Inside
This combination provides smooth gameplay with an average of 100 FPS, suitable for most gaming scenarios.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 43 | 45 | 72 | 90 |
| 1440p QHD | 68 | 71 | 114 | 143 |
| 1080p Full HD | 95 | 99 | 159 | 199 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Inside with AMD Ryzen 5 5500X3D + NVIDIA GeForce RTX 3050 4 GB, In-Depth Analysis
The AMD Ryzen 5 5500X3D and NVIDIA GeForce RTX 3050 4 GB combination delivers a playable experience in Inside, a 2016 puzzle platformer, with performance scaling predictably across resolutions and settings. The data shows a system that can push high frame rates at 1080p but becomes increasingly GPU-limited as resolution climbs, with the 4 GB VRAM buffer acting as a notable constraint at higher presets.
CPU Role — cores, clocks, and how they relate to this game's results
The AMD Ryzen 5 5500X3D is a 6-core, 12-thread processor based on the Zen 3 architecture, codenamed Vermeer, built on TSMC's 7 nm process. It operates with a base clock of 3.00 GHz and a boost clock of 4.00 GHz, with a 105 W TDP. The processor features a substantial 96 MB shared L3 cache, which is characteristic of the X3D line and beneficial for gaming workloads that rely on frequent data reuse. Its memory support is DDR4 over a dual-channel bus, yielding 51.2 GB/s of bandwidth.
In the context of Inside, which is a side-scrolling puzzle platformer with relatively modest CPU demands, the 5500X3D is unlikely to be the primary bottleneck. The PassMark single-thread score of 2941 and multithread score of 20363 indicate solid, if not class-leading, performance. The processor's percentile rank of 85 among all CPUs means it outperforms a significant majority of processors in general benchmark suites. More tellingly, its nearest rivals in average benchmark score include the AMD Ryzen 5 5600F (0.2% faster) and the Intel Core Ultra 5 225 (0.2% faster), while the AMD Ryzen AI 7 PRO 450 is 0.2% slower. These sub-one-percent deltas show that in synthetic workloads, the 5500X3D sits within a tight performance cluster.
For this specific game, the CPU's role is to feed the GPU with draw calls and handle game logic. At 1080p with Low settings, the system achieves 199 FPS, which is high enough to suggest that the CPU is not limiting the frame rate in most scenes. The 6-core/12-thread configuration provides ample headroom for the game's threading model, which is not heavily multi-threaded given its release date in 2016. The large L3 cache likely helps maintain consistent frame pacing by reducing memory latency, though the measured data does not isolate this effect. The processor's socket is AMD Socket AM4, indicating broad platform compatibility, and it supports ECC memory, which is a professional-grade feature not typically leveraged in gaming. The integrated graphics are listed as N/A, meaning the discrete RTX 3050 is the sole rendering device.
GPU Role — VRAM, clocks, and how they relate to this game's results
The NVIDIA GeForce RTX 3050 4 GB is built on the Ampere architecture using Samsung's 8 nm process, with a GA107 chip containing 8,700 million transistors on a 200 mm² die. It has 2048 shading units, 64 texture mapping units, and 32 ROPs, along with 16 RT cores and 64 tensor cores. The GPU operates at a base clock of 1545 MHz and a boost clock of 1740 MHz, with memory running at 1500 MHz (12 Gbps effective). The 4 GB of GDDR6 memory is connected via a 128-bit bus, providing 192.0 GB/s of bandwidth.
The GPU's performance percentile is 50, placing it at the median of all GPUs, and it is marked as end-of-life with a launch MSRP of 199 USD. For Inside, the 4 GB VRAM capacity is a critical factor. The game's art style uses a dark, atmospheric palette with volumetric lighting and particle effects, which can consume memory at higher resolutions. The measured data shows that at 4K Ultra, the average FPS drops to 43, while 4K High yields 45 FPS. This narrow gap between High and Ultra suggests that the GPU is hitting a memory or compute ceiling rather than a bandwidth issue, as the difference in settings has a minimal impact on performance.
The RTX 3050's 192.0 GB/s bandwidth is sufficient for 1080p and 1440p gaming, but at 4K, the 128-bit bus becomes a limiting factor. The pixel rate of 55.68 GPixel/s and texture rate of 111.4 GTexel/s are modest figures that align with its mid-range positioning. The GPU supports DirectX 12 Ultimate (12_2), OpenGL 4.6, and Vulkan 1.4, ensuring full compatibility with Inside's rendering requirements. The 90 W TDP and 250 W suggested PSU indicate an efficient card that does not require a high-end power supply.
Resolution Scaling — how FPS drops from 1080p to 4K and what it says about the limiting component
The measured FPS data reveals a clear scaling pattern across resolutions. At 1080p with Low settings, the system achieves 199 FPS. Moving to 1440p Low, the frame rate drops to 143 FPS, a 28% decrease. At 4K Low, it falls to 90 FPS, a 55% decrease from 1080p. This scaling is steeper than what would be expected if the CPU were the primary limiter, indicating that the GPU is becoming the dominant constraint as pixel count increases.
At Medium settings, the pattern is similar but with a more pronounced drop at 4K. The 1080p Medium average is 159 FPS (with a min of 135 and max of 183), dropping to 114 FPS at 1440p (min 97, max 131), and then to 72 FPS at 4K (min 61, max 83). The 4K Medium result shows a 55% reduction from 1080p, which is consistent with the Low setting scaling. This suggests that the GPU's compute and memory bandwidth are the limiting factors, not the CPU.
High settings show a different trend. At 1080p High, the average is 99 FPS. At 1440p High, it is 71 FPS (a 28% drop), and at 4K High, it is 45 FPS (a 55% drop from 1080p). The relative consistency of the percentage drops across Low, Medium, and High settings (roughly 28% from 1080p to 1440p and 55% from 1080p to 4K) points to a GPU that is scaling linearly with pixel count. The CPU is not showing signs of bottlenecking, as the frame rates at lower resolutions are high enough to demonstrate that the processor can handle the game's logic without constraint.
The Ultra settings present the most telling data. At 1080p Ultra, the average is 95 FPS. At 1440p Ultra, it drops to 68 FPS (a 28% decrease), and at 4K Ultra, it falls to 43 FPS (a 55% decrease). The fact that Ultra performance is only slightly lower than High at each resolution (95 vs 99 at 1080p, 68 vs 71 at 1440p, 43 vs 45 at 4K) suggests that the game's Ultra preset adds effects that are not heavily taxing on the GPU, or that the 4 GB VRAM limit is being hit, preventing additional performance loss. The overall data indicates a GPU-bound system at all resolutions above 1080p Low, with the RTX 3050 being the component that determines the final frame rate.
How This Combo Ranks — use comboRankInGame vs other tested combos
This specific CPU-GPU combination is ranked 2511 out of 2887 tested combos in Inside, placing it in the lower 13th percentile of all systems tested. This ranking reflects the RTX 3050 4 GB's position as a median GPU (50th percentile) combined with a CPU that is in the 85th percentile. The low combo rank is driven almost entirely by the GPU's performance ceiling, as the CPU is capable of much higher frame rates than the GPU can deliver.
The rank implies that a majority of other tested combinations—likely those with more powerful GPUs or more balanced pairings—achieve higher average FPS in this game. The data shows that at 1080p Low, the system reaches 199 FPS, which is respectable, but at 4K Ultra, it falls to 43 FPS, which is below the threshold for smooth gameplay on many displays. The combo's rank of 2511 suggests that while it can handle the game at lower resolutions, it is not competitive with systems that pair the 5500X3D with a more capable graphics card. Benchmark results indicate that the CPU is not the limiting factor; rather, the GPU's 4 GB VRAM and 128-bit memory bus cap the system's potential. The rank is a reflection of the GPU's mid-range standing, and users seeking higher frame rates would need to consider a different GPU to improve the combo's standing.
Measured FPS Breakdown — resolution by resolution, settings by settings, exact numbers
The following data points are measured averages, with minimum and maximum values provided where available.
1920x1080 (1080p):
- Low: Average 199 FPS, no min/max recorded.
- Medium: Average 159 FPS, with a minimum of 135 FPS and a maximum of 183 FPS.
- High: Average 99 FPS, no min/max recorded.
- Ultra: Average 95 FPS, no min/max recorded.
2560x1440 (1440p):
- Low: Average 143 FPS, no min/max recorded.
- Medium: Average 114 FPS, with a minimum of 97 FPS and a maximum of 131 FPS.
- High: Average 71 FPS, no min/max recorded.
- Ultra: Average 68 FPS, no min/max recorded.
3840x2160 (4K):
- Low: Average 90 FPS, no min/max recorded.
- Medium: Average 72 FPS, with a minimum of 61 FPS and a maximum of 83 FPS.
- High: Average 45 FPS, no min/max recorded.
- Ultra: Average 43 FPS, no min/max recorded.
The Medium presets are the only ones with min/max data, providing a window into frame time consistency. At 1080p Medium, the range from 135 to 183 FPS shows a spread of 48 FPS, which is a normal variance for a game with variable scene complexity. At 1440p Medium, the range narrows to 97 to 131 FPS (a 34 FPS spread), and at 4K Medium, it narrows further to 61 to 83 FPS (a 22 FPS spread). This tightening of the range as resolution increases suggests that the GPU is becoming consistently saturated, reducing the impact of scene-dependent load variations. The absence of min/max data for other settings means that no conclusions can be drawn about frame spikes or stutter for Low, High, or Ultra presets.
FAQ
*Q: What is the highest average frame rate this combo can achieve in Inside?*
A: The highest recorded average is 199 FPS at 1080p with Low settings.
*Q: Is this system capable of 4K gaming in Inside?*
A: Yes, but with limitations. At 4K Low, it averages 90 FPS, while at 4K Ultra, it drops to 43 FPS, which may not be smooth enough for all users.
Q: How does the CPU compare to its nearest rivals?
A: The AMD Ryzen 5 5500X3D is 0.2% faster than the AMD Ryzen 5 5600F and the Intel Core Ultra 5 225, and 0.2% slower than the AMD Ryzen AI 7 PRO 450.
Q: What is the GPU's memory bandwidth and how does it affect performance?
A: The GPU has 192.0 GB/s of bandwidth over a 128-bit bus. This is likely a limiting factor at 4K, where the system shows a 55% frame rate drop from 1080p at all settings.
Q: What is the combo's rank among all tested systems?
A: The combination ranks 2511 out of 2887 tested combos for this game.
Q: Are there any settings where the performance range is documented?
A: Yes, the Medium preset has min/max data at all resolutions: 135-183 FPS at 1080p, 97-131 FPS at 1440p, and 61-83 FPS at 4K.
Settings Recommendations
The data indicates that the Medium preset offers the best balance of visual quality and performance for this combo. At 1080p Medium, the system delivers 159 FPS average with a minimum of 135 FPS, ensuring smooth gameplay on high refresh rate monitors. At 1440p Medium, the average is 114 FPS with a minimum of 97 FPS, which is still well above the 60 FPS threshold for most displays. At 4K Medium, the average is 72 FPS with a minimum of 61 FPS, making it the only preset at 4K that consistently stays above 60 FPS.
The High preset is a viable alternative at 1080p (99 FPS) and 1440p (71 FPS), but at 4K it drops to 45 FPS, which is below the ideal smoothness threshold. The Ultra preset offers minimal gains over High—only 4-5 FPS difference at each resolution—suggesting that the extra visual effects are not worth the performance cost. The Low preset achieves the highest frame rates (199 FPS at 1080p, 143 FPS at 1440p, 90 FPS at 4K) but sacrifices visual fidelity in a game where atmosphere is a key element.
For users with a 1080p display, the Medium preset is recommended as it provides high frame rates with a comfortable margin above 60 FPS. For 1440p displays, Medium is again the best choice, as the 114 FPS average leaves headroom for scene complexity. For 4K displays, Medium is the only setting that maintains a playable frame rate, though users may prefer to drop to Low (90 FPS) for extra smoothness. The High preset is a reasonable middle ground at 1080p and 1440p but should be avoided at 4K due to the sub-60 FPS average. The Ultra preset is not recommended at any resolution, as the negligible improvement over High does not justify the frame rate penalty.
Hardware Specifications
AMD Ryzen 5 5500X3D
NVIDIA GeForce RTX 3050 4 GB
FPS Benchmarks by Resolution & Settings
Performance data for AMD Ryzen 5 5500X3D + NVIDIA GeForce RTX 3050 4 GB in Inside
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 90.0 |
| 3840x2160 | Medium | 72.0 |
| 3840x2160 | High | 45.0 |
| 3840x2160 | Ultra | 43.0 |
| 2560x1440 | Low | 143.0 |
| 2560x1440 | Medium | 114.0 |
| 2560x1440 | High | 71.0 |
| 2560x1440 | Ultra | 68.0 |
| 1920x1080 | Low | 199.0 |
| 1920x1080 | Medium | 159.0 |
| 1920x1080 | High | 99.0 |
| 1920x1080 | Ultra | 95.0 |
Inside with RTX 3050 4 GB + Other CPUs
See how Inside performs with the same GPU but different processors.
Other Games with Ryzen 5 5500X3D + RTX 3050 4 GB
Explore FPS benchmarks for other games using this same hardware combination.