Hard West
This combination provides smooth gameplay with an average of 101 FPS, suitable for most gaming scenarios.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 33 | 44 | 57 | 70 |
| 1440p QHD | 63 | 84 | 109 | 133 |
| 1080p Full HD | 99 | 133 | 173 | 211 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Hard West with Intel Core i5-12600KF + NVIDIA GeForce RTX 3070, In-Depth Analysis
Hard West is a turn-based tactical strategy game, released in 2015, which blends a dark western aesthetic with XCOM-style grid combat. The game’s setting—shooting turns, overwatch, and careful positioning—links CPU and GPU differently than an action title. This analysis evaluates the Intel Core i5-12600KF paired with an NVIDIA GeForce RTX 3070 as measured across four resolutions and four quality presets (Low, Medium, High, Ultra). The data shows a system that comfortably handles the game even at 4K, but with a clear trade-off between resolution, preset, and output smoothness.
Settings Recommendations
The measured average frame rates vary strongly across the four presets and three resolutions, and the "best" preset depends both on the display being driven and how strict the target frame rate is. The game is a turn-based tactical title, so fluid mouse response and animation clarity matter, but an average of 60 fps is more than enough to move the action forward; even 30 fps remains playable.
At 1920x1080, the ultra preset delivers 99 fps average, which is well above display refresh rates typically encountered on 1080p monitors. The high preset scores 133 fps, medium reaches 173 fps, while low tops 211 fps. Given that low fidelity is nearly 100 fps faster than ultra—tripling the latter's average—the data suggests that ultra is the best balance at this resolution. There is no need to compromise on quality for speed.
At 2560x1440, high shows an average of 84 fps, medium 109 fps, ultra 63 fps, and low 133 fps. Here, the choice depends on the monitor’s refresh rate. For a 144 Hz monitor, High is the highest preset that still aligns with 60+ fps, and for a 60 Hz panel, ultra (63 fps) is already sufficient. In a turn-based game, slightly lower frame rates are acceptable, but the high preset clearly delivers the cleanest combination of geometric detail and overall performance. If no specific needs, the data shows medium provides an enormous 109 fps with a comfortable margin.
At 3840x2160, the story changes. Ultra averages 33 fps, high 44, medium 57, and low 70. Only low reaches a consistent 60 fps, and medium is the best preset that still delivers an average above 60 (57 percentile? actually 57 or that is also below 60). Because 4K ultra only 33 fps, that would visually stutter in fast scenes. But the game is turn-based, so even 33 fps may be acceptable to many. The recommendation for 4K would be high at 44 fps or medium at 57 fps if the player prefers higher quality and is willing to accept sub-60 averages. The data shows that medium hits 49 minimum FPS, suggesting that even in hurt moments a slower minute is unlikely to drop below playable.
Overall, the best experience per the measured rows is: at 1080p use Ultra; at 1440p choose High to get 84 fps with quality; at 4K, pick Medium (57 fps) as the highest preset that still approaches the "smooth" threshold, while acknowledging that incremental settling to low offers smoother 70 fps.
GPU Role
The NVIDIA GeForce RTX 3070 is built on the 8 GB GDDR6 for the full 8 GB memory size, with a memory bus of 256-bit and effective bandwidth of 448.0 GB/s. In Hard West, which uses moderate visual foliage and shadow detail, the GPU's role rises steeply as the resolution increases. At 1080p the card easily sustains over 90 FPS even at Ultra, demonstrating that the memory capacity and bandwidth are abundant. At 4K, the card's 8 GB total may be at play, but the largest reason for lower FPS is the raw shader surface rather than VRAM size—the game is not a VRAM-heavy title.
The boost clock reaches 1725 MHz, with a base of 1500 MHz. That clock speed helps to reduce frame times but does not boost medium or high to the same fps in this scenario. In relative terms, the RTX 3070 sits in the 61st percentile of all GPUs in a default generic benchmark, and its average benchmark score is 17208. That places it on par with the AMD Radeon RX 7600 XT (17083, 0.7% variance) and above the NVIDIA GeForce GTX 690 (17037, 1.0% higher). This data confirms that the RTX 3070 belongs to a solidly upper mid-level grade, which is consistent with the FPS patterns seen: even at 4K Ultra, it does not exceed 33 average FPS, but at 1440p Ultra it reaches 63 FPS, and at 1080p even the highest preset stays above 99 FPS.
The GPU's API support includes DirectX 12 Ultimate and Vulkan 1.4, but Hard West is a 2015 game, and its rendering code likely relies on older DX11 paths.
How This Combo Ranks
The combo of the Core i5-12600KF with the GeForce RTX 3070 ranks at 1581 out of 3722 combinations that have been tested in the Hard West database. That places the bundle in the upper 42nd percentile of all possible modern combinations — not a top-tier gaming flagship, but comfortably above the majority of blended systems, which is league-appropriate for a turn-based tactic economical title. With the i5-12600KF being a high-performance 10-core / 16-thread CPU and the RTX 3070 aiming at 1440p gaming, that ranking is somewhat lower than what the raw hardware maler expect for an AAA shooter, but it is precisely where a turn-based strategy falls — it is not pushing the boundary of the motherboard. The observed frameresults show the CPU and GPU are roughly balanced in this game, with the GPU edging ahead as the sole limiter at 4K.
Measured FPS Breakdown
This section details the full measured FPS dataset for each resolution and preset. All numbers are the average frame minus internal minimum/maximum (when measured) as supplied in the fact pack.
1920x1080
- Low: 211 avg FPS
- Medium: 173 avg FPS (min 147, max 198)
- High: 133 avg FPS
- Ultra: 99 avg FPS
At 1080p, even the Ultra preset far exceeds the standard 60 Hz refresh, offering a wide safe margin to spare. The minimal—–first 147 fps stable in medium—shows that even in the most demanding portion of the game (likely an ambush animation or heavy weather effects), the frame rate never falls below a near-cinematic 147 FPS, confirming no micro-stutter risk.
2560x1440
- Low: 133 avg FPS
- Medium: 109 avg FPS (min 93, max 126)
- High: 84 avg FPS
- Ultra: 63 avg FPS
Moving to WQHD, the divergence between presets expands. Ultra still holds a 63 FPS average, so the GPU can still deliver smooth, albeit less saturating, imagery on a 60 Hz monitor. For those chasing 144 Hz displays, only low (133) and medium (109) can feed enough frames; high (84) and ultra (63) are beyond the refresh rate. The medium preset's minimum of 93 FPS indicates that even heavy strobing mission and fire fight doesn't dip below the 90 FPS threshold—very safe.
3840x2160 (4K)
- Low: 70 avg FPS
- Medium: 57 avg FPS (min 49, max 66)
- High: 44 avg FPS
- Ultra: 33 avg FPS
At 4K, the RTX 3070 begins to bend. Least of these presets (Low) is the first to provide an average above 60 FPS. Medium averages exactly 57 FPS, which misses 60 by a narrow margin; its min is 49—more than viably playable for traditional turn-based fights. High preset ends with an average of 44 FPS, and Ultra still works at 33 FPS, but both of those are noticeably below the smooth ideal. The min/max for Medium (49/66) shows that the try void can cause dips, but still, no violent numbers under 48.
In sum, the FPS breakdown clearly shows how resolution scales the workload onto the GPU—the same preset (Ultra) drops from 99 (1080p) → 63 (1440p) → 33 (2160p), a two‑thirds reduction in throughput just from the pixel count.
FAQ
Q: Is the i5-12600KF / RTX 3070 capable of running this game at 4K on a 60 Hz monitor?
A: Yes. At 4K, the Medium preset gives an average FPS of 57 with a min of 49, which is playable even on a strict 60 Hz display; if exactly 60 is required, Low delivers 70 FPS.
Q: What CPU multi-core performance does this combo offer?
A: The i5-12600KF scores 23391 points in Cinebench R23 multicore, which lies in the upper range of the 10‑core 16‑thread parts. Its single‑core R23 score is 3302, highlighting strong responsiveness.
Q: What is the GPU's raw rasterization strength compared to near competitors?
A: The RTX 3070 has an average benchmark score of 17208 points (Passmark G3D: 22214). It is rated 61st percentile of all GPUs, and sits -0.7% slower than the AMD Radeon RX 7600 XT (17083) and 1% faster than the GeForce GTX 690 (17037).
Q: Which preset should I pick for a 1440p monitor with a 144 Hz refresh?
A: Medium is the best bet—109 FPS average is above 144? No, it's not above 144. Actually 109, which is below. So you'd need Low at 133, which is still below 144. So the only preset that reaches 144 would not be possible on any setting. The highest raw is Low (133). So if you have a 144 Hz, you will not be able to feed it fully at this resolution. The data shows medium 109, high 84, ultra 63 – none cross 144. Best option is Low (133 FPS) but that is still a bit short of 144. That's an honest answer: with this GTX 3070, a 144 Hz 1440p is not achieved; the closest is Low at 133 FPS.
Q: Does the CPU performance matter in this turn-based tactics game?
A: Since the game is turn-based and all tasks are decided unit-by-unit, single-thread performance is more crucial than multi-core. The i5-12600KF scores 3,302 points in Cinebench R23 single-core and has a Passmark single-thread result of 3,925. This is high, so the CPU rarely falls under even in 4×0. The limiting factor in the benchmark is CPU, not GPU.
Q: Is the game's engine optimized for high refresh rates at 1080p?
A: At 1920x1080, even Ultra gives 99 FPS, low gives 211 FPS. Since the game is turn-based, the upper limit isn't necessary, but the numbers show it can fill any 60 Hz (and goes well above).
CPU Role
The Intel Core i5-12600KF is a desktop processor from the Alder Lake architecture. It has 10 cores with 16 threads (detail exact), with a base clock of 3.70 GHz and a boost clock of 4.90 GHz. The cache tier is L1 80 KB per core, L2 1.25 MB per core, and 20 MB shared L3. It supports dual-channel DDR4/DDR5 memory, but the specific memory not included.
In Hard West, the CPU is at the heart of the game's AI, pathfinding, and simulation of the turn-based rules. Because each turn is composed of a thousand unit actions, the game leans on the ability of the CPU to handle many independent tasks. The i5-12600KF's 10 physical cores (and 16 threads) are excessive for this domain; turn-based games rarely scale beyond a few threads, but the high single-core multiplier is something that. The single-thread score of 3,302 in R3 (single-core) and 3,925 in PassMark's single-thread, indicates that the CPU is powerful enough to not bottleneck the GPU. In fact, comparing the measured FPS at 1080p (99 FPS for Ultra), a thread and CPU load of over 80 tychus does not show at all.
When looking at the CPU's measured averages, its core i5-12600KF ratio value is in the 79th percentile of all CPUs, with an average benchmark score of 27,799. Its nearest rivals in the database are the Intel Core i9-10900K (score 27,872, -0.3% deltaPct) and the AMD Ryzen 7 5800X3D (27.896, -0.3% deltaPct). In other words, the CPU is almost exactly as fast as those high-end chips in overall load, and the fact that this pairing exists at rank 1581 of 3722 in the game is decidedly the GPU (or its 4K performance) that, holding the pairing's standing back. In dual-core tasks, the 12600KF scores 3,806 (DMA benchmark) and 7952 at max threads, confirming that the CPU never becomes the obstacle in this scenario.
In summary, the i5-12600KF is a strong, current-class CPU, and its role in Hard West is to provide ample brute-force capacity to the turn-based logic while kept in a surplus state. The observed frame rates are heavy lower at 4K—all that is a GPU-bounded workload, so upgrading the CPU would not improve the immutable result for this game. The measured data confirms that the platform pairing is a exemplary spread: the combined system is a reliable partner for turn-based experiences across the resolutions, with the most compelling resolution/setting choice being 1080p Ultra, giving much headroom, and 1440p Medium/Hi or 4K Low.
Hardware Specifications
Intel Core i5-12600KF
NVIDIA GeForce RTX 3070
FPS Benchmarks by Resolution & Settings
Performance data for Intel Core i5-12600KF + NVIDIA GeForce RTX 3070 in Hard West
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 70.0 |
| 3840x2160 | Medium | 57.0 |
| 3840x2160 | High | 44.0 |
| 3840x2160 | Ultra | 33.0 |
| 2560x1440 | Low | 133.0 |
| 2560x1440 | Medium | 109.0 |
| 2560x1440 | High | 84.0 |
| 2560x1440 | Ultra | 63.0 |
| 1920x1080 | Low | 211.0 |
| 1920x1080 | Medium | 173.0 |
| 1920x1080 | High | 133.0 |
| 1920x1080 | Ultra | 99.0 |
Hard West with ii5-12600KF + Other GPUs
See how Hard West performs with the same CPU but different graphics cards.
Hard West with RTX 3070 + Other CPUs
See how Hard West performs with the same GPU but different processors.
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