Fortnite
This combination delivers exceptional performance with an average of 185 FPS, perfect for high refresh rate gaming and competitive play.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 52 | 79 | 102 | 145 |
| 1440p QHD | 99 | 150 | 194 | 275 |
| 1080p Full HD | 156 | 236 | 304 | 432 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Fortnite with AMD Ryzen 7 7700 + NVIDIA GeForce RTX 4080, In-Depth Analysis
The AMD Ryzen 7 7700 and NVIDIA GeForce RTX 4080 combination delivers measured Fortnite performance across three resolution tiers, from a ceiling of 432 FPS at 1920x1080 on Low to 52 FPS at 3840x2160 on Ultra. Fortnite, a Battle Royale released on 2017-07-24, presents a mix of large open areas and close-quarters combat that this pairing handles heavily on the CPU at low resolutions and the GPU at high resolutions. The data in the measured set encompasses the four preset levels (Low, Medium, High, Ultra) at 1920x1080, 2560x1440, and 3840x2160, with the combination ranking 231 out of 3700 tested combos in this game.
CPU Role
The AMD Ryzen 7 7700 is an 8-core, 16-thread desktop processor from the 7000 series, architecture Zen 4 (codenamed Raphael), built on a 5 nm process at TSMC, with 63 transistors measured as "6,570 million" and a die size of 71 mm². It runs a 3.80 GHz base clock and a 5.30 GHz boost clock within a 65 W TDP package, using the AMD Socket AM5 with dual-channel DDR5 memory support and a memory bus width of 83.2 GB/s. Its cache layout provides 64 KB L1 per core, 1 MB L2 per core, and a shared 32 MB L3 pool. Multiplier unlocked, it supports ECC memory handling and PCIe Gen 5 with 24 lanes (CPU only). Released 2023-01-13, its launch MSRP is $329.
The relevant metrics for Fortnite performance are the single-core and lightweight-thread scores. In Cinebench R23, the processor scores single-core 1930 and multi-core 18760; in Geekbench, single-core 2525 and multi-core 15371. Those scores put the 7700 in the 87th percentile against all CPUs, with the 3DMark single-thread score at 1049 and the max-thread 3DMark at 8479. The 3DMark 8-thread score is 6933, while 16-thread yields 8484 (nearly identical to the max-thread mark, a sign that all 8 cores with SMT are fully utilizable). The passmark multi-thread score is 34470 and single-thread 4063, and it passes integer 110295, floating 66246, extended instructions 96902, and random string sorting 101836.
How do those numbers relate to Fortnite's observed highs? In this measure, games rarely access more than a handful of threads; Fortnite in particular is heavily single-thread sensitive. The R23 single-core 1930 sits just above the processor's direct-sibling rivals, but the exact limiting behavior shows in the 1080p Low run: the measured average is 432 FPS, nearly identical to the practical frame-rate ceiling for this class of CPU. The data implies that when the resolution falls to 1080p and the preset to Low, the CPU is the dominant constraint — the GPU still has headroom, but the CPU (through its boost 5.30 GHz, supported by 32 MB L3 and 5-nm transistors) ceilingL. In contrast, when 8 the pixel count drops the CPU limit is released, and the GPU becomes Point: the scaling across docum. The most recent rivals — AMD Ryzen AI 9 365 (average 40048, 0.1% delta), Intel Core 5 221E (40144, −0.2% delta), AMD Ryzen 9 270 (40246, −0.4% delta), and Core i9-13905H (40313, −0.6% delta) — bracket the 7700's average benchmark score of 40081 almost exactly. This close cluster means the processor is well balanced: identical in class footprint, and in this game (at 1080p) there is no significant separation leading to measurable frame divergence.
GPU Role
The NVIDIA GeForce RTX 4080 is an Ada Lovelace architecture accelerator (chip AD1031), produced on TSMC's 5 nm node with 45,900 million transistors over a 369 mm² die. Its memory subsystem is 16 GB of GDDR6X on a 256-bit bus, providing 716.8 GB/s bandwidth; memory clock runs 2240 MHz effective along with a base GPU clock of 2205 MHz and a boost clock of 2505 MHz. It has 9928 shader units, 304 texture mapping units, 112 ROPs, 76 RT cores, 304 tensor cores, and up to 48.74 TFLOPS FP32 (and equal FP16) peak. Pixel rate is 280.6 GPixel/s and texture rate 761.5 GTexel/s. The board is a triple-slot card with a single 16-pin connector, a 350 W suggested PSU, and a PCIe 4.0 ×16 interface. Hardware: AD103, release 2022-09-19, and it has an end-of-life production status with its successor GeForce 50. Its launch MSRP is 1,199 USD.
In aggregate benchmarks, the RTX 4080 averages 54247 points — the 86th percentile versus all GPUs. The passmark G3D is 34457, 3DMark Steel Nomad DX12 6567, GeekBench OpenCL 214739, Vulkan 263779, and passmark GPU compute 20671. The nearest rivals cluster again: the RTX 4080 SUPER sits at an average of 54209 (delta ambiguity of +0.1%), AMD's Radeon Pro W5700X at 54828 (−1.1%), Radeon RX 6750 GRE 12 GB at 55698 (−2.6%), and Radeon 8060S at 55757 (−2.7%). These show a machine that is basically one of a broad class.
How does that compute for Fortnite? The GPU is clearly the limit on high resolutions: at 3840x2160 with the High preset, the average drops to 79 FPS (from 102 Medium / 104 Low), so with 16 GB of GDDR6X bandwidth
it's never starved. An what the measured rows reveal: at 4K with High, 79 avg; at 4K Ultra, only 52 avg. The GPU's 48.74 TFLOPS and 112 ROPs take the punches the 4K demands, whereas at 1080p Low to Medium the 4080 can generate up to several hundred FPS, but the CPU curbs the bottom baseline.
How This Combo Ranks
The combination of AMD Ryzen 7 7700 and RTX 4080 ranks 231 among 3700 tested combinations in Fortnite, putting it in the top roughly 6% of the measured dataset (the two figures, 231 and 3700, are the reference points). Securing such a position comes from neither component at 100% at all times — the ranking reflects the balance between the CPU's 1080p headroom and the GPU's 4 Kload capacity. The fact that the ranking is mid-larceny for a top-end GPU shows the title's CPU-leaning scaling curve; a lower combo rank could hold, but the strongest portion of the mixed usage (Ultra at 1440p at 99 FPS and High at 4K at 79) show why this isn't a severely CPU-gated pairing. Most top 20% combos need a motherboard of the same generation; the 7700 with 16 threads already achieves 92instance of 1.8 GHz. The recorded data indicates an overall balance — of the 3700 measured combos only about 231 score higher, and these monsters, at the same settings, nonetheless still allow the GPU the memory bandwidth and compute headroom to cover the 512-bit bus and RT cores.
Measured FPS Breakdown
The following measured frame rates are average values, with min/max where available (only the Medium preset captured volatile frames).
1920x1080
| Settings | Avg FPS | Min–Max FPS |
|---|---|---|
| Low | 432 | — |
| Medium | 304 | 259–350 |
| High | 236 | — |
| Ultra | 156 | — |
The 1080p tier goes from 432 (Low) down to 156 (Ultra); Medium at 304 already crosses 300+, and Ultra 156 — a drop of 221 FPS between Low and Ultra. What that says about the load: the CPU has to keep up with the target refresh even at Ultra; hence the whole preset ladder 432→304→236→156 shows the GPU loops moving more of the texture overhead.
– 2560x1440
| Settings | Avg FPS | Min–Max FPS |
|---|---|---|
| Low | 275 | — |
| Medium | 194 | 165–223 |
| High | 150 | — |
| Ultra | 99 | — |
At 1440p, the span narrows: Low 275, Medium 194, High 150, Ultra 99. Medium with its 165–223 range gives a strong indoor (large-arena) average of 194. High is 150 — smooth — and Ultra just under a hundred at 99.
– 3840x2160
| Settings | Avg FPS | Min–Max FPS |
|---|---|---|
| Low | 145 | — |
| Medium | 102 | 87–118 |
| High | 79 | — |
| Ultra | 52 | — |
At 4K, Ultra sits at 52 avg — serviceable for a single-player mission but below typical competitive refresh range; Medium's 102 (min 87, max 118) is playable; Low can be 145.
Medium preset in all resolutions offers the min/max only, so the defined min=87 and max=118 at 4K are the best variance figures for the card.
Resolution Scaling
The data shows a clear FPS fall as the resolution rises. At Low: 1080p gives 432, 1440p 275, 4K 145. At Medium: 1080p 304, 1440p 194, 4K 102. High: 236→150→79. Ultra: 156→99→52. The pixel count from 1080p to 1440p is larger than the 492 number (1920×1536 vs 1920×1080), yet the FPS drops only moderately, indicating that between 1080p and 1440p the CPU is still significant. The step from 1440p to 4K is more pronounced, and it is the settings with heavy shading (Ultra) that lose the most absolute — from 99 to 152, a drop that points squarely at GPU fill-rate.
When the setting is Low, (or 4K) the GPU has the least to do at 4K (145) — that exactly matches a CPU-limited scenario at Low since the frame rate rise is steeper moving down resolution… At Medium we see min/max min 165 at 1440p and min 87 at 4K — those lower bands reveal where it occasionally falls. The frame target drop from 1080p to 4K means that the player's measured experience is roughly a 50%/frame halving per two resolution steps, which strongly implicates the GPU's shading rate: at 4K the GPU must output four times the 1080p pixels (a factor that cannot be adjusted, except by their settings) — but the boost clock brings compute. This quasi-linear "shader-bound" pattern (324 vs 304 above) signals the GPU is the limiting component beyond 1440p, while the CPU is the limiter at 1080p.
The minimum values: 4K Medium shows 87 frames minimum. When scaled in the X-axis, the resolution isn't strictly a linear penalty: the delta between Medium and Ultra at 1440p is 95 FPS (194→99), whereas at 1080p it's 109 (304→156) — a modest widening, further evidence the load is maxed out in the high end.
Settings Recommendations
Given the measured rows, the most stable experience per resolution is medium. At 1080p, Low (432) is great for comp shooters, but on a 165 Hz monitor 304 Medium already exceeds it; 304 average with min 259 at 1080p on Medium means even the worst frame drop is above the refresh on an 90Hz panel — extreme. That 165 min (Min 259) is at 1080p Medium, the strongest guaranteed frame-rate floor in the entire dataset, making it the recommended pick for competitive play with some juice left for other elements.
For 1440p, Medium at 194 (min 156) — but for those who want quality, High at 150 is the balanced choice; Ultra at 99 average, whereas 150 High grants a 50% margin over the Ultra. For 4K, Medium 102 is excellent, routing over 97 in the min. The Ultra at 52 is barely enough but falls below typical 60 FPS smooth; High
Hardware Specifications
AMD Ryzen 7 7700
NVIDIA GeForce RTX 4080
FPS Benchmarks by Resolution & Settings
Performance data for AMD Ryzen 7 7700 + NVIDIA GeForce RTX 4080 in Fortnite
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 145.0 |
| 3840x2160 | Medium | 102.0 |
| 3840x2160 | High | 79.0 |
| 3840x2160 | Ultra | 52.0 |
| 2560x1440 | Low | 275.0 |
| 2560x1440 | Medium | 194.0 |
| 2560x1440 | High | 150.0 |
| 2560x1440 | Ultra | 99.0 |
| 1920x1080 | Low | 432.0 |
| 1920x1080 | Medium | 304.0 |
| 1920x1080 | High | 236.0 |
| 1920x1080 | Ultra | 156.0 |
Fortnite with Ryzen 7 7700 + Other GPUs
See how Fortnite performs with the same CPU but different graphics cards.
Fortnite with RTX 4080 + Other CPUs
See how Fortnite performs with the same GPU but different processors.
Other Games with Ryzen 7 7700 + RTX 4080
Explore FPS benchmarks for other games using this same hardware combination.