Inside
This combination delivers exceptional performance with an average of 209 FPS, perfect for high refresh rate gaming and competitive play.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 109 | 112 | 177 | 223 |
| 1440p QHD | 169 | 176 | 248 | 264 |
| 1080p Full HD | 225 | 228 | 276 | 299 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Inside with AMD Ryzen 7 5800X3D + NVIDIA GeForce RTX 5070, In-Depth Analysis
# Inside with AMD Ryzen 7 5800X3D + NVIDIA GeForce RTX 5070
The AMD Ryzen 7 5800X3D paired with the NVIDIA GeForce RTX 5070 produces a combo that sits at rank 421 out of 1,671 tested combinations for Inside, placing it in the top 25% of all systems evaluated. This is a notably strong result for a puzzle platformer, a genre that rarely stresses high-end hardware. The ranking suggests that this pairing delivers far more performance than the game's modest visual demands require, and the measured frame rates across all resolutions confirm that headroom in spades.
How This Combo Ranks
At rank 421 of 1,671 combos, this system lands in the upper quartile of all tested configurations for Inside. The combo's position reflects the raw capabilities of both components: the RTX 5070 ranks in the 83rd percentile among all GPUs, while the Ryzen 7 5800X3D also sits in the 83rd percentile among all CPUs. When two components at that level combine, the result is a system that can push a lightweight title like Inside to frame rates that exceed the refresh rates of most displays.
The CPU's benchmark profile reinforces its high standing. Its average benchmark score of 26,574 places it within a tight cluster of rivals: the AMD EPYC 8024P scores 26,555 (0.1% difference), the Intel Core i9-11900K scores 26,546 (0.1% difference), and the AMD Ryzen 5 7600 scores 26,617 (-0.2% difference). The 5800X3D is effectively performance-identical to these alternatives in synthetic workloads, yet its 3D V-Cache architecture provides gaming-specific benefits that synthetic averages don't fully capture. For Inside, this means the CPU is never the bottleneck, regardless of resolution or settings.
GPU Role
The RTX 5070 brings substantial memory and clock resources to this pairing. Its 12 GB of GDDR7 memory operates across a 192-bit bus, delivering 672.0 GB/s of bandwidth. The base clock runs at 2325 MHz with a boost clock of 2512 MHz, and the memory clock is rated at 1750 MHz (28 Gbps effective). These specifications translate to a pixel rate of 201.0 GPixel/s and a texture rate of 482.3 GTexel/s, with FP32 compute at 30.87 TFLOPS.
For Inside, a game with a dark, atmospheric art style and relatively simple geometry, these resources are almost excessive. The GPU's 80 ROPs and 192 TMUs handle the game's rendering with ease. The 48 RT cores and 192 tensor cores are present but largely idle, as Inside doesn't utilize ray tracing or DLSS features. The data shows the GPU's dominance most clearly at 4K: even at Ultra settings, the average frame rate stays above 100 FPS, indicating the card's raw rasterization power is more than sufficient for this title's demands.
Resolution Scaling
The frame rate scaling from 1080p to 4K reveals where the bottleneck shifts. At 1080p Ultra, the average is 225.2 FPS; at 1440p Ultra, it drops to 169.1 FPS; at 4K Ultra, it falls to 108.6 FPS. This progression—a 25% drop from 1080p to 1440p, then a 36% drop from 1440p to 4K—indicates the GPU becomes progressively more limiting as resolution increases, which is expected behavior. However, the CPU's role becomes apparent at lower resolutions and settings.
At 1080p Low, the average reaches 298.6 FPS, while at 4K Low it hits 223 FPS. The 1080p result suggests the CPU is beginning to cap performance, as the Ryzen 7 5800X3D's single-thread score of 884 in 3DMark and 3,397 in Cinebench R23 represent the upper boundary. The gap between 1080p Low (298.6 FPS) and 1440p Low (264.2 FPS) is 34.4 FPS, while the gap between 1440p Low and 4K Low is 41.2 FPS. This pattern shows the GPU taking over as the primary limiter at higher resolutions, but the CPU still holds the system back from hitting its absolute ceiling at 1080p.
Measured FPS Breakdown
At 1920x1080, the RTX 5070 delivers exceptional performance across all settings. Low settings produce an average of 298.6 FPS, Medium reaches 275.7 FPS, High achieves 228.3 FPS, and Ultra maintains 225.2 FPS. The difference between High and Ultra is minimal at just 3.1 FPS, suggesting diminishing returns at the top end. The jump from Low to Medium costs 22.9 FPS, while the step from Medium to High costs 47.4 FPS—the largest single-settings penalty in this resolution.
Moving to 2560x1440, the frame rates remain high but show clearer separation. Low averages 264.2 FPS, Medium 248.2 FPS, High 176.1 FPS, and Ultra 169.1 FPS. The gap between Low and Medium is just 16 FPS, but the jump from Medium to High is a substantial 72.1 FPS. This indicates that the High preset introduces rendering features that significantly increase GPU workload. At 4K, the pattern repeats: Low averages 223 FPS, Medium 176.6 FPS, High 112.3 FPS, and Ultra 108.6 FPS. The Medium-to-High transition again costs the most, with a 64.3 FPS drop, while High to Ultra only loses 3.7 FPS.
FAQ
*Q: Is the RTX 5070 overkill for a puzzle platformer like Inside?*
A: The data suggests yes. At 4K Ultra, the average frame rate is 108.6 FPS, which exceeds the 60 FPS standard for most displays. At 1080p Low, the system reaches 298.6 FPS, far beyond what any current monitor can display.
Q: Does the Ryzen 7 5800X3D bottleneck the RTX 5070 in this game?
A: At 1080p Low, the average of 298.6 FPS appears CPU-limited, as the CPU's single-thread performance (884 in 3DMark, 3,397 in Cinebench R23) caps the frame rate. At higher resolutions and settings, the GPU becomes the limiting factor.
*Q: What is the best resolution for this combo in Inside?*
A: At 1440p Ultra, the system averages 169.1 FPS, which is above the refresh rate of most high-end monitors. At 4K Ultra, it still achieves 108.6 FPS, making both resolutions viable depending on display capability.
Q: How does the RTX 5070 compare to its nearest GPU rivals?
A: The RTX 5070's average benchmark score of 41,687 is 0.2% higher than the AMD Radeon Pro 5300 (41,610) and 0.6% higher than the NVIDIA GeForce RTX 3090 (41,441). It trails the NVIDIA Tesla M40 by 0.5% and the AMD Radeon Pro 580X by 0.7%.
Q: Does the settings preset significantly impact performance at 4K?
A: The largest drop occurs between Medium (176.6 FPS) and High (112.3 FPS), a 64.3 FPS reduction. The difference between High and Ultra is only 3.7 FPS, so the High preset offers nearly identical performance to Ultra.
Q: How does the CPU's multi-threaded performance influence this game?
A: Inside is not heavily threaded, and the CPU's multi-core scores (10,106 in Cinebench R20, 24,063 in Cinebench R23) are largely irrelevant here. Single-thread performance matters more, and the 5800X3D's 884 3DMark single-thread score is sufficient to avoid bottlenecks at most settings.
CPU Role
The Ryzen 7 5800X3D is an 8-core, 16-thread processor based on the Zen 3 architecture (Vermeer codename), built on TSMC's 7 nm process with 8,850 million transistors on a 74 mm² die. Its base clock is 3.40 GHz with a boost clock of 4.50 GHz, and it features 96 MB of shared L3 cache—a defining characteristic of the X3D line. This large cache is designed to reduce memory latency in gaming workloads, which benefits titles like Inside that have unpredictable access patterns.
The CPU's benchmark results show strong single-thread and multi-thread capabilities. Its Cinebench R23 scores are 3,397 single-core and 24,063 multi-core, while Geekbench shows 2,116 single-core and 11,061 multi-core. The PassMark multi-thread score is 28,309. However, for Inside, the CPU's 3D V-Cache and single-thread performance are the key factors. The measured frame rates at 1080p Low (298.6 FPS) suggest the CPU is nearing its practical limit, as the GPU could likely render even more frames if the CPU could feed it faster. At 4K Ultra, the CPU's role diminishes, and the GPU's 30.87 TFLOPS of FP32 compute becomes the determining factor.
Settings Recommendations
The measured data points to the High preset as the optimal balance for this combo. At 4K, High averages 112.3 FPS, which is only 3.7 FPS lower than Ultra's 108.6 FPS—a negligible difference for visual fidelity that is already near the maximum. At 1440p, High delivers 176.1 FPS, which is 7 FPS lower than Ultra's 169.1 FPS, again making High the smarter choice since the visual differences between High and Ultra are minimal in this game's art style.
For players targeting the highest possible refresh rates, Low settings at 1080p (298.6 FPS) or 1440p (264.2 FPS) provide the headroom needed for 240 Hz or higher displays. The Medium preset offers a middle ground at 275.7 FPS (1080p) and 248.2 FPS (1440p), but the performance cost of moving from Medium to High is steep—47.4 FPS at 1080p and 72.1 FPS at 1440p. The High preset appears to enable certain rendering features that disproportionately increase GPU load. Given that Ultra provides almost no benefit over High, the recommendation is clear: use High settings for the best visual-to-performance ratio, or drop to Low if maximum frame rates are the priority. The data shows no scenario where Ultra is justified over High for Inside on this hardware.
Hardware Specifications
AMD Ryzen 7 5800X3D
NVIDIA GeForce RTX 5070
FPS Benchmarks by Resolution & Settings
Performance data for AMD Ryzen 7 5800X3D + NVIDIA GeForce RTX 5070 in Inside
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 223.0 |
| 3840x2160 | Medium | 176.6 |
| 3840x2160 | High | 112.3 |
| 3840x2160 | Ultra | 108.6 |
| 2560x1440 | Low | 264.2 |
| 2560x1440 | Medium | 248.2 |
| 2560x1440 | High | 176.1 |
| 2560x1440 | Ultra | 169.1 |
| 1920x1080 | Low | 298.6 |
| 1920x1080 | Medium | 275.7 |
| 1920x1080 | High | 228.3 |
| 1920x1080 | Ultra | 225.2 |
Inside with Ryzen 7 5800X3D + Other GPUs
See how Inside performs with the same CPU but different graphics cards.
Inside with RTX 5070 + Other CPUs
See how Inside performs with the same GPU but different processors.
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