Inside

Inside

AVERAGE FPS
217
excellent

This combination delivers exceptional performance with an average of 217 FPS, perfect for high refresh rate gaming and competitive play.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 107 112 179 224
1440p QHD 170 178 262 284
1080p Full HD 236 244 293 317

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 224
3840x2160 Medium 179
3840x2160 High 112
3840x2160 Ultra 107
2560x1440 Low 284
2560x1440 Medium 262
2560x1440 High 178
2560x1440 Ultra 170
1920x1080 Low 317
1920x1080 Medium 293
1920x1080 High 244
1920x1080 Ultra 236

Inside with AMD Ryzen 9 5900X + AMD Radeon RX 7900 XT, In-Depth Analysis

The AMD Ryzen 9 5900X paired with the AMD Radeon RX 7900 XT delivers a decisive performance profile in Inside, a Puzzle Platformer from 2016. Benchmark results show that this combination is heavily overqualified for the title, producing frame rates that exceed display refresh rate capabilities at nearly every setting. The data indicates a system where the GPU is rarely the limiting factor, with the CPU's substantial multi-threading capabilities providing ample headroom even at lower resolutions.

Resolution Scaling

The performance drop from 1080p to 4K is substantial, but the absolute frame rates remain exceptionally high. At High settings, the average FPS falls from 244 at 1920x1080 to 178 at 2560x1440, a reduction of 66 FPS, and then to 112 at 3840x2160, another drop of 66 FPS. This pattern shows a clear scaling factor: moving from 1080p to 1440p reduces performance by roughly 27%, and moving from 1440p to 4K reduces it by another 37%.

The scaling behavior changes dramatically when examining lower settings. At Low settings, the average FPS at 1080p is 317, which drops to 284 at 1440p and then to 224 at 4K. The relative drop from 1440p to 4K is larger here (21%) compared to the drop from 1080p to 1440p (10%). This suggests that at Low settings, the GPU is beginning to hit a rendering ceiling at 4K, whereas at 1080p and 1440p, the frame rate is being constrained by other factors, likely the CPU or game engine's internal update loop.

At Medium settings, the only preset with min and max FPS data, the pattern becomes clearer. At 4K, the system averages 179 FPS with a minimum of 152 and maximum of 206. At 1440p, the average jumps to 262 FPS with a minimum of 223 and maximum of 302. At 1080p, the average is 293 FPS with a minimum of 249 and maximum of 337. The frame time consistency, as indicated by the spread between min and max, is tighter at lower resolutions, suggesting that the GPU workload at 4K introduces more variance.

The data indicates that the limiting component shifts with resolution. At 1080p and 1440p, the GPU is not the primary bottleneck; the frame rates are so high that CPU overhead and engine logic become the constraining factor. At 4K, the GPU's shading workload takes over as the primary limiter, though even then, the average FPS remains above 100 at High and Ultra settings.

CPU Role

The AMD Ryzen 9 5900X is a 12-core, 24-thread processor based on the Zen 3 architecture, codenamed Vermeer. It operates with a base clock of 3.70 GHz and a boost clock of 4.80 GHz, and its benchmark scores reflect significant multi-threading capability. In Cinebench R23, the processor scores 16,262 in multi-core and 1,527 in single-core. The multi-core score is particularly relevant for game engines that can offload physics, streaming, and AI tasks to separate threads.

For Inside, a game that primarily relies on 2D rendering with parallax layers and limited physics simulation, the CPU demands are modest. However, the data shows that the 5900X provides enough single-thread performance to avoid becoming a bottleneck even at high frame rates. The single-core Cinebench R23 score of 1,527 places it in a strong position for handling the main game loop, while the multi-core score of 16,262 ensures that any background tasks or engine threads do not interfere with frame pacing.

The processor's 64 MB of L3 cache is another factor that benefits this game's data access patterns. The cache hierarchy, with 64 KB of L1 and 512 KB of L2 per core, reduces memory latency for frequently accessed game assets. This is evident in the 1080p Low preset result of 317 FPS, which approaches the theoretical limits of the game engine's update rate rather than the CPU's computational limits.

The nearest rivals in CPU benchmarks show a tight cluster. The Intel Core Ultra 7 366H has an average score of 41,263, which is 0.3% lower than the 5900X's 41,376. The Intel Core Ultra 7 356H and AMD Ryzen AI 5 PRO 440 are both 0.4% slower, while the Intel Core i7-14650HX is 0.5% faster. This indicates that the 5900X is in a performance tier where minor architectural differences do not translate into meaningful FPS differences in a game like Inside.

FAQ

Q: What is the maximum average FPS achievable with this combo?

A: The highest recorded average FPS is 317, achieved at 1920x1080 with Low settings. The next highest is 293 FPS at 1080p Medium, followed by 284 FPS at 1440p Low.

Q: Does the RX 7900 XT bottleneck the Ryzen 9 5900X at 4K?

A: At 4K Ultra, the average FPS drops to 107, which is significantly lower than the 236 FPS at 1080p Ultra. This 55% reduction indicates the GPU becomes the limiting factor at 4K, though the absolute FPS remains playable.

Q: Is there a significant difference between High and Ultra settings?

A: Yes, but the impact is minor. At 4K, High averages 112 FPS while Ultra averages 107 FPS, a difference of only 5 FPS. At 1080p, the difference is 8 FPS (244 vs 236). This suggests Ultra settings add minimal visual fidelity for a small performance cost.

Q: What is the frame time consistency at Medium settings?

A: The data shows the tightest min-max spread at 1080p Medium, with a minimum of 249 FPS and maximum of 337 FPS, a spread of 88 FPS. At 4K Medium, the spread narrows to 54 FPS (152 to 206), indicating more consistent frame pacing at higher resolutions.

Q: How does this combo rank among other tested configurations?

A: This combo ranks 764th out of 3,716 tested combinations, placing it in the top 21% of all tested systems. This rank is modest considering the hardware, reflecting that Inside does not heavily stress modern components.

Q: Does the CPU's multi-threading capability matter for this game?

A: The 24-thread capability is largely unused in Inside, but the high single-thread performance (1,527 in Cinebench R23 single-core) ensures the main game thread is never a bottleneck, even at frame rates above 300 FPS.

How This Combo Ranks

The combo rank of 764 out of 3,716 tested combinations places this system in the 79th percentile of all configurations tested for Inside. This is a surprisingly low rank for a top-tier 2020 CPU and a 2022 flagship GPU. The reason is clear from the FPS data: the game's performance ceiling is reached well before the hardware's capabilities are exhausted.

At 1080p High, the average FPS of 244 is already far beyond what most monitors can display. The rank is determined by absolute FPS, so combinations with higher clock speeds or newer architectures that can push the game engine to its absolute limits (potentially reaching 400-500 FPS at 1080p Low) would rank higher. The 5900X's 4.80 GHz boost clock is competitive, but the game's engine appears to have a hard cap around 317 FPS based on the Low preset result.

The gap between this combo's rank and its theoretical capability is most visible in the 4K results. While many lower-ranked combos would struggle to maintain 60 FPS at 4K, this system delivers 107 FPS at Ultra and 112 FPS at High. The rank of 764 reflects that the database includes many systems with newer, higher-boost processors that can squeeze out a few more frames at 1080p, where the CPU is the primary limiter.

Measured FPS Breakdown

At 1920x1080, the frame rates are consistently above 236 FPS across all settings. Low settings produce an average of 317 FPS, Medium produces 293 FPS (minimum 249, maximum 337), High produces 244 FPS, and Ultra produces 236 FPS. The difference between High and Ultra is minimal, suggesting that Ultra settings are not particularly demanding for this GPU.

At 2560x1440, the averages remain high but show a clearer separation between settings. Low averages 284 FPS, Medium averages 262 FPS (minimum 223, maximum 302), High averages 178 FPS, and Ultra averages 170 FPS. The drop from Low to High is 106 FPS, indicating that the higher settings introduce additional pixel shading work that the GPU must process.

At 3840x2160, the performance scales as expected. Low averages 224 FPS, Medium averages 179 FPS (minimum 152, maximum 206), High averages 112 FPS, and Ultra averages 107 FPS. The jump from Medium to High represents a 67 FPS drop, which is the largest single-setting transition in the entire dataset. This suggests that the High preset enables effects that are disproportionately expensive at 4K resolution.

The data shows that the RX 7900 XT's 20 GB of GDDR6 memory on a 320-bit bus with 800.0 GB/s bandwidth is more than sufficient for this game. Even at 4K Ultra, the memory subsystem is not a limiting factor, as evidenced by the 107 FPS average.

Settings Recommendations

Based on the measured FPS data, the optimal settings depend on the display refresh rate. For 4K displays with a 120 Hz refresh rate, the High preset is the best choice, averaging 112 FPS. This provides a comfortable margin above the 107 FPS of Ultra while maintaining most visual fidelity. The Medium preset at 179 FPS is only necessary if the display supports 144 Hz or higher at 4K, but the visual quality difference between Medium and High is likely substantial.

For 1440p displays, the Ultra preset at 170 FPS is the recommended choice for 144 Hz displays, as it stays above the refresh rate threshold. If the display is 165 Hz or higher, the High preset at 178 FPS is the safer option to avoid frame drops. The Medium preset at 262 FPS offers no practical benefit unless the display is 240 Hz or higher.

For 1080p displays, the Ultra preset at 236 FPS is sufficient for 144 Hz and 165 Hz displays. For 240 Hz displays, the High preset at 244 FPS is marginally better, while the Medium preset at 293 FPS provides headroom for occasional frame drops. The Low preset at 317 FPS is only necessary for 300 Hz displays, but the visual sacrifice is significant.

The frame time data at Medium settings shows that the minimum FPS never drops below 152 FPS at 4K, 223 FPS at 1440p, and 249 FPS at 1080p. This suggests that even with demanding scenes, there is no risk of stuttering below 150 FPS on this system, regardless of preset.

GPU Role

The AMD Radeon RX 7900 XT is built on the RDNA 3.0 architecture with the Navi 31 chip, featuring 5,376 shading units, 336 texture mapping units, and 192 render output units. Its boost clock of 2394 MHz and game clock of 2025 MHz provide substantial raw compute power, with an FP32 throughput of 51.48 TFLOPS. These specifications are far beyond what Inside requires, as the game's 2D rendering pipeline does not heavily utilize the GPU's geometry or compute capabilities.

The GPU's 20 GB of GDDR6 memory on a 320-bit bus delivers 800.0 GB/s of bandwidth. For Inside, this memory bandwidth is completely unused, as the game's textures and framebuffer are small by modern standards. The 4K results, which show 107 FPS at Ultra, are more constrained by the GPU's pixel fill rate and shading units than by memory bandwidth.

The GPU's percentile ranking shows a context for its overall performance. It scores in the 55th percentile of all GPUs, with an average benchmark score of 13,745. Its nearest rivals include the AMD Radeon 660M (0.5% faster), NVIDIA RTX A2000 Mobile (0.5% faster), AMD Radeon RX 570X (0.9% faster), and AMD Radeon RX 9070 XT (1.5% slower). This clustering suggests that the 7900 XT's synthetic benchmark scores are not exceptionally high relative to its peers, but this does not translate to poor gaming performance in Inside.

The GPU's DirectX 12 benchmark score of 110 and Vulkan score of 71,068 indicate strong API support. The game likely uses DirectX 11 or OpenGL, where the PassMark DirectX 11 score of 340 shows capable performance. The 84 ray tracing cores and 103.0 TFLOPS of FP16 performance are unused by this game, which is expected for a 2016 Puzzle Platformer. The data confirms that the GPU is not the limiting factor below 4K, where the CPU and engine overhead dominate the frame rate.

Hardware Specifications

AMD Ryzen 9 5900X

Cores / Threads 12 / 24
Base Clock 3700 MHz
Boost Clock 4800 MHz
TDP 105W
Socket AMD Socket AM4
View Full CPU Details →

AMD Radeon RX 7900 XT

VRAM 20 GB GDDR6
Base Clock —
Boost Clock 2394 MHz MHz
TDP 300 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for AMD Ryzen 9 5900X + AMD Radeon RX 7900 XT in Inside

Resolution Settings Avg FPS
3840x2160 Low 224.0
3840x2160 Medium 179.0
3840x2160 High 112.0
3840x2160 Ultra 107.0
2560x1440 Low 284.0
2560x1440 Medium 262.0
2560x1440 High 178.0
2560x1440 Ultra 170.0
1920x1080 Low 317.0
1920x1080 Medium 293.0
1920x1080 High 244.0
1920x1080 Ultra 236.0

Inside with Ryzen 9 5900X + Other GPUs

See how Inside performs with the same CPU but different graphics cards.

Inside with RX 7900 XT + Other CPUs

See how Inside performs with the same GPU but different processors.

Other Games with Ryzen 9 5900X + RX 7900 XT

Explore FPS benchmarks for other games using this same hardware combination.