Greedfall
This combination delivers exceptional performance with an average of 143 FPS, perfect for high refresh rate gaming and competitive play.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 52 | 82 | 90 | 114 |
| 1440p QHD | 87 | 137 | 151 | 192 |
| 1080p Full HD | 126 | 197 | 217 | 276 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Greedfall with AMD Ryzen 7 5700 + NVIDIA GeForce RTX 4070 SUPER, In-Depth Analysis
Settings Recommendations
The recorded benchmark data for Greedfall with the AMD Ryzen 7 5700 and NVIDIA GeForce RTX 4070 SUPER shows a clear pattern across all three tested resolutions: Medium settings deliver the most balanced experience. At 1920x1080, Medium produces 217 FPS average with a minimum of 185 FPS and a maximum of 250 FPS. This represents a 10% reduction from High settings (197 FPS average), but the frame time consistency is better than the gap suggests. High settings at 1080p reach 197 FPS, which is still well above display refresh rates, but Medium offers a smoother minimum frame guarantee.
At 2560x1440, Medium averages 151 FPS with a minimum of 128 FPS and a maximum of 173 FPS. High settings drop to 137 FPS average, a 10% decline. The Medium preset at 1440p keeps the minimum above 120 FPS, which is the threshold for high-refresh monitors. Ultra settings at this resolution fall to 87 FPS average, which is playable but no longer maintains the same headroom for demanding scenes.
The 3840x2160 results are the most telling. Medium averages 90 FPS with a minimum of 76 FPS and a maximum of 103 FPS. High settings at 4K average 82 FPS, while Ultra drops to 52 FPS. The Medium preset at 4K is the only setting tier that keeps the average above 85 FPS, and the minimum of 76 FPS is acceptable for a 60 Hz display target. Low settings at 4K reach 114 FPS, but the visual quality reduction is substantial for a game that relies on environmental detail.
The data indicates that Medium is the optimal preset for this combination. At 1080p and 1440p, it provides a meaningful minimum FPS buffer over High without sacrificing the visual features that matter in an Action RPG. At 4K, Medium is the only preset that maintains a consistent 75 FPS floor, making it the recommended choice for players prioritizing frame stability.
How This Combo Ranks
The combination of the AMD Ryzen 7 5700 and NVIDIA GeForce RTX 4070 SUPER ranks 654th out of 3703 tested combos in Greedfall, placing it in the top 17.7% of all configurations in the database. This is a strong result for a desktop mid-range pairing. The percentile ranking reflects the CPU and GPU's combined capability in this specific title, which is an older Action RPG with moderate hardware demands.
The CPU alone sits at the 78th percentile among all processors in the database, while the GPU sits at the 83rd percentile among all graphics cards. The combo ranking of 654 out of 3703 is slightly lower than what either component's individual percentile would suggest, indicating that Greedfall's engine does not fully extract the available performance from both parts simultaneously. The game's single-threaded behavior and rendering pipeline create a bottleneck pattern that limits the combo's overall standing.
In the CPU's nearest rival group, the Ryzen 7 5700 posts an average benchmark score of 25517, which is 0.1% behind the Intel Xeon D-2752TER (25530) and 0.1% ahead of the AMD Ryzen 5 6600H (25550, -0.1% delta). The Ryzen 7 5700 also edges out the AMD Ryzen 5 7640U by 0.1% and the AMD Ryzen 7 5825U by 0.3%. These are all close scores, confirming that the 5700 sits at a competitive parity point in synthetic benchmarks.
For the GPU, the RTX 4070 SUPER averages 43223 in benchmark scores, which is 0.1% behind the NVIDIA Quadro M6000 24 GB (43262) and 0.1% behind the NVIDIA GeForce RTX 5050 Mobile (43268). The gap to the NVIDIA Quadro M6000 is 0.2%, and the RTX 4090 Mobile leads by 1% (43667). These margins are small, placing the 4070 SUPER in a tight cluster of GPUs with similar raw compute output.
The rank of 654 out of 3703 represents the combined FPS performance across all tested settings and resolutions. The measured data shows the combo handles 1080p with exceptional headroom, 1440p with strong consistency, and 4K with playable results at Medium settings. This breadth of capability explains why the combo outperforms 82.3% of all tested configurations despite the game's age.
GPU Role
The NVIDIA GeForce RTX 4070 SUPER uses the AD104 chip on a 5 nm TSMC process, with 35,800 million transistors on a 294 mm² die. It operates at a base clock of 1980 MHz and a boost clock of 2475 MHz. The memory subsystem consists of 12 GB of GDDR6X on a 192-bit bus, delivering 504.2 GB/s of bandwidth. These specifications support 7168 shading units, 224 texture mapping units, and 80 render output units.
In Greedfall, the GPU's memory configuration plays a direct role in the measured results. The 12 GB VRAM capacity is sufficient for all tested settings at all resolutions, including 4K Ultra, which averages 52 FPS. The 504.2 GB/s bandwidth is adequate for the game's texture streaming, as evidenced by the consistent frame times at Medium settings across all resolutions. The game does not appear to exceed the VRAM allocation even at 4K Ultra, since no catastrophic frame drops are recorded.
The FP32 compute throughput of 35.48 TFLOPS aligns with the game's rendering demands. Greedfall uses standard rasterization techniques without heavy ray tracing, so the 56 RT cores and 224 tensor cores are not the primary performance drivers. The 224 texture mapping units and 80 ROPs handle the game's fill-rate requirements, which are moderate for a 2019 title.
The GPU's percentile ranking of 83 places it above 83% of all GPUs in the database. Its average benchmark score of 43223 is within 1% of the nearest rivals, all of which are professional or mobile parts. The measured FPS data shows the GPU scales well with resolution: 276 FPS at 1080p Low, 192 FPS at 1440p Low, and 114 FPS at 4K Low. This scaling pattern indicates the GPU has enough raw throughput to push high frame rates at lower resolutions while remaining the primary limiting factor at 4K.
The 220 W TDP and 550 W suggested PSU are consistent with the performance class, but the power draw is not directly measurable in the FPS data. The GPU's boost behavior, as reflected in the 2475 MHz boost clock, contributes to the high frame rates observed at 1080p, where the CPU can keep up with the GPU's output.
Measured FPS Breakdown
At 1920x1080, the recorded data shows a wide spread across settings. Low settings average 276 FPS, Medium averages 217 FPS with a minimum of 185 FPS and a maximum of 250 FPS, High averages 197 FPS, and Ultra averages 126 FPS. The gap between Low and Ultra is 150 FPS, indicating that the Ultra preset imposes a significant rendering cost on the GPU. The Medium preset's minimum of 185 FPS is notably high, suggesting that the game's engine handles medium-quality shadows and post-processing efficiently at this resolution.
At 2560x1440, the results show a similar pattern with reduced absolute values. Low averages 192 FPS, Medium averages 151 FPS with a minimum of 128 FPS and a maximum of 173 FPS, High averages 137 FPS, and Ultra averages 87 FPS. The Medium preset maintains a minimum above 120 FPS, which is a practical threshold for high-refresh displays. The Ultra preset's 87 FPS average is still above 60 FPS, but the lack of a recorded minimum means the frame pacing is less predictable.
At 3840x2160, the data reveals the most interesting behavior. Low averages 114 FPS, Medium averages 90 FPS with a minimum of 76 FPS and a maximum of 103 FPS, High averages 82 FPS, and Ultra averages 52 FPS. The Medium preset at 4K is the only setting that maintains a minimum above 75 FPS, which is important for consistent frame delivery on 60 Hz displays. The Ultra preset at 52 FPS is below the 60 FPS target and would require adaptive sync to avoid visible stutter.
The complete dataset shows that the Medium preset has the only recorded minimum and maximum values across all three resolutions. This suggests the benchmarking process captured full frame time data for Medium settings, while the other presets only recorded average FPS. The Medium data confirms that frame pacing is stable: at 1080p the spread from minimum to maximum is 65 FPS, at 1440p it is 45 FPS, and at 4K it is 27 FPS. This tightening spread with increasing resolution indicates the GPU becomes more consistently loaded as resolution rises.
Resolution Scaling
The transition from 1080p to 1440p produces an average FPS drop of approximately 30% across all settings. Low settings go from 276 to 192 FPS (a 84 FPS drop), Medium from 217 to 151 FPS (66 FPS drop), High from 197 to 137 FPS (60 FPS drop), and Ultra from 126 to 87 FPS (39 FPS drop). The absolute drop is larger at lower settings because the frame rate ceiling is higher, but the relative drop is consistent.
The transition from 1440p to 4K produces a more severe drop. Low settings go from 192 to 114 FPS (78 FPS drop), Medium from 151 to 90 FPS (61 FPS drop), High from 137 to 82 FPS (55 FPS drop), and Ultra from 87 to 52 FPS (35 FPS drop). The relative drop from 1440p to 4K is larger than the 1080p to 1440p drop for every setting tier. This indicates that the GPU becomes the limiting factor more decisively as pixel count increases.
The pixel count increases by 2.25x from 1080p to 1440p and by 2.25x from 1440p to 4K. The FPS drop is not proportional to the pixel count increase, which suggests that the game's rendering pipeline does not scale linearly with resolution. At 1080p, the CPU likely limits the maximum frame rate, as evidenced by the 276 FPS Low result. At 4K, the GPU is clearly the limiting component, as shown by the 52 FPS Ultra result.
The scaling pattern indicates that the AMD Ryzen 7 5700 has sufficient single-thread performance to feed the RTX 4070 SUPER at 1080p, but the GPU's fill-rate and shading capacity become the bottleneck at higher resolutions. The Medium preset's frame time data supports this: the minimum FPS at 1080p (185) is 85% of the average, while at 4K the minimum (76) is 84% of the average. The consistency is maintained, but the absolute performance drops as the GPU workload increases.
CPU Role
The AMD Ryzen 7 5700 is an 8-core, 16-thread processor based on the Zen 3 architecture, codenamed Cezanne. It operates at a base clock of 3.70 GHz and a boost clock of 4.60 GHz, with a 65 W TDP. The cache hierarchy includes 64 KB of L1 per core, 512 KB of L2 per core, and 16 MB of shared L3. The CPU supports DDR4 memory in a dual-channel configuration with 51.2 GB/s of memory bandwidth. It uses the AM4 socket with PCIe Gen 3 connectivity.
In Greedfall, the CPU's role is best understood through the resolution scaling data. At 1080p Low, the combo achieves 276 FPS, which is nearly three times the 4K Ultra result of 52 FPS. The 1080p results are high enough that the CPU's single-thread performance becomes a factor. The 3DMark single-thread score of 901 and Cinebench R23 single-core score of 2916 indicate moderate single-thread capability. These scores are sufficient for Greedfall's engine, which is not heavily threaded.
The multi-threaded benchmarks show the CPU's broader capability. Cinebench R23 multicore scores 20655, and Geekbench multicore scores 9959. The PassMark multithread score is 24303, with a physics score of 984. These results confirm that the 8-core, 16-thread configuration provides strong parallel throughput, but Greedfall's engine does not fully utilize it. The game's frame rate at 1080p is likely constrained by the CPU's single-thread performance, since the GPU is capable of higher output.
The CPU's percentile ranking of 78 places it above 78% of all processors, and its average benchmark score of 25517 is within 0.3% of all nearest rivals. The nearest rival, the AMD Ryzen 7 5825U, scores 25446 (0.3% delta), while the Intel Xeon D-2752TER scores 25530 (-0.1% delta). These margins confirm that the 5700 performs at a predictable level for its class.
The 65 W TDP and 16 MB L3 cache are relevant to sustained gaming performance. The CPU's boost clock of 4.60 GHz provides adequate single-thread speed for Greedfall's main thread, while the 8 cores handle background tasks and asset streaming. The memory bandwidth of 51.2 GB/s is not a bottleneck for this game, as the FPS data shows consistent scaling across resolutions without sudden drops that would indicate memory stalls.
Hardware Specifications
AMD Ryzen 7 5700
NVIDIA GeForce RTX 4070 SUPER
FPS Benchmarks by Resolution & Settings
Performance data for AMD Ryzen 7 5700 + NVIDIA GeForce RTX 4070 SUPER in Greedfall
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 114.0 |
| 3840x2160 | Medium | 90.0 |
| 3840x2160 | High | 82.0 |
| 3840x2160 | Ultra | 52.0 |
| 2560x1440 | Low | 192.0 |
| 2560x1440 | Medium | 151.0 |
| 2560x1440 | High | 137.0 |
| 2560x1440 | Ultra | 87.0 |
| 1920x1080 | Low | 276.0 |
| 1920x1080 | Medium | 217.0 |
| 1920x1080 | High | 197.0 |
| 1920x1080 | Ultra | 126.0 |
Greedfall with Ryzen 7 5700 + Other GPUs
See how Greedfall performs with the same CPU but different graphics cards.
Greedfall with RTX 4070 SUPER + Other CPUs
See how Greedfall performs with the same GPU but different processors.
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