Inside
This combination delivers exceptional performance with an average of 137 FPS, perfect for high refresh rate gaming and competitive play.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 61 | 64 | 102 | 127 |
| 1440p QHD | 97 | 101 | 162 | 203 |
| 1080p Full HD | 134 | 141 | 216 | 234 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Inside with AMD Ryzen 5 3600 + AMD Radeon RX 7600, In-Depth Analysis
Inside is a side-scrolling puzzle platformer from 2016, a title with a minimalist art style and a heavy atmospheric focus. On the surface, such a game would seem easy to run, but the data for this specific configuration—the AMD Ryzen 5 3600 paired with the AMD Radeon RX 7600—reveals a nuanced performance story that scales dramatically with settings and resolution. The benchmark results indicate that this combo is capable of delivering everything from modest 60+ FPS at 4K Ultra to over 200 FPS at 1080p Low, positioning it as a highly versatile setup for this title across different display technologies. The following analysis breaks down exactly how these components interact with Inside's engine, providing a clear picture of what gamers can expect from the measured data.
FAQ
*Q: Can this system run Inside at 4K resolution?*
A: Yes, it can. The measured data shows an average of 64 FPS at 3840x2160 with High settings. Dropping to Medium settings at 4K yields a more comfortable 102 FPS average, indicating the GPU has enough headroom for a smooth experience at this resolution, provided settings are managed appropriately.
Q: What is the best resolution for a high-refresh-rate monitor?
A: For 144Hz or higher displays, 1080p is the clear choice. The configuration achieves a 234 FPS average at 1080p Low and a 216 FPS average at 1080p Medium, both well beyond the 144Hz threshold. Even at 1080p Ultra, the 134 FPS average is sufficient for a standard 120Hz display.
Q: How much of a performance difference is there between Low and Ultra settings?
A: The difference is substantial, particularly at higher resolutions. At 4K, the average frame rate jumps from 61 FPS on Ultra to 127 FPS on Low, representing more than a doubling in performance. At 1080p, the gap narrows but is still significant, with a 100 FPS difference between the 234 FPS Low setting and the 134 FPS Ultra setting.
Q: Is the CPU or GPU more likely to be the bottleneck in this game?
A: The data suggests the GPU is the primary limiting factor at higher resolutions. As resolution increases from 1080p to 4K, average frame rates drop significantly (e.g., from 141 FPS to 64 FPS on High settings), which is a classic sign of GPU-bound performance. The CPU, with its six cores and 12 threads, appears sufficient to feed the GPU, even at lower resolutions where frame rates are extremely high.
Q: Does the Radeon RX 7600 have enough VRAM for this game?
A: The RX 7600 comes with 8 GB of GDDR6 memory. Given that the game was released in 2016 and has a relatively simple art style, the 8 GB buffer is more than adequate. The benchmark data shows no anomalies or frame rate collapses that would indicate a VRAM capacity issue, even at 4K Ultra settings.
*Q: How does this system rank among other tested configurations for Inside?*
A: This specific CPU/GPU combination ranks at 2755 out of 3716 tested combos for this game, placing it in the middle of the pack. This suggests that while the hardware is capable of high frame rates, many other configurations—likely with more powerful GPUs—can achieve even higher absolute performance, particularly at higher settings.
CPU Role
The AMD Ryzen 5 3600 is a six-core, 12-thread processor based on the Zen 2 architecture, running on the AM4 socket. With a base clock of 3.60 GHz and a boost clock of 4.20 GHz, it provides a solid foundation for gaming. In the context of Inside, a puzzle platformer that is not typically known for heavy multi-threaded CPU demands, the 3600's performance is more than sufficient. Its benchmark scores, such as a Cinebench R23 multi-core score of 15045 and a single-core score of 2124, indicate balanced performance that can handle the game's logic and physics without becoming a limiting factor.
The data from the measured FPS reinforces this assessment. When comparing the performance scaling from 1080p to 4K, the frame rates drop in a pattern consistent with a GPU bottleneck. For instance, at High settings, the average FPS falls from 141 at 1080p to 101 at 1440p, and finally to 64 at 4K. This is a clear indication that the CPU is capable of maintaining high frame rates, but the GPU's rendering workload at higher resolutions becomes the constraining element. Even at 1080p Low, where the system produces a massive 234 FPS average, the Ryzen 5 3600 does not appear to hold the system back, as its 3DMark multi-threaded scores (4605 on 16 threads) and PassMark multi-thread score of 17700 demonstrate ample processing power for this title's demands.
The CPU's position relative to its rivals further contextualizes its role. The Ryzen 5 3600 has an average benchmark score of 17035, which places it in the 71st percentile of all CPUs. It sits within a 0.2% performance delta of the Intel Core i7-1260P and the AMD EPYC 7742, indicating that its processing power is competitive with those parts. For a game like Inside, this level of CPU performance ensures that frame times remain consistent and that the processor never becomes the primary source of stutter or slowdown, allowing the focus to shift entirely to the GPU's output.
GPU Role
The AMD Radeon RX 7600 is the driving force behind the visual output in this configuration. Built on the RDNA 3.0 architecture with the Navi 33 chip, it features 2048 shading units and 32 ray accelerators. Its clocks are notably high, with a base of 1720 MHz, a game clock of 2250 MHz, and a boost clock of 2655 MHz. The GPU is equipped with 8 GB of GDDR6 memory on a 128-bit bus, providing a bandwidth of 288.0 GB/s. This memory configuration is ample for Inside, which does not feature the massive, high-resolution textures common in modern AAA titles.
The GPU's performance in the benchmark suite shows it is a mid-range contender. It holds a 57th percentile ranking among all GPUs, with an average benchmark score of 15171. Its closest rival, the NVIDIA GeForce RTX 3050 OEM, is a mere 0.2% behind, indicating these two cards are closely matched in synthetic tests. However, the real-world gaming data for Inside paints a picture of a GPU that is very capable at 1080p, good at 1440p, and adequate at 4K. For example, the 3DMark Steel Nomad DX12 score of 2310 and the PassMark G3D score of 16634 suggest a card that can handle modern rendering workloads, which translates well to the game's 2.5D perspective and lighting effects.
The GPU's role is most evident in the scaling of frame rates with settings. At 4K, the difference between Low and Ultra settings is stark, with average FPS ranging from 127 on Low to 61 on Ultra. This 66 FPS swing demonstrates how the GPU's compute units and memory bandwidth are taxed by the higher resolution and more complex shading. The RX 7600's 21.75 TFLOPS of FP32 performance is sufficient to push high frame rates at lower settings, but the pixel rate of 169.9 GPixel/s becomes a limiting factor when the resolution is maxed out, particularly when combined with the heavier effects of Ultra settings.
Measured FPS Breakdown
The measured FPS data provides a comprehensive view of the system's performance across three resolutions and four quality presets. At 1920x1080, the configuration performs exceptionally well. The Low preset delivers an average of 234 FPS, which jumps to 216 FPS on Medium, with a minimum of 184 FPS and a maximum of 249 FPS. High settings produce a 141 FPS average, and even the most demanding Ultra preset yields a 134 FPS average. This indicates that at 1080p, the system is entirely GPU-bound and has massive headroom for high-refresh-rate gaming.
Moving to 2560x1440, the performance remains strong but shows the expected impact of increased pixel count. The Low preset averages 203 FPS, while Medium averages 162 FPS (with a min of 138 and max of 186). High settings drop to a 101 FPS average, and Ultra settings settle at 97 FPS. These numbers show that 1440p is a sweet spot for this hardware, as it can still push well over 100 FPS at High settings and remains playable at Ultra for those who prioritize visual fidelity over raw frame rate.
At 3840x2160, the GPU's workload becomes much more demanding. The Low preset manages an average of 127 FPS, which is still highly playable. Medium settings reduce the average to 102 FPS, with a minimum of 87 FPS. However, the higher presets take a significant toll. High settings drop the average to 64 FPS, and Ultra bottoms out at 61 FPS. This data shows that for a locked 60 FPS experience at 4K, users must stick to High or lower settings, as the Ultra preset leaves almost no headroom for frame time spikes.
Resolution Scaling
The scaling of performance from 1080p to 4K reveals the classic behavior of a GPU-bound system. Looking at the High settings preset, the average FPS drops from 141 at 1080p to 101 at 1440p, a 28% reduction, and then to 64 at 4K, a further 37% reduction from the 1440p figure. This pattern is indicative of the GPU struggling to fill the increasing number of pixels, as the workload on the CPU remains relatively constant across these resolutions.
For the Medium preset, the frame rate scaling is similar but with higher absolute values. The average FPS goes from 216 at 1080p to 162 at 1440p, and then to 102 at 4K. The percentage drop from 1080p to 4K is about 53%, which is substantial. This confirms that the Radeon RX 7600's 288.0 GB/s of memory bandwidth and its 64 ROPs are the key components being taxed as resolution increases. The game's art style, which often features dark, moody lighting and silhouettes, may also benefit from the higher pixel density, but it comes at a direct cost to frame rate.
The data strongly suggests that the GPU is the limiting component at all resolutions. If the CPU were the bottleneck, we would expect to see frame rates plateau or even out as resolution decreases, with the CPU capping the maximum FPS. However, the fact that the system can achieve 234 FPS at 1080p Low and only 127 FPS at 4K Low—a difference of 107 FPS—shows that the GPU's rendering throughput is what dictates the final frame rate. The Ryzen 5 3600 is simply providing the data fast enough, and the GPU's ability to process that data is what sets the performance ceiling.
Settings Recommendations
Based on the measured data, the optimal settings depend entirely on the user's display and performance goals. For users with a 1080p monitor, the High preset at 141 FPS offers an excellent balance of visual quality and speed, easily surpassing the 120Hz refresh rate common on many monitors. For those with 144Hz or higher displays, the Medium preset at 216 FPS is the best choice, as the jump from Low to Medium is substantial in visual terms, while the frame rate remains exceptionally high. The Ultra preset at 134 FPS is also viable, but the performance gain from dropping to High is minimal, making High the more efficient choice for maintaining a high refresh rate.
For 1440p users, the High preset at 101 FPS is the recommended starting point. It provides a smooth experience that is well-suited for 100Hz or 120Hz monitors. If a higher frame rate is desired, the Medium preset at 162 FPS is an excellent fallback, and the visual difference between Medium and High in a game like Inside is often subtle due to its muted color palette and stylized graphics. The Ultra preset at 97 FPS is only advisable for those who prefer maximum visual fidelity over a slight frame rate advantage, as the difference from High is minimal.
At 4K, the recommendation is more constrained. The Medium preset at 102 FPS is the clear winner for a high-refresh-rate experience, as it is the only preset that breaks the 100 FPS barrier. For users with a standard 60Hz display, the High preset at 64 FPS is perfectly adequate, providing a stable frame rate that is unlikely to dip below the refresh rate. The Ultra preset at 61 FPS is not recommended, as it offers no meaningful visual improvement over High while leaving almost no performance headroom, risking stutters in more complex scenes. The Low preset at 127 FPS is an option for competitive or high-refresh-rate gaming at 4K, but the visual downgrade is severe and likely not worth the frame rate increase for a single-player puzzle game.
Hardware Specifications
AMD Ryzen 5 3600
AMD Radeon RX 7600
FPS Benchmarks by Resolution & Settings
Performance data for AMD Ryzen 5 3600 + AMD Radeon RX 7600 in Inside
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 127.0 |
| 3840x2160 | Medium | 102.0 |
| 3840x2160 | High | 64.0 |
| 3840x2160 | Ultra | 61.0 |
| 2560x1440 | Low | 203.0 |
| 2560x1440 | Medium | 162.0 |
| 2560x1440 | High | 101.0 |
| 2560x1440 | Ultra | 97.0 |
| 1920x1080 | Low | 234.0 |
| 1920x1080 | Medium | 216.0 |
| 1920x1080 | High | 141.0 |
| 1920x1080 | Ultra | 134.0 |
Inside with Ryzen 5 3600 + Other GPUs
See how Inside performs with the same CPU but different graphics cards.
Inside with RX 7600 + Other CPUs
See how Inside performs with the same GPU but different processors.
Other Games with Ryzen 5 3600 + RX 7600
Explore FPS benchmarks for other games using this same hardware combination.