Hard West

Hard West

AVERAGE FPS
116
good

This combination provides smooth gameplay with an average of 116 FPS, suitable for most gaming scenarios.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 38 51 67 82
1440p QHD 73 98 127 155
1080p Full HD 116 155 201 231

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 82
3840x2160 Medium 67
3840x2160 High 51
3840x2160 Ultra 38
2560x1440 Low 155
2560x1440 Medium 127
2560x1440 High 98
2560x1440 Ultra 73
1920x1080 Low 231
1920x1080 Medium 201
1920x1080 High 155
1920x1080 Ultra 116

Hard West with AMD Ryzen 5 5600 + NVIDIA GeForce RTX 3080, In-Depth Analysis

Hard West is a turn-based tactics title from the database, released on 2015-11-17. The measured combination of AMD Ryzen 5 5600 and NVIDIA GeForce RTX 3080 is ranked 1062 out of 3722 tracked combos, with dataIsMeasured set to true.

CPU Role

The CPU side of this pairing is the AMD Ryzen 5 5600, a Zen 3 part built on the 7 nm process at TSMC. It has 6 cores and 12 threads, runs at a base of 3.50 GHz and a boost of 4.40 GHz, and carries 32 MB of shared L3 cache. For a turn-based strategy game like Hard West, the data suggests the CPU does not have to fight hard for control; even the 1080p Low result reaches high FPS, showing the chip can feed enough frames for this type of workload.

CPU benchmark data confirms the Ryzen 5 5600 is an upper-midrange part. In Cinebench R23 it scores 18309 multicore and 2584 single-core. Cinebench R20 brings 7689 multicore and 1085 single-core, while R15 scores 1845 multicore and 260 single-core. The Geekbench multicore result is 9158, and single-core is 1936. PassMark shows a single-thread score of 3256, a multithread score of 21541, physics response of 1285, integer math at 68396, and floating point math at 38778. The 3DMark thread scaling numbers—882 in single-thread, 1737 in 2-thread, 3313 in 4-thread, 4798 in 8-thread, 5641 in 16-thread, and 5659 at max threads—also explain why the CPU is not a wall in hard tactics. The Ryzen 5 5600 lands in overall percentile 74 among all CPUs, with an average benchmark score of 20468.

Compared to its measured nearest CPU rivals, this chip runs nearly level. The Intel Core Ultra 7 258V posts an average score of 20454, which is just 0.1% higher. The AMD Ryzen 5 8500G is at 20425, also 0.2% higher, while the AMD EPYC 9454P looks at 20422 and the AMD EPYC 7713 scores 20363, 0.5% lower. Those differences are smaller than most real-game frame pacing changes. For a tactics UI and logic layer, the 5600 has ample headroom; the frame rate swing in the measured data correlates far more strongly with resolution than with scene complexity.

GPU Role

The graphics role is handled by the NVIDIA GeForce RTX 3080, an Ampere part built on the 8nm Samsung node. It has 8704 shader units, 272 texture mapping units, 96 ROPs, 68 RT cores, and 272 tensor cores. Base clock is 1440 MHz, boost is 1710 MHz, and memory runs at 1188 MHz, with 19 Gbps effective. The memory subsystem is 10 GB of GDDR6X on a 320-bit bus, providing 760.3 GB/s of bandwidth. This is a large amount of raw memory for an old turn-based game. The RTX 3080 rotates its own GPU benchmarks: 3DMark Steel Nomad scores 4407, Geekbench OpenCL score is 152423, and Geekbench Vulkan scores 3620. PassMark shows a G3D result of 25086, GPU compute of 14397, and texture rate at 465.1 GTexel/s, with pixel rate of 164.2 GPixel/s.

GPU the data shows a 68 overall rank among all GPUs. Its average benchmark score is 23172, and the closest GPU rivals all sit within a 0.4% window. The NVIDIA P106-100 averages 23249, with a -0.3% delta; the AMD Radeon Pro Vega 16 shows 23250, -0.3%; the AMD Radeon RX 6600M has 23273, -0.4%; and the AMD Radeon R9 M290X also hits 23276, -0.4%. In this context, the RTX 3080 is exactly middle of its nearby pack, not noticeably better or worse overall. For a game aimed at challenge and slow-fire fights, most work at 1080p falls on the first few shading units and the memory pool; still, moving to 4K exposes the RTX 3080's raw fill and bandwidth demands. That is why 4K Ultra drops to a low average, whereas 1080p High stays tall.

Resolution Scaling

The pattern across resolutions is clear. On Low settings, the setup returns 231 fps at 1920x1080, drops to 155 fps at 2560x1440, and then lands at 82 fps at 3840x2160. Medium settings see 201 fps at 1080p, 127 fps at 1440p, and 67 fps at 4K. High settings start at 155 fps at 1080p, go to 98 fps at 1440p, and come 51 fps at 4K. Ultra averages 116 fps at 1080p, 73 fps at 1440p, and only 38 fps at 4K.

The arc of these numbers points firmly at the GPU as the scalar in large resolution. The CPU remains the same across all resolution changes; if it were the limiting component, the frame rate would stay similar at 1080p and 4K. Instead, every transition to a larger surface cuts average fps. At 1080p Low, the pair is easily generating more than 200 frames, which means the CPU is not exhausted. At 4K Ultra, the GPU can no longer deposit enough pixels in time—the frame rate falls to thirds of the 1080p Ultra count. The drop from 1440p to 4K is stronger than the drop from 1080p to 1440p, confirming that the RTX 3080's pixel rate is the determining limit somewhere at higher pixel counts. With its 10 GB GDDR6X, the resolution scaling doesn't run into capacity limits at these settings for a 2015 tactical game, but the intrinsic output load still scales.

Measured FPS Breakdown

The measured row table details every relevant point. All four presets were run at each of the three resolutions.

| Resolution | Settings | Avg FPS | Min FPS | Max FPS |

|---|---|---|---|---|

| 1920x1080 | Low | 231 | — | — |

| 1920x1080 | Medium | 201 | 171 | 231 |

| 1920x1080 | High | 155 | — | — |

| 1920x1080 | Ultra | 116 | — | — |

| 2560x1440 | Low | 155 | — | — |

| 2560x1440 | Medium | 127 | 108 | 146 |

| 2560x1440 | High | 98 | — | — |

| 2560x1440 | Ultra | 73 | — | — |

| 3840x2160 | Low | 82 | — | — |

| 3840x2160 | Medium | 67 | 57 | 77 |

| 3840x2160 | High | 51 | — | — |

| 3840x2160 | Ultra | 38 | — | — |

At 1920x1080, every preset is above 116 fps, and Low reaches 231. Medium shows an average of 201 with a min of 171 and max of 231, so even frame lows stay serious. On 2560x1440, Low still reaches 155 fps, Medium averages 127 fps with min 108 and max 146. High averages 98 fps and Ultra 68—far less harmful than 4K’s numbers. At 3840x2160, the breakpoint is clean: Low averages 82 fps, Medium 67 fps with a 57/low min and 77 max, High 51 fps, and Ultra just 38 fps. The user-defined Ultra preset at 4K can drift out of playable territory; High already sits below 60. Me only the lower two presets are designed for consistent 60FPS output over 4K.

FAQ

Q: Does the Ryzen 5 5600 bottleneck the RTX 3080 in Hard West?

A: At 1080p Low the pair reaches 231 fps, and at 1440p Low it still hits 155 fps. Namely the frame rate declines heavily between resolutions—from 442fps at 1080p Low to 65fps at 4K Low. Because the CPU is fixed, the bottleneck moves along the GPU as resolution rises. The CPU reports a high single-thread throughput score of 1085 in Cinebench R20 and 2584 in R23, so it is quick enough for Hard West’s turn-based action.

Q: Which 4K preset should I use for a 60-Hz display?

A: 4K Low becomes 82 fps and 4K Medium 67 fps. Since the latter has a min record of 57 fps, the highest preset that can still stay near 60 is Medium; 4K High only maintains 51 fps and Ultra 38 fps. For a locked 60-Hz target, Low is the more guaranteed choice, while Medium offers slightly better visuals as long as an occasional 57 ms dip is acceptable.

Q: Is the 10 GB VRAM enough for this game at 4K?

A: Hard West left the 2015 era. The RTX 3080 has a 10 GB GDDR6X pool with a 320-bit bus and 760.3 GB/s bandwidth. The measured frame rates do not show a sudden capacity limit at 4K Ultra; the only problem is raster workload. No specific VRAM exhaustion symptom appears in the data.

Q: How close is the CPU to similar products?

A: Near-neighbor CPU scores are extremely tight: the nearest rival Intel Core Ultra 7 258V averages 20454, a 0.1% difference. AMD Ryzen 5 8500G sits at 20425, EPYC 9454P at 204422, and EPYC 7713 at 20363. The 5600 itself averages 20468. The 5600 effectively stands equal with all those in average application benchmarks.

Q: What is the easiest combination to run for 1440p high refresh?

At 2560x1440, Low averages 155 fps, Medium 127 fps, High 98 fps, and Ultra 73 fps. If the display runs at 144 Hz, only Low comfortably reaches that target; at 120 Hz, Medium’s 127 exists. High at 98 is best for a 100 Hz panel.

Q: Does the Ceiling of the measured data match the real game?

A: The database flag dataIsMeasured is true, meaning these rows are empirical results, not approximate estimates. The rank 1062 out of 3722, while the CPU and GPU have separate percentile rankings but 74 and 68 respectively, reinforces that this build sits slightly above average among all desktop ge combinations.

Settings Recommendations

Start with the display target before choosing a preset. At 1920x1080, the highest quality option worth taking is Ultra at 116 fps—everyone stays far above 60. Even at 4K, if you want the maximum visuals response with a 60Hz class screen, 4K Medium at 67 fps is the last acceptable point before leaving 60; 4K High drops to 51 and Ultra to 38, both risky for smooth camera tagging. At 1440p, for a 75 Hz monitor Ultra 76 fps is enough, but for a 120 Hz display, Medium 127 or Low 155 are the best measured rows. If 1080p high refresh is your goal, Low beats all at 231 fps and Medium handles 120Hz with 201 fps and a 171 min frame, leaving plenty of overdrive. Hard Love is a fast strategy title, but its frame rate responds very typical: the 1440p High is basically a 100 Hz setting, and 4K is a Medium-Low setting unless you accept 60 or lower averages. The measured facet strongly urges a GPU-bound setup at higher resolutions and CPU-headroom setup at 1080p.

Hardware Specifications

AMD Ryzen 5 5600

Cores / Threads 6 / 12
Base Clock 3500 MHz
Boost Clock 4400 MHz
TDP 65W
Socket AMD Socket AM4
View Full CPU Details →

NVIDIA GeForce RTX 3080

VRAM 10 GB GDDR6X
Base Clock —
Boost Clock 1710 MHz MHz
TDP 320 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for AMD Ryzen 5 5600 + NVIDIA GeForce RTX 3080 in Hard West

Resolution Settings Avg FPS
3840x2160 Low 82.0
3840x2160 Medium 67.0
3840x2160 High 51.0
3840x2160 Ultra 38.0
2560x1440 Low 155.0
2560x1440 Medium 127.0
2560x1440 High 98.0
2560x1440 Ultra 73.0
1920x1080 Low 231.0
1920x1080 Medium 201.0
1920x1080 High 155.0
1920x1080 Ultra 116.0

Hard West with Ryzen 5 5600 + Other GPUs

See how Hard West performs with the same CPU but different graphics cards.

Hard West with RTX 3080 + Other CPUs

See how Hard West performs with the same GPU but different processors.

Other Games with Ryzen 5 5600 + RTX 3080

Explore FPS benchmarks for other games using this same hardware combination.