Inside
This combination provides smooth gameplay with an average of 78 FPS, suitable for most gaming scenarios.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 34 | 35 | 56 | 70 |
| 1440p QHD | 53 | 56 | 90 | 112 |
| 1080p Full HD | 74 | 78 | 125 | 156 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Inside with AMD Ryzen 7 5700X + Intel Arc B390, In-Depth Analysis
Inside is a 2D puzzle-platformer from 2016, and the measured performance data for the AMD Ryzen 7 5700X + Intel Arc B390 combination shows a system that is heavily constrained by its graphics processor at higher resolutions. The Arc B390, operating as an integrated GPU (IGP) with system-shared memory, delivers playable frame rates at 1080p but struggles to maintain a smooth experience at 4K, even on a title with modest visual demands. The data reveals a clear scaling pattern where the CPU has ample headroom, but the GPU becomes the definitive bottleneck as resolution increases.
Resolution Scaling
The frame rate progression from 1920x1080 to 3840x2160 is stark and reveals the precise nature of this system's performance ceiling. At 1080p with High settings, the combo produces 78 FPS average. Moving to 1440p at the same High preset drops that to 56 FPS, and at 4K it falls further to 35 FPS. This represents a 55% reduction in average FPS from 1080p to 4K at High settings, indicating that the rendering load is scaling almost directly with pixel count. The Arc B390 has no dedicated VRAM; it relies on system-shared memory, which is a major factor in this performance cliff.
The scaling pattern across all settings shows a consistent theme: the GPU is the limiting factor. At Low settings, the system achieves 156 FPS at 1080p, which drops to 112 FPS at 1440p and 70 FPS at 4K. The 4K Low result is still a 55% drop from 1080p Low, showing that even at the lowest graphical load, the pixel throughput demands overwhelm the iGPU. At Ultra settings, the numbers are 74 FPS at 1080p, 53 FPS at 1440p, and 34 FPS at 4K. The 4K Ultra result is barely above the 30 FPS threshold for console-like playability, and it represents a 54% drop from the 1080p Ultra score.
What is particularly telling is the gap between 1440p and 4K versus the gap between 1080p and 1440p. At Medium settings, the FPS goes from 125 at 1080p to 90 at 1440p (a 28% drop), then from 90 to 56 at 4K (a 38% drop). The 4K step is more punishing than the 1440p step across every preset, which points to the memory bandwidth limitations of the system-shared architecture. The Intel Arc B390 has a memory bandwidth listed as "System Dependent," and at 4K the demand on that shared bandwidth becomes critical. The data shows that this combo is best suited for 1080p gaming, with 1440p being a stretch at reduced settings, and 4K being largely impractical except at Low settings.
GPU Role
The Intel Arc B390 is the decisive component in this pairing, and its specifications explain the measured results. It is built on Intel's Xe3-LPG architecture (Panther Lake chip) on a 3 nm process, but it is an integrated part with no dedicated memory. Its memory is listed as "System Shared" with a bus width also "System Shared" and bandwidth "System Dependent." The GPU has 1536 shading units, 48 TMUs, and 24 ROPs, with a boost clock of 2500 MHz and a base clock of 300 MHz. Its pixel rate is 60.00 GPixel/s and texture rate is 120.0 GTexel/s, with FP32 performance of 7.680 TFLOPS.
These raw specs place the Arc B390 in the 9th percentile of all GPUs according to the benchmark data, with an average benchmark score of 1482 in 3DMark Steel Nomad DX12. Its nearest rivals in the database are NVIDIA GeForce GT 520MX (score 1463, 1.3% slower), GeForce 800M (score 1460, 1.5% slower), GT 625 OEM (score 1446, 2.5% slower), and GT 710 (score 1443, 2.7% slower). This is a very low-end GPU tier, and the measured FPS in Inside reflects that positioning. The GPU's 80 W TDP and IGP slot width confirm it is not designed for high-end gaming, but rather for basic 3D acceleration in a portable or compact system.
The VRAM situation is the most critical detail. With zero dedicated VRAM, the Arc B390 must borrow from system memory, which is DDR4 on this platform (the Ryzen 7 5700X supports dual-channel DDR4 with 51.2 GB/s theoretical bandwidth). At 4K, the texture and framebuffer demands exceed what can be efficiently handled through shared memory, causing the steep FPS drops. The 2500 MHz boost clock is high for an iGPU, but it cannot compensate for the memory bottleneck. The data shows that at 1080p Medium, the system manages 125 FPS with a minimum of 106 FPS, but at 4K Medium it drops to 56 FPS with a minimum of 48 FPS. The minimum frame rates at 4K Medium (48 FPS) are already below the 60 FPS target that many users consider smooth, and the 4K High and Ultra presets fall well below that threshold.
How This Combo Ranks
In the benchmark database, this specific combination of AMD Ryzen 7 5700X and Intel Arc B390 ranks 3296 out of 3716 tested combos for Inside. That places it in the bottom 11.3% of all system configurations tested for this game. The rank is heavily influenced by the GPU, as the CPU is a much stronger component. The Ryzen 7 5700X sits in the 79th percentile of all CPUs with an average benchmark score of 27578, and its nearest rivals include the Intel Core i5-12600K (0% delta), AMD Ryzen 7 5800 (0.2% faster), AMD Ryzen 5 7600X (0.2% slower), and Intel Core Ultra 5 125H (0.3% faster). This is a highly capable processor, but it is paired with a GPU that is in the 9th percentile.
The discrepancy between CPU and GPU performance is stark. The CPU can handle modern multi-threaded workloads with ease, but the GPU holds the system back in gaming. In Inside, this means the combo rank is low not because of any CPU limitation, but because the Arc B390 simply cannot push enough pixels. The 3296th rank out of 3716 combos is a direct consequence of the GPU's 1482 3DMark Steel Nomad score, which is only about 1.3% faster than the GeForce GT 520MX. For a game like Inside, which is a side-scrolling puzzle platformer with relatively simple 2D graphics, the GPU still becomes the bottleneck at higher resolutions because of the sheer number of pixels that need to be shaded and composited.
Measured FPS Breakdown
The measured FPS data covers four resolutions (1920x1080, 2560x1440, 3840x2160) and four settings presets (Low, Medium, High, Ultra). At 1080p, the results are as follows: Low averages 156 FPS, Medium averages 125 FPS with a minimum of 106 and maximum of 144, High averages 78 FPS, and Ultra averages 74 FPS. This shows that at 1080p, the system is capable of high refresh rate gaming on Low and Medium settings, with Medium providing a solid 125 FPS average that would suit a 120 Hz display. The jump from Medium to High at 1080p is significant, dropping from 125 FPS to 78 FPS, which is a 37.6% reduction. This suggests that the Medium preset is the sweet spot for 1080p, as it maintains playable frame rates while offering more visual fidelity than Low.
At 1440p, the numbers drop: Low averages 112 FPS, Medium averages 90 FPS (minimum 76, maximum 103), High averages 56 FPS, and Ultra averages 53 FPS. The 1440p results are still usable for most gamers, with Low and Medium both above 90 FPS. However, High and Ultra fall to around 55 FPS, which is below the 60 FPS target. The gap between Medium and High at 1440p is 34 FPS (from 90 to 56), which is a 37.8% reduction, similar to the 1080p gap percentage. This indicates that the High preset introduces a significant rendering cost that the Arc B390 cannot absorb at 1440p.
At 4K, the system struggles. Low averages 70 FPS, Medium averages 56 FPS (minimum 48, maximum 65), High averages 35 FPS, and Ultra averages 34 FPS. The 4K Low result is the only preset that maintains a playable frame rate above 60 FPS at this resolution. Medium at 4K dips to a 48 FPS minimum, which is borderline for smooth gameplay. High and Ultra at 4K both hover around 35 FPS, which is playable but not smooth, and would be noticeable in a game that requires precise timing. The data shows that 4K is only viable at Low settings, and even then, the 70 FPS average is not particularly high. The minimum FPS at 4K Medium (48) and the lack of min/max data for other 4K presets suggest that frame pacing could be an issue at this resolution.
Settings Recommendations
Based on the measured FPS data, the best experience for this combo depends on the target resolution. At 1920x1080, the Medium preset is the clear recommendation. It delivers 125 FPS average with a minimum of 106 FPS, which is well above the 60 FPS threshold and even suitable for 120 Hz displays. High at 1080p drops to 78 FPS, which is still playable but offers diminishing returns for the 37.6% performance hit. Ultra at 1080p (74 FPS) is only marginally faster than High, so there is no reason to choose it over High unless the user prefers the absolute maximum settings and can tolerate frame rates in the mid-70s.
At 2560x1440, the Medium preset is again the best choice, with 90 FPS average and a minimum of 76 FPS. This provides a smooth experience on most 60 Hz and even some 75 Hz monitors. Low at 1440p (112 FPS) is an option for users with high refresh rate displays, but the visual quality drop from Medium to Low is likely not worth the 22 FPS gain. High and Ultra at 1440p (56 and 53 FPS respectively) are below the 60 FPS target and should be avoided unless the user prioritizes visual fidelity over smoothness Believe it or not, a 56 FPS average can still feel acceptable in a slow-paced puzzle platformer like Inside, but the minimums are not recorded for these presets, which introduces uncertainty.
At 3840x2160, the Low preset is the only practical option, with 70 FPS average. Medium at 4K (56 FPS) has a minimum of 48 FPS, which is likely to cause noticeable stutter in a game with dark, atmospheric scenes. High and Ultra at 4K (35 and 34 FPS) are effectively unplayable for most users, as they fall below the 40 FPS threshold that is often considered the minimum for acceptable console-like performance. For 4K users, the recommendation is to stick with Low settings and accept the visual compromises, or to drop the resolution to 1440p and use Medium for a much better experience. The data clearly shows that this combo is not designed for 4K gaming, and the Low preset is the only way to get a reasonably smooth frame rate at that resolution.
CPU Role
The AMD Ryzen 7 5700X is a very capable processor that plays a minimal role in limiting the performance of Inside. It has 8 cores and 16 threads based on the Zen 3 architecture (Vermeer), with a base clock of 3.40 GHz and a boost clock of 4.60 GHz. Its cache configuration includes 64 KB L1 per core, 512 KB L2 per core, and 32 MB shared L3. In synthetic benchmarks, it scores 13184 in Cinebench R23 multi-core and 1499 in single-core, with a PassMark multi-thread score of 26612 and single-thread score of 3385. These numbers place it in the 79th percentile of all CPUs, and its nearest rivals include the Intel Core i5-12600K (same average score), AMD Ryzen 7 5800 (0.2% faster), and AMD Ryzen 5 7600X (0.2% slower).
In Inside, the CPU's role is to handle game logic, physics, and draw calls, but the game's 2016 release date means it is not particularly demanding on the processor. The measured FPS at 1080p Low (156 FPS) suggests that the CPU is capable of pushing frame rates far above 144 Hz in this title, and the bottleneck at higher resolutions is clearly the GPU. The Ryzen 7 5700X has a 65 W TDP and supports DDR4 memory with a dual-channel bus, which provides 51.2 GB/s of bandwidth. This memory bandwidth is shared with the GPU, and at 4K, the GPU's demand for memory bandwidth can starve the CPU of bandwidth, potentially causing frame hitches. However, the data does not show any CPU-related stutters, as the minimum FPS at 1080p Medium (106) and 1440p Medium (76) are both respectable.
The CPU's 16 threads are more than sufficient for Inside, which is unlikely to use more than a few cores. The 3dmark scores for the CPU show strong multi-threaded performance (6858 in 16-thread test) but the single-thread score (921) is less impressive relative to its multi-threaded capabilities. For a game like Inside, single-thread performance is more critical than multi-threaded performance, and the Ryzen 7 5700X's single-thread score of 1499 in Cinebench R23 is adequate for a 2016 title. The data indicates that the CPU is not the limiting factor in any of the measured configurations; the GPU is. If the user were to pair this CPU with a dedicated graphics card, the performance would be significantly higher, but with the Arc B390, the CPU's potential is largely wasted in gaming scenarios. The combo rank of 3296 out of 3716 reflects this imbalance, where a top-tier CPU is held back by a bottom-tier GPU.
Hardware Specifications
AMD Ryzen 7 5700X
Intel Arc B390
FPS Benchmarks by Resolution & Settings
Performance data for AMD Ryzen 7 5700X + Intel Arc B390 in Inside
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 70.0 |
| 3840x2160 | Medium | 56.0 |
| 3840x2160 | High | 35.0 |
| 3840x2160 | Ultra | 34.0 |
| 2560x1440 | Low | 112.0 |
| 2560x1440 | Medium | 90.0 |
| 2560x1440 | High | 56.0 |
| 2560x1440 | Ultra | 53.0 |
| 1920x1080 | Low | 156.0 |
| 1920x1080 | Medium | 125.0 |
| 1920x1080 | High | 78.0 |
| 1920x1080 | Ultra | 74.0 |
Inside with Ryzen 7 5700X + Other GPUs
See how Inside performs with the same CPU but different graphics cards.
Inside with Arc B390 + Other CPUs
See how Inside performs with the same GPU but different processors.
Other Games with Ryzen 7 5700X + Arc B390
Explore FPS benchmarks for other games using this same hardware combination.