Fivem
This combination provides smooth gameplay with an average of 91 FPS, suitable for most gaming scenarios.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 33 | 43 | 54 | 68 |
| 1440p QHD | 60 | 77 | 97 | 122 |
| 1080p Full HD | 91 | 117 | 147 | 186 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Fivem with Intel Core Ultra X9 388H + NVIDIA GeForce RTX 5070 Mobile, In-Depth Analysis
Fivem is a demanding multiplayer modification, and the data for the Intel Core Ultra X9 388H paired with the NVIDIA GeForce RTX 5070 Mobile shows a configuration that shifts between being GPU-bound at high resolutions and CPU-bound at lower ones. The benchmark results reveal a laptop setup capable of high refresh rate play at 1080p, but one that requires careful settings management to maintain smooth gameplay at 4K.
Resolution Scaling
The measured frame rates show a classic resolution scaling curve, but with a few notable plateaus that indicate where the bottleneck lies. Moving from 1920x1080 to 2560x1440 on the High preset, the average frame rate drops from 117 FPS to 77 FPS, a 34% reduction. This steep decline suggests the GPU is working hard, but the jump from 1440p to 3840x2160 is even more punishing, with the average dropping from 77 FPS to 43 FPS, a 44% loss. This indicates that at 4K, the RTX 5070 Mobile is heavily taxed by the pixel count, and the game's engine is not scaling efficiently at higher resolutions.
Interestingly, the scaling pattern changes dramatically when looking at the Low preset. At 1080p Low, the system achieves 186 FPS, which drops to 122 FPS at 1440p (a 34% decrease) and then to 68 FPS at 4K (a 44% decrease from 1440p). The percentage drops are remarkably consistent across the Low preset, which suggests that the game's rendering pipeline is the primary constraint, rather than the CPU or GPU hitting a specific hardware limit. This consistency implies that as long as the CPU can feed the GPU, the scaling is predictable.
The Medium preset data provides the only min and max frame rate readings in the entire dataset, which is useful for understanding the performance envelope. At 1080p Medium, the system averages 147 FPS with a minimum of 125 FPS and a maximum of 169 FPS. At 1440p Medium, the average falls to 97 FPS with a tighter range of 82 to 111 FPS. The 4K Medium result shows an average of 54 FPS with a range of 46 to 62 FPS. The narrowing frame time variance at lower resolutions indicates a more stable experience, while the larger variance at 4K suggests the GPU is struggling to keep up with complex scenes.
The Ultra preset reveals the most severe scaling. At 1080p Ultra, the average is 91 FPS, which seems playable, but the 1440p Ultra result drops to 60 FPS, and the 4K Ultra result falls to a barely playable 33 FPS. The gap between 1080p Ultra and 1440p Ultra is a 34% reduction, which is consistent with other presets, but the 45% drop from 1440p to 4K Ultra shows that the highest settings are extremely demanding at high pixel counts. This data suggests that the RTX 5070 Mobile's 8 GB VRAM buffer is likely a limiting factor at 4K with Ultra textures, as the game attempts to load more assets into memory.
GPU Role
The NVIDIA GeForce RTX 5070 Mobile is built on the Blackwell 2.0 architecture with a 5 nm process node and a chip designated as GB206. It features 4608 shading units, 144 texture mapping units, and 48 raster output units, along with 36 ray tracing cores and 144 tensor cores. The memory subsystem consists of 8 GB of GDDR7 memory on a 128-bit bus, providing a bandwidth of 384.0 GB/s. The GPU clock speeds are relatively modest, with a base clock of 907 MHz and a boost clock of 1425 MHz, which is typical for a mobile part with a 50 W TDP.
The GPU's benchmark scores place it in the 75th percentile of all GPUs, with an average benchmark score of 29928. Its nearest rivals in the benchmark database are the NVIDIA GeForce RTX 3070 Ti, which scores 29945 (a 0.1% difference), and the NVIDIA GeForce RTX 2080 Ti, which scores 29783 (a 0.5% difference). The AMD Radeon RX 6800 scores 30095, which is 0.6% higher, and the AMD Radeon RX 6700 scores 30433, which is 1.7% higher. This places the RTX 5070 Mobile in a performance class just above the previous generation's high-end desktop cards, but the 8 GB VRAM capacity is a concern for modern games at high resolutions.
In Fivem specifically, the GPU's role becomes clear when examining the measured frame rates. At 1080p, the GPU is not the bottleneck, as evidenced by the 186 FPS result on Low settings. However, as resolution increases, the GPU's workload grows exponentially. The 4K Ultra result of 33 FPS indicates that the GPU is completely saturated, likely due to a combination of pixel fill rate and memory bandwidth limitations. The 128-bit memory bus and 384.0 GB/s bandwidth are sufficient for 1080p and 1440p, but at 4K, the game's asset streaming and texture decompression demands can exceed what the 8 GB buffer can hold. The PassMark G3D score of 20355 confirms that the GPU has solid raw compute power, but the 68.40 GPixel/s pixel rate and 205.2 GTexel/s texture rate are the limiting factors at high resolutions.
CPU Role
The Intel Core Ultra X9 388H is a 16-core, 16-thread processor from the Panther Lake architecture, built on a 3 nm process node. It has a base clock of 2.10 GHz and a boost clock of 5.10 GHz, with a TDP of 25 W. The cache hierarchy includes 192 KB of L1 cache per core, 3 MB of L2 cache per core, and 18 MB of shared L3 cache. Memory support is for LPDDR5X with a dual-channel bus and a bandwidth of 153.6 GB/s.
The CPU's benchmark results are strong, placing it in the 88th percentile of all CPUs with an average benchmark score of 44466. Its nearest rivals are all very close in performance: the AMD Ryzen 5 7500X3D scores 44573 (a 0.2% difference), the Intel Core i9-13950HX scores 44342 (a 0.3% difference), the AMD Ryzen AI Max 385 scores 44309 (a 0.4% difference), and the Intel Core i5-13600 scores 44240 (a 0.5% difference). This grouping indicates that the Ultra X9 388H is competitive with high-end desktop and mobile parts from both Intel and AMD.
In Fivem, the CPU's role is most evident at lower resolutions where the GPU is not the limiting factor. The 186 FPS result at 1080p Low demonstrates that the CPU can feed the GPU efficiently. The single-threaded performance, as measured by Cinebench R23 with a score of 2200.5, is critical for Fivem, which is known for being sensitive to single-core performance due to its game logic and server communication. The multi-core score of 18911 in Cinebench R23 shows that the CPU has plenty of headroom for background tasks and streaming, but the game's performance is likely tied to the boost clock of 5.10 GHz.
The PassMark single-thread score of 4280 and the PassMark physics score of 3226 further indicate that the CPU handles the game's physics and AI calculations well. However, the fact that the 1080p High result is only 117 FPS compared to 186 FPS on Low suggests that the game's draw calls and object count are also CPU-dependent. The 16 threads are fully utilized, and the data shows that the CPU is not the bottleneck at 1080p, as the frame rate scales with resolution. At 4K, the CPU is clearly not the limiting factor, as the frame rates are limited by the GPU's pixel throughput. The CPU's 25 W TDP is remarkably low for a 16-core part, indicating efficient power management that allows for sustained boost clocks in a mobile chassis without excessive thermal throttling.
Measured FPS Breakdown
The measured FPS data provides a complete picture of the system's performance across three resolutions and four settings presets. At 1920x1080, the results show a clear hierarchy: Low settings achieve an average of 186 FPS, Medium achieves 147 FPS (with a range of 125 to 169 FPS), High achieves 117 FPS, and Ultra achieves 91 FPS. This represents a 51% performance difference between the Low and Ultra presets, which is significant but not as dramatic as the scaling at higher resolutions. The 1080p results indicate that this system is well-suited for high refresh rate monitors, as even the Ultra preset clears the 60 FPS threshold with room to spare.
Moving to 2560x1440, the performance drops are consistent across all presets. Low settings average 122 FPS, Medium averages 97 FPS (with a range of 82 to 111 FPS), High averages 77 FPS, and Ultra averages 60 FPS. The Ultra preset at 1440p is right at the 60 FPS threshold, which is acceptable for most players, but the Medium and Low presets provide a much more comfortable margin for high refresh rate gaming. The data shows that 1440p is the sweet spot for this configuration, as it balances visual quality with playable frame rates.
At 3840x2160, the system struggles to maintain playable frame rates on higher settings. Low settings average 68 FPS, Medium averages 54 FPS (with a range of 46 to 62 FPS), High averages 43 FPS, and Ultra averages 33 FPS. Only the Low preset provides a consistently smooth experience at 4K, and even that is borderline. The Medium preset's minimum of 46 FPS suggests that there will be noticeable stutters in busy scenes, while the High and Ultra presets are not recommended for competitive play. The 4K results clearly indicate that this GPU is not designed for 4K gaming at high settings in Fivem, and players would need to rely on upscaling technologies or reduce the resolution.
The combo rank for this system in Fivem is 2052 out of 3707 combinations, which places it in the middle of the pack. This ranking is somewhat surprising given the strong individual component scores, but it reflects the fact that Fivem is a demanding game that does not scale perfectly with hardware. The data shows that the system's performance is respectable but not exceptional, and the 8 GB VRAM of the GPU is likely a limiting factor for the game's larger maps and higher texture settings.
FAQ
Q: What is the best resolution for this system in Fivem?
A: Based on the measured data, 2560x1440 provides the best balance between visual quality and performance. The system achieves 97 FPS on Medium settings and 77 FPS on High settings at 1440p, which is smooth enough for most players. At 1080p, the system can exceed 117 FPS on High settings, but the visual fidelity is lower. At 4K, only the Low preset (68 FPS) is consistently playable, while higher presets drop below 60 FPS.
Q: How does the RTX 5070 Mobile compare to other GPUs in the benchmark database?
A: The RTX 5070 Mobile has an average benchmark score of 29928, which places it in the 75th percentile of all GPUs. Its closest rival is the NVIDIA GeForce RTX 3070 Ti, which scores 29945 (0.1% higher). The AMD Radeon RX 6800 scores 30095 (0.6% higher), and the NVIDIA GeForce RTX 2080 Ti scores 29783 (0.5% lower). This places the RTX 5070 Mobile in a performance class comparable to previous generation high-end desktop GPUs.
Q: Is the CPU or GPU the bottleneck in Fivem for this system?
A: The bottleneck shifts depending on the resolution. At 1080p, the CPU is not the limiting factor, as evidenced by the 186 FPS on Low settings. The GPU becomes the bottleneck as resolution increases, with the 4K Ultra result of 33 FPS showing severe GPU saturation. At 1440p, the system is well-balanced, but at 4K, the GPU's 8 GB VRAM and 128-bit memory bus are clearly insufficient for high settings.
Q: What frame rates can I expect at 1080p with Ultra settings?
A: The measured data shows an average of 91 FPS at 1080p Ultra settings. This is above the 60 FPS threshold for smooth gameplay, but it may not be sufficient for a 144 Hz monitor. If you want to take advantage of a high refresh rate display, you would need to drop to High settings (117 FPS) or Medium settings (147 FPS).
Q: How does the Intel Core Ultra X9 388H perform relative to its rivals?
A: The Ultra X9 388H has an average benchmark score of 44466, placing it in the 88th percentile of all CPUs. Its performance is virtually identical to the AMD Ryzen 5 7500X3D, which scores 44573 (0.2% higher). It also outperforms the Intel Core i9-13950HX by 0.3% and the AMD Ryzen AI Max 385 by 0.4%. This indicates that the CPU is not a limiting factor for Fivem, as its single-threaded performance is competitive with the best available parts.
Q: Is 4K gaming viable with this configuration in Fivem?
A: Only at Low settings. The 4K Low preset achieves 68 FPS, which is playable, but the Medium preset drops to 54 FPS with a minimum of 46 FPS, which can cause noticeable stuttering. The High and Ultra presets are not recommended for 4K, as they produce averages of 43 FPS and 33 FPS respectively. If you want to play at 4K, you would need to use Low settings or accept frame rates below 60 FPS.
Settings Recommendations
The measured FPS data provides clear guidance for optimizing the Fivem experience on this hardware. For players with a 1080p monitor, the High preset (117 FPS) offers the best balance of visual quality and performance, as it provides a significant improvement over the Medium preset (147 FPS) in terms of visuals while still maintaining a frame rate well above 60 FPS. The Ultra preset (91 FPS) is also viable, but the 22% performance penalty compared to High may not be worth the visual gains for competitive play.
For 1440p displays, the Medium preset (97 FPS) is the recommended starting point, as it provides a smooth experience with a minimum of 82 FPS. The High preset (77 FPS) is acceptable for games that are not frame-rate sensitive, but the drop to 60 FPS on the Ultra preset makes it a poor choice for anything requiring fast reactions. Players who prioritize visual fidelity over frame rate could use the High preset, but the data suggests that Medium is the sweet spot for 1440p.
At 4K, the choices are limited. The Low preset (68 FPS) is the only setting that provides a consistently playable experience, and even it has a 32% performance drop compared to 1440p Low. The Medium preset (54 FPS) is borderline, with a minimum of 46 FPS that will cause noticeable hitches in busy areas. The High and Ultra presets are not recommended, as they produce frame rates that are too low for a smooth experience. Players with 4K monitors should either use the Low preset or consider running the game at a lower resolution.
The data also shows that the Medium preset provides the most stable frame pacing, as it is the only preset with recorded minimum and maximum values across all three resolutions. This suggests that Medium settings reduce the likelihood of sudden frame drops compared to the other presets, which may be more prone to spikes in scene complexity. For competitive play, the Medium preset at 1440p (97 FPS) offers the best combination of stability and performance, while the Low preset at 1080p (186 FPS) is the best choice for maximum frame rates on a high refresh rate monitor.
Hardware Specifications
Intel Core Ultra X9 388H
NVIDIA GeForce RTX 5070 Mobile
FPS Benchmarks by Resolution & Settings
Performance data for Intel Core Ultra X9 388H + NVIDIA GeForce RTX 5070 Mobile in Fivem
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 68.0 |
| 3840x2160 | Medium | 54.0 |
| 3840x2160 | High | 43.0 |
| 3840x2160 | Ultra | 33.0 |
| 2560x1440 | Low | 122.0 |
| 2560x1440 | Medium | 97.0 |
| 2560x1440 | High | 77.0 |
| 2560x1440 | Ultra | 60.0 |
| 1920x1080 | Low | 186.0 |
| 1920x1080 | Medium | 147.0 |
| 1920x1080 | High | 117.0 |
| 1920x1080 | Ultra | 91.0 |
Fivem with iUltra X9 388H + Other GPUs
See how Fivem performs with the same CPU but different graphics cards.
Other Games with iUltra X9 388H + RTX 5070 Mobile
Explore FPS benchmarks for other games using this same hardware combination.