is still very smooth. For 4K, the situation is different. High gives 63.4 FPS, which is just above the 60 FPS threshold, while Ultra gives 62.3 FPS, which is slightly below. The Medium preset at 104.9 FPS is the best balance for 4K, as it provides a comfortable margin above 60 FPS while still offering better visuals than Low. The Low preset at 127 FPS is the only way to achieve a high refresh rate at 4K, but it will look significantly flatter. Therefore, the data suggests that for a locked 60 FPS experience at 4K, Medium is the recommended preset.

How This Combo Ranks — use comboRankInGame vs other tested combos

The combination of the AMD Ryzen 9 5900X and AMD Radeon RX 7600 ranks 1088 out of 1671 tested combos for Inside. This places it in the 65th percentile of all systems tested, which is a solid mid-pack position. This ranking is somewhat surprising given the CPU's high performance, but it reflects the GPU's mid-range status. The rank indicates that while this combo is more than capable of running the game, there are many other configurations in the database that achieve higher raw frame rates, likely due to more powerful GPUs.

The CPU itself is in the 90th percentile compared to all CPUs, but the GPU is only in the 63rd percentile. This creates a slight imbalance. The combo rank of 1088 is dragged down by the GPU’s performance, which is the primary bottleneck in this game. When compared to the nearest rivals for the CPU, such as the Intel Core i7-13700F, which has a delta of 0.9% in average benchmark scores, the performance difference is negligible. However, the GPU’s nearest rivals, like the AMD Radeon RX 7600 XT, show a 0.6% delta, meaning the RX 7600 is slightly slower. This marginal difference in GPU performance is amplified in a game like Inside, where the GPU is the main constraint, leading to a rank that is lower than the CPU's percentile would suggest.

FAQ — 4-6 Q&A pairs answerable from FACT PACK data

Q: What is the average frame rate at 1080p with Ultra settings?

A: The measured average frame rate for the AMD Ryzen 9 5900X and AMD Radeon RX 7600 at 1920x1080 with Ultra settings is 136 FPS.

Q: Does the system maintain 60 FPS at 4K resolution?

A: Yes, the data shows that at 3840x2160, the High preset achieves 63.4 FPS, and the Medium preset achieves 104.9 FPS, both above the 60 FPS threshold. The Ultra preset is slightly below at 62.3 FPS.

Q: How much faster is the Low preset compared to Ultra at 1440p?

A: At 2560x1440, the Low preset achieves 207.1 FPS, while the Ultra preset achieves 100.1 FPS. The Low preset is faster by 107 FPS.

Q: What is the highest measured frame rate in the entire dataset?

A: The highest measured average frame rate is 286 FPS, which occurs at 1920x1080 with the Low preset.

Q: Is this combo better than the AMD Radeon RX 7600 XT?

A: No. The average benchmark score for the RX 7600 is 20258, while the RX 7600 XT has a score of 20146, giving the RX 7600 a slight delta of 0.6% faster in synthetic tests. However, the ranking is for the specific combo; the data shows the RX 7600 XT is a close rival.

Q: What is the GPU's memory bandwidth?

A: The AMD Radeon RX 7600 has a memory bandwidth of 288.0 GB/s, which is a key factor in the 4K performance limits observed in the measured FPS data.

Measured FPS Breakdown — resolution by resolution, settings by settings, exact numbers

The measured FPS data is presented in the following format: Resolution, Settings, Average FPS.

  • 3840x2160 (4K UHD)
  • High: 63.4 FPS
  • Low: 127 FPS
  • Medium: 104.9 FPS
  • Ultra: 62.3 FPS
  • 2560x1440 (1440p)
  • High: 100.8 FPS
  • Low: 207.1 FPS
  • Medium: 164.7 FPS
  • Ultra: 100.1 FPS
  • 1920x1080 (1080p)
  • High: 141.2 FPS
  • Low: 286 FPS
  • Medium: 229.5 FPS
  • Ultra: 136 FPS

The data shows a clear hierarchy: Low > Medium > High > Ultra in terms of frame rate, with the gap between High and Ultra being minimal across all resolutions. The most significant performance drop occurs when moving from 1440p to 4K, particularly on the High preset, where the frame rate falls by 37.4 FPS. This indicates that the GPU's 8 GB of VRAM and 288.0 GB/s bandwidth are sufficient for 1440p but are pushed to their limits at 4K, resulting in the sub-70 FPS averages seen at the highest settings.

Hardware Specifications

AMD Ryzen 9 5900X

Cores / Threads 12 / 24
Base Clock 3700 MHz
Boost Clock 4800 MHz
TDP 105W
Socket AMD Socket AM4
View Full CPU Details →

AMD Radeon RX 7600

VRAM 8 GB GDDR6
Base Clock —
Boost Clock 2655 MHz MHz
TDP 165 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for AMD Ryzen 9 5900X + AMD Radeon RX 7600 in Inside

Resolution Settings Avg FPS
3840x2160 Low 127.0
3840x2160 Medium 104.9
3840x2160 High 63.4
3840x2160 Ultra 62.3
2560x1440 Low 207.1
2560x1440 Medium 164.7
2560x1440 High 100.8
2560x1440 Ultra 100.1
1920x1080 Low 286.0
1920x1080 Medium 229.5
1920x1080 High 141.2
1920x1080 Ultra 136.0

Inside with Ryzen 9 5900X + Other GPUs

See how Inside performs with the same CPU but different graphics cards.

Inside with RX 7600 + Other CPUs

See how Inside performs with the same GPU but different processors.

Other Games with Ryzen 9 5900X + RX 7600

Explore FPS benchmarks for other games using this same hardware combination.