Inside
This combination provides smooth gameplay with an average of 100 FPS, suitable for most gaming scenarios.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 43 | 44 | 74 | 89 |
| 1440p QHD | 68 | 74 | 112 | 142 |
| 1080p Full HD | 92 | 99 | 161 | 198 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Inside with AMD Ryzen 7 9800X3D + NVIDIA GeForce RTX 3050 4 GB, In-Depth Analysis
Inside is a restrained puzzle platformer from 2016 that does not demand the latest silicon, yet the measured data for the AMD Ryzen 7 9800X3D paired with the NVIDIA GeForce RTX 3050 4 GB reveals a fascinating bottleneck dynamic. The combination sits at rank 1508 out of 1671 tested combos in this title, placing it in the lower tier of systems, which is almost entirely attributable to the modest graphics card. The CPU, by contrast, is a top-tier part, and its influence on the framerate only becomes apparent once the GPU is no longer saturated. The benchmark results show a system that can deliver highly playable performance at 1080p and 1440p, but which falls apart at 4K, where the RTX 3050's 4 GB frame buffer and limited compute power become insurmountable obstacles.
Settings Recommendations
The measured data provides a clear hierarchy for optimizing the experience in Inside. At 1920x1080, the Medium preset is the standout choice, delivering an average of 161 FPS. This is a massive leap from the 98.6 FPS of High, while remaining only 36.5 FPS behind the Low preset's 197.5 FPS. The difference between Medium and Low is likely imperceptible in a game with this art style, but the jump in visual quality from Low to Medium is significant, making Medium the perceptual sweet spot for a smooth and detailed experience.
For 2560x1440, the Medium preset again proves optimal, averaging 111.7 FPS. This maintains a framerate well above the 60 FPS threshold for most displays while still offering a substantial improvement over the High preset's 73.7 FPS. The Low preset reaches 142.2 FPS, but the visual sacrifice is unnecessary when Medium provides such a commanding lead over High. At this resolution, the GPU is starting to work harder, but the 4 GB VRAM is not yet a critical constraint.
At 3840x2160, the situation changes drastically. The Low preset is the only viable option for smooth gameplay, producing an average of 89 FPS. The Medium preset drops to 73.5 FPS, which is still playable, but the High and Ultra presets plummet to 43.9 and 43.3 FPS respectively. These lower figures approach the threshold where input lag becomes noticeable for a puzzle platformer, which relies on precise timing. The data suggests that 4K is only feasible with significant graphical compromises, and even then, the performance headroom is thin. The Ultra preset offers no tangible benefit over High, with nearly identical average FPS, indicating that the GPU is maxed out before those extra settings can take effect.
FAQ
Q: What is the best resolution for this CPU and GPU combination in Inside?
A: The data shows that 1920x1080 is the most comfortable environment, with the Medium preset achieving an average of 161 FPS. The 2560x1440 resolution is also viable, with the Medium preset reaching 111.7 FPS. The 3840x2160 resolution is the weakest, with even the Low preset not matching the 1080p Medium result.
Q: Is the AMD Ryzen 7 9800X3D holding back the NVIDIA GeForce RTX 3050 4 GB?
A: No. The benchmark results indicate the opposite. The CPU is a high-end part, and its bottleneck is only exposed at lower resolutions. For instance, at 1080p Low, the system hits 197.5 FPS, but at 4K Low, it drops to 89 FPS. This massive drop is due to the GPU's processing limits, not the CPU, which remains capable of feeding frames far faster than the GPU can render them.
Q: How does the Ultra preset compare to High?
A: The Ultra preset provides negligible performance gains over High. At 1080p, Ultra averages 92 FPS while High averages 98.6 FPS, a difference of 6.6 FPS. At 4K, the results are nearly identical, with Ultra at 43.3 FPS and High at 43.9 FPS. This suggests that the Ultra settings are not adding significant visual value for the performance cost in this title.
Q: Can this system run Inside at 4K?
A: Yes, but with severe limitations. The Low preset at 3840x2160 achieves an average of 89 FPS, which is playable. However, the High and Ultra presets drop to around 43 FPS, which is not ideal for a game requiring precise platforming. The data suggests that 4K is possible, but only by sacrificing most of the graphical fidelity.
Q: What is the performance difference between the Low and Medium presets at 1440p?
A: The Low preset averages 142.2 FPS, while the Medium preset averages 111.7 FPS. This is a 30.5 FPS difference. The Medium preset offers a substantial visual upgrade for a performance hit that still leaves the framerate well above 100 FPS, making it the better choice for most users.
Q: Is the RTX 3050 4 GB a limiting factor at 1080p?
A: At 1080p, the GPU is still the primary limiter, as evidenced by the framerate scaling with settings. The CPU is capable of far more, as the Low preset achieves 197.5 FPS. However, the GPU’s 4 GB VRAM is not a problem at this resolution, and the performance is high enough that the system is not hindered in a practical sense.
GPU Role
The NVIDIA GeForce RTX 3050 4 GB is the decisive component in this configuration for Inside. Its specifications—a 128-bit memory bus, 192.0 GB/s bandwidth, and 4 GB of GDDR6 memory—are the primary constraints. The GPU's 2048 shading units and boost clock of 1740 MHz are sufficient for the game's stylized visuals, but the limited frame buffer and memory bandwidth become critical at higher resolutions and settings.
The data shows a clear pattern: as resolution increases, the performance gap between settings narrows. At 1080p, the difference between Low (197.5 FPS) and Ultra (92 FPS) is 105.5 FPS. At 4K, the difference between Low (89 FPS) and Ultra (43.3 FPS) is only 45.7 FPS. This compression suggests that the GPU is hitting a hard ceiling at 4K, where even lowering settings cannot unlock significant performance because the memory subsystem is saturated. The 4 GB VRAM is likely insufficient for 4K textures, forcing the system to rely on slower memory paging, which caps performance.
The RTX 3050's 90 W TDP and PCIe 4.0 x8 interface are not bottlenecks in this scenario, as the game is not bandwidth-hungry in a PCIe sense. The GPU's raw compute, measured at 7.127 TFLOPS FP32, is the limiting factor for the High and Ultra presets, which introduce more complex shading and post-processing effects. The data indicates that the GPU is the bottleneck in all tested configurations, with the CPU only becoming relevant at framerates above 150 FPS, which the GPU cannot consistently deliver at higher resolutions.
Measured FPS Breakdown
At 1920x1080, the system demonstrates its full potential. The Low preset averages 197.5 FPS, providing an exceptionally smooth experience. Medium drops to 161 FPS, a 36.5 FPS reduction but still far beyond the needs of a 60 Hz display. High averages 98.6 FPS, which is still very playable, while Ultra brings up the rear at 92 FPS. The scaling is linear, with each preset tier offering a distinct performance level, and all results are above the 90 FPS mark.
Moving to 2560x1440, the performance remains strong but the GPU's strain becomes apparent. The Low preset averages 142.2 FPS, a 55.3 FPS drop from 1080p Low. Medium averages 111.7 FPS, which is still excellent. High falls to 73.7 FPS, and Ultra to 68.4 FPS. The gap between Low and Medium is 30.5 FPS, while the gap between High and Ultra is only 5.3 FPS, indicating diminishing returns at the top end.
At 3840x2160, the GPU is overwhelmed. The Low preset averages 89 FPS, which is the only result above 75 FPS. Medium averages 73.5 FPS, a solid result for a console-like experience. High and Ultra average 43.9 and 43.3 FPS respectively, which are nearly identical and represent a significant drop. The data shows a cliff edge between Medium and High, where the GPU's compute and memory resources are exhausted, and the framerate halves.
Resolution Scaling
The framerate scaling from 1080p to 4K reveals a system that is firmly GPU-bound. At the Low preset, the average FPS drops from 197.5 at 1080p to 142.2 at 1440p, a 28% reduction, and then to 89 at 4K, a 55% reduction from the 1440p figure. This scaling is not linear, as the pixel count increase from 1440p to 4K (2.25x) is larger than from 1080p to 1440p (1.78x), but the performance drops are proportionally similar, indicating that the GPU is the primary limiter.
The Medium preset shows a similar pattern: 161 FPS at 1080p, 111.7 FPS at 1440p, and 73.5 FPS at 4K. The drop from 1440p to 4K is 34%, which is less than the 55% seen on Low, suggesting that at higher settings, the GPU is already spending more time on per-pixel work, making the resolution increase relatively less impactful. The High preset drops from 98.6 FPS at 1080p to 73.7 FPS at 1440p, and then to 43.9 FPS at 4K, a 40% drop from 1440p.
The most telling data point is the Ultra preset, where the drop is minimal: 92 FPS at 1080p, 68.4 FPS at 1440p, and 43.3 FPS at 4K. The performance is consistently low, and the resolution scaling is less pronounced because the GPU is already saturated at 1080p. This indicates that the limiting component is the RTX 3050, as the CPU, which scores 34004 in Cinebench R23 multicore and 4800 in single-core, is capable of handling far more frames. The data strongly suggests that upgrading the GPU would yield significant framerate improvements across all resolutions, while the CPU would not be a constraint until much higher performance levels.
Hardware Specifications
AMD Ryzen 7 9800X3D
NVIDIA GeForce RTX 3050 4 GB
FPS Benchmarks by Resolution & Settings
Performance data for AMD Ryzen 7 9800X3D + NVIDIA GeForce RTX 3050 4 GB in Inside
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 89.0 |
| 3840x2160 | Medium | 73.5 |
| 3840x2160 | High | 43.9 |
| 3840x2160 | Ultra | 43.3 |
| 2560x1440 | Low | 142.2 |
| 2560x1440 | Medium | 111.7 |
| 2560x1440 | High | 73.7 |
| 2560x1440 | Ultra | 68.4 |
| 1920x1080 | Low | 197.5 |
| 1920x1080 | Medium | 161.0 |
| 1920x1080 | High | 98.6 |
| 1920x1080 | Ultra | 92.0 |
Inside with RTX 3050 4 GB + Other CPUs
See how Inside performs with the same GPU but different processors.
Other Games with Ryzen 7 9800X3D + RTX 3050 4 GB
Explore FPS benchmarks for other games using this same hardware combination.