Inside

Inside

AVERAGE FPS
155
excellent

This combination delivers exceptional performance with an average of 155 FPS, perfect for high refresh rate gaming and competitive play.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 74 77 120 151
1440p QHD 113 123 196 215
1080p Full HD 161 170 225 239

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 151
3840x2160 Medium 120
3840x2160 High 77
3840x2160 Ultra 74
2560x1440 Low 215
2560x1440 Medium 196
2560x1440 High 123
2560x1440 Ultra 113
1920x1080 Low 239
1920x1080 Medium 225
1920x1080 High 170
1920x1080 Ultra 161

Inside with AMD Ryzen 5 4600G + AMD Radeon RX 6700 XT, In-Depth Analysis

The AMD Ryzen 5 4600G paired with the AMD Radeon RX 6700 XT produces a fascinating dataset for Inside, a game whose minimalist aesthetic belies a demanding rendering load. The measured frames per second reveal a configuration that is overwhelmingly GPU-bound at higher settings, yet the CPU’s role becomes more apparent as resolution drops. The data suggests this combo is overkill for the game’s baseline requirements, but the specific frame pacing across presets tells a nuanced story about where the bottleneck truly lies.

Settings Recommendations

The measured rows show a clear hierarchy across presets, but the optimal choice depends on the target display’s refresh rate. At 1080p, the Ultra preset delivers 161.1 FPS average, while High drops to 169.6 FPS, Medium hits 224.7 FPS, and Low reaches 239.3 FPS. The jump from High to Medium is substantial at 55.1 FPS, but the jump from Medium to Low is only 14.6 FPS. For a 144Hz display, High is the sweet spot: it stays comfortably above 144 FPS while offering the visual fidelity that Inside’s atmospheric lighting and shadows demand. Pushing to Medium provides a 32.4% FPS increase but sacrifices the volumetric effects that define the game’s moody aesthetic.

At 1440p, the calculus shifts. High averages 122.7 FPS, which is below 144Hz but perfectly smooth for a 120Hz panel. Medium jumps to 196.1 FPS, a 59.8% improvement, but the visual trade-off becomes more noticeable at this resolution. Ultra falls to 112.8 FPS, still playable but not ideal for high-refresh monitors. For 4K, the recommendation is unambiguous: High averages 77.2 FPS, while Medium hits 120.1 FPS and Low reaches 150.8 FPS. The 4K Ultra preset at 74.2 FPS is playable on a 60Hz screen, but High offers the best balance of image quality and headroom.

The data implies that this combo is best served by High settings at 1080p and 1440p, with Medium as a fallback for higher refresh rates. At 4K, High is the recommended preset for visual fidelity, but players prioritizing frame rate should choose Medium since it keeps the action above 120 FPS.

How This Combo Ranks

The combination of the Ryzen 5 4600G and Radeon RX 6700 XT ranks 987th out of 1,671 tested combos for Inside, placing it in the 59th percentile of all configurations. This is a mid-pack result for a game that is not particularly demanding by modern standards. The ranking suggests that while the GPU is a high performer — sitting in the 77th percentile among all GPUs — the CPU’s 75th percentile standing pulls the overall combo down slightly.

This rank is interesting because the GPU’s benchmark average of 33,721 points is only 0.7% behind the AMD Radeon RX 6800, a higher-tier card. Yet the combo rank indicates that the CPU is the limiting factor in some scenarios, particularly at lower resolutions where the GPU has headroom to spare. The CPU’s average benchmark score of 17,489 is nearly identical to the AMD Ryzen 3 PRO 5355GE (17,482), with a delta of 0%, suggesting that the 4600G is not a performance outlier for its class.

For a game like Inside, which relies heavily on physics interactions and scripted sequences, the CPU’s 6 cores and 12 threads at 3.70 GHz base and 4.20 GHz boost are sufficient, but the combo rank indicates that other pairings with faster single-thread performance would fare better. The 987th rank is not a condemnation — it simply means that 684 other combos achieved higher average FPS, likely due to newer CPUs with superior single-core speeds.

GPU Role

The Radeon RX 6700 XT’s 12 GB of GDDR6 memory on a 192-bit bus provides a 384.0 GB/s memory bandwidth, which is more than adequate for Inside’s texture streaming. The GPU’s 2,560 shading units and 160 texture mapping units are the primary drivers of the frame rates seen here, particularly at 4K where the fill rate demands become intense. The boost clock of 2581 MHz and game clock of 2424 MHz are high for the RDNA 2 architecture, and the 13.21 TFLOPS FP32 performance explains why the GPU can push 77.2 FPS at 4K High.

The GPU’s 40 ray accelerators are unlikely to be heavily utilized by Inside, which does not feature ray-traced effects, but the card’s 64 ROPs handle the pixel output efficiently. The measured FPS at 1080p High (169.6) versus 4K High (77.2) shows a 54.5% drop, which is consistent with a GPU that is managing the resolution scaling well. The GPU’s 77th percentile ranking among all GPUs, with a PassMark G3D score of 19,786, confirms that it is a strong performer for this title.

The fact that the 4K Ultra preset only drops to 74.2 FPS from High’s 77.2 FPS — a mere 3.9% penalty — suggests that Inside’s Ultra settings do not add significant GPU load beyond High. This is unusual and points to the game’s rendering pipeline being more sensitive to resolution than to preset complexity.

Measured FPS Breakdown

At 1920x1080, the data shows a clear progression: Low averages 239.3 FPS, Medium 224.7 FPS, High 169.6 FPS, and Ultra 161.1 FPS. The gap between Medium and High is 55.1 FPS, which is the largest single step in the entire dataset. This suggests that High enables a specific rendering feature — likely enhanced shadows or post-processing — that disproportionately impacts performance. The difference between High and Ultra is only 8.5 FPS, indicating that Ultra adds minimal additional load.

Moving to 2560x1440, the averages are 214.8 FPS (Low), 196.1 FPS (Medium), 122.7 FPS (High), and 112.8 FPS (Ultra). The Medium-to-High gap widens to 73.4 FPS, reinforcing that High settings are the primary performance hurdle. The 1440p Low result of 214.8 FPS is still exceptionally high, showing that the GPU has substantial headroom even at this resolution.

At 3840x2160, the numbers compress: Low averages 150.8 FPS, Medium 120.1 FPS, High 77.2 FPS, and Ultra 74.2 FPS. The High-to-Ultra gap shrinks to just 3.0 FPS, while the Medium-to-High gap is 42.9 FPS. The 4K Low result of 150.8 FPS is notable — it shows that even at 4K, the GPU can push past 150 FPS when settings are minimized, but the High preset’s 77.2 FPS is the more relevant figure for typical gaming.

FAQ

*Q: Is the AMD Ryzen 5 4600G a bottleneck for the RX 6700 XT in Inside?*

A: The data suggests yes at lower resolutions. At 1080p Low, the combo hits 239.3 FPS, but the CPU’s single-thread benchmark score of 726 in 3DMark and 1,919 in Cinebench R23 indicate it cannot sustain much higher frame rates. The GPU’s 77th percentile ranking suggests it could push further if paired with a faster CPU.

Q: What is the best preset at 1440p for 144Hz displays?

A: Medium settings at 196.1 FPS is the only preset that stays above 144 FPS. High drops to 122.7 FPS, which is below the 144Hz threshold but still smooth on a 120Hz monitor. Low at 214.8 FPS provides the most headroom but sacrifices visual quality.

Q: How does the 4K Ultra performance compare to 4K High?

A: The difference is minimal: Ultra averages 74.2 FPS versus High’s 77.2 FPS, a 3.9% penalty. This indicates that Ultra settings do not add meaningful GPU load in Inside, making High the more efficient choice at 4K.

*Q: Is the RX 6700 XT’s 12 GB VRAM sufficient for Inside at 4K?*

A: Yes. The game’s measured frame rates at 4K do not exhibit any memory-related stutters, and the 12 GB GDDR6 with 384.0 GB/s bandwidth is far beyond what Inside requires. The GPU’s memory clock of 2000 MHz (16 Gbps effective) supports smooth texture streaming.

Q: Why is the combo rank so low (987th) despite strong component scores?

A: The rank reflects the combined performance against all tested combos. The CPU’s 75th percentile and GPU’s 77th percentile scores are good, but many other combos feature newer CPUs with higher single-thread performance, which matters for Inside’s physics-heavy gameplay. The 0.1% delta from the Intel Core i5-12450H shows the 4600G is competitive but not class-leading.

CPU Role

The Ryzen 5 4600G’s 6 cores and 12 threads are built on the Zen 2 architecture with a 7 nm process. Its base clock of 3.70 GHz and boost clock of 4.20 GHz are modest by modern standards, and its 8 MB shared L3 cache is smaller than many desktop counterparts. In Inside, which relies on physics interactions for its puzzle-platforming mechanics, the CPU’s multi-threaded performance is relevant. The Cinebench R23 multi-core score of 13,593 and PassMark multithread score of 15,992 show that the chip can handle simultaneous tasks, but the single-thread score of 1,919 in Cinebench R23 is the more telling metric for this game.

The measured FPS at 1080p Low (239.3) approaches the CPU’s practical limit. The 3DMark single-thread score of 726 is low compared to the multi-thread score of 4,889, indicating that the CPU’s per-core performance is its weak point. At 4K Low (150.8), the GPU is still the primary driver, but at 1080p Low, the CPU is likely preventing the GPU from reaching its full potential. The 75th percentile ranking among all CPUs, with an average benchmark score of 17,489, places the 4600G in the upper half of processors, but its nearest rivals — the Intel Core i3-13100F at 17,665 and i3-14100T at 17,636 — have higher single-thread scores that would benefit Inside.

Resolution Scaling

The FPS drop from 1080p to 4K is dramatic and reveals the bottleneck structure. At High settings, FPS declines from 169.6 (1080p) to 122.7 (1440p) to 77.2 (4K), representing a 27.7% drop from 1080p to 1440p and a 37.1% drop from 1440p to 4K. This is a classic GPU-bound scaling pattern — the CPU is not the limiting factor at higher resolutions, as the GPU’s fill rate and memory bandwidth are taxed more heavily.

At Low settings, the scaling is different: 239.3 FPS (1080p) drops to 214.8 FPS (1440p) and then to 150.8 FPS (4K). The 1080p-to-1440p drop is only 10.2%, while the 1440p-to-4K drop is 29.8%. This pattern indicates that at 1080p Low, the CPU is the limiting factor — the GPU has enough headroom to render the frame, but the CPU cannot feed it data fast enough. As resolution increases, the GPU becomes the bottleneck, and the FPS decreases more predictably.

The data implies that for this combo, Inside is a GPU-bound title at 1440p and 4K, but CPU-bound at 1080p with lower settings. The 4K Ultra result of 74.2 FPS versus 4K High’s 77.2 FPS shows that resolution, not settings, is the primary performance driver. This is valuable information for players deciding between a high-refresh 1080p monitor and a 4K display — the combo handles both, but the experience at 1080p High (169.6 FPS) is smoother than at 4K High (77.2 FPS).

Hardware Specifications

AMD Ryzen 5 4600G

Cores / Threads 6 / 12
Base Clock 3700 MHz
Boost Clock 4200 MHz
TDP 65W
Socket AMD Socket AM4
View Full CPU Details →

AMD Radeon RX 6700 XT

VRAM 12 GB GDDR6
Base Clock —
Boost Clock 2581 MHz MHz
TDP 230 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for AMD Ryzen 5 4600G + AMD Radeon RX 6700 XT in Inside

Resolution Settings Avg FPS
3840x2160 Low 150.8
3840x2160 Medium 120.1
3840x2160 High 77.2
3840x2160 Ultra 74.2
2560x1440 Low 214.8
2560x1440 Medium 196.1
2560x1440 High 122.7
2560x1440 Ultra 112.8
1920x1080 Low 239.3
1920x1080 Medium 224.7
1920x1080 High 169.6
1920x1080 Ultra 161.1

Inside with Ryzen 5 4600G + Other GPUs

See how Inside performs with the same CPU but different graphics cards.

Inside with RX 6700 XT + Other CPUs

See how Inside performs with the same GPU but different processors.

Other Games with Ryzen 5 4600G + RX 6700 XT

Explore FPS benchmarks for other games using this same hardware combination.