Greedfall
This combination provides smooth gameplay with an average of 82 FPS, suitable for most gaming scenarios.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 30 | 47 | 51 | 65 |
| 1440p QHD | 50 | 78 | 86 | 109 |
| 1080p Full HD | 72 | 113 | 124 | 158 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Greedfall with AMD Ryzen 7 9700F + AMD Radeon RX 6650 XT, In-Depth Analysis
The AMD Ryzen 7 9700F paired with the AMD Radeon RX 6650 XT produces a playable but heavily GPU-bound experience in Greedfall. The data shows a clear pattern: performance scales inversely with resolution, and the gap between settings tiers widens dramatically as pixel count increases. This combination is best suited for 1080p and 1440p gaming, where it delivers smooth frame rates, while 4K Ultra remains a challenge that this hardware cannot fully meet.
Resolution Scaling
The measured FPS data reveals a steep performance cliff as resolution increases from 1920x1080 to 3840x2160. At 1080p High settings, the combo averages 113 FPS, which drops to 78 FPS at 1440p High—a 31% reduction. Moving to 4K High, the average falls further to 47 FPS, representing another 40% drop from the 1440p figure. This scaling pattern indicates that the RX 6650 XT is the primary limiting factor; the Ryzen 7 9700F has ample headroom at lower resolutions, but the GPU’s 8 GB VRAM and 128-bit memory bus become bottlenecks as the render workload expands.
The settings ladder at each resolution reinforces this conclusion. At 1080p, the spread between Low (158 FPS) and Ultra (72 FPS) is 86 FPS, showing that the GPU can still flex its muscles when asked to do less work. At 1440p, the same spread narrows to 59 FPS (109 Low vs. 50 Ultra), and at 4K it compresses to just 35 FPS (65 Low vs. 30 Ultra). This compression is a classic sign of GPU saturation: when the card is already near its limit, reducing settings yields diminishing returns because the bottleneck shifts from shader work to memory bandwidth and fill rate.
The 4K Medium result (51 FPS average, with a minimum of 44 FPS) is particularly telling. It sits only 4 FPS above 4K High, suggesting that the Medium preset does not alleviate the underlying constraint. Meanwhile, 4K Low jumps to 65 FPS, which is a more substantial gain—indicating that only the lowest settings remove enough workload to let the GPU breathe. For a 60 FPS target, this combo only reliably hits it at 1080p across all settings and at 1440p up to High. The 1440p Medium average of 86 FPS is comfortable, but the 50 FPS Ultra result falls short of smoothness for action RPG combat.
FAQ
Q: Can this combo run Greedfall at 4K?
A: Yes, but only at Low settings, where it averages 65 FPS. At High settings, the average drops to 47 FPS, and at Ultra it falls to 30 FPS, which is borderline unplayable for a game requiring timing-based combat.
Q: What is the best resolution for this hardware?
A: 1920x1080 is the sweet spot. The combo delivers 113 FPS at High and 72 FPS at Ultra, both comfortably above the 60 FPS threshold. 2560x1440 is also viable, with 78 FPS at High, but Ultra dips to 50 FPS.
Q: How does the 1440p Medium result compare to 1080p High?
A: 1440p Medium averages 86 FPS, while 1080p High averages 113 FPS. The 27 FPS difference shows the cost of higher resolution, but both are smooth. The 1440p Medium minimum of 73 FPS still exceeds the 1080p High average of some weaker combos.
Q: Is the 8 GB VRAM on the RX 6650 XT sufficient for Greedfall?
A: The data suggests yes at 1080p and 1440p, but 4K Ultra (30 FPS) may be VRAM-limited. The 128-bit bus and 280.3 GB/s bandwidth are more likely constraints than raw capacity, as evidenced by the small FPS gap between Medium and High at 4K.
Q: Does the Ryzen 7 9700F bottleneck the RX 6650 XT?
A: No. The CPU’s 8 cores and 16 threads are far ahead of what Greedfall needs, especially given the game’s 2019 release. The FPS scaling from 1080p to 4K tracks the GPU’s workload, not CPU limits.
Q: What is the expected FPS at 1080p Ultra?
A: 72 FPS average, which is playable but not high-refresh territory. The 158 FPS Low result shows the GPU can push much higher when settings are reduced.
How This Combo Ranks
In the benchmark database, this specific CPU-GPU combination ranks 1891 out of 2938 tested combos for Greedfall. That places it in the 36th percentile of all pairings, which is a modest position. The rank reflects the GPU’s mid-range status; the CPU is a top-tier part (94th percentile among all CPUs), but the RX 6650 XT only reaches the 65th percentile among GPUs. This mismatch means the combo’s overall standing is dragged down by the graphics card.
Relative to other tested combos, this pairing performs better than the bottom half of the field but lags behind setups with higher-end GPUs. The 1891 rank is consistent with the measured FPS: it is a solid 1080p machine, but not one that excels at 4K. The data shows that the Ryzen 7 9700F could easily support a more powerful GPU without becoming a bottleneck, as evidenced by its PassMark multithread score of 36470 and single-thread score of 4691. The CPU’s nearest rivals in synthetic benchmarks—the AMD Ryzen 9 7940HX (0.2% higher score), Intel Core i7-14700KF (0.2% lower), AMD Ryzen 9 7950X (0.7% higher), and Intel Core i7-14700K (0.9% higher)—are all within a 1% band, indicating the 9700F is a high-performance part that is not holding back the GPU in this game.
Measured FPS Breakdown
At 1920x1080, the combo delivers its strongest results. Low settings produce 158 FPS average, Medium hits 124 FPS (minimum 105, maximum 143), High reaches 113 FPS, and Ultra drops to 72 FPS. The gap between Low and Ultra is 86 FPS, showing that the GPU has headroom to spare when the resolution is low. Even the Ultra minimum would likely stay above 60 FPS, given the 72 FPS average, making 1080p entirely playable.
Moving to 2560x1440, performance scales down predictably. Low settings average 109 FPS, Medium 86 FPS (minimum 73, maximum 99), High 78 FPS, and Ultra 50 FPS. The Medium result is notable for its tight minimum-maximum range (73-99), suggesting stable frame pacing. High at 78 FPS is still smooth for an action RPG, but Ultra falls below the 60 FPS threshold, making it a less desirable choice for players who prioritize fluidity over fidelity.
At 3840x2160, the GPU is clearly overmatched. Low settings average 65 FPS, Medium 51 FPS (minimum 44, maximum 59), High 47 FPS, and Ultra 30 FPS. The Medium minimum of 44 FPS is below the 50 FPS average of 1440p Ultra, showing that the resolution jump is more punishing than a settings jump at the same resolution. The 4K Ultra result of 30 FPS is exactly half the 1080p Ultra average, illustrating the quadratic scaling of pixel count (4x the pixels of 1080p) on a GPU with limited bandwidth.
The data also reveals that the Medium preset is the most consistent performer across all resolutions. At 1080p, the 124 FPS average with a 105 FPS minimum is a strong baseline. At 1440p, the 86 FPS average with a 73 FPS minimum remains smooth. At 4K, the 51 FPS average with a 44 FPS minimum is borderline, but the 44 FPS floor is at least predictable. High and Ultra settings introduce more variance, likely due to memory pressure on the 8 GB frame buffer.
GPU Role
The AMD Radeon RX 6650 XT is built on the RDNA 2.0 architecture with the Navi 23 chip, fabricated on TSMC’s 7 nm process. It has 2048 shading units, 128 texture mapping units, and 64 raster operation units. The GPU runs at a base clock of 2055 MHz, a game clock of 2410 MHz, and a boost clock of 2635 MHz. Memory is 8 GB of GDDR6 on a 128-bit bus, providing 280.3 GB/s of bandwidth. These specs place it firmly in the mid-range tier, which aligns with its 65th percentile ranking among all GPUs.
In Greedfall, the GPU’s role is decisive. The FPS scaling across resolutions is almost entirely a function of the RX 6650 XT’s capabilities. At 1080p, the card’s 10.79 TFLOPS of FP32 compute is sufficient to drive high frame rates, but at 4K, the pixel rate of 168.6 GPixel/s and texture rate of 337.3 GTexel/s are inadequate for sustained high-detail rendering. The 128-bit memory bus is a particular weak point; 280.3 GB/s of bandwidth is low for 4K workloads, which explains why the 4K Medium result (51 FPS) is only 4 FPS higher than 4K High (47 FPS). The GPU is starved for data, not compute.
The RX 6650 XT’s nearest rivals in synthetic benchmarks are all workstation or older professional cards: the NVIDIA Tesla K40m (0.6% higher score), AMD FirePro W7000 (0.7% higher), AMD FirePro D300 (0.7% lower), and NVIDIA Quadro K5200 (0.8% lower). This comparison underscores that the 6650 XT is not a high-end gaming part; it competes with legacy compute hardware. In Greedfall, this translates to a card that can handle 1080p and 1440p but lacks the memory bandwidth and raw throughput for 4K. The 8 GB VRAM is adequate for the game’s textures at lower resolutions, but the 4K Ultra result of 30 FPS suggests the card is hitting both a bandwidth and capacity ceiling simultaneously.
CPU Role
The AMD Ryzen 7 9700F is a Zen 5 architecture processor, codenamed Granite Ridge, built on TSMC’s 4 nm process. It has 8 cores and 16 threads, with a base clock of 3.80 GHz and a boost clock of 5.50 GHz. The CPU features 80 KB of L1 cache per core, 1 MB of L2 cache per core, and 32 MB of shared L3 cache. It supports DDR5 memory in a dual-channel configuration, providing 89.6 GB/s of bandwidth. The 9700F is a 65 W TDP part, making it efficient for its performance class.
In Greedfall, the CPU’s role is minimal. The game was released in 2019 and does not heavily tax modern multi-core processors. The 9700F’s PassMark multithread score of 36470 and single-thread score of 4691 are far beyond what an action RPG from that era requires. The nearest CPU rivals—the Ryzen 9 7940HX (0.2% higher), Core i7-14700KF (0.2% lower), Ryzen 9 7950X (0.7% higher), and Core i7-14700K (0.9% higher)—are all within a 1% performance band, confirming that the 9700F is a top-tier CPU that will not bottleneck any mid-range GPU.
The FPS data supports this conclusion. At 1080p Low, the combo hits 158 FPS, which is well above the 144 Hz refresh rate common on gaming monitors. If the CPU were a bottleneck, this number would be lower, as the GPU would be waiting on the CPU to feed it draw calls. Instead, the 158 FPS result shows the 9700F can keep up with the RX 6650 XT even at its maximum output. The 4K results, which drop to 30 FPS at Ultra, are purely GPU-limited; the CPU has no issue handling the same scene at higher pixel counts.
The 9700F’s 8 cores and 16 threads are also more than sufficient for Greedfall’s background simulation and AI. The game’s 2019 release means it was designed for 6-core or 8-thread processors, so the 9700F has headroom to spare. The Zen 5 architecture’s high instructions per clock (IPC) further ensures that even single-threaded tasks, like game logic updates, are processed quickly. In practice, this means the CPU will never be the reason for a frame rate drop in this title; all performance variation is attributable to the GPU.
Hardware Specifications
AMD Ryzen 7 9700F
AMD Radeon RX 6650 XT
FPS Benchmarks by Resolution & Settings
Performance data for AMD Ryzen 7 9700F + AMD Radeon RX 6650 XT in Greedfall
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 65.0 |
| 3840x2160 | Medium | 51.0 |
| 3840x2160 | High | 47.0 |
| 3840x2160 | Ultra | 30.0 |
| 2560x1440 | Low | 109.0 |
| 2560x1440 | Medium | 86.0 |
| 2560x1440 | High | 78.0 |
| 2560x1440 | Ultra | 50.0 |
| 1920x1080 | Low | 158.0 |
| 1920x1080 | Medium | 124.0 |
| 1920x1080 | High | 113.0 |
| 1920x1080 | Ultra | 72.0 |
Greedfall with Ryzen 7 9700F + Other GPUs
See how Greedfall performs with the same CPU but different graphics cards.
Greedfall with RX 6650 XT + Other CPUs
See how Greedfall performs with the same GPU but different processors.
Other Games with Ryzen 7 9700F + RX 6650 XT
Explore FPS benchmarks for other games using this same hardware combination.