Greedfall
This combination provides smooth gameplay with an average of 79 FPS, suitable for most gaming scenarios.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 29 | 45 | 49 | 63 |
| 1440p QHD | 48 | 75 | 83 | 105 |
| 1080p Full HD | 69 | 108 | 119 | 152 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Greedfall with Intel Core i5-12400 + AMD Radeon RX 6600 XT, In-Depth Analysis
Greedfall is an Action RPG from 2019 that scales across a wide performance envelope, and the pairing of the Intel Core i5-12400 with the AMD Radeon RX 6600 XT produces a set of results that clearly shift between CPU and GPU limitation depending on resolution and quality preset. The measured data shows this combo ranking in the 2624th position out of 3703 tested combinations, placing it in the lower-middle tier of the database’s results for this title, yet the actual frame rates remain highly playable at most settings. The CPU sits in the 72nd percentile among all processors, while the GPU lands in the 70th percentile among all graphics cards, making this a balanced match on paper, though the benchmark numbers reveal where each component’s headroom runs out.
CPU Role — cores, clocks, and how they relate to this game's results
The Intel Core i5-12400 brings 6 cores and 12 threads to the table, with a base clock of 2.50 GHz and a boost clock of 4.40 GHz. This Alder Lake-S architecture part, built on Intel’s 10 nm process, delivers strong single-thread performance that is critical for an Action RPG like Greedfall, which relies heavily on game logic, AI, and physics. The CPU’s benchmark results show a 3DMark single-thread score of 910 and a Cinebench R23 single-core score of 2257, while multi-threaded scores reach 5890 in 3DMark max threads and 15989 in Cinebench R23 multicore. These figures indicate a processor that handles both light and heavy thread loads competently, but the game’s measured FPS suggests that at lower resolutions, this CPU is not the primary constraint.
At 1080p, the data shows the GPU being pushed to its limits, with the CPU having ample headroom. The 3DMark 2-thread score of 1692 and 4-thread score of 3012 demonstrate that the i5-12400 can feed the GPU effectively, but the frame rates at 1920x1080 with Low settings reach 152 FPS, which is likely near the ceiling of what the RX 6600 XT can produce in this title. The CPU’s PassMark single-thread score of 3456 supports the idea that it is not a bottleneck in this scenario. However, the CPU’s performance relative to its nearest rivals is tight, with the average benchmark score of 18683 sitting within a fraction of the AMD EPYC 7643 (18697, -0.1%) and Intel Core i7-1355U (18730, -0.3%), while it edges out the Intel Core i3-14100F (18519, 0.9%). This means the i5-12400 is competitive with much more expensive server and mobile parts in raw compute, which helps maintain consistent frame pacing in Greedfall’s open-world environments.
The CPU’s 18 MB of shared L3 cache and 1.25 MB per-core L2 cache provide enough local data storage for the game’s streaming assets, though the impact is more visible at higher resolutions where the GPU becomes the limiting factor. The 3DMark 8-thread score of 4745 and 16-thread score of 5873 show good scaling with additional threads, which is useful for background tasks and the game’s NPC simulations. At 4K Ultra, where the average FPS drops to 29, the CPU is not holding back the GPU; rather, the RX 6600 XT’s compute capacity is the constraint. The data shows that the CPU’s performance percentile of 72 means it outperforms the majority of tested processors, yet in this specific game, the bottleneck shifts almost entirely to the graphics card as resolution increases.
FAQ — 4-6 Q&A pairs answerable from FACT PACK data
Q: What is the best resolution for this combo to maintain 60+ FPS?
A: The data shows that 1920x1080 delivers an average of 108 FPS on High settings, while 2560x1440 drops to 75 FPS on the same preset. For a consistent 60+ FPS experience, 1080p with Medium or High settings is the safest choice, as the Medium preset at 1080p averages 119 FPS with a minimum of 101 FPS.
Q: How much performance is lost when moving from 1080p to 4K on High settings?
A: At 1920x1080 with High settings, the average FPS is 108. Moving to 3840x2160 on the same High preset reduces the average to 45 FPS, a drop of 63 FPS. This represents a 58% reduction in frame rate, indicating that the GPU is heavily stressed at 4K.
Q: Which preset provides the highest minimum FPS at 1440p?
A: The Medium preset at 2560x1440 is the only one with recorded minimum and maximum values, showing an average of 83 FPS with a minimum of 70 FPS and a maximum of 95 FPS. This suggests that Medium is the most stable preset at 1440p for avoiding frame drops.
Q: Is the CPU or GPU the limiting factor at 4K Ultra settings?
A: At 3840x2160 with Ultra settings, the average FPS falls to 29, which is well below playable thresholds. Given that the CPU’s benchmark scores are strong (e.g., 15989 in Cinebench R23 multicore), the data indicates the GPU’s 8 GB of VRAM and 10.60 TFLOPS of FP32 compute are the primary constraints at this resolution.
Q: How does the RX 6600 XT compare to its nearest rival in raw GPU benchmarks?
A: The RX 6600 XT has an average benchmark score of 24442, which is 0.7% higher than the NVIDIA GeForce GTX 1630 (24277) and 0.8% higher than the NVIDIA GeForce GTX 780 Ti (24236). It is slightly behind the Intel Arc A350M (24647, -0.8%) but ahead of the NVIDIA GeForce RTX 2080 SUPER (24170, 1.1%).
Q: What is the FPS difference between Low and Ultra at 1080p?
A: At 1920x1080, the Low preset averages 152 FPS, while the Ultra preset averages 69 FPS. This is a difference of 83 FPS, showing that the Ultra preset demands significantly more GPU resources, reducing performance by more than half.
Resolution Scaling — how FPS drops from 1080p to 4K and what it says about the limiting component
The measured FPS data reveals a clear pattern of GPU-bound scaling as resolution increases. At 1920x1080 with High settings, the combo produces 108 FPS, which drops to 75 FPS at 2560x1440 and further to 45 FPS at 3840x2160. This progression shows a 33 FPS loss when moving from 1080p to 1440p, and another 30 FPS loss when moving from 1440p to 4K. The scaling is roughly linear, indicating that the AMD Radeon RX 6600 XT is the primary limiting component across all resolutions, rather than the CPU.
The Low preset tells a similar story: 152 FPS at 1080p, 105 FPS at 1440p, and 63 FPS at 4K. The percentage drops are 31% from 1080p to 1440p, and 40% from 1440p to 4K. This non-linear drop at higher resolutions is characteristic of a GPU that runs out of pixel throughput and memory bandwidth. The RX 6600 XT’s 256.0 GB/s memory bandwidth and 128-bit bus are modest for 4K workloads, and the 8 GB VRAM capacity becomes a limiting factor when textures and geometry scale up. The CPU’s performance, on the other hand, remains consistent, as evidenced by its 3DMark max threads score of 5890, which does not change with resolution.
At 4K Ultra, the average FPS plummets to 29, which is a 62% drop from the 1080p Ultra score of 69 FPS. This severe degradation points to the GPU being overwhelmed by the combination of high pixel count and the Ultra preset’s additional effects. The CPU’s single-thread score of 910 in 3DMark and Cinebench R23 single-core score of 2257 are more than sufficient for this title’s engine, so the bottleneck is unequivocally the GPU. The data suggests that any attempt to play at 4K should stick to Low or Medium settings, as the 63 FPS at Low and 49 FPS at Medium are the only playable options at that resolution.
Measured FPS Breakdown — resolution by resolution, settings by settings, exact numbers
At 1920x1080, the full range of settings is available with playable frame rates. The Low preset achieves an average of 152 FPS, which is the highest recorded for this combo. The Medium preset averages 119 FPS, with a minimum of 101 FPS and a maximum of 137 FPS, providing smooth performance with some headroom for demanding scenes. High settings reduce the average to 108 FPS, while the Ultra preset drops to 69 FPS. The gap between Low and Ultra is 83 FPS, showing that the Ultra preset’s visual enhancements come at a significant cost.
Moving to 2560x1440, the frame rates scale down proportionally. Low settings still deliver a playable 105 FPS, while Medium averages 83 FPS with a minimum of 70 FPS and a maximum of 95 FPS. High settings produce 75 FPS, which remains smooth for most players, but the Ultra preset falls to 48 FPS, crossing below the 60 FPS threshold. The drop from Low to Ultra at 1440p is 57 FPS, which is less severe than at 1080p but still substantial.
At 3840x2160, the GPU’s limitations become apparent. Low settings average 63 FPS, which is just above playable, while Medium averages 49 FPS with a minimum of 42 FPS and a maximum of 57 FPS. High settings drop to 45 FPS, and Ultra falls to 29 FPS, which is not suitable for smooth gameplay. The minimum FPS of 42 at Medium 4K suggests occasional stuttering, while the average of 45 at High indicates inconsistent performance. The data shows that 4K is only viable with Low settings, and even then, the frame rate is marginal.
GPU Role — VRAM, clocks, and how they relate to this game's results
The AMD Radeon RX 6600 XT is built on the RDNA 2.0 architecture with the Navi 23 chip, manufactured on TSMC’s 7 nm process. It features 8 GB of GDDR6 memory on a 128-bit bus, providing 256.0 GB/s of bandwidth. The GPU’s base clock is 1968 MHz, with a boost clock of 2589 MHz and a game clock of 2359 MHz. These clocks are relatively high for a mid-range card, but the 128-bit memory bus and 8 GB VRAM limit its performance at higher resolutions. The GPU’s FP32 compute is rated at 10.60 TFLOPS, with a pixel rate of 165.7 GPixel/s and a texture rate of 331.4 GTexel/s.
In Greedfall, the GPU’s role is dominant across all measured settings, as evidenced by the frame rate scaling with resolution. The 8 GB VRAM is sufficient for 1080p and 1440p, but at 4K with Ultra settings, the card’s memory capacity and bandwidth become bottlenecks, resulting in the 29 FPS average. The GPU’s PassMark G3D score of 16461 and 3DMark Steel Nomad score of 1804 indicate solid DirectX 12 performance, which aligns with the game’s engine requirements. The GPU’s nearest rivals include the NVIDIA GeForce GTX 1630 (24277, 0.7%), which it outperforms by 0.7%, and the Intel Arc A350M (24647, -0.8%), which edges it out slightly.
The GPU’s benchmark percentile of 70 means it performs better than 70% of all tested GPUs, but in this specific title, the RX 6600 XT’s strengths are more apparent at lower resolutions. The 256.0 GB/s memory bandwidth is adequate for 1080p and 1440p, where the card delivers 108 FPS and 75 FPS on High settings, respectively. However, at 4K, the bandwidth and VRAM capacity are insufficient to maintain high frame rates, as shown by the 45 FPS average on High. The GPU’s power draw of 160 W and 450 W suggested PSU are reasonable for a mid-range card, but the performance ceiling is clear in the data.
Settings Recommendations — which preset gives the best experience per the measured rows
Based on the measured FPS data, the optimal settings depend on the target resolution and desired frame rate. At 1920x1080, the Medium preset is the best balance, offering an average of 119 FPS with a minimum of 101 FPS. This ensures smooth gameplay with no dips below 100 FPS, while the High preset at 108 FPS is also viable for those seeking better visuals. The Ultra preset at 69 FPS is playable but may exhibit occasional drops in heavy scenes, making it a less safe choice for competitive or fast-paced action.
At 2560x1440, the Medium preset is again the recommended choice, with an average of 83 FPS and a minimum of 70 FPS. This provides a stable experience above the 60 FPS threshold, while the High preset at 75 FPS is also acceptable but leaves less headroom for frame drops. The Low preset at 105 FPS is an option for players prioritizing performance over visuals, but the Ultra preset at 48 FPS is not recommended due to sub-60 FPS averages.
For 3840x2160, the Low preset is the only viable option, averaging 63 FPS. The Medium preset at 49 FPS is borderline, with a minimum of 42 FPS that could cause noticeable stuttering. High and Ultra presets at 45 FPS and 29 FPS, respectively, are not recommended for a playable experience. The data suggests that this combo is best suited for 1080p or 1440p gaming, with 4K reserved for less demanding titles or lower quality settings. For the best overall experience, the Medium preset at 1440p offers the highest fidelity without sacrificing frame rate stability, making it the sweet spot for this hardware pairing.
Hardware Specifications
Intel Core i5-12400
AMD Radeon RX 6600 XT
FPS Benchmarks by Resolution & Settings
Performance data for Intel Core i5-12400 + AMD Radeon RX 6600 XT in Greedfall
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 63.0 |
| 3840x2160 | Medium | 49.0 |
| 3840x2160 | High | 45.0 |
| 3840x2160 | Ultra | 29.0 |
| 2560x1440 | Low | 105.0 |
| 2560x1440 | Medium | 83.0 |
| 2560x1440 | High | 75.0 |
| 2560x1440 | Ultra | 48.0 |
| 1920x1080 | Low | 152.0 |
| 1920x1080 | Medium | 119.0 |
| 1920x1080 | High | 108.0 |
| 1920x1080 | Ultra | 69.0 |
Greedfall with ii5-12400 + Other GPUs
See how Greedfall performs with the same CPU but different graphics cards.
Greedfall with RX 6600 XT + Other CPUs
See how Greedfall performs with the same GPU but different processors.
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