Inside
This combination delivers exceptional performance with an average of 223 FPS, perfect for high refresh rate gaming and competitive play.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 111 | 114 | 184 | 234 |
| 1440p QHD | 175 | 183 | 268 | 292 |
| 1080p Full HD | 241 | 252 | 298 | 321 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Inside with AMD Ryzen 7 5800XT + NVIDIA GeForce RTX 4070 SUPER, In-Depth Analysis
Inside is a puzzle platformer from 2016, and the measured frame rates for this AMD Ryzen 7 5800XT plus NVIDIA GeForce RTX 4070 SUPER combination show a game that is remarkably easy to drive at high refresh rates, with the data indicating that the GPU becomes the primary limiting factor only at the most demanding settings and resolutions. The benchmark results across three resolutions and four quality presets paint a clear picture of a system that is heavily overqualified for the title, yet the specific scaling patterns reveal interesting nuances about where the bottleneck shifts.
Resolution Scaling — how FPS drops from 1080p to 4K and what it says about the limiting component
The frame rate degradation from 1920x1080 to 3840x2160 is not uniform across settings, which provides insight into the workload distribution. At Low settings, the average FPS drops from 320.9 at 1080p to 292.2 at 1440p, then to 233.8 at 4K—a total decrease of 27.1% from the lowest to the highest resolution. This relatively modest drop suggests that at Low settings, the CPU is still able to feed frames quickly, but the GPU is beginning to feel the pixel count increase. The Medium preset tells a similar story, with 297.5 FPS at 1080p falling to 268.3 at 1440p and then 183.7 at 4K, representing a 38.3% reduction from 1080p to 4K.
The High preset shows a more pronounced scaling penalty, moving from 252 FPS at 1080p to 183.1 at 1440p and finally to 114.3 at 4K—a 54.6% drop across the resolution range. This steeper decline indicates that the additional graphical work at High settings is increasingly taxing the GPU, making it the clear limiting component at higher resolutions. The Ultra preset follows a similar curve, with 241.2 FPS at 1080p, 175.2 at 1440p, and 110.7 at 4K, a 54.1% reduction. The consistency between High and Ultra scaling suggests that the extra settings in Ultra do not fundamentally change the rendering bottleneck—the GPU is simply working harder on pixel throughput.
A key observation is that the 1440p to 4K transition is consistently the steepest drop across all settings. For example, at Medium settings, the drop from 1440p to 4K is 84.6 FPS, compared to only 29.2 FPS from 1080p to 1440p. This non-linear scaling is classic evidence of the GPU approaching its fill-rate limits, as the pixel count quadruples from 1080p to 4K but only doubles from 1080p to 1440p. The data implies that for this game, the RTX 4070 SUPER has ample headroom at 1080p and 1440p, but the 4K resolution begins to expose its raw throughput limitations, especially when combined with higher quality presets.
GPU Role — VRAM, clocks, and how they relate to this game's results
The NVIDIA GeForce RTX 4070 SUPER brings substantial resources to this title, and the measured FPS reflects that the GPU is rarely stressed except at 4K with High or Ultra settings. The card operates with a base clock of 1980 MHz and a boost clock of 2475 MHz, and its 12 GB of GDDR6X memory on a 192-bit bus provides 504.2 GB/s of bandwidth. For a game like Inside, which is a side-scrolling puzzle platformer with relatively simple geometry, this bandwidth is more than sufficient, as evidenced by the 4K Low result of 233.8 FPS—a figure that would be impossible if memory bandwidth were a limiting factor.
The GPU’s 7168 shading units and 224 texture mapping units are likely responsible for the smooth scaling at lower presets. At Medium settings, the 4K result of 183.7 FPS suggests the GPU has significant spare capacity, while at Ultra the 4K figure drops to 110.7 FPS, indicating that the additional shading and texture work are finally engaging more of the silicon. The pixel rate of 198.0 GPixel/s and texture rate of 554.4 GTexel/s are theoretical maximums, and the benchmark results show that the card approaches these limits only at 4K Ultra, where the 110.7 FPS average implies a frame time of about 9 milliseconds—still extremely responsive but clearly at the edge of the card’s comfort zone.
The RTX 4070 SUPER’s 56 ray tracing cores and 224 tensor cores are present but largely irrelevant for this game, as Inside’s rendering pipeline does not appear to leverage these features based on the measured frame rates. Instead, the raw rasterization throughput, driven by the 1980 MHz base clock and the 2475 MHz boost, is what determines performance. The fact that the 1080p Low result reaches 320.9 FPS, which is likely near the CPU’s ability to issue draw calls, suggests that the GPU is not the bottleneck at lower resolutions—the processor takes over that role.
FAQ — 4-6 Q&A pairs answerable from FACT PACK data
Q: What is the highest average frame rate recorded for this combo, and at which settings?
A: The highest measured average is 320.9 FPS, achieved at 1920x1080 resolution with Low settings. This is followed closely by the 1080p Medium preset at 297.5 FPS, indicating that even at the lowest quality setting, the system is pushing far beyond typical display refresh rates.
Q: How does the 4K Ultra performance compare to the 1080p Low performance?
A: The 4K Ultra average of 110.7 FPS is 65.5% lower than the 1080p Low average of 320.9 FPS. This represents the widest performance gap in the measured data, showing that the most demanding combination of resolution and settings costs roughly two-thirds of the frame rate.
Q: Is the CPU or GPU more likely to be the bottleneck at 1080p Medium?
A: At 1080p Medium, the average of 297.5 FPS is so high that the CPU, with its 8 cores and 16 threads boosting up to 4.80 GHz, is likely the limiting factor. The GPU has ample headroom at this resolution, as evidenced by the relatively small drop from Low to Medium (23.4 FPS) compared to larger drops at higher resolutions.
Q: What is the difference in average FPS between High and Ultra settings at 1440p?
A: At 2560x1440, the High preset averages 183.1 FPS, while the Ultra preset averages 175.2 FPS. This 7.9 FPS difference is minimal, suggesting that the Ultra preset adds only modest additional graphical effects that have a small impact on performance at this resolution.
Q: How many total combos does this system rank against in Inside, and where does it place?
A: The combo ranks 293rd out of 1671 tested combos, placing it in the top 17.5% of all systems tested for this game. This is a strong showing, though not top-tier, given that many lower-performing combos can still achieve high frame rates in this undemanding title.
Measured FPS Breakdown — resolution by resolution, settings by settings, exact numbers
At 1920x1080, the benchmark results show a narrow spread across settings, indicating that the CPU is the primary constraint. Low settings produce 320.9 FPS, Medium 297.5 FPS, High 252 FPS, and Ultra 241.2 FPS. The difference between Low and Ultra is 79.7 FPS, which is substantial in absolute terms but represents only a 24.8% reduction—suggesting that the graphical settings have a limited impact on the final frame rate at this resolution.
Moving to 2560x1440, the spread widens and the GPU begins to exert more influence. Low settings average 292.2 FPS, Medium 268.3 FPS, High 183.1 FPS, and Ultra 175.2 FPS. The gap between Low and Ultra here is 117 FPS, or 40.0%, which is a significant increase from the 1080p spread. This indicates that at 1440p, the higher presets are starting to engage the GPU more heavily, though the framerates remain exceptionally high.
At 3840x2160, the GPU is clearly the limiting component. Low settings still manage 233.8 FPS, but Medium drops to 183.7 FPS, High to 114.3 FPS, and Ultra to 110.7 FPS. The Low-to-Ultra gap is 123.1 FPS, or 52.7%, showing that at 4K, the quality settings have the most dramatic effect on performance. Notably, the High and Ultra results at 4K are nearly identical (114.3 vs 110.7 FPS), differing by only 3.6 FPS, which suggests that the Ultra preset’s additional features are mostly negligible at this resolution.
How This Combo Ranks — use comboRankInGame vs other tested combos
The combination of the AMD Ryzen 7 5800XT and NVIDIA GeForce RTX 4070 SUPER achieves a rank of 293 out of 1671 tested combos in Inside, placing it in the 82.5th percentile. This ranking is respectable but not exceptional, which is expected given the game’s low system requirements—many older or less powerful components can still deliver playable frame rates. The rank reflects that this system is overkill for the title, as the 293rd position indicates that a large number of combos with weaker GPUs or CPUs can still produce high FPS.
The CPU’s individual benchmark percentile of 86th among all CPUs and the GPU’s 84th percentile among all GPUs are both strong, but the combo rank is slightly lower than either component’s individual standing. This suggests that in Inside, the game is not demanding enough to fully differentiate between high-end components, allowing mid-range or older parts to close the gap. The data implies that for this specific title, the 5800XT and RTX 4070 SUPER are both far more capable than needed, and the ranking is more a measure of raw headroom than actual gameplay advantage.
The nearest rival CPUs, such as the AMD Ryzen 7 PRO 5755GE with a delta of 0.1% and the AMD Ryzen 7 6800HS with a delta of -0.3%, show that the 5800XT is performance-competitive with a range of other processors. Similarly, the GPU’s nearest rivals, including the NVIDIA RTX A6000 (-0.2%) and AMD Radeon RX 7650 GRE (-0.3%), place the 4070 SUPER in a tight cluster of similar-performing cards. These close margins in synthetic benchmarks, however, do not translate into meaningful differences in Inside’s measured FPS, where the game’s simplicity dominates.
CPU Role — cores, clocks, and how they relate to this game's results
The AMD Ryzen 7 5800XT features 8 cores and 16 threads, with a base clock of 3.80 GHz and a boost clock of 4.80 GHz, based on the Zen 3 architecture. For a puzzle platformer like Inside, which is not known for heavy multi-threaded workloads, the CPU’s single-thread performance is critical. The 3DMark single-thread score of 959 and the Cinebench R23 single-core score of 3359 indicate strong per-core performance, which is reflected in the high frame rates at 1080p where the CPU is the likely bottleneck.
The fact that 1080p Low reaches 320.9 FPS and 1080p Medium 297.5 FPS suggests that the CPU can issue over 300 draw calls per second in this game, which confirms its 4.80 GHz boost capability. The 16 threads, while not fully utilized, provide headroom for background tasks and ensure that the processor does not become a limiting factor even in demanding scenes. The 32 MB of L3 cache is also beneficial, as it reduces memory latency and helps maintain consistent frame pacing at high refresh rates.
However, the CPU’s influence wanes as resolution increases. At 4K, the frame rates drop significantly across all settings, and the CPU’s role becomes secondary to the GPU’s pixel throughput. The data indicates that the 5800XT is more than sufficient for Inside, and no CPU upgrade would meaningfully improve the 4K results, which are constrained by the RTX 4070 SUPER’s rendering capabilities. The 7 nm process node and 4,150 million transistors contribute to efficient power usage, but the 105 W TDP shows that this processor is designed for sustained performance rather than extreme power efficiency.
Settings Recommendations — which preset gives the best experience per the measured rows
For players targeting the highest refresh rates at 1080p, the Low preset at 320.9 FPS is technically the fastest, but the Medium preset at 297.5 FPS offers a better visual experience with only a 7.3% performance penalty. The High preset at 252 FPS is also viable for 1080p displays with 240 Hz refresh rates, providing a substantial visual upgrade over Medium while still exceeding the refresh rate of most monitors.
At 1440p, the Medium preset at 268.3 FPS is the sweet spot, delivering high frame rates while maintaining a reasonable level of graphical fidelity. The High preset at 183.1 FPS is still excellent for 1440p 165 Hz displays, and the data shows that the Ultra preset at 175.2 FPS adds very little visual improvement for a 4.3% frame rate loss compared to High. For 1440p users, High is recommended as the best balance, as the marginal benefit of Ultra does not justify the lower frame rate.
At 4K, the situation changes dramatically. The Low preset at 233.8 FPS is playable but visually sparse, while the Medium preset at 183.7 FPS offers a better balance for 4K 144 Hz displays. The High preset at 114.3 FPS and Ultra at 110.7 FPS are both above 60 FPS, making them viable for 4K 60 Hz displays, but the massive drop from Medium to High (69.4 FPS) suggests that High is only worth it if visual quality takes priority over frame rate. For most 4K users, Medium is the recommended preset, as it provides a smooth experience while preserving the game’s atmospheric visuals without the steep performance cost of higher presets.
Hardware Specifications
AMD Ryzen 7 5800XT
NVIDIA GeForce RTX 4070 SUPER
FPS Benchmarks by Resolution & Settings
Performance data for AMD Ryzen 7 5800XT + NVIDIA GeForce RTX 4070 SUPER in Inside
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 233.8 |
| 3840x2160 | Medium | 183.7 |
| 3840x2160 | High | 114.3 |
| 3840x2160 | Ultra | 110.7 |
| 2560x1440 | Low | 292.2 |
| 2560x1440 | Medium | 268.3 |
| 2560x1440 | High | 183.1 |
| 2560x1440 | Ultra | 175.2 |
| 1920x1080 | Low | 320.9 |
| 1920x1080 | Medium | 297.5 |
| 1920x1080 | High | 252.0 |
| 1920x1080 | Ultra | 241.2 |
Inside with Ryzen 7 5800XT + Other GPUs
See how Inside performs with the same CPU but different graphics cards.
Inside with RTX 4070 SUPER + Other CPUs
See how Inside performs with the same GPU but different processors.
Other Games with Ryzen 7 5800XT + RTX 4070 SUPER
Explore FPS benchmarks for other games using this same hardware combination.