Inside

Inside

AVERAGE FPS
100
good

This combination provides smooth gameplay with an average of 100 FPS, suitable for most gaming scenarios.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 43 45 72 90
1440p QHD 68 71 114 143
1080p Full HD 95 99 159 199

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 90
3840x2160 Medium 72
3840x2160 High 45
3840x2160 Ultra 43
2560x1440 Low 143
2560x1440 Medium 114
2560x1440 High 71
2560x1440 Ultra 68
1920x1080 Low 199
1920x1080 Medium 159
1920x1080 High 99
1920x1080 Ultra 95

Inside with AMD Ryzen 5 5600F + NVIDIA GeForce RTX 3050 4 GB, In-Depth Analysis

Inside is a 2016 puzzle platformer that places far more emphasis on atmosphere and environmental storytelling than on raw hardware demands, yet the measured data for this specific combination still reveals a clear and instructive performance hierarchy. The AMD Ryzen 5 5600F and NVIDIA GeForce RTX 3050 4 GB pairing produces a fascinating spread of results across resolutions and presets, indicating that the game's simple visuals can be pushed into surprisingly demanding territory at the highest settings. The data shows a system that is more than capable of delivering a flawless experience at standard settings, but one that also exposes the limits of its 4 GB frame buffer and mid-range GPU when confronted with 4K Ultra.

CPU Role — cores, clocks, and how they relate to this game's results

The AMD Ryzen 5 5600F is a 6-core, 12-thread processor based on the Zen 3 architecture, built on a 7 nm process at TSMC. Its base clock sits at 3.00 GHz, with a boost clock of 4.00 GHz, and it carries a 32 MB shared L3 cache. For a game like Inside, which is a side-scrolling puzzle platformer with a largely static camera and limited on-screen physics, this is an immense amount of processing power. The CPU’s single-thread performance is the critical metric here, and the PassMark single-thread score of 2872 places it in the 85th percentile of all CPUs, indicating that it will not be the bottleneck in most scenarios.

Looking at the nearest rivals for the 5600F, the data shows a tightly clustered group. The Intel Core Ultra 5 225 scores 36938, a delta of 0% against the 5600F’s average benchmark score of 36945. The AMD Ryzen 5 5500X3D is a hair faster at 37018, a delta of -0.2%, and the AMD Ryzen AI 7 PRO 450 at 37093 is -0.4% ahead. The Intel Core i9-12900T at 37112 is -0.5% ahead. In essence, all four of these processors are nearly identical in overall compute performance. This near-parity means that in a lightweight title like Inside, the choice between these CPUs would yield virtually no observable difference in frame rate. The 5600F’s 6 cores and 12 threads are far more than the game requires, leaving the GPU as the primary determinant of performance. The data strongly suggests that the CPU’s role here is to provide a stable, high-frequency baseline that never introduces stutter or frame pacing issues, allowing the RTX 3050 to work to its full potential.

Settings Recommendations — which preset gives the best experience per the measured rows

The measured FPS data offers a clear verdict on which settings preset provides the best experience for this hardware combination. At 1080p, the Low preset delivers an average of 199 FPS, which is exceptionally high and far beyond what the game’s art style demands. The Medium preset still provides a very smooth 159 FPS, while High drops to 99 FPS and Ultra falls to 95 FPS. The jump from Medium to High is significant, a 60 FPS drop, which suggests that the High preset introduces a graphical feature that is disproportionately expensive on this GPU. Given that the Medium preset at 1080p shows a minimum FPS of 135 and a maximum of 183, it offers a rock-solid experience with plenty of headroom. The data implies that Medium is the sweet spot for 1080p, providing nearly double the frame rate of Ultra while likely looking very similar in a game with such a muted, monochromatic palette.

Moving to 1440p, the pattern repeats. Low hits 143 FPS, Medium 114 FPS, High 71 FPS, and Ultra 68 FPS. The Medium preset here is still excellent, with a minimum of 97 FPS ensuring no drops below the 60 FPS threshold. High and Ultra are playable but begin to show the GPU’s strain, with average FPS in the low 70s. At 4K, the situation becomes more challenging. Medium is the only preset that maintains a playable average of 72 FPS, with a minimum of 61 FPS. Low achieves 90 FPS, but High and Ultra dip to 45 FPS and 43 FPS respectively, which is not ideal for a game that requires precise timing for its puzzle sequences. The best experience across all resolutions, therefore, is consistently the Medium preset. It is the only setting that provides a playable and smooth frame rate at 4K, while at 1080p and 1440p it delivers a high refresh rate experience that far exceeds the game’s requirements. The data points to Medium as the optimal balance between visual fidelity and performance for this specific CPU-GPU combo.

Resolution Scaling — how FPS drops from 1080p to 4K and what it says about the limiting component

The scaling of average FPS across resolutions is a textbook demonstration of GPU-bound behavior. At Medium settings, the frame rate drops from 159 FPS at 1080p, to 114 FPS at 1440p, and finally to 72 FPS at 4K. This is a reduction of 28% from 1080p to 1440p, and a further 37% from 1440p to 4K. The scaling is not linear, with the most severe penalty occurring at the highest resolution. This indicates that the NVIDIA GeForce RTX 3050 4 GB is the limiting component, as the workload scales directly with the number of pixels being rendered. The CPU, with its high single-thread score, is clearly not the bottleneck at any resolution, as even the 4K Medium result of 72 FPS is far above what a CPU-limited scenario would produce.

The data also shows a similar pattern for the High preset, with FPS dropping from 99 at 1080p, to 71 at 1440p, and 45 at 4K. The percentage drops are consistent with a GPU that is running out of fillrate and memory bandwidth. The 4 GB VRAM is likely a significant factor at 4K, as the higher resolution textures and larger frame buffers can exceed this capacity, leading to performance degradation. The fact that Low settings at 4K achieve 90 FPS, while Medium drops to 72 and High plummets to 45, suggests that the memory footprint of the Medium and High presets is what pushes the card over the edge. This is a clear indicator that the GPU’s 128-bit memory bus and 192.0 GB/s bandwidth, combined with its 4 GB frame buffer, are the primary constraints. The CPU is doing its job; the GPU is simply overwhelmed by the pixel count at 4K.

FAQ — 4-6 Q&A pairs answerable from FACT PACK data

Q: What is the highest average frame rate achieved by this combination?

A: The highest average frame rate recorded is 199 FPS, which occurs at the 1920x1080 resolution with the Low settings preset.

Q: Is this CPU-GPU combo capable of running the game at 4K with a smooth experience?

A: Yes, but only at the Medium settings preset, which achieves an average of 72 FPS with a minimum of 61 FPS. The High and Ultra presets at 4K fall to average FPS of 45 and 43, respectively, which are not ideal.

Q: How does the Ryzen 5 5600F compare to its closest competitor, the Intel Core Ultra 5 225?

A: The average benchmark scores are nearly identical. The Ryzen 5 5600F scores 36945, while the Intel Core Ultra 5 225 scores 36938, resulting in a deltaPct of 0%. Performance in this game would be indistinguishable.

Q: What is the frame rate difference between the Low and Ultra presets at 1440p?

A: At 2560x1440, the Low preset delivers an average of 143 FPS, while the Ultra preset delivers an average of 68 FPS. This represents a 75 FPS difference, showing the significant performance cost of the Ultra preset.

Q: Does the GPU have enough Video RAM (VRAM) for the highest settings?

A: The GPU has 4 GB of GDDR6 memory. The performance drop from Medium to High at 4K (72 FPS to 45 FPS) suggests that the higher presets may be exceeding this capacity, causing a significant performance penalty.

Q: What is the minimum FPS recorded for any preset, and at which settings?

A: The only minimum FPS values provided are for the Medium preset. The lowest of these is 61 FPS, recorded at the 3840x2160 resolution.

GPU Role — VRAM, clocks, and how they relate to this game's results

The NVIDIA GeForce RTX 3050 4 GB is a member of the GeForce 30-series, based on the Ampere architecture and built on Samsung’s 8 nm process. It features a GA107 chip with 2048 shading units, 64 texture mapping units, and 32 ROPs. The core clocks are set at a base of 1545 MHz and a boost of 1740 MHz. The memory configuration is the defining characteristic of this card: 4 GB of GDDR6 on a 128-bit bus, yielding a bandwidth of 192.0 GB/s. This is a modest specification for a modern GPU, and its 50th percentile ranking against all GPUs confirms its mid-range status. The card’s transistor density of 43.5M per mm² and die size of 200 mm² are also notable, but the practical impact in gaming is dominated by the memory subsystem.

The measured FPS data directly reflects this memory limitation. At 1080p and 1440p, the card performs admirably, with the Medium preset delivering 159 and 114 FPS respectively. This shows that for a game with simple textures and effects, the 4 GB buffer is sufficient. However, the dramatic drop at 4K High (45 FPS) and Ultra (43 FPS) compared to Medium (72 FPS) points to a VRAM capacity or bandwidth bottleneck. The card’s FP32 performance of 7.127 TFLOPS and pixel rate of 55.68 GPixel/s are also factors, but the 4K results suggest that the memory system is the primary constraint. The fact that the Low preset at 4K achieves 90 FPS, a 25% increase over Medium, reinforces this theory, as Low settings likely use smaller textures and less memory-intensive effects. The GPU is clearly the limiting component in this pairing, and its 4 GB frame buffer is the key weakness at higher resolutions.

Measured FPS Breakdown — resolution by resolution, settings by settings, exact numbers

The following is the complete set of measured average frame rates for this combination, organized by resolution and settings preset.

1920x1080 (1080p):

  • Low: Average FPS 199
  • Medium: Average FPS 159, Minimum FPS 135, Maximum FPS 183
  • High: Average FPS 99
  • Ultra: Average FPS 95

2560x1440 (1440p):

  • Low: Average FPS 143
  • Medium: Average FPS 114, Minimum FPS 97, Maximum FPS 131
  • High: Average FPS 71
  • Ultra: Average FPS 68

3840x2160 (4K):

  • Low: Average FPS 90
  • Medium: Average FPS 72, Minimum FPS 61, Maximum FPS 83
  • High: Average FPS 45
  • Ultra: Average FPS 43

The data reveals a consistent pattern where the Medium preset offers a substantial performance advantage over High and Ultra. At 1080p, the 60 FPS difference between Medium and High is the largest single jump in the entire dataset. At 1440p, the difference is 43 FPS, and at 4K, it is 27 FPS. This suggests that the High preset introduces a specific rendering feature that is disproportionately expensive for the RTX 3050. The Ultra preset, in turn, provides only a marginal FPS decrease over High, indicating that the additional visual fidelity of Ultra over High is less demanding than the jump from Medium to High. The minimum FPS values for the Medium preset are all above the critical 60 FPS threshold, even at 4K, which solidifies its position as the most reliable choice for a consistent experience.

How This Combo Ranks — use comboRankInGame vs other tested combos

According to the benchmark database, this specific combination of the AMD Ryzen 5 5600F and the NVIDIA GeForce RTX 3050 4 GB ranks 2511 out of 2887 tested combinations for Inside. This places it in the lower half of all tested systems, which is a surprising result given the game’s age and low system requirements. This low ranking is almost entirely attributable to the GPU. While the CPU is in the 85th percentile of all processors, the GPU is only in the 50th percentile. The ranking suggests that many other tested combos feature more powerful GPUs, which can push the frame rates higher at the demanding 4K Ultra settings where this combo struggles.

The rank of 2511 out of 2887 implies that roughly 87% of tested systems outperform this one in Inside. This is a direct consequence of the RTX 3050’s 4 GB memory limitation and its modest compute capabilities. The CPU is not the reason for this low rank; its performance is competitive with top-tier rivals like the Intel Core i9-12900T, as shown by the deltaPct values. The data implies that if this CPU were paired with a significantly more powerful GPU, its rank would improve dramatically. The bottleneck is clear. This rank is a reflection of the entire system’s performance in the most demanding scenarios, and the GPU’s inability to maintain high frame rates at 4K Ultra drags the overall ranking down. For a game like Inside, this ranking is somewhat misleading, as the combo still delivers an excellent experience at 1080p and 1440p Medium, but it accurately reflects its position among all systems when pushed to the absolute maximum settings.

Hardware Specifications

AMD Ryzen 5 5600F

Cores / Threads 6 / 12
Base Clock 3000 MHz
Boost Clock 4000 MHz
TDP 65W
Socket AMD Socket AM4
View Full CPU Details →

NVIDIA GeForce RTX 3050 4 GB

VRAM 4 GB GDDR6
Base Clock —
Boost Clock 1740 MHz MHz
TDP 90 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for AMD Ryzen 5 5600F + NVIDIA GeForce RTX 3050 4 GB in Inside

Resolution Settings Avg FPS
3840x2160 Low 90.0
3840x2160 Medium 72.0
3840x2160 High 45.0
3840x2160 Ultra 43.0
2560x1440 Low 143.0
2560x1440 Medium 114.0
2560x1440 High 71.0
2560x1440 Ultra 68.0
1920x1080 Low 199.0
1920x1080 Medium 159.0
1920x1080 High 99.0
1920x1080 Ultra 95.0

Inside with RTX 3050 4 GB + Other CPUs

See how Inside performs with the same GPU but different processors.

Other Games with Ryzen 5 5600F + RTX 3050 4 GB

Explore FPS benchmarks for other games using this same hardware combination.