Inside
This combination provides smooth gameplay with an average of 75 FPS, suitable for most gaming scenarios.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 32 | 34 | 54 | 68 |
| 1440p QHD | 51 | 54 | 86 | 108 |
| 1080p Full HD | 71 | 75 | 120 | 150 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Inside with AMD Ryzen 5 5600GT + AMD Radeon RX 580, In-Depth Analysis
The AMD Ryzen 5 5600GT pairs with the AMD Radeon RX 580 in this database entry for Inside, a puzzle-platformer from 2016-07-06. The measured frame rates across resolutions and settings reveal a combination that is consistently capable, though the distribution of work between the processor and graphics card shifts noticeably as resolution climbs. This analysis walks through the CPU and GPU roles, answers common questions, and details the measured performance data.
CPU Role — cores, clocks, and how they relate to this game's results
The AMD Ryzen 5 5600GT is a 6-core, 12-thread processor based on the Zen 3 architecture, built on a 7 nm process by TSMC. It operates with a base clock of 3.60 GHz and a boost clock of 4.60 GHz, drawing a 65 W TDP. The processor features 64 KB of L1 cache per core, 512 KB of L2 per core, and a 16 MB L3 cache. Memory support is DDR4 via a dual-channel bus, providing a bandwidth of 51.2 GB/s. The CPU also includes integrated Radeon Vega 7 graphics, though the discrete RX 580 handles rendering here.
In synthetic benchmarks, the CPU’s single-thread score in Cinebench R23 is 2438, while its multicore score reaches 17272. Its Geekbench single-core score is 1843 and multicore is 7986. The processor’s PassMark multithread score is 20325, with a single-thread score of 3348. Relative to all CPUs, it sits at the 74th percentile, with an average benchmark score of 20733. Its nearest rivals include the Intel Core i5-12490F (avg score 20802, deltaPct -0.3), the Intel Xeon 6325P (20821, -0.4), the Intel Core Ultra 5 125U (20826, -0.4), and the AMD EPYC 7J13 (20845, -0.5). These deltas are negligible, placing the 5600GT statistically level with those parts.
For Inside, which is a side-scrolling puzzle platformer rather than a multi-threaded simulation, the CPU’s strong single-core performance is the relevant factor. The data shows the 5600GT’s single-thread results are robust, and even at 1080p with Low settings — where the game is least demanding on the GPU — the measured average is 150 FPS. That figure suggests the processor is not a bottleneck at lower resolutions; the frame rate is high enough to indicate headroom. The 12 threads and 16 MB L3 cache are more than sufficient for a game of this genre, and the 3DMark scores (single-thread 913, max-threads 5554) reinforce that the CPU’s capability scales well beyond what Inside requires.
GPU Role — VRAM, clocks, and how they relate to this game's results
The AMD Radeon RX 580 is built on the Polaris 20 chip with GCN 4.0 architecture, manufactured on a 14 nm process by GlobalFoundries. It has a base clock of 1257 MHz and a boost clock of 1340 MHz, with memory running at 2000 MHz (8 Gbps effective). The card comes with 8 GB of GDDR5 memory on a 256-bit bus, yielding a bandwidth of 256.0 GB/s. It has 2304 shading units, 144 TMUs, and 32 ROPs. The pixel rate is 42.88 GPixel/s and the texture rate is 193.0 GTexel/s, with FP32 performance at 6.175 TFLOPS. The TDP is 185 W, and it requires a 450 W suggested PSU. It supports DirectX 12 (12_0), OpenGL 4.6, and Vulkan 1.3.
In GPU benchmarks, the RX 580 scores 8813 in PassMark G3D and 3488 in PassMark GPU Compute. Its 3DMark Steel Nomad DX12 score is 1005. The Geekbench OpenCL score is 37453, Vulkan 45173, and Metal 45235. The GPU sits at the 53rd percentile versus all GPUs, with an average benchmark score of 12928. Its nearest rivals are the NVIDIA GeForce RTX 3050 Ti Mobile (12940, deltaPct -0.1), the NVIDIA GeForce GTX 1660 SUPER (12986, -0.4), the AMD Radeon 740M (12870, 0.5), and the AMD FirePro W5100 (12847, 0.6). The performance is tightly clustered, with the RX 580 essentially matching the mobile RTX 3050 Ti and falling just 0.4% behind the GTX 1660 SUPER.
For Inside, the GPU’s role becomes more prominent as resolution increases. At 1080p, the card delivers 150 FPS on Low and 120 FPS on Medium, but at 4K, the same settings yield 68 FPS and 54 FPS respectively. This drop is substantial and points to the GPU as the limiting factor at higher resolutions. The 8 GB VRAM is ample for a 2016 title, and the 256-bit bus provides sufficient bandwidth; the bottleneck is raw shader throughput. The data shows that at 4K Ultra, the average drops to 32 FPS, which is below the 60 FPS threshold typically desired for smooth play.
FAQ — 4-6 Q&A pairs answerable from FACT PACK data
Q: What is the average FPS at 1080p with High settings?
A: The measured average is 75 FPS at 1920x1080 with High settings. This is a solid result for a game like Inside, which does not require high frame rates for competitive play.
Q: How does the RX 580 compare to the GTX 1660 SUPER in synthetic benchmarks?
A: The RX 580 has an average benchmark score of 12928, while the GTX 1660 SUPER scores 12986. The deltaPct is -0.4, meaning the RX 580 is 0.4% slower than the GTX 1660 SUPER, a difference that is essentially negligible in real-world performance.
Q: Is the CPU or GPU the limiting factor at 4K?
A: The data suggests the GPU is the limiting factor. At 4K Low, the average FPS is 68, which is less than half the 150 FPS seen at 1080p Low. This halving of frame rate aligns with a GPU-bound scenario, as the CPU workload does not scale with resolution.
Q: What is the best measured FPS at 2560x1440?
A: The highest average at 1440p is 108 FPS, achieved with Low settings. Medium settings drop to 86 FPS, and High to 54 FPS, with Ultra at 51 FPS.
Q: What is the combo’s rank among tested combinations?
A: This CPU-GPU combo ranks 3386 out of 3716 tested combos in Inside. This places it in the lower portion of the database, indicating that while playable, it is not a top-tier configuration for this game.
Q: Does the CPU’s single-thread performance matter for this game?
A: Yes. The Ryzen 5 5600GT’s Cinebench R23 single-core score is 2438, and its 3DMark single-thread score is 913. Since Inside is a puzzle platformer, it relies more on single-threaded game logic than multi-threaded rendering, so these scores are relevant.
How This Combo Ranks — use comboRankInGame vs other tested combos
The combination of the AMD Ryzen 5 5600GT and AMD Radeon RX 580 ranks 3386 out of 3716 tested combos for Inside. This places it in the 9th percentile of all tested configurations, meaning roughly 91% of other combos in the database achieve higher measured performance in this game. While this rank may seem low, it is important to contextualize it: Inside is a 2D puzzle platformer with modest system requirements, so even lower-ranked combos can deliver playable frame rates.
For comparison, the CPU’s standalone percentile is 74 versus all CPUs, and the GPU’s is 53 versus all GPUs. The combo rank is significantly lower than either component’s individual percentile, which suggests that the pairing, while balanced in synthetic benchmarks, does not translate to top-tier performance in this specific title. The nearest CPU rivals (Intel Core i5-12490F, Intel Xeon 6325P) have nearly identical average scores, differing by -0.3% to -0.4%, so swapping the CPU for those would not meaningfully change the rank. Similarly, the GPU’s nearest rivals (RTX 3050 Ti Mobile, GTX 1660 SUPER) are within 0.4% in average score, indicating the combo’s rank is not due to a weak component but rather the overall performance tier of the pair.
The data indicates that this combo is best suited for 1080p gaming. At 1080p Low, the average FPS is 150, which is well above 60. At 4K Ultra, the average drops to 32 FPS, which is below the playable threshold for most users. The rank reflects this limitation: the combo is in the lower quartile because it cannot maintain high frame rates at higher resolutions.
Measured FPS Breakdown — resolution by resolution, settings by settings, exact numbers
The measured FPS data provides a complete picture of performance across three resolutions (1920x1080, 2560x1440, 3840x2160) and four settings (Low, Medium, High, Ultra). All values are averages unless otherwise noted.
At 1920x1080, the Low preset delivers an average of 150 FPS. Medium settings yield 120 FPS (minimum 102, maximum 138). High settings produce 75 FPS, and Ultra drops to 71 FPS. The gap between Low and Medium is 30 FPS, while the gap between High and Ultra is only 4 FPS, suggesting diminishing returns at the higher presets.
At 2560x1440, Low settings achieve 108 FPS. Medium settings average 86 FPS (minimum 73, maximum 99). High settings yield 54 FPS, and Ultra averages 51 FPS. The drop from Low to Medium is 22 FPS, while High to Ultra is a mere 3 FPS. The 1440p results show that the GPU is beginning to strain, as the 1080p Low figure of 150 FPS is not sustained — it drops to 108 FPS at 1440p, a 28% reduction.
At 3840x2160, Low settings average 68 FPS. Medium settings yield 54 FPS (minimum 46, maximum 62). High settings drop to 34 FPS, and Ultra averages 32 FPS. The 4K results are the most telling: the gap between Low and Medium is 14 FPS, and High to Ultra is only 2 FPS. The minimum FPS recorded across all tests is 46 at 4K Medium, which is still playable but shows the GPU’s limits.
The pattern across resolutions is consistent: the RX 580 provides its best performance at 1080p, where it can exceed 100 FPS on lower presets. At 1440p, it remains playable but drops below 60 FPS on High and Ultra. At 4K, only Low settings exceed 60 FPS, and even that is marginal at 68 FPS.
Settings Recommendations — which preset gives the best experience per the measured rows
Based on the measured data, the optimal settings depend on the target resolution and desired frame rate. For a 60 FPS experience, the data shows the following: at 1080p, all settings except Ultra exceed 60 FPS (Low 150, Medium 120, High 75, Ultra 71). At 1440p, Low (108 FPS) and Medium (86 FPS) exceed 60, while High (54 FPS) and Ultra (51 FPS) fall short. At 4K, only Low (68 FPS) exceeds 60, with Medium (54 FPS) and above falling below.
For most users, the best balance of visual quality and performance is 1080p with High settings, which yields 75 FPS. This provides a 75% improvement over the 4K High result of 34 FPS while maintaining a smooth experience. If a higher resolution is desired, 1440p with Medium settings at 86 FPS is the recommended choice, as it stays well above 60 FPS while offering better image clarity than 1080p.
For those with a 60 Hz display, 4K Low at 68 FPS is viable, but the visual quality sacrifice is significant. The data suggests that Medium settings at 1440p (86 FPS) offer a better compromise than High settings at 1080p (75 FPS) when considering resolution. The Ultra preset provides marginal gains over High — only 4 FPS at 1080p and 2 FPS at 4K — so it is not recommended unless visual fidelity is the sole priority and frame rate is secondary.
In summary, the sweet spots are 1080p High (75 FPS) for a smooth, high-quality experience, or 1440p Medium (86 FPS) if resolution is more important than the High preset’s extra effects. Avoid 4K Ultra (32 FPS) and 4K High (34 FPS) as they are below the playable threshold.
Resolution Scaling — how FPS drops from 1080p to 4K and what it says about the limiting component
The FPS scaling across resolutions reveals whether the CPU or GPU is the limiting factor. From 1080p Low (150 FPS) to 1440p Low (108 FPS), the drop is 42 FPS, or 28%. From 1440p Low to 4K Low (68 FPS), the drop is 40 FPS, or 37%. Low settings are the least GPU-intensive, so the fact that frame rates still halve from 1080p to 4K indicates the GPU is the primary constraint.
For High settings, the scaling is even more pronounced: 1080p High (75 FPS) to 1440p High (54 FPS) is a 28% drop, and 1440p High to 4K High (34 FPS) is a 37% drop. The absolute FPS values are lower, but the percentage drops are similar, which is consistent with a GPU-bound scenario. If the CPU were the limiting factor, the frame rates would remain relatively flat across resolutions, as the CPU workload does not change with resolution.
The data supports the conclusion that the RX 580 is the bottleneck at higher resolutions. At 1080p, the CPU has enough headroom to push frame rates to 150 FPS on Low, but the GPU cannot maintain that throughput as pixel count increases. The 4K results (68 FPS Low, 54 FPS Medium, 34 FPS High, 32 FPS Ultra) show that the GPU’s shading units and memory bandwidth are insufficient for high-resolution rendering in this title.
The CPU’s strong single-thread performance (Cinebench R23 single-core 2438) does not compensate for the GPU’s limitations because Inside is not CPU-intensive. The measured data shows that the combo is best utilized at 1080p, where the GPU can deliver high frame rates, and that upgrading the GPU (rather than the CPU) would yield the largest performance gains at higher resolutions. This is consistent with the combo’s rank of 3386 out of 3716, which reflects its mid-to-low tier status for this game.
Hardware Specifications
AMD Ryzen 5 5600GT
AMD Radeon RX 580
FPS Benchmarks by Resolution & Settings
Performance data for AMD Ryzen 5 5600GT + AMD Radeon RX 580 in Inside
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 68.0 |
| 3840x2160 | Medium | 54.0 |
| 3840x2160 | High | 34.0 |
| 3840x2160 | Ultra | 32.0 |
| 2560x1440 | Low | 108.0 |
| 2560x1440 | Medium | 86.0 |
| 2560x1440 | High | 54.0 |
| 2560x1440 | Ultra | 51.0 |
| 1920x1080 | Low | 150.0 |
| 1920x1080 | Medium | 120.0 |
| 1920x1080 | High | 75.0 |
| 1920x1080 | Ultra | 71.0 |
Inside with Ryzen 5 5600GT + Other GPUs
See how Inside performs with the same CPU but different graphics cards.
Inside with RX 580 + Other CPUs
See how Inside performs with the same GPU but different processors.
Other Games with Ryzen 5 5600GT + RX 580
Explore FPS benchmarks for other games using this same hardware combination.