Doom
This combination delivers exceptional performance with an average of 256 FPS, perfect for high refresh rate gaming and competitive play.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 102 | 125 | 148 | 170 |
| 1440p QHD | 189 | 231 | 273 | 314 |
| 1080p Full HD | 292 | 357 | 422 | 446 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Doom with Intel Core i7-14700F + NVIDIA GeForce RTX 5090 D, In-Depth Analysis
The Intel Core i7-14700F paired with the NVIDIA GeForce RTX 5090 D in Doom delivers an exceptionally high-performance experience, placing 20th out of 2,930 tested combos. The data shows this configuration is heavily GPU-bound at lower resolutions, with the CPU’s 20 cores and 5.40 GHz boost clock providing ample headroom to push frame rates beyond 400 FPS at 1080p. Across all tested settings, the combo maintains playable frame rates even at 4K Ultra, though the scaling pattern reveals where the bottleneck shifts between the two components.
FAQ
Q: What is the overall ranking of this CPU and GPU combo in Doom?
A: The combo ranks 20th out of 2,930 tested combinations in this game, placing it in the top 1% of all configurations. This percentile position reflects the hardware’s ability to sustain very high frame rates across all measured settings and resolutions.
Q: How does the Intel Core i7-14700F compare to its nearest CPU rivals in synthetic benchmarks?
A: The i7-14700F has an average benchmark score of 53,620, which is 0.2% lower than the Intel Xeon 6505P (53,701), 0.3% higher than the Intel Xeon Phi 7290 (53,469), 0.6% higher than the AMD Ryzen 9 7900X (53,288), and 0.8% higher than the AMD EPYC 7313P (53,206). The differences are minimal, indicating near-identical synthetic performance among these processors.
Q: What is the maximum average FPS recorded for this combo in Doom?
A: The highest average frame rate is 446 FPS, achieved at 1920x1080 with Low settings. At Medium settings with the same resolution, the average drops to 422 FPS, while High settings yield 357 FPS and Ultra produces 292 FPS.
Q: Does the RTX 5090 D’s performance in Doom align with its synthetic benchmark scores?
A: The GPU’s Passmark G3D score is 44,065, and its average benchmark score is 77,712, placing it in the 92nd percentile of all GPUs. In Doom, the measured frame rates show strong scaling, but the GPU’s nearest rivals (AMD Radeon RX 6650M XT at 76,904, AMD Radeon RX 6850M XT at 78,940, Tesla P100 variants around 79,400-79,600) suggest the synthetic advantage does not always translate to a proportional in-game lead.
Q: What is the lowest average FPS recorded across all tested configurations?
A: The lowest average is 102 FPS, recorded at 3840x2160 with Ultra settings. This remains comfortably above 60 FPS, indicating that even the most demanding tested preset is fully playable on this hardware.
Q: How much does the CPU’s cache configuration impact Doom’s performance?
A: The i7-14700F features 33 MB of shared L3 cache, along with 2 MB L2 per core and 80 KB L1 per core. The benchmark results show that at 1080p Low, the average FPS reaches 446, suggesting the cache hierarchy is sufficient to feed the GPU without causing a CPU bottleneck, as frame rates scale almost linearly with resolution decreases.
How This Combo Ranks
The combo’s position of 20th out of 2,930 tested configurations places it in the 99th percentile of all hardware pairings evaluated for Doom. This is an exceptional result, but the ranking should be interpreted with context: the data shows that the combo excels at high refresh rate gaming, with 1080p averages ranging from 292 FPS at Ultra to 446 FPS at Low. The rank of 20 suggests that only 19 other combinations achieve higher frame rates, which likely involve even more specialized or overclocked components.
When compared to the synthetic benchmarks of its individual parts, the combo’s in-game rank is slightly better than the CPU’s 91st percentile and the GPU’s 92nd percentile would suggest. This indicates that Doom is particularly well-optimized for this hardware pairing, extracting more performance than the average benchmark would predict. The nearest CPU rival, the Intel Xeon 6505P, has a higher synthetic score (53,701 vs 53,620), but the i7-14700F’s combination of high single-thread performance (4,958 in Cinebench R23 single-core) and the RTX 5090 D’s massive compute resources (104.8 TFLOPS FP32) creates a synergy that pushes the combo to the top tier.
The ranking also highlights that the GPU is the dominant factor in this pairing. The RTX 5090 D’s 32 GB of GDDR7 memory and 1.79 TB/s bandwidth provide an enormous advantage in texture-heavy scenes, which Doom’s fast-paced environments demand. The CPU’s 20 cores and 28 threads are more than sufficient to handle the game’s AI and physics calculations, as evidenced by the fact that the combo never drops below 102 FPS even at 4K Ultra.
CPU Role
The Intel Core i7-14700F is a 20-core, 28-thread processor based on the Raptor Lake architecture, with a base clock of 2.10 GHz and a boost clock of 5.40 GHz. In Doom, this CPU configuration is critical for maintaining high minimum frame rates, particularly at lower resolutions where the GPU is not the limiting factor. The data shows that at 1080p Low, the combo achieves 446 FPS, which is 44% higher than the 4K Low result of 170 FPS, indicating that the CPU can push well beyond what most displays can show.
The CPU’s 33 MB of shared L3 cache is a key asset for game performance, as it allows frequently accessed data to be stored closer to the cores, reducing latency. The benchmark results support this: the transition from 1080p Low (446 FPS) to 1080p Medium (422 FPS) only drops 24 FPS, a 5.4% reduction, while the jump from Medium to High (357 FPS) is a 15.4% drop. This pattern suggests that the CPU is not the primary constraint even at higher settings, as the frame rate drops are more closely tied to GPU workload.
In terms of synthetic CPU benchmarks, the i7-14700F scores 35,122 in Cinebench R23 multi-core and 4,958 in single-core, with a Passmark multithread score of 41,317. These numbers place it in the 91st percentile of all CPUs, and its nearest rivals show that it performs essentially on par with server-class processors like the Intel Xeon 6505P (0.2% difference) and AMD EPYC 7313P (0.8% difference). For Doom specifically, the high single-core performance is more relevant, as the game’s engine typically relies on a few main threads for rendering and physics.
The CPU’s 65W TDP is notable for a 20-core processor, though the boost clock of 5.40 GHz indicates that it can draw more power under load. The data does not include power consumption measurements, but the frame rates achieved suggest that the CPU is not thermal throttling, as the 1080p Low result of 446 FPS is near the theoretical maximum for the architecture.
Measured FPS Breakdown
At 1920x1080, the combo delivers its highest frame rates across all settings. The Low preset yields an average of 446 FPS, which is the single highest result in the dataset. Medium settings produce 422 FPS with a minimum of 359 FPS and a maximum of 486 FPS, showing tight frame pacing. High settings drop to 357 FPS, and Ultra falls to 292 FPS. The scaling from Low to Ultra at 1080p represents a 34.5% reduction in average FPS, which is substantial but still leaves the combo well above any refresh rate currently available on consumer monitors.
Moving to 2560x1440, the frame rates remain exceptionally high but show a clear step down. Low settings average 314 FPS, which is 29.6% lower than the 1080p Low result. Medium averages 273 FPS (min 232, max 314), High averages 231 FPS, and Ultra averages 189 FPS. The drop from 1080p to 1440p is consistent across all settings, averaging about 30%, which indicates that the GPU is becoming more of a limiting factor as pixel count increases, but the CPU still has enough headroom to keep frame rates above 180 FPS even at Ultra.
At 3840x2160, the combo still delivers very playable frame rates, though the gap between settings widens. Low averages 170 FPS, Medium averages 148 FPS (min 126, max 170), High averages 125 FPS, and Ultra averages 102 FPS. The 4K Ultra result of 102 FPS is the lowest in the dataset, but it remains well above the 60 FPS threshold for smooth gameplay. Interestingly, the 4K Medium result shows a minimum of 126 FPS and a maximum of 170 FPS, which perfectly matches the 4K Low average, suggesting that the Medium preset’s frame pacing is very stable.
GPU Role
The NVIDIA GeForce RTX 5090 D is the primary driver of Doom’s performance, with its 32 GB of GDDR7 memory and 1.79 TB/s bandwidth providing more than enough capacity and throughput for the game’s textures and effects. The GPU’s 21,760 shading units and 176 ROPs allow it to handle the game’s rendering pipeline at extremely high fill rates, as evidenced by the 4K High result of 125 FPS and 4K Ultra result of 102 FPS.
The GPU’s clock speeds are set at a base of 2017 MHz and a boost of 2407 MHz, with memory running at 1750 MHz (28 Gbps effective). These clocks contribute to the GPU’s 104.8 TFLOPS of FP32 compute, which is more than sufficient for Doom’s Vulkan-based engine. The data shows that the GPU is the bottleneck at 4K across all settings, as the frame rate differences between Low (170 FPS) and Ultra (102 FPS) represent a 40% drop, which is much larger than the CPU-based scaling seen at 1080p.
In synthetic benchmarks, the RTX 5090 D scores 44,065 in Passmark G3D, 14326 in 3DMark Steel Nomad DX12, and 376,915 in Geekbench Vulkan. Its average benchmark score of 77,712 places it in the 92nd percentile of all GPUs, with nearest rivals including the AMD Radeon RX 6650M XT (1.1% higher) and AMD Radeon RX 6850M XT (1.6% lower). These rival comparisons suggest that the RTX 5090 D’s performance is not dramatically different from some mobile GPUs in synthetic tests, but in Doom, the combination of high memory bandwidth and large VRAM pool allows it to maintain high frame rates even at 4K.
The GPU’s 575W TDP and dual-slot design indicate that it is a high-power component, but the measured FPS results show that this power is translated into tangible performance gains. The fact that the 4K Medium preset (148 FPS) outperforms the 4K High preset (125 FPS) by 18.4% suggests that the GPU’s memory subsystem is particularly sensitive to texture quality settings, which is typical for games with high-resolution assets.
Settings Recommendations
Based on the measured FPS data, the Medium preset offers the best balance of visual quality and performance across all resolutions. At 1080p, Medium delivers 422 FPS with a minimum of 359 FPS, providing a comfortable margin above even the highest refresh rate monitors. The minimum frame rate of 359 FPS is higher than the High preset’s average of 357 FPS, indicating that Medium offers more consistent frame pacing.
At 1440p, Medium averages 273 FPS with a minimum of 232 FPS, which is still well above the 144 Hz threshold that most high-refresh-rate monitors support. The jump from Medium to High at 1440p costs 42 FPS (15.4% reduction), while the jump from Low to Medium costs 41 FPS (13.1% reduction). This suggests that Medium provides the most visually impactful improvements without a disproportionate performance penalty.
For 4K gaming, the Medium preset is again the recommended choice, averaging 148 FPS with a minimum of 126 FPS. This is a significant improvement over High (125 FPS) and Ultra (102 FPS), while only costing 22 FPS compared to Low (170 FPS). The 4K Medium result shows excellent frame pacing, with the minimum and maximum values (126-170 FPS) closely bracketing the average, indicating stable performance during intense scenes.
If the user prioritizes maximum visual fidelity, the Ultra preset at 1440p (189 FPS) is a viable option, as it remains above 144 FPS. However, at 4K, the Ultra preset’s 102 FPS average is close to the 60 FPS minimum for smooth gameplay, and the lack of min/max data for this setting makes it difficult to assess frame consistency. The data strongly supports Medium as the default recommendation for this combo.
Resolution Scaling
The FPS scaling from 1080p to 4K reveals a clear pattern of GPU limitation at higher resolutions. At Low settings, the average FPS drops from 446 at 1080p to 314 at 1440p (a 29.6% reduction) and then to 170 at 4K (a 45.8% reduction from 1440p). This non-linear scaling indicates that the GPU is the primary bottleneck, as the pixel count increases by 2.25x from 1080p to 1440p and by 4x from 1080p to 4K, but the frame rate drops are less than proportional.
At Medium settings, the scaling is similar: 422 FPS at 1080p, 273 FPS at 1440p (35.3% drop), and 148 FPS at 4K (45.8% drop from 1440p). The 4K Medium result of 148 FPS is 65.1% lower than the 1080p Medium result, which closely matches the 4x pixel count increase, suggesting that the GPU is fully utilized at 4K. The consistency of this scaling across Low, Medium, and High settings (all showing roughly 65-70% reduction from 1080p to 4K) confirms that the GPU is the limiting component at higher resolutions.
At 1080p, the CPU’s role becomes more apparent. The difference between Low (446 FPS) and Ultra (292 FPS) at 1080p is 34.5%, which is larger than the 4K difference between Low (170 FPS) and Ultra (102 FPS) at 40.0%. This suggests that at 1080p, the CPU is still able to feed the GPU enough data to keep it busy, but the GPU’s workload varies more significantly with settings. The fact that 1080p Low achieves 446 FPS while 4K Low achieves only 170 FPS (a 62% reduction) indicates that the GPU’s fill rate and memory bandwidth are the primary constraints at 4K, while the CPU’s 5.40 GHz boost clock is sufficient to avoid becoming a bottleneck at any tested resolution.
Hardware Specifications
Intel Core i7-14700F
NVIDIA GeForce RTX 5090 D
FPS Benchmarks by Resolution & Settings
Performance data for Intel Core i7-14700F + NVIDIA GeForce RTX 5090 D in Doom
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 170.0 |
| 3840x2160 | Medium | 148.0 |
| 3840x2160 | High | 125.0 |
| 3840x2160 | Ultra | 102.0 |
| 2560x1440 | Low | 314.0 |
| 2560x1440 | Medium | 273.0 |
| 2560x1440 | High | 231.0 |
| 2560x1440 | Ultra | 189.0 |
| 1920x1080 | Low | 446.0 |
| 1920x1080 | Medium | 422.0 |
| 1920x1080 | High | 357.0 |
| 1920x1080 | Ultra | 292.0 |
Doom with ii7-14700F + Other GPUs
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Doom with RTX 5090 D + Other CPUs
See how Doom performs with the same GPU but different processors.
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