Inside
This combination delivers exceptional performance with an average of 210 FPS, perfect for high refresh rate gaming and competitive play.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 92 | 101 | 158 | 193 |
| 1440p QHD | 151 | 154 | 250 | 313 |
| 1080p Full HD | 208 | 217 | 333 | 356 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Inside with AMD Ryzen 5 7600 + AMD Radeon RX 9070, In-Depth Analysis
The AMD Ryzen 5 7600 paired with the AMD Radeon RX 9070 secures the 407th position out of 1,671 tested combinations for Inside, placing it comfortably within the top quartile of systems. This ranking is not a reflection of any single component's raw capability, but rather proof of how these two specific parts interact under the unique demands of this 2016 puzzle platformer. The data suggests a system that is overwhelmingly capable, yet the ranking also hints that the combination is not perfectly optimized for this particular title, with other pairings likely achieving higher scores through different hardware balances. The benchmark results indicate a platform with substantial headroom, where the primary bottleneck is not the GPU, but rather the sheer speed at which the CPU can feed it frames.
How This Combo Ranks
The 407th rank out of 1,671 combos places this system in the 75th percentile of all tested configurations for Inside. This is a strong showing, indicating that the majority of systems tested will deliver a lower average frame rate. The data shows a significant margin of performance is available, as the score is not near the top of the list. This suggests that while the combination is powerful, the game's engine is likely not stressing the hardware to its absolute limits, leaving performance on the table. The ranking implies that a system based on components with higher single-threaded performance or lower latency could potentially push higher, but for the vast majority of users, this pairing delivers an exceptional experience. The position is more a function of the game's modest requirements than any deficiency in the hardware itself.
GPU Role
The AMD Radeon RX 9070 is the primary driver of visual output, and its specifications are more than sufficient for Inside. The GPU comes equipped with 16 GB of GDDR6 memory on a 256-bit bus, providing a substantial 644.6 GB/s of bandwidth. For a game with the aesthetic of Inside, this memory capacity is far beyond what is necessary, ensuring that texture streaming and asset loading are non-issues at any resolution. The GPU's boost clock of 2520 MHz, with a game clock of 2070 MHz, provides the raw compute power to render the game's distinctive lighting and shadow effects at high frame rates. The data shows that the GPU is rarely the limiting factor; instead, its role is to provide a framerate ceiling high enough that the CPU becomes the bottleneck. The 36.13 TFLOPS of FP32 performance is a massive resource for a game of this visual complexity, meaning the GPU is operating well below its maximum potential, keeping frame times consistent and smooth.
Resolution Scaling
The measured FPS data reveals a fascinating scaling pattern that clearly identifies the CPU as the primary constraint in lower resolutions. Moving from 1920x1080 to 2560x1440 at High settings, the average FPS drops from 216.5 to 154.0, a 28.9% decrease. This substantial drop indicates that the workload is shifting from a CPU-bound scenario to a more balanced one, but the GPU is still not fully saturated. The scaling from 2560x1440 to 3840x2160 at High settings is even more telling, as frame rates drop from 154.0 to 100.9, a 34.5% decrease. This steeper decline at higher resolutions suggests that the GPU is finally becoming the limiting component, as the increased pixel count demands more from the rendering pipeline. The data implies that at 1080p, the CPU is working at its limit, but by 4K, the GPU is taking over as the primary bottleneck.
Measured FPS Breakdown
At 1920x1080, the system is clearly CPU-limited, as evidenced by the high frame rates that vary significantly with settings. The Low preset achieves an average of 355.5 FPS, while the Medium preset delivers 332.9 FPS. The High preset drops to 216.5 FPS, and the Ultra preset yields 208.4 FPS. The relatively small difference between High and Ultra at this resolution suggests that the CPU is hitting its performance ceiling, and additional GPU load from higher settings has a minimal impact. Moving to 2560x1440, the GPU begins to assert more influence. The Low preset still produces a very high 313.2 FPS, but the Medium preset falls to 250.3 FPS. The High preset at 154.0 FPS and Ultra at 150.7 FPS show a much larger gap from the lower presets, indicating that the GPU is now working harder to fill the extra pixels. At 3840x2160, the GPU is the definitive bottleneck. The Low preset manages 193.1 FPS, which is still excellent, but the Medium preset drops to 158.0 FPS. The High preset yields 100.9 FPS, and the Ultra preset brings the system to 92.1 FPS. This scaling shows a clear and consistent progression from CPU-bound at 1080p to GPU-bound at 4K.
CPU Role
The AMD Ryzen 5 7600, with its 6 cores and 12 threads, is a critical component in this analysis. Its base clock of 3.80 GHz and boost clock of 5.10 GHz are the key factors in its ability to push high frame rates in Inside. The game's engine appears to be highly sensitive to single-thread performance, and the Zen 4 architecture excels in this area, as evidenced by its 3DMark single-thread score of 999. The CPU's performance in multi-threaded tests, such as the Cinebench R23 multicore score of 22,992, confirms it has ample headroom for background tasks, but it is the single-core speed that dictates the frame rate ceiling in this title. The benchmark results indicate that at 1080p, the CPU is operating at its limit, and the GPU is waiting for instructions. This is why the difference between Low and Ultra at 1080p is relatively small; the CPU is the limiting factor, and the GPU's workload is not the primary constraint. The 32 MB of shared L3 cache likely helps in keeping data close to the cores, further reducing latency and improving performance in this scenario.
Settings Recommendations
Based on the measured FPS data, the most efficient experience is found at the High settings preset. At 1920x1080, High yields 216.5 FPS, which is a significant improvement over the Ultra preset's 208.4 FPS, but with a likely reduction in visual fidelity that is almost imperceptible in a game like Inside. At 2560x1440, the High preset’s 154.0 FPS is still well above the threshold for smooth gameplay on high-refresh-rate monitors, while the Ultra preset drops to 150.7 FPS, a negligible difference. The data suggests that the High preset offers the best balance between visual quality and performance, as the gains from Ultra are minimal while the FPS cost is noticeable. For 3840x2160, the High preset's 100.9 FPS is the recommended choice, as it provides a smooth experience without the performance penalty of the Ultra preset's 92.1 FPS. The Medium preset is also a viable option for 4K, offering a substantial boost to 158.0 FPS, but the visual compromise may not be worth it for most users.
FAQ
*Q: Is this combination capable of running Inside at 4K with high refresh rates?*
A: Yes, the data shows that at 3840x2160 with High settings, the system achieves an average of 100.9 FPS, which is well above the 60 FPS threshold and suitable for 100Hz+ displays. The Ultra preset also maintains a playable 92.1 FPS.
Q: Why is the performance difference between Low and Ultra settings so small at 1080p?
A: At 1920x1080, the system is CPU-bound. The difference between the Low preset's 355.5 FPS and the Ultra preset's 208.4 FPS is significant, but both are extremely high. The bottleneck is the CPU's ability to process the game logic, not the GPU's ability to render frames.
Q: What is the primary bottleneck at 1440p and 4K?
A: The data shows a transition. At 2560x1440, the GPU begins to take a more significant role, but at 3840x2160, the GPU is the definitive limiting factor, as evidenced by the steeper FPS drops between settings.
Q: How does the GPU's memory bandwidth affect performance in this game?
A: The GPU has 644.6 GB/s of bandwidth and 16 GB of memory, which is far more than Inside requires. This ensures that memory capacity and bandwidth are not constraints, allowing the GPU to focus on rendering.
Q: How does the CPU's single-thread performance influence the results?
A: The CPU's high boost clock of 5.10 GHz and its strong single-thread score of 999 in 3DMark indicate that it is well-suited for games that rely on single-core speed. This is why the system can achieve over 200 FPS at 1080p, as the CPU can keep up with the game's demands.
Q: Is the Ultra preset worth using over High at any resolution?
A: Based on the measured data, the performance cost of Ultra over High is significant, while the visual difference in a game with this art style is likely minimal. For example, at 2560x1440, the difference is only 3.3 FPS (154.0 vs 150.7), but at 3840x2160, it’s an 8.8 FPS drop (100.9 vs 92.1). The data suggests High is the more efficient choice.
Hardware Specifications
AMD Ryzen 5 7600
AMD Radeon RX 9070
FPS Benchmarks by Resolution & Settings
Performance data for AMD Ryzen 5 7600 + AMD Radeon RX 9070 in Inside
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 193.1 |
| 3840x2160 | Medium | 158.0 |
| 3840x2160 | High | 100.9 |
| 3840x2160 | Ultra | 92.1 |
| 2560x1440 | Low | 313.2 |
| 2560x1440 | Medium | 250.3 |
| 2560x1440 | High | 154.0 |
| 2560x1440 | Ultra | 150.7 |
| 1920x1080 | Low | 355.5 |
| 1920x1080 | Medium | 332.9 |
| 1920x1080 | High | 216.5 |
| 1920x1080 | Ultra | 208.4 |
Inside with Ryzen 5 7600 + Other GPUs
See how Inside performs with the same CPU but different graphics cards.
Inside with RX 9070 + Other CPUs
See how Inside performs with the same GPU but different processors.
Other Games with Ryzen 5 7600 + RX 9070
Explore FPS benchmarks for other games using this same hardware combination.