Greedfall

Greedfall

AVERAGE FPS
99
good

This combination provides smooth gameplay with an average of 99 FPS, suitable for most gaming scenarios.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 36 56 62 79
1440p QHD 60 94 104 132
1080p Full HD 87 136 150 191

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 79
3840x2160 Medium 62
3840x2160 High 56
3840x2160 Ultra 36
2560x1440 Low 132
2560x1440 Medium 104
2560x1440 High 94
2560x1440 Ultra 60
1920x1080 Low 191
1920x1080 Medium 150
1920x1080 High 136
1920x1080 Ultra 87

Greedfall with AMD Ryzen 7 5800X + AMD Radeon RX 7700, In-Depth Analysis

Settings Recommendations

For this combination of AMD Ryzen 7 5800X and AMD Radeon RX 7700 in Greedfall, the measured data reveals a clear hierarchy across the four settings presets. At 1920x1080, the Low preset delivers an average of 191 FPS, Medium drops to 150 FPS, High to 136 FPS, and Ultra to 87 FPS. The jump from Ultra to High is substantial — a 49 FPS gain — while the step from High to Medium is a smaller 14 FPS improvement. At 2560x1440, the pattern repeats: Low produces 132 FPS, Medium 104 FPS, High 94 FPS, and Ultra 60 FPS. The 4K results show the same ordering, with Low at 79 FPS, Medium at 62 FPS, High at 56 FPS, and Ultra at 36 FPS.

The best experience per the measured rows depends on the target resolution. For 1080p displays, the High preset at 136 FPS represents the optimal balance — it is 49 FPS slower than Ultra's 87 FPS but 14 FPS faster than Medium's 150 FPS, and the visual uplift from Medium to High is typically more perceptible than from High to Ultra in most titles. At 1440p, High again stands out at 94 FPS, keeping the frame rate comfortably above 60 while remaining 34 FPS ahead of Ultra's 60 FPS. For 4K, the situation changes: Ultra falls to 36 FPS, which is below playable thresholds for many users, while High at 56 FPS approaches the 60 FPS target. Medium at 62 FPS is the safest choice for 4K, providing a 6 FPS advantage over High and a 26 FPS advantage over Ultra.

The data suggests that Ultra settings impose a disproportionate cost on this GPU. Across all three resolutions, the drop from High to Ultra ranges from 49 FPS at 1080p to 34 FPS at 1440p to 20 FPS at 4K. These are significant reductions that make Ultra difficult to justify unless the user prioritizes maximum image quality over frame rate consistency. The Medium preset, meanwhile, offers the only measured rows with min/max data: at 1080p it ranges from 127 to 172 FPS, at 1440p from 88 to 120 FPS, and at 4K from 53 to 71 FPS. These ranges indicate that Medium maintains a stable frame delivery, with the minimum values staying within 23 FPS of the average at 1080p and within 9 FPS at 4K.

FAQ

Q: What is the highest average frame rate this combo achieves in Greedfall?

A: The highest measured average is 191 FPS at 1920x1080 with the Low preset. The next highest is 150 FPS at the same resolution with Medium settings.

Q: Can this system run Greedfall at 4K with Ultra settings?

A: Yes, but barely. The measured average is 36 FPS at 3840x2160 with Ultra settings. This is below the 60 FPS threshold that many users consider smooth. Dropping to High raises the average to 56 FPS, and Medium reaches 62 FPS.

Q: How much faster is the Low preset compared to Ultra at 1440p?

A: At 2560x1440, Low produces 132 FPS average compared to Ultra's 60 FPS. That is a 72 FPS difference, meaning Low is 120% faster than Ultra at this resolution.

Q: What frame rate range can be expected with Medium settings?

A: The measured rows for Medium include min and max values. At 1920x1080, the range is 127 to 172 FPS with an average of 150 FPS. At 2560x1440, it spans 88 to 120 FPS averaging 104 FPS. At 3840x2160, it ranges from 53 to 71 FPS averaging 62 FPS.

Q: How does the combo rank among all tested configurations in this game?

A: The comboRankInGame is 1307 out of 2938 tested combos. This places it in the 44th percentile of all combinations, meaning roughly 44% of tested combos perform worse and 56% perform better.

Q: Is the GPU or the CPU the limiting factor at 1080p?

A: The data suggests the CPU becomes a factor at 1080p with Low settings. At 1920x1080 Low, the system reaches 191 FPS, which is a very high frame rate. The gap between Low at 191 FPS and Medium at 150 FPS is 41 FPS, but the gap between Medium and High is only 14 FPS, indicating diminishing returns and potential CPU involvement at very high frame rates.

How This Combo Ranks

The AMD Ryzen 7 5800X with AMD Radeon RX 7700 combination ranks 1307 out of 2938 tested combos in Greedfall. This places it in the upper-middle portion of the overall distribution. The percentile positioning matters when interpreting the measured frame rates: this combo outperforms roughly 44% of all tested configurations, which aligns with the component choices — an 8-core CPU from the 5000 series paired with a Radeon RX 7000 series GPU.

The CPU alone sits in the 81st percentile among all tested CPUs, with an average benchmark score of 29123. Its nearest rivals in the benchmark database are the Intel Core Ultra 5 135H at 29093 (0.1% slower), the Intel Xeon Phi 7210 at 29245 (0.4% faster), the Intel Core i5-13500HX at 29270 (0.5% faster), and the AMD Ryzen 5 5600XT at 28940 (0.6% slower). These deltas are all under 1%, meaning the 5800X performs essentially on par with these four alternatives in general benchmarks.

The GPU, however, sits lower in its distribution. The Radeon RX 7700 ranks in the 58th percentile among all GPUs, with an average benchmark score of 15852. Its nearest rivals include the AMD Radeon R9 370X at 15862 (0.1% faster), the AMD Radeon RX 9060 at 16014 (1% faster), the AMD Radeon Pro W5500 at 15679 (1.1% slower), and the NVIDIA GeForce RTX 3060 Ti at 16129 (1.7% faster). These small deltas mean the RX 7700 trades blows with these cards in synthetic tests.

The disparity between CPU percentile (81) and GPU percentile (58) suggests that in game scenarios, the GPU is the more likely bottleneck, especially at higher resolutions. The combo rank of 1307 out of 2938 — roughly the 44th percentile — reflects this GPU-limited positioning. In Greedfall specifically, the measured frame rates show that at 4K Ultra the system drops to 36 FPS, which is consistent with a GPU that ranks below the median in its own field. At 1080p Low, the 191 FPS result demonstrates that the CPU can feed the GPU adequately when the graphical load is light.

Measured FPS Breakdown

The measured FPS data covers three resolutions and four settings presets, producing twelve unique data points. Starting with 1920x1080, the Low preset delivers 191 FPS average. Medium produces 150 FPS average with a minimum of 127 FPS and a maximum of 172 FPS. High reaches 136 FPS average. Ultra drops to 87 FPS average. The spread from Low to Ultra at 1080p is 104 FPS.

Moving to 2560x1440, the Low preset averages 132 FPS. Medium averages 104 FPS, with min and max values of 88 and 120 FPS respectively. High averages 94 FPS. Ultra averages 60 FPS. The spread from Low to Ultra at 1440p is 72 FPS.

At 3840x2160, the Low preset averages 79 FPS. Medium averages 62 FPS, with min and max values of 53 and 71 FPS. High averages 56 FPS. Ultra averages 36 FPS. The spread from Low to Ultra at 4K is 43 FPS.

Several observations emerge from these numbers. First, the Medium preset is the only one with complete min/max data across all resolutions, which may indicate more consistent frame pacing at this setting. Second, the Ultra preset consistently produces the largest relative drop: at 4K, Ultra is 20 FPS below High; at 1440p, it is 34 FPS below High; at 1080p, it is 49 FPS below High. Third, the Low preset at 1080p (191 FPS) is the only measurement exceeding 150 FPS, suggesting that at this resolution and setting, the system is operating at the upper limits of what the CPU can feed.

The resolution-to-resolution scaling for each preset also shows interesting patterns. For Low settings, 1080p produces 191 FPS, which drops to 132 FPS at 1440p and 79 FPS at 4K. For Medium, the progression is 150 to 104 to 62 FPS. For High, it is 136 to 94 to 56 FPS. For Ultra, it is 87 to 60 to 36 FPS. Each preset maintains its ranking across all resolutions, with no crossover between presets at any resolution.

Resolution Scaling

The resolution scaling data reveals how the system responds to increasing pixel counts. From 1920x1080 to 2560x1440, the average FPS drops across all presets. Low goes from 191 to 132 FPS, a 59 FPS reduction or approximately 31%. Medium goes from 150 to 104 FPS, a 46 FPS reduction or approximately 31%. High goes from 136 to 94 FPS, a 42 FPS reduction or approximately 31%. Ultra goes from 87 to 60 FPS, a 27 FPS reduction or approximately 31%.

From 2560x1440 to 3840x2160, the drops continue but with different proportions. Low goes from 132 to 79 FPS, a 53 FPS reduction or approximately 40%. Medium goes from 104 to 62 FPS, a 42 FPS reduction or approximately 40%. High goes from 94 to 56 FPS, a 38 FPS reduction or approximately 40%. Ultra goes from 60 to 36 FPS, a 24 FPS reduction or exactly 40%.

The consistency of these percentage drops is notable. Every preset loses roughly 31% from 1080p to 1440p and roughly 40% from 1440p to 4K. This uniformity suggests that the scaling behavior is dominated by a single component, not by a mix of CPU and GPU limitations that would manifest differently across settings. Had the CPU been the primary bottleneck at 1080p Low, the drop to 1440p would have been smaller in percentage terms for that preset, because the GPU would still have headroom. Instead, the identical scaling percentages across all presets indicate that the GPU is the limiting factor at every resolution and setting combination.

The pixel count increase from 1080p to 1440p is 1.78x, and the average FPS reduction across presets is approximately 31%, which is less than the pixel increase. This implies that the system is not purely pixel-bound; other factors such as memory bandwidth and shader efficiency play a role. The 1440p to 4K pixel increase is 2.25x, and the FPS reduction is approximately 40%, again less than the pixel increase. The RX 7700's memory configuration — 16 GB of GDDR6 on a 256-bit bus with 624.1 GB/s bandwidth — provides sufficient bandwidth to mitigate some of the raw pixel load, but the scaling shows clear limits as resolution climbs.

CPU Role

The AMD Ryzen 7 5800X is an 8-core, 16-thread processor based on the Zen 3 architecture, manufactured on TSMC's 7 nm process. It has a base clock of 3.80 GHz and a boost clock of 4.70 GHz. The cache hierarchy includes 64 KB of L1 per core, 512 KB of L2 per core, and 32 MB of shared L3. The CPU supports DDR4 memory in a dual-channel configuration with a theoretical bandwidth of 51.2 GB/s. It uses the AMD Socket AM4 and provides PCIe Gen 4 with 20 lanes.

In Greedfall, an Action RPG from 2019, the CPU's role appears secondary to the GPU across most measured configurations. The benchmark data shows that at 1080p Low, the system achieves 191 FPS. This high frame rate indicates that the 8-core, 16-thread configuration is sufficient to feed the GPU at this setting. The passmark_multithread score of 27732 and the 3dmark_16_threads score of 7586 both reflect a processor with robust multi-threaded capabilities, which is relevant for a game that may spawn background threads for AI, physics, and streaming.

The CPU's nearest rivals in the benchmark database include the Intel Core Ultra 5 135H (0.1% slower), the Intel Xeon Phi 7210 (0.4% faster), and the Intel Core i5-13500HX (0.5% faster). These differences are negligible, meaning the 5800X's single-thread and multi-thread performance is competitive with these alternatives. The cinebench_r23_singlecore score of 1574.5 and the geekbench_singlecore score of 2032 indicate strong per-core performance, which matters for games that rely on a few heavily utilized threads.

The data does not show a CPU bottleneck at any resolution or setting. If the CPU were the limiting factor, we would expect to see the 1080p Low result (191 FPS) capped relative to the 1440p or 4K results, but the scaling percentages are consistent across presets. The CPU's 81st percentile ranking among all tested CPUs, combined with its 8 cores and 16 threads, suggests it has ample headroom for Greedfall's demands. The processor's TDP of 105 W and its production status as Active indicate it is a mainstream desktop part with broad compatibility.

GPU Role

The AMD Radeon RX 7700 is built on the RDNA 3.0 architecture with the Navi 32 chip, manufactured on TSMC's 5 nm process. It features 2560 shading units, 160 texture mapping units, 96 render output units, and 40 ray tracing cores. The GPU has a base clock of 1900 MHz, a boost clock of 2459 MHz, and a game clock of 2041 MHz. Memory consists of 16 GB of GDDR6 on a 256-bit bus, providing 624.1 GB/s of bandwidth. The card has a TDP of 200 W and requires a 550 W power supply.

In Greedfall, the GPU is clearly the dominant factor in determining frame rates. The evidence lies in the resolution scaling data: all presets lose the same percentage of performance when moving from 1080p to 1440p and from 1440p to 4K. This uniform scaling indicates that the GPU's compute and memory resources are the limiting factor across all settings. At 4K Ultra, the system falls to 36 FPS, a figure that aligns with a GPU ranking in the 58th percentile among all GPUs.

The GPU's benchmark results provide context for its game performance. The passmark_g3d score of 20974 and the 3dmark_steel_nomad_dx12 score of 2865 reflect its DirectX 12 capabilities. The geekbench_opencl score of 106028 indicates strong compute performance. The nearest rivals include the AMD Radeon R9 370X (0.1% faster), the AMD Radeon RX 9060 (1% faster), and the NVIDIA GeForce RTX 3060 Ti (1.7% faster). These small deltas mean the RX 7700 sits in a competitive mid-range segment.

The 16 GB VRAM capacity is ample for Greedfall, even at 4K with Ultra settings. The game's demands at 4K Ultra result in 36 FPS, which is a performance limitation rather than a memory capacity issue. The 256-bit memory bus and 624.1 GB/s bandwidth provide sufficient throughput for the game's texture streaming and rendering needs. The GPU's RDNA 3.0 architecture supports DirectX 12 Ultimate and Vulkan 1.4, which are relevant for modern game APIs.

The GPU's percentile ranking of 58 among all GPUs, compared to the CPU's 81st percentile, clearly identifies the GPU as the weaker link in this pairing for Greedfall. At 1080p Low, the GPU can push 191 FPS, but at 4K Ultra it drops to 36 FPS, a 155 FPS reduction. This behavior is consistent with a GPU that has strong raw throughput at lower resolutions but struggles to maintain frame rates as pixel count and graphical complexity increase.

Hardware Specifications

AMD Ryzen 7 5800X

Cores / Threads 8 / 16
Base Clock 3800 MHz
Boost Clock 4700 MHz
TDP 105W
Socket AMD Socket AM4
View Full CPU Details →

AMD Radeon RX 7700

VRAM 16 GB GDDR6
Base Clock —
Boost Clock 2459 MHz MHz
TDP 200 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for AMD Ryzen 7 5800X + AMD Radeon RX 7700 in Greedfall

Resolution Settings Avg FPS
3840x2160 Low 79.0
3840x2160 Medium 62.0
3840x2160 High 56.0
3840x2160 Ultra 36.0
2560x1440 Low 132.0
2560x1440 Medium 104.0
2560x1440 High 94.0
2560x1440 Ultra 60.0
1920x1080 Low 191.0
1920x1080 Medium 150.0
1920x1080 High 136.0
1920x1080 Ultra 87.0

Greedfall with Ryzen 7 5800X + Other GPUs

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Greedfall with RX 7700 + Other CPUs

See how Greedfall performs with the same GPU but different processors.

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