Inside
This combination delivers exceptional performance with an average of 202 FPS, perfect for high refresh rate gaming and competitive play.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 99 | 104 | 166 | 207 |
| 1440p QHD | 157 | 165 | 245 | 265 |
| 1080p Full HD | 219 | 228 | 273 | 296 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Inside with AMD Ryzen 7 5800X3D + AMD Radeon RX 9070 XT, In-Depth Analysis
The AMD Ryzen 7 5800X3D paired with the AMD Radeon RX 9070 XT delivers high frame rates in the puzzle platformer Inside. The combo ranks at position 1039 out of 3716 tested combinations, placing it in the top 28% of all tested systems for this title. This performance profile reflects the game's modest graphics demands, which are easily handled by a modern eight-core CPU and a RDNA 4 architecture GPU.
How This Combo Ranks
The combination of the Ryzen 7 5800X3D and the Radeon RX 9070 XT achieves the 1039th slot out of 3716 measured combos in the database for Inside. That rank indicates that while the system is well above average for this title – sitting closer to the top quartile than to the middle – it is not the absolute fastest capable hardware. The game's simple, side-scrolling presentation means that even entry-level systems can show high numbers, so the rank# reflects not a struggle to hit playable frames, but rather the incremental extra headroom a powerful CPU and GPU supply.
The CPU itself carries an 80th percentile rating among all processors tested, and its average benchmark score of 27,896 points places it on par with the AMD Ryzen 7 6800U (which scores 27,887, a 0% delta), the Intel Core i9-10900K (27,872, +0.1% from this CPU), and the AMD Ryzen AI 5 PRO 340 (27,932, –0.1%). The nearest rival, the Intel Core i5-12600KF, is numerically last among these with 27,799, a margin of 0.3% faster for the 5800X3D. For the GPU, the Radeon RX 9070 XT’s average benchmark score is 13,543, with its nearest rivals all within roughly 1% of that figure: the AMD Radeon HD 7770M (13,536, +0.1%), the NVIDIA GeForce GTX 570 (13,515, +0.2%), the NVIDIA P106-090 (13,470, +0.5%), and the AMD Radeon Pro 555 (13,407, +1.0%). These comparisons indicate that the Ryzen 7 5800X3D is effectively a mid-range CPU with strong single-thread performance, while the RX 9070 XT is a newer but mid-tier GPU profile—consistent with the observed combo rank.
Settings Recommendations
The measured FPS data provides clear guidance on which preset offers the best balance between visual quality and smoothness. Because Inside is a 2D side-scrolling puzzle game with modest textures, even the most demanding preset yields frame rates far above typical monitor refresh rates. However, preferences still vary by resolution.
At 1920x1080, the Low preset hits 296 average FPS, Medium 273, High 228, and Ultra 219. All four settings remain above 200, so even the Ultra preset delivers a very high refresh rate. For the smoothest possible experience, Low offers the top speed, but the difference between Ultra and Low is only 77 frames per second. Given the drop in output quality that low preset implies, the Medium preset sits at 273, which is a small reduction from Low yet still gives over 70 FPS more than High. For most 1080p users, Medium is the sweet spot—sufficient visual detail and a huge frame buffer.
At 2560x1440, the average FPS values are 265 (Low), 245 (Medium), 165 (High), and 157 (Ultra). The gap from Medium to High is 80 frames, a substantial epsilon that affects smoothness on high-refresh monitors. Running Medium at 1440p yields 245 FPS, which is 188 more than the lowest Ultra value. While High and Ultra are still acceptable (165 and 157 FPS respectively), Medium is the preferred choice for players wanting to maximize motion fluidity without significant visual downgrades.
At 3480x2160 (4K), the pattern becomes more interesting. Low scores 207, Medium 166, High 104, and Ultra 99. At 4K, the CPU–GPU combination starts to show signs of GPU stress: the jump from High to Ultra is only 5 frames, but the drop from Low to High is a huge 103 FPS. Here the recommended preset is Medium, which delivers 166 FPS—still a high-refresh result. The difference between Medium and High is 62 frames, and even though High maintains 104 FPS, that becomes a borderline value for 4K 120 Hz displays. Medium preserves the best compromise with 166 average, and the measured min/max for Medium (293–251) indicates a stable experience.
Overall, the data suggests that Medium is the optimal preset across all tested resolutions, because it always keeps the average FPS well above 160 while avoiding the compression of resources that lower the High and Ultra numbers. For users who place a premium on visual clarity, High and Ultra remain usable—particularly at 1920x1080—but for any refresh above 144 Hz, the Medium setting provides the widest safety margin.
GPU Role
The AMD Radeon RX 9070 XT brings to the table 16 GB of GDDR6 VRAM, a 256-bit memory bus, and a bandwidth of 644.6 GB/s, with a boost clock of up to 2970 MHz and a base clock of 1660 MHz. Its launch MSRP was 599 USD. These memory and clock numbers are very generous for a puzzle platformer like Inside, which was released in 2016 and has a relatively lightweight visual engine.
In terms of benchmark scores, the GPU’s passmark G3D result is 26,795, while its passmark GPU compute (Vulkan?) is actually diverse. Its percentile vs all GPUs is 55, with an average benchmark score of 13,543. This places the RX 9070 XT at roughly the midpoint of all recorded GPUs. Yet the We won’t dwell on that parity because the game knows from the measured FPS output.
What the measured FPS data implies about the GPU role is that it is not the limiting factor inThis test. Even at 4K Ultra, the FPS sits at 99, which is certainly playable, and at low settings it reaches 207. The only real evidence of GPU pressure is at 4K, where the difference between 1920x1080 and 3840x2160 at Medium settings is 273 vs 166 – a substantial drop but still a playable frame rate. The 16 GB VRAM is overkill for a title of this age; the game likely uses less than 2 GB, but the headroom ensures no memory bottlenecks from permanent overhead.
The clock speeds (1660 base, 2970 boost) support the high raster throughput needed to push 300+ FPS at 1080p. The GPU's compute numbers (like passmark G3D) are not directly related to this title’s performance, but they help contextualize that the Radeon RX 9070 XT is a newer, mid-to-high-play class GPU that can handle this game with ease.
Measured Memory Breakdown
The table of measured FPS gives the core data for each resolution and preset. The following values are recorded from actual testing:
1920×1080
• Low – average 296
• Medium – average 273 (min 232, max 314)
• High – average 228
• Ultra – average 219
2560×1440
• Low – average 265
• Medium – average 245 (min 208, max 282)
• High – average 165
• Ultra – average 157
3840×2160
• Low – average 207
• Medium – average 166 (min 141, max 191)
• High – average 104
• Ultra – average 99
The trend is uniform: for each resolution, moving from Low to Medium raises the frame rate, but the jump from High to Ultra is negligible compared to the gap between Medium and High. At 1080p, the High and Ultra are within 9 FPS of each other, while Medium is 45 FPS above High. At 4K, High and Ultra are 5 frames apart, but Medium is 62 above High. This pattern indicates that the highest presets (Ultra and especially Ultra) are not worth the added cost for a game visual benefit that may be hard to perceive in a static side-scroller.
Resolution Scaling
Scaling from 1080p to 4K reveals how the frame rate suffers as the GPU is given more pixels, and it tells us which part of the system is holding back the combined. At 1920×1080 and High settings, the average is 228 FPS. Moving to 1440p (2560×1440) drops that to 165, and then at 4K to 104. That is a cumulative drop of 124 FPS, or a Y of nearly 54% from 1080 to 4K. This substantial loss indicates that the GPU’s filling power becomes the main bottleneck at high resolutions, because the CPU is able to keep feeding it frames at up to 296 at 1080p and only falls to 207 at 4K Low. For the Medium preset, the pattern is similar: 259 (1080p), 245 (1440p), and 166 (4K). The 1440p to 4K delta is the biggest, implying that resolution scaling forces the GPU to render more shader work.
A closer look at the Medium row shows that at 1080p the average is 273 with a minimum 232, the 1440p average is 245 (min 208), and the 4K average is 166 (min 141). The ratio of the 4K min to the 1440p min is 141 vs 208, a mild relative drop. This indicates that the CPU’s 8 cores and 96 MB of L3 cache are sufficient to feed the GPU through the graphics pipeline, and the frame generation remains stable enough to keep the minimum around 208 at 1440p, resulting in a smooth experience. Without the high coefficient of the GPU (GPU math), the 208at 1440p shows the 8D X3D still has headroom before hitting a CPU wall. At 4K, the demand shifts almost solely to the GPU.
Another measure is the difference between the Low setting and Ultra at each resolution. At 1080p, Low produces 296, Ultra produces 219 (a 77 FPS difference). At 1440p this difference shrinks to 108 FPS (265 vs 147), and at 4K it is 108 as well (207 vs 97). The steady gap shows that the impact of the graphic preset is proportional across resolutions, but the absolute headroom declines because resolution influences the entire pipeline.
CPU Role
The Ryzen 7 5800X3D is an 8-core, 16-thread processor based on the Zen 3 architecture, codenamed Vermeer, built on a 7 nm process with 96 MB of shared L3 cache. Its base clock is 3.40 GHz, boost up to 4.50 GHz, and it supports up to 64 GB of DDR4 dual-channel memory with a bandwidth of 51.2 GB/s. The plural of “X3D” are reflected in its benchmark scores: Cinebench R23 multi–core scores 14,317, single-core 1,452; Geekbench multi-core 11,765, single-core 2,017; and PassMark multi-thread scores 12,530 while single-thread reaches 3,234. Its percentile against all CPUs is 83, and with an average of 27,896 points, it stands within 0.3% of the nearest rivals listed.
For Inside, the CPU delivers more than enough to drive the game. The heavy single-thread workload of a physics-based puzzle platformer does not exceed the capabilities of a single-thread score of 1,452 or 2,017 in Geekbench. At 1080p Low, the CPU can feed frames at an average of 296 FPS, which is close to the cell of any modern monitor. The crucial insight from the scaling data is that the frame rate does not collapse at high settings; instead it stays above 100 FPS at 4K Ultra. This indicates that the CPU is never the limiting factor in this title, even when the workload asks more of the path.
The large 96 MB L3 cache (a hallmark of the 5800X3D's cache advantage) helps in optimization for games with small data sets, but that is more relevant to the CPU that bottleneck in other games. For Inside, the CPU’s 8 physical cores are underutilised—the game only needs two or three threads to compute its physics, which are trivial. The data shows that the CPU board performance is consistent with its score on earlier synthetic benchmarks, confirming that a d6 does not become a choke point. The CPU's 80th percentile rank for all CPUs is reflected in the fact that the game runs at any rates that are higher than the display refresh of most monitors, providing a comfortable margin. Thus, the CPU is fully capable, and any frame drops observed at 4K are due to the GPU workload, not the Ryzen 7's rendering of the game logic.
FAQ
Q: What is the average frame rate at una`High settings for this combo at 1440p?
A: In this measured dataset, High settings at 2560×1440 return an average of 165 FPS.
Q: Does the 16 GB VRAM in the RX 9070 XT cause any frame drops at 4K?
A: The measured data shows stable performance at 4K. For medium settings at 3480×2160, the average is 166 FPS with a minimum of 141, so no frame spikes or drops that indicate VRAM limits; the large memory is more than required.
Q: Which preset gives the highest FPS at 1920×1440?
A: The Low preset gives the highest average at 296 FPS. That is the fastest result among the four settings.
Q: Are the High and Ultra presets at 1080p worthwhile?
A: They are only about 9 and 11 FPS below the Medium preset respectively (High 228, Ultra 219 vs Medium 273). The difference is small, so players who want the added visual detail can use Ultra without compromising smoothness—the average is still above 200 FPS.
Q: How does the Sweet spot resolution for this combo rank?
A: The data shows that at 3440×2160 with Medium settings, the output is 166 average, which is a 112% jump from the 104 of High. Thus Medium at 4K is the most balanced in terms of frame rate while still maintaining a high visual render.
Q: Is the CPU a bottleneck at 1080p?
A: No. At 1080p Low the average is 296 FPS and even Ultra outputs 219 FPS. Since the game’s logic only requires a few threads, the Ryzen 5800X3D is not limiting; the GPU that sets the.frame ceiling.
Hardware Specifications
AMD Ryzen 7 5800X3D
AMD Radeon RX 9070 XT
FPS Benchmarks by Resolution & Settings
Performance data for AMD Ryzen 7 5800X3D + AMD Radeon RX 9070 XT in Inside
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 207.0 |
| 3840x2160 | Medium | 166.0 |
| 3840x2160 | High | 104.0 |
| 3840x2160 | Ultra | 99.0 |
| 2560x1440 | Low | 265.0 |
| 2560x1440 | Medium | 245.0 |
| 2560x1440 | High | 165.0 |
| 2560x1440 | Ultra | 157.0 |
| 1920x1080 | Low | 296.0 |
| 1920x1080 | Medium | 273.0 |
| 1920x1080 | High | 228.0 |
| 1920x1080 | Ultra | 219.0 |
Inside with Ryzen 7 5800X3D + Other GPUs
See how Inside performs with the same CPU but different graphics cards.
Inside with RX 9070 XT + Other CPUs
See how Inside performs with the same GPU but different processors.
Other Games with Ryzen 7 5800X3D + RX 9070 XT
Explore FPS benchmarks for other games using this same hardware combination.