Inside
This combination delivers exceptional performance with an average of 141 FPS, perfect for high refresh rate gaming and competitive play.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 60 | 63 | 101 | 127 |
| 1440p QHD | 96 | 101 | 161 | 202 |
| 1080p Full HD | 134 | 140 | 225 | 281 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Inside with AMD Ryzen 7 5700G + AMD Radeon RX 6600 XT, In-Depth Analysis
The AMD Ryzen 7 5700G paired with the AMD Radeon RX 6600 XT delivers a remarkably consistent experience in Inside, a title that is far more forgiving on hardware than most modern releases. The data shows a combo that is capable of handling the game at maximum settings across all tested resolutions, with performance scaling that reveals a clear shift in bottleneck behavior as pixel count rises. This analysis breaks down the measured frame rates, the roles of the CPU and GPU, and how this specific pairing stacks up against the broader field of tested combinations.
Resolution Scaling
The measured FPS data for this combo reveals a predictable yet informative scaling pattern as resolution increases from 1920x1080 to 3840x2160. At 1080p with Low settings, the system produces an average of 281 FPS, which is exceptionally high and indicates that the CPU is doing the heavy lifting to feed the GPU. Moving to 1440p Low, the average drops to 202 FPS, a decline of roughly 28%, and then falls to 127 FPS at 4K Low, another 37% reduction. This trajectory is typical for a scenario where the GPU becomes progressively more loaded, but the CPU remains strong enough to avoid being the primary constraint until the very lowest resolution.
Under High settings, the pattern holds but with a steeper drop-off. The average FPS at 1080p is 140, which falls to 101 at 1440p (a 28% reduction) and then to 63 at 4K (a 38% reduction from 1440p). This consistent ~28-38% decrease per step up in resolution suggests that the RX 6600 XT is the scaling factor, as its workload directly correlates with pixel count. The CPU, with its 8 cores and 16 threads, appears to have ample headroom at these settings, allowing the GPU to be the sole determinant of performance.
The most telling data points are the Medium and Ultra settings, which include minimum FPS values. At 1080p Medium, the average is 225 FPS with a minimum of 191 FPS, and at 1440p Medium, the average is 161 FPS with a minimum of 137 FPS. The gap between average and minimum is tight, indicating stable frame pacing without severe hitches. At 4K Medium, the average is 101 FPS with a minimum of 86 FPS, still well above the 60 FPS threshold for smooth gameplay. For Ultra settings, the results show 134 FPS at 1080p, 96 FPS at 1440p, and 60 FPS at 4K. This last figure is particularly notable: it is the only point where the combo dips to exactly 60 FPS, suggesting that 4K Ultra is the practical limit for this pairing, but it remains perfectly playable.
The scaling analysis indicates that at 1080p and 1440p, the system is not GPU-bound in any meaningful way, as even Ultra settings produce frame rates far exceeding typical display refresh rates. The bottleneck only becomes evident at 4K, where the gap between Low (127 FPS) and Ultra (60 FPS) is a substantial 53%, highlighting the GPU’s workload as the primary limiter. For a puzzle platformer like Inside, this means users with high-refresh 1080p or 1440p monitors will be entirely limited by their display’s refresh rate, not the hardware, while 4K users can still expect a flawless experience on High or Medium settings.
CPU Role
The AMD Ryzen 7 5700G is a Zen 3 part with 8 cores and 16 threads, running at a base clock of 3.80 GHz and a boost clock of 4.60 GHz. In the context of Inside, this processor is overkill, but the benchmark data shows that it does not hold the system back in any way. The CPU’s benchmark scores reinforce this: it achieves a Cinebench R23 multi-core score of 12830.5 and a single-core score of 1494. These numbers, combined with a PassMark single-thread score of 3283, indicate strong per-core performance that is more than sufficient for a game that is not heavily threaded.
The data shows that at 1080p Low, the system reaches 281 FPS, which is a clear indicator that the CPU can generate frames far faster than the GPU can render them at higher settings. If the CPU were a bottleneck, we would expect to see a cap in FPS across different settings at the same resolution. However, the scores vary significantly from Low (281 FPS) to Ultra (134 FPS) at 1080p, proving that the GPU is the limiting factor even at the lowest resolution. The CPU’s role here is purely to feed the GPU, and it does so without issue.
Comparing to its nearest rivals, the Ryzen 7 5700G has an average benchmark score of 27051, which is nearly identical to the Intel Core i9-9900K at 27097 (a delta of -0.2%) and slightly ahead of the AMD Ryzen AI 7 445 at 26936 (a delta of 0.4%). This places the 5700G in the 79th percentile of all CPUs tested, confirming that it is a high-end part capable of handling any game, including this one. For Inside, the specific core count and clock speeds are irrelevant in terms of limiting performance; the CPU’s job is done as long as it can maintain a high enough frame rate, and the data shows it can exceed 280 FPS when called upon.
The L3 cache of 16 MB and dual-channel DDR4 memory support with 51.2 GB/s bandwidth are also non-factors in this title. The game’s simple geometry and 2D-like presentation do not demand massive memory bandwidth or cache capacity. The 5700G’s 7 nm process node and 65 W TDP mean it runs cool and efficiently, but again, these are not factors in the FPS numbers. In summary, the CPU is a silent partner in this combo, providing a solid foundation without ever becoming the limiting component, as evidenced by the FPS scaling patterns across resolutions.
GPU Role
The AMD Radeon RX 6600 XT is the primary driver of performance in Inside, and the data clearly shows that its capabilities dictate the frame rates at higher resolutions. The GPU features 8 GB of GDDR6 memory on a 128-bit bus with a bandwidth of 256.0 GB/s, along with a boost clock of 2589 MHz and a game clock of 2359 MHz. These specs are more than adequate for a game of this visual fidelity, and the measured FPS confirms that the GPU is the bottleneck only at 4K Ultra.
The GPU’s benchmark scores show a PassMark G3D score of 16461 and a 3DMark Steel Nomad DX12 score of 1804, placing it in the 70th percentile of all GPUs. Its nearest rival is the NVIDIA GeForce GTX 1630, which scores 24277 (a delta of 0.7%), and the Intel Arc A350M, which scores 24647 (a delta of -0.8%). This puts the RX 6600 XT in a competitive mid-range position, and the Inside results are consistent with that standing.
The VRAM usage is not explicitly measured in the FPS data, but the 8 GB capacity is sufficient for this game. At 4K Ultra, the average FPS is 60, which is exactly the target for most console-like experiences, and the fact that it does not drop below that suggests the GPU is not running out of memory or compute resources. The RDNA 2.0 architecture with 2048 shading units and 32 ray accelerators is overkill for Inside, which does not use ray tracing. The GPU’s pixel rate of 165.7 GPixel/s and texture rate of 331.4 GTexel/s are ample for 2D side-scrolling scenes.
The data shows that the RX 6600 XT scales predictably with resolution. At 1080p, it is capable of producing over 200 FPS on Medium settings, but at 4K, that number drops to 101 FPS on Medium and 60 FPS on Ultra. The GPU is clearly the limiting factor at 4K, as evidenced by the significant drop from Low (127 FPS) to Ultra (60 FPS) at that resolution. This is expected behavior for a mid-range GPU, and it means that users who want to play at 4K will need to dial back from Ultra to High or Medium to maintain higher frame rates. For 1080p or 1440p users, the GPU has more than enough headroom, and the limiting factor will always be the display’s refresh rate rather than the hardware.
FAQ
*Q: Can this combo run Inside at 4K with maximum settings?*
A: Yes, the data shows an average of 60 FPS at 3840x2160 with Ultra settings. This is exactly at the 60 FPS target, so it is playable, but it is the only configuration where the system does not have extra headroom above 60 FPS.
Q: What is the best resolution and settings combination for a 144Hz monitor?
A: At 1920x1080, the system achieves 140 FPS on High and 134 FPS on Ultra, which is just under a 144 Hz refresh rate. For a 144 Hz monitor, using 1440p Medium (161 FPS average) or 1440p High (101 FPS average) would be more suitable, depending on whether you prefer higher frame rates or higher fidelity.
Q: Is the CPU or GPU the bottleneck in this game?
A: The GPU is the bottleneck at all resolutions and settings. The evidence is that FPS varies significantly with settings at the same resolution (e.g., 281 FPS at 1080p Low vs. 134 FPS at 1080p Ultra), which would not happen if the CPU were the limiting factor. The CPU is strong enough to feed the GPU without capping frame rates.
Q: How does the RX 6600 XT compare to its closest GPU rivals?
A: The RX 6600 XT has an average benchmark score of 24442, which is 0.7% higher than the NVIDIA GeForce GTX 1630 (24277) and 0.8% higher than the NVIDIA GeForce GTX 780 Ti (24236). It is also 1.1% higher than the NVIDIA GeForce RTX 2080 SUPER (24170), though the latter is a much older card.
Q: What is the minimum FPS I can expect at 1440p Medium settings?
A: The data shows a minimum FPS of 137 at 2560x1440 with Medium settings, with an average of 161 FPS and a maximum of 186 FPS. This indicates stable performance without significant frame drops.
Q: Is the Ryzen 7 5700G comparable to newer CPUs?
A: The Ryzen 7 5700G has an average benchmark score of 27051, which is 0.4% ahead of the AMD Ryzen AI 7 445 (26936) and 0.6% ahead of the Intel Core i7-1370P (26900). It scores slightly behind the Intel Core i9-9900K (27097) by 0.2%, showing that it remains competitive with newer parts.
How This Combo Ranks
In the context of all tested hardware combinations for Inside, this pairing of the AMD Ryzen 7 5700G and AMD Radeon RX 6600 XT ranks 2594 out of 3716 combos. This places it in the 30th percentile of all systems tested, meaning that about 70% of combos deliver higher frame rates in this specific game. This ranking is somewhat surprising given the high FPS numbers, but it reflects the fact that Inside is highly optimized and runs well on a wide range of hardware, including much more powerful GPUs.
The rank indicates that this combo is not at the top end for this game, but it is far from the bottom. The 3716 total combos include many systems with high-end GPUs that push frame rates far beyond what this RX 6600 XT can achieve, especially at 1080p where the CPU is not a limiting factor. For example, a combo with a top-tier GPU might achieve 300+ FPS at 1080p Ultra, while this combo is limited to 134 FPS. However, the practical difference is negligible for most users, as 134 FPS is already well above the refresh rate of most monitors.
The ranking also highlights that the CPU is not a differentiator in this game, as the 5700G’s high core count and clock speeds do not help it climb the ranks. The GPU is the primary determinant of the ranking, and the RX 6600 XT’s mid-range position naturally places this combo in the lower half of the pack. That said, the data shows that this combo still achieves a playable 60 FPS at 4K Ultra, which is a solid result for a mid-range system. For users who prioritize high refresh rates at 1080p or 1440p, this combo is more than adequate, even if it does not top the charts.
Measured FPS Breakdown
The measured FPS data provides a comprehensive view of performance across all resolutions and settings. At 1920x1080, the system delivers an average of 281 FPS on Low settings, 225 FPS on Medium (with a minimum of 191 FPS and a maximum of 258 FPS), 140 FPS on High, and 134 FPS on Ultra. These numbers show that the system is more than capable of driving high-refresh monitors at 1080p, with even the most demanding Ultra settings producing over 130 FPS.
Moving to 2560x1440, the averages are 202 FPS on Low, 161 FPS on Medium (with a minimum of 137 FPS and a maximum of 186 FPS), 101 FPS on High, and 96 FPS on Ultra. The drop from 1080p to 1440p is consistent across all settings, ranging from a 27% reduction on Low to a 28% reduction on Ultra. At this resolution, the system remains highly playable, with all settings exceeding 90 FPS, ensuring a smooth experience on any monitor.
At 3840x2160, the performance is still respectable but begins to show the GPU’s limits. The averages are 127 FPS on Low, 101 FPS on Medium (with a minimum of 86 FPS and a maximum of 117 FPS), 63 FPS on High, and 60 FPS on Ultra. The gap between Low and Ultra at 4K is 67 FPS, indicating that the GPU is heavily loaded at this resolution. However, even the lowest average of 60 FPS is exactly at the standard target for console gaming, meaning the game remains fully playable at 4K on Ultra settings. For those seeking higher frame rates at 4K, dropping to Medium settings yields a 68% increase in average FPS, from 60 to 101, which is a substantial improvement with minimal visual compromise in a game like Inside.
Hardware Specifications
AMD Ryzen 7 5700G
AMD Radeon RX 6600 XT
FPS Benchmarks by Resolution & Settings
Performance data for AMD Ryzen 7 5700G + AMD Radeon RX 6600 XT in Inside
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 127.0 |
| 3840x2160 | Medium | 101.0 |
| 3840x2160 | High | 63.0 |
| 3840x2160 | Ultra | 60.0 |
| 2560x1440 | Low | 202.0 |
| 2560x1440 | Medium | 161.0 |
| 2560x1440 | High | 101.0 |
| 2560x1440 | Ultra | 96.0 |
| 1920x1080 | Low | 281.0 |
| 1920x1080 | Medium | 225.0 |
| 1920x1080 | High | 140.0 |
| 1920x1080 | Ultra | 134.0 |
Inside with Ryzen 7 5700G + Other GPUs
See how Inside performs with the same CPU but different graphics cards.
Inside with RX 6600 XT + Other CPUs
See how Inside performs with the same GPU but different processors.
Other Games with Ryzen 7 5700G + RX 6600 XT
Explore FPS benchmarks for other games using this same hardware combination.