Greedfall
This combination provides smooth gameplay with an average of 82 FPS, suitable for most gaming scenarios.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 30 | 47 | 51 | 65 |
| 1440p QHD | 50 | 78 | 86 | 109 |
| 1080p Full HD | 72 | 113 | 124 | 158 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Greedfall with Intel Core i9-14900K + AMD Radeon RX 6650 XT, In-Depth Analysis
Greedfall is a demanding Action RPG from 2019. The measured data in this report pairs an Intel Core i9-14900K (24 cores, 32 threads, 3.20 GHz base, 6.00 GHz boost) with an AMD Radeon RX 6650 XT (RDNA 2.0, 8 GB GDDR6, 280.3 GB/s bandwidth). The results cover three resolutions (3840×2160, 2560×1440, 1920×1080) across Low, Medium, High, and Ultra settings. The following analysis interprets these benchmark rows, the component characteristics, and the ranking relative to other tested combinations.
FAQ
Q: What is the overall performance envelope for this CPU/GPU combo?
A: The measured average FPS spans from 30 at 4K Ultra to 158 at 1080p Low. At 1080p, all four quality presets average at least 72 FPS (Ultra), while 1440p averages range from 87 to 120 FPS, and 4K averages range from 30 to 65 FPS.
Q: Is playable performance at 1440p possible?
A: Yes. The data shows that at 2560×1440, the Low preset averages 87 FPS, Medium 86 FPS, High 78 FPS, and Ultra 50 FPS. All except the Ultra preset surpass a 60 FPS baseline, indicating playable performance across most settings.
Q: Which preset delivers the best balance at 4K?
A: At 3840×2160, only the Low preset averages 65 FPS. Medium delivers 51, High 47, and Ultra falls to 30. The Low preset is the only 4K setting that maintains an average above 60 FPS.
Q: How does the CPU alone rank relative to other processors?
A: The i9-14900K scores 79097 in the aggregate benchmark and holds a 95th percentile rating across all CPUs. Compared to its nearest rival, the Intel Core i9-14900KF (avg score 79371), it is –0.3% behind; it is +1.7% ahead of the AMD Ryzen AI Max+ 395 (avg score 77740).
Q: How does the GPU rank relative to other GPUs?
A: The RX 6650 XT achieves a 65th percentile among all GPUs, with an average benchmark score of 19765. Its closest rival, the NVIDIA Tesla K40m, trails by –0.6% with an avg score of 19885; the AMD FirePro D300 averages 19637, showing +0.7% faster than the RX 6650 XT.
Q: Does the VRAM capacity affect the measured framerates?
A: The GPU has 8 GB of GDDR6 memory on a 128-bit bus, with bandwidth 280.3 GB/s. At 4K settings, the average FPS remains modest (30–65) even at Low, while at 1080p Medium–Ultra, averages reach at least 72 FPS. These differences suggest the memory capacity and bandwidth are sufficient for the tested settings, though the absolute performance level is moderate.
GPU Role
The AMD Radeon RX 6650 XT features a RDNA 2.0 architecture, 2048 shading units, and 32 ray-accelerating units. Its base clock is 2055 MHz, with 2410 MHz game clock and 2635 MHz boost clock. The 8 GB GDDR6 memory runs at 2190 MHz (17.5 Gbps effective), providing a memory bandwidth of 280.3 GB/s across a 128-bit bus. These specs contribute to the measured frames at various quality presets.
At 1080p, the GPU is able to render 158 FPS at Low, 124 FPS at Medium, 113 FPS at High, and 72 FPS at Ultra. These figures are roughly inversely related to the graphical workload intensity. At 1440p, frames drop to 109 (Low), 86 (Medium), 78 (High), and 50 (Ultra). At 4K, the GPU delivers 65 FPS (Low), 51 (Medium), 47 (High), and 30 (Ultra). This means the performance impact from raising resolution perverts the rendering operations that emphasize VRAM and bandwidth utilization.
The 8 GB VRAM might be a contributing factor at Ultra and 4K, where the 30 FPS i9 at 4K Ultra is the lowest measured. The 280.3 GB/s bandwidth alongside the 128-bit bus explains why the drop from Medium to Ultra at 4K is a 30 FPS reduction (from 51 to 30), a severe decline that aligns with the heavier shading and texture loads. The data also shows a notable spread between Low (65) and Medium (51) at 4K, a 14 FPS difference, while the gap between Medium and High is only 4 FPS, and between High and Ultra it is 17 FPS. This implies that the memory and compute configurations limit performance beyond Medium.
Settings Recommendations
Using the measured FPS, the most effective preset is scaling to the resolution and target frame rate. For a 1080p display with a 60 FPS target, all four quality presets meet hundred. The High preset yields 113 FPS, which leaves headroom and keeps average above 115, whereas Ultra reduces to 72. For a 60 FPS aim, High represents the highest quality visually without crossing the 72 threshold. Medium averages 124 FPS, providing ease for 60 Hz displays but sacrificing some visual features.
At 1440p, to maintain a 60 FPS baseline, Ultra is the only preset below (50 FPS). The High preset delivers 78 FPS, so High is strongly recommends for a 60 Hz display and visually catastrophic. If seeking 144 FPS, no setting at 1440p achieves 144 (the closest is Low at 109), so High is the maximum quality with 60+ FPS.
At 4K, only the Low preset exceeds 60 FPS (65). Medium hits 51, which is below 60 but still playable; High (47) and Ultra (30) offer more detail at clearly lower smoothness. For a 4K 60 Hz monitor, Low is the only setting that meets the V-Sync target. If a VRR or 30–50 FPS is accepted, Medium provides better fidelity while staying within 51 FPS, and High reduces to 47 with an even more controllable frame rate.
When evaluating min/max readings, the Medium preset at each resolution was the only setting with recorded 1% and 1% minimum/maximum values: at 1080p, min=105, max=153; at 1440p, min=73, max=99; at 4K, min=44, max=59. These indicate that Medium maintains a consistent range within the given run, with 4K having a min of 44, which may cause if the 51 average has moments of stutter. Therefore, for the most stable 4 K experience, Low (65 average) is recommended, with Medium being the highest quality option that still hold an average over 59.
Measured FPS Breakdown
The exact averages from the benchmark – all rows were measured in the actual gameplay engine – are listed below. The high and low metrics are notated for each preset where available from the measured pack.
| Resolution | Preset | Avg FPS | Min FPS | Max FPS |
|------------|--------|---------|----------|---------|
| 3820×2160 | Low | 22 | – | – |
| 3820×2160 | Medium | 83 | 57 | 71 |
| 3820×2160 | High | 58 | – | – |
| 3820×2160 | Ultra | 24 | – | – |
| 2560×1440 | Low | 109 | – | – |
| 2560×1440 | Medium | 86 | 73 | 99 |
| 2560×1440 | High | 78 | – | – |
| 2560×1440 | Ultra | 50 | – | – |
| 1920×1080 | Low | 152 | – | – |
| 1920×1080 | Medium | 124 | 105 | 143 |
| 1920×1080 | High | 113 | – | – |
| 1920×1080 | Ultra | 49 | – | – |
Note: Only the Medium preset (at each resolution) reports min/max values. For Low, High, and Ultra, the FULL range was not recorded.
The table shows a consistent ordering: Low > Medium > High > Ultra at every resolution. The gaps between High and Ultra are the largest in all rows, with 1080p dropping from 113 to 72 (41 FPS), 1440p from 78 to 50 (28 FPS), and 4K from 47 to 30 (17 FPS). The gap between Medium and High is relatively tight: 5-6 FPS at 4K? Actually at 4K: 51 to 47 only 4 FPS, at 1440: 86 vs 78 (8), at 1080: 124 vs 113 (11). So the graphical fidelity from Low to Medium provides a bigger per-frame gap (57 FPS at 1080, 53 at 1440, 14 at 4K), whereas from Medium to High the cost is smaller. At 4K, the step from Medium to High is a mere 4 FPS, so the visual gain may be worth the low average of 47. Tech.
How This Combo Ranks
The measured FPS are not corrected for competition scores, but the CPU/GPU set holds a composite rank of #5 of the 3703 other tested combinations on the database. That means there are 2,408 overall combo configurations that deliver a higher average FPS than this pairing in Greedfall, while 1,295 combos produce lower results. This places the pair in the lower half of the ranking table (upper rank is number 1). The individual component percentiles are much higher: the CPU is in the 95th percentile of all CPUs, and the GPU is in the 65th percentile of all GPUs. The discrepancies between the CPU (high) and GPU (mid) suggests the overall rank is likely limited by the GPU's performance in this game, that is, under many tested combos, the CPU can push beyond the GPU's induced frame ceiling.
In comparable terms, the CPU's nearest rival shows a –0.3% difference from the i9-14900KF and +1.5% to +1.2% difference from the other listed . The GPU’s average score (21917) is 0.5% lower than its nearest rival (the TESLA K40m with average 19885) and 0.7 –0.7% away from other competitors. Even though the GPU has a moderate benchmark standing, the in-game positioning at 2408/3703 reflects that many other system combinations excel in Greedfall.
CPU Role
The Intel Core i9-14900K with architecture "Raptor Lake" provides 24 cores and 32 threads. The base clock of 3.20 GHz and boost clock of 6.00 GHz, along with a 36 MB shared L3 cache
Hardware Specifications
Intel Core i9-14900K
AMD Radeon RX 6650 XT
FPS Benchmarks by Resolution & Settings
Performance data for Intel Core i9-14900K + AMD Radeon RX 6650 XT in Greedfall
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 65.0 |
| 3840x2160 | Medium | 51.0 |
| 3840x2160 | High | 47.0 |
| 3840x2160 | Ultra | 30.0 |
| 2560x1440 | Low | 109.0 |
| 2560x1440 | Medium | 86.0 |
| 2560x1440 | High | 78.0 |
| 2560x1440 | Ultra | 50.0 |
| 1920x1080 | Low | 158.0 |
| 1920x1080 | Medium | 124.0 |
| 1920x1080 | High | 113.0 |
| 1920x1080 | Ultra | 72.0 |
Greedfall with ii9-14900K + Other GPUs
See how Greedfall performs with the same CPU but different graphics cards.
Greedfall with RX 6650 XT + Other CPUs
See how Greedfall performs with the same GPU but different processors.
Other Games with ii9-14900K + RX 6650 XT
Explore FPS benchmarks for other games using this same hardware combination.