Greedfall
This combination offers playable performance with an average of 42 FPS, though you may want to lower settings for smoother gameplay.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 15 | 24 | 26 | 34 |
| 1440p QHD | 26 | 40 | 44 | 56 |
| 1080p Full HD | 37 | 58 | 64 | 81 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Greedfall with AMD Ryzen 5 7500F + AMD Radeon RX 580, In-Depth Analysis
The AMD Ryzen 5 7500F paired with the AMD Radeon RX 580 produces a distinctly mixed set of results in Greedfall, a 2019 Action RPG. The data reveals a combination where a modern, high-end CPU is hamstrung by an older, mid-range GPU, leading to specific recommendations for settings and resolutions. This analysis interprets the measured FPS rows to determine the optimal experience and to dissect the roles each component plays.
Settings Recommendations
Across all three tested resolutions, the "Ultra" preset delivers a consistently poor experience, with average frame rates falling to 37 FPS at 1080p, 26 FPS at 1440p, and a nearly unplayable 15 FPS at 4K. These numbers are significantly below the thresholds for smooth gameplay, and the data strongly suggests avoiding this preset entirely. The performance cost of "Ultra" over "High" is substantial and not justified by the measured results.
The "High" preset offers a far more playable baseline. At 1920x1080, it achieves an average of 58 FPS, which is within a reasonable range for many gamers, though not perfectly fluid. At 2560x1440, "High" drops to an average of 40 FPS, which is a more demanding scenario but still playable for those who prioritize visual fidelity over absolute smoothness. At 3840x2160, "High" falls to 24 FPS, which is generally considered too low for a comfortable experience.
For the best balance of visual quality and performance, the "Medium" preset is the clear standout. The data shows it provides a meaningful improvement over "High" while maintaining playability. At 1080p, "Medium" yields an average of 64 FPS, a 6 FPS gain over "High." At 1440p, the "Medium" preset averages 44 FPS, a 4 FPS increase over "High." Even at 4K, "Medium" produces an average of 26 FPS, which is 2 FPS higher than "High," albeit still not ideal. The "Medium" preset also has recorded minimum and maximum FPS values (54-73 at 1080p, 38-51 at 1440p, 22-30 at 4K), indicating a more stable frame time distribution than the presets without such data.
Interestingly, the "Low" preset provides the highest average frame rates at every resolution, but it is not necessarily the "best" experience. At 1080p, "Low" hits 81 FPS, which is excellent for competitive or high-refresh-rate play. At 1440p, it reaches 56 FPS, and at 4K, it manages 34 FPS. However, the "Medium" preset is a more balanced choice, offering a significant visual uplift over "Low" for a comparatively modest performance penalty (17 FPS at 1080p, 12 FPS at 1440p, 8 FPS at 4K). The analysis suggests that for most users, "Medium" at 1080p is the sweet spot, delivering a playable 64 FPS average with better graphical settings than "Low." Users with 1440p monitors should consider "Medium" for 44 FPS or "High" if they can tolerate 40 FPS. The 4K resolution is only marginally playable on "Low" at 34 FPS, and the data indicates this combination is not well-suited for 4K gaming in Greedfall.
GPU Role
The AMD Radeon RX 580 is the primary bottleneck in this configuration. With 8 GB of GDDR5 memory on a 256-bit bus, it provides a 256.0 GB/s memory bandwidth. This is a legacy part, built on the 14 nm Polaris 20 chip with GCN 4.0 architecture. Its performance percentile of 53 against all GPUs places it in the middle of the pack, and its average benchmark score of 12928 is nearly matched by the NVIDIA GeForce RTX 3050 Ti Mobile, which is only 0.1% faster, and the NVIDIA GeForce GTX 1660 SUPER, which is 0.4% faster.
The GPU's clock speeds are a fixed part of its identity: a base clock of 1257 MHz and a boost clock of 1340 MHz. These are relatively modest figures compared to modern GPUs. The data indicates that this GPU is the limiting factor in this pairing RV (as measured in the FPS rows), as the CPU is far more capable. The RX 580's 8 GB VRAM buffer is sufficient for Greedfall at 1080p and 1440p, as the game's demands are not exceptionally high. However, at 4K, the combination of the GPU's raw compute throughput (6.175 TFLOPS FP32) and memory bandwidth is insufficient to maintain playable frame rates, even on "Low" settings. The GPU's performance is best understood as a mid-range part from a previous generation, and in this test, it anchors the system's overall capability, preventing the high-end CPU from reaching its full potential in this specific game.
How This Combo Ranks
In the database of tested combinations, this specific pairing of the AMD Ryzen 5 7500F and the AMD Radeon RX 580 ranks 3371 out of 3703 combos. This places it in the bottom 9% of all tested combinations for Greedfall. This low ranking is a direct consequence of the significant mismatch between the CPU and GPU. The Ryzen 5 7500F is a modern, high-performance processor, but the RX 580 is an older, mid-range card. The benchmark results show that the GPU is unable to keep pace with the CPU, resulting in a system that underperforms relative to what the CPU alone is capable of.
This rank is not a reflection of a flawed system, but rather a clear indicator of a GPU-bound scenario. The combo's position in the 3371st spot out of 3703 suggests that many other pairings, even those with less powerful CPUs, achieve better in-game performance because they are paired with more capable GPUs. The data implies that the CPU is being held back, and the overall system performance is dictated by the GPU's limitations. If the goal is to improve the ranking in Greedfall, the data suggests that upgrading the GPU would yield far greater benefits than upgrading the CPU, as the processor is already performing its role without being a limiting factor.
Measured FPS Breakdown
The measured FPS data provides a comprehensive look at the system's performance across all settings and resolutions. At 1920x1080, the frame rates are mostly playable. The "Low" preset leads with an average of 81 FPS. "Medium" follows with 64 FPS, and its minimum of 54 FPS and maximum of 73 FPS show a consistent frame delivery. "High" drops to an average of 58 FPS, which is still decent for a 60 Hz monitor. "Ultra" is the outlier, falling to an average of just 37 FPS, a significant 21 FPS drop from "High" and 27 FPS from "Medium," indicating a heavy performance tax that is not worth the visual upgrade.
At 2560x1440, the system begins to struggle. The "Low" preset averages 56 FPS, which is acceptable. "Medium" averages 44 FPS, with a recorded range of 38 to 51 FPS, showing some frame dips into the 30s. "High" averages 40 FPS, which is on the edge of playability for many. "Ultra" again suffers a severe penalty, averaging only 26 FPS, which is not a smooth experience. The drop from 1080p to 1440p is noticeable across all presets, with "Low" losing 25 FPS, "Medium" losing 20 FPS, "High" losing 18 FPS, and "Ultra" losing 11 FPS.
At 3840x2160, the combination is largely out of its depth. The "Low" preset is the only one that approaches playability, averaging 34 FPS. "Medium" averages 26 FPS (with a range of 22 to 30 FPS), "High" averages 24 FPS, and "Ultra" falls to an unplayable 15 FPS. The data shows a clear trend: this GPU cannot handle 4K resolution in Greedfall at any reasonable quality setting. The differences between "Medium" and "High" at 4K are small (2 FPS), but the difference between "Low" and "Medium" is more substantial (8 FPS), suggesting that "Low" is the only viable setting for 4K, and even then, it is marginal.
Resolution Scaling
The scaling from 1080p to 4K reveals the nature of the bottleneck. At "Low" settings, the average FPS drops from 81 at 1080p to 56 at 1440p (a 31% decrease) and then to 34 at 4K (a 39% decrease from 1440p). This pattern shows a significant performance hit at each resolution step, which is characteristic of a GPU that is becoming saturated with pixel workload. The reduction in FPS is not linear with the increase in pixel count, indicating that the GPU's shading and memory bandwidth limits are being reached.
At "Medium" settings, the frame rates are 64, 44, and 26 FPS for 1080p, 1440p, and 4K, respectively. This represents a 31% drop from 1080p to 1440p, and a 41% drop from 1440p to 4K. The "High" preset shows a similar trend with 58, 40, and 24 FPS, which are 31% and 40% drops, respectively. The "Ultra" preset shows a 30% drop from 1080p to 1440p (37 to 26 FPS) and a 42% drop from 1440p to 4K (26 to 15 FPS).
The data implies that the CPU is not a limiting factor in these scaling tests. If the CPU were the bottleneck, the FPS would remain relatively flat when increasing resolution, as the CPU work per frame stays constant while the GPU work increases. Instead, the FPS drops consistently and significantly with each resolution increase. This is a classic sign of a GPU-bound system. The Ryzen 5 7500F, with its high single-thread and multi-thread capabilities, is more than capable of feeding the RX 580 with draw calls and game logic, but the GPU cannot process the increased pixel data fast enough. The scaling behavior confirms that the RX 580 is the primary constraint on performance, and the CPU's contribution is to keep the frame times stable as the GPU workload increases.
CPU Role
The AMD Ryzen 5 7500F is a modern 6-core, 12-thread processor based on the Zen 4 architecture (Raphael). It has a base clock of 3.70 GHz and a boost clock of 5.00 GHz. In synthetic benchmarks, it shows strong performance, with a Cinebench R23 multi-core score of 22799 and a single-core score of 3218. Its average benchmark score is 24964, which places it in the 77th percentile of all CPUs. Its nearest rivals in average score are the Intel Core i7-11850H (0.1% faster), the AMD Ryzen 5 8400F (0.2% slower), and the Intel Core i7-13620H (0.2% faster). This indicates that the CPU is a high-performing part, well above the average.
In the context of Greedfall, the CPU's role is to handle the game's logic, AI, and draw calls. The game is an Action RPG with a moderate CPU demand. The 6 cores and 12 threads are more than sufficient for this title. The high boost clock of 5.00 GHz is beneficial for single-threaded tasks, which are common in game engines. The CPU's 32 MB of shared L3 cache also helps with data access times. However, the measured FPS data shows that the CPU is not the limiting factor. The frame rates are consistently determined by the GPU, as evidenced by the resolution scaling analysis. The CPU's performance is effectively "in reserve," meaning that it could support a much more powerful GPU without becoming a bottleneck. If the RX 580 were replaced with a faster card, the Ryzen 5 7500F would likely allow for a significant increase in frame rates. The data suggests that this CPU is a future-proofing element in this pairing, but its potential is currently untapped due to the GPU's limitations.
FAQ
*Q: What is the best preset for this CPU/GPU combo in Greedfall?*
A: The "Medium" preset offers the best balance of visual quality and performance. At 1080p it averages 64 FPS, at 1440p it averages 44 FPS, and at 4K it averages 26 FPS. "Low" is faster but looks worse, while "High" and "Ultra" provide diminishing returns for a significant FPS loss.
*Q: Can this system run Greedfall at 4K?*
A: Not comfortably. At 4K, the "Low" preset averages 34 FPS, "Medium" averages 26 FPS, "High" averages 24 FPS, and "Ultra" averages only 15 FPS. The data indicates that 4K is not a viable resolution for this pairing, as even the lowest settings fail to provide a consistently smooth 60 FPS experience.
Q: Which component is the bottleneck in this configuration?
A: The AMD Radeon RX 580 is the clear bottleneck. The FPS drops significantly as resolution increases from 1080p to 4K, which is a classic sign of a GPU-bound system. The AMD Ryzen 5 7500F is a far more capable part and is not holding back performance.
Q: How does the CPU compare to its nearest rivals in synthetic benchmarks?
A: The Ryzen 5 7500F has an average benchmark score of 24964. It is essentially tied with the Intel Core i7-11850H (0.1% faster), AMD Ryzen 5 8400F (0.2% slower), and Intel Core i7-13620H (0.2% faster). This shows it is a very competitive mid-range CPU.
Q: What are the minimum and maximum FPS for the "Medium" preset at 1440p?
A: At 2560x1440 with "Medium" settings, the measured minimum FPS is 38 and the maximum FPS is 51, with an average of 44 FPS. This data point shows some frame time variance but is generally stable.
Q: Is the RX 580's performance close to any other GPUs in the database?
A: Yes, the RX 580's average benchmark score of 12928 is very close to the NVIDIA GeForce RTX 3050 Ti Mobile, which is only 0.1% faster, and the NVIDIA GeForce GTX 1660 SUPER, which is 0.4% faster. This means its raw compute performance is similar to those parts.
Hardware Specifications
AMD Ryzen 5 7500F
AMD Radeon RX 580
FPS Benchmarks by Resolution & Settings
Performance data for AMD Ryzen 5 7500F + AMD Radeon RX 580 in Greedfall
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 34.0 |
| 3840x2160 | Medium | 26.0 |
| 3840x2160 | High | 24.0 |
| 3840x2160 | Ultra | 15.0 |
| 2560x1440 | Low | 56.0 |
| 2560x1440 | Medium | 44.0 |
| 2560x1440 | High | 40.0 |
| 2560x1440 | Ultra | 26.0 |
| 1920x1080 | Low | 81.0 |
| 1920x1080 | Medium | 64.0 |
| 1920x1080 | High | 58.0 |
| 1920x1080 | Ultra | 37.0 |
Greedfall with Ryzen 5 7500F + Other GPUs
See how Greedfall performs with the same CPU but different graphics cards.
Greedfall with RX 580 + Other CPUs
See how Greedfall performs with the same GPU but different processors.
Other Games with Ryzen 5 7500F + RX 580
Explore FPS benchmarks for other games using this same hardware combination.