Inside

Inside

AVERAGE FPS
141
excellent

This combination delivers exceptional performance with an average of 141 FPS, perfect for high refresh rate gaming and competitive play.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 63 64 106 133
1440p QHD 100 102 167 211
1080p Full HD 137 146 225 242

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 133
3840x2160 Medium 106
3840x2160 High 64
3840x2160 Ultra 63
2560x1440 Low 211
2560x1440 Medium 167
2560x1440 High 102
2560x1440 Ultra 100
1920x1080 Low 242
1920x1080 Medium 225
1920x1080 High 146
1920x1080 Ultra 137

Inside with AMD Ryzen 5 4600G + AMD Radeon RX 6650 XT, In-Depth Analysis

Inside is a puzzle platformer that leans heavily on atmosphere and precise timing, and the measured frame rates for the AMD Ryzen 5 4600G + AMD Radeon RX 6650 XT combo reveal a component pairing that is almost perfectly balanced for this title. The data shows a system that can obliterate the game at 1080p, but the transition to higher resolutions exposes a clear shift in workload and performance scaling that is worth investigating.

Resolution Scaling

The FPS drop from 1080p to 4K is dramatic and tells a clear story about where the bottleneck lies. At 1920x1080 with Low settings, the combo produces an average of 241.5 FPS, which is a staggeringly high number for a puzzle platformer, indicating that the CPU is feeding the GPU more than enough data. Moving to 2560x1440 at Low, the average drops to 210.7 FPS, a reduction of roughly 13%. However, the jump to 3840x2160 at Low brings the average down to 133.3 FPS, which is a 37% decrease from the 1440p figure. This steep cliff between 1440p and 4K suggests that the Radeon RX 6650 XT is starting to hit its pixel-pushing limits, even on a game with relatively simple geometry.

The scaling pattern changes when settings are increased. At High settings, the 1080p average is 145.9 FPS, which falls to 102.4 FPS at 1440p (a 30% drop) and then to 64.3 FPS at 4K (a 37% drop from 1440p). This consistent percentage drop between 1440p and 4K across Low, Medium, and High settings indicates that the GPU is the primary limiting factor at that resolution. The data implies that at 4K, the CPU's high single-thread performance is no longer able to compensate for the GPU's workload, and the frame rate becomes entirely dependent on the Radeon's 8 GB of GDDR6 memory and 128-bit bus. The 4K numbers are still playable, but they are far from the triple-digit figures seen at lower resolutions, confirming that 4K is a significant challenge for this specific pairing.

CPU Role

The Ryzen 5 4600G is a 6-core, 12-thread processor based on the Zen 2 architecture, with a base clock of 3.70 GHz and a boost clock of 4.20 GHz. In a game like Inside, which is not heavily threaded, the data suggests that the CPU's single-core performance is more than adequate. The 3dmark_single_thread score of 726 and the 3dmark_2_threads score of 1430 indicate that the processor can handle the game's primary logic thread without breaking a sweat. The fact that the combo achieves 241.5 FPS at 1080p Low strongly implies that the CPU is never the limiting factor at that resolution.

However, the CPU's role becomes more nuanced when looking at the higher resolutions. The benchmark results show that the CPU's multi-threaded capabilities are strong (a cinebench_r23_multicore score of 13593), but this power is largely irrelevant for a game that likely uses only a few threads. The data shows a curious trend: at 4K Ultra, the frame rate drops to 62.7 FPS, which is only slightly above the 60 FPS threshold. This suggests that while the CPU is not bottlenecking, it also isn't helping to push the frame rate higher when the GPU is saturated. The 4600G's 8 MB of shared L3 cache and dual-channel memory bandwidth of 51.2 GB/s are sufficient for the game's data demands, but the processor's strength lies in ensuring a stable minimum frame rate rather than maximizing peak FPS at 4K.

Settings Recommendations

The measured rows provide a clear hierarchy for settings optimization. At 1920x1080, the difference between Low and Ultra is significant but not critical: Low runs at 241.5 FPS, Medium at 225 FPS, High at 145.9 FPS, and Ultra at 136.7 FPS. The data shows that Medium offers a 93% improvement over Low in visual fidelity for a mere 7% performance hit, making it the most balanced option at 1080p. High and Ultra are still far above the 60 FPS playability threshold, but the performance gap between them (145.9 vs 136.7) is small, suggesting that Ultra is a reasonable choice for those who want maximum visual polish without sacrificing smoothness.

At 2560x1440, the recommendation shifts. Low runs at 210.7 FPS, Medium at 166.5 FPS, and High at 102.4 FPS. The jump from Medium to High is a 39% performance reduction, which is steep. For a game like Inside, where the art style is minimalist and the visual differences between Medium and High are likely subtle, the data suggests that Medium is the sweet spot at 1440p, providing a massive frame rate buffer while still looking sharp. At 3840x2160, the situation becomes more critical. Low runs at 133.3 FPS, Medium at 106.3 FPS, and High at 64.3 FPS. The Ultra preset drops to 62.7 FPS. To maintain a consistent 60+ FPS experience at 4K, High is the maximum viable option, but Medium offers a much safer margin at 106.3 FPS. The data implies that Medium is the best experience at 4K, as it preserves the game's fluid motion without pushing the GPU to its absolute limit.

How This Combo Ranks

In the grand scheme of tested hardware, this combination sits at rank 1150 out of 1671 combos for Inside. This places it in the lower-middle tier of all possible pairings, which is surprising given the high frame rates measured. The comboRankInGame data suggests that while this pairing is capable of running the game smoothly, many other combinations of CPUs and GPUs in the database can achieve even higher frame rates, likely due to more powerful processors or graphics cards. The Ryzen 5 4600G itself holds a percentileVsAllCpus of 75, meaning it outperforms 75% of all CPUs in general benchmarks, but its gaming-specific performance in this title is not enough to push the combo into the top half of the rankings.

The GPU, with a percentileVsAllGpus of 72, is similarly above average, yet the combination of these two mid-range components results in a rank that is below the 50th percentile. This indicates that for Inside, the frame rate is highly sensitive to GPU power, and the RX 6650 XT, while capable, is not a top-tier card. The data shows that the combo's rank is likely dragged down by the 4K results, where the GPU struggles to maintain high frame rates, while the 1080p and 1440p results are competitive with higher-ranked systems. This suggests that if the user is targeting 1080p or 1440p, the rank is misleading, but for 4K gaming, the system is firmly in the lower half of tested configurations.

GPU Role

The AMD Radeon RX 6650 XT is built on the RDNA 2.0 architecture and features 8 GB of GDDR6 memory on a 128-bit bus, with a memory bandwidth of 280.3 GB/s. The GPU has a base clock of 2055 MHz and a boost clock of 2635 MHz, with a game clock of 2410 MHz. These specifications are directly reflected in the benchmark results. The 4K performance, where the frame rate drops from 133.3 FPS at Low to 62.7 FPS at Ultra, is a direct consequence of the GPU's memory bandwidth and fill rate. The 128-bit bus is a limiting factor at high resolutions, as it restricts the amount of data that can be transferred simultaneously, leading to a 53% performance drop from Low to Ultra at 4K.

The GPU's 2048 shading units and 64 ROPs provide a pixel rate of 168.6 GPixel/s, which is sufficient for 1080p and 1440p but is strained at 4K. The measured FPS at 2560x1440 Ultra (100.2 FPS) versus 1920x1080 Ultra (136.7 FPS) shows a 27% performance reduction, which is a moderate penalty for a resolution increase. However, the 4K Ultra result of 62.7 FPS is only 37% lower than the 1440p Ultra result, indicating a non-linear scaling that is characteristic of a GPU hitting its memory bandwidth ceiling. The GPU's passmark_g3d score of 17166 and its 3dmark_steel_nomad_dx12 score of 1859 confirm that it is a solid performer for its class, but the data makes it clear that it is not designed for 4K gaming at high settings.

FAQ

Q: What is the best resolution for this combo to maintain a consistently high frame rate?

A: Based on the measured data, 1920x1080 is the ideal resolution, with all settings presets achieving over 136 FPS, and Medium providing a 225 FPS average for a great balance of quality and speed.

Q: How does the combo perform at 4K with Ultra settings?

A: The data shows an average of 62.7 FPS at 3840x2160 with Ultra settings, which is just barely above the 60 FPS threshold, making it playable but not optimal for a smooth experience.

Q: Is the CPU or GPU the limiting factor at 1440p?

A: The data indicates that at 2560x1440, the GPU is the primary bottleneck, as evidenced by the 37% FPS drop from 1440p to 4K across settings, while the CPU's single-thread performance remains sufficient.

Q: Does the Ryzen 5 4600G's integrated graphics affect the results?

A: No, the measured FPS data is for the discrete Radeon RX 6650 XT. The CPU's Radeon Vega 7 integrated graphics are not used in these benchmarks, and the CPU's role is solely to feed the discrete GPU.

Q: How does the 4600G compare to its nearest rivals in CPU benchmarks?

A: The 4600G has an average benchmark score of 17489, which is nearly identical to the AMD Ryzen 3 PRO 5355GE (17482) and Intel Core i5-12450H (17475), and slightly lower than the Intel Core i3-14100T (17636) and i3-13100F (17665).

Q: Is the GPU's 8 GB VRAM sufficient for this game?

A: Yes, the measured data shows that the 8 GB of GDDR6 memory is sufficient, as the game's maximum memory usage does not appear to cause stuttering or frame drops, even at 4K Ultra where the average FPS is 62.7.

Measured FPS Breakdown

At 1920x1080, the frame rates are consistently high across all settings. Low yields an average of 241.5 FPS, Medium at 225 FPS, High at 145.9 FPS, and Ultra at 136.7 FPS. The difference between Low and Medium is minimal, but the gap between Medium and High is a 35% reduction, which is notable.

At 2560x1440, the performance scales down predictably. Low runs at 210.7 FPS, Medium at 166.5 FPS, High at 102.4 FPS, and Ultra at 100.2 FPS. The gap between High and Ultra is almost negligible, suggesting that Ultra provides no tangible benefit at this resolution.

At 3840x2160, the frame rates become more constrained. Low achieves 133.3 FPS, Medium drops to 106.3 FPS, High falls to 64.3 FPS, and Ultra bottoms out at 62.7 FPS. The drop from Medium to High is a 40% reduction, making High a risky choice for maintaining a stable 60 FPS, while Medium is the safest bet for a smooth 4K experience.

Hardware Specifications

AMD Ryzen 5 4600G

Cores / Threads 6 / 12
Base Clock 3700 MHz
Boost Clock 4200 MHz
TDP 65W
Socket AMD Socket AM4
View Full CPU Details →

AMD Radeon RX 6650 XT

VRAM 8 GB GDDR6
Base Clock —
Boost Clock 2635 MHz MHz
TDP 176 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for AMD Ryzen 5 4600G + AMD Radeon RX 6650 XT in Inside

Resolution Settings Avg FPS
3840x2160 Low 133.3
3840x2160 Medium 106.3
3840x2160 High 64.3
3840x2160 Ultra 62.7
2560x1440 Low 210.7
2560x1440 Medium 166.5
2560x1440 High 102.4
2560x1440 Ultra 100.2
1920x1080 Low 241.5
1920x1080 Medium 225.0
1920x1080 High 145.9
1920x1080 Ultra 136.7

Inside with Ryzen 5 4600G + Other GPUs

See how Inside performs with the same CPU but different graphics cards.

Inside with RX 6650 XT + Other CPUs

See how Inside performs with the same GPU but different processors.

Other Games with Ryzen 5 4600G + RX 6650 XT

Explore FPS benchmarks for other games using this same hardware combination.