Fivem

Fivem

AVERAGE FPS
91
good

This combination provides smooth gameplay with an average of 91 FPS, suitable for most gaming scenarios.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 33 43 54 68
1440p QHD 60 77 97 122
1080p Full HD 91 117 147 186

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 68
3840x2160 Medium 54
3840x2160 High 43
3840x2160 Ultra 33
2560x1440 Low 122
2560x1440 Medium 97
2560x1440 High 77
2560x1440 Ultra 60
1920x1080 Low 186
1920x1080 Medium 147
1920x1080 High 117
1920x1080 Ultra 91

Fivem with Intel Core Ultra 5 235HX + NVIDIA GeForce RTX 5070 Mobile, In-Depth Analysis

Fivem’s measured performance on the Intel Core Ultra 5 235HX and NVIDIA GeForce RTX 5070 Mobile combination places it at rank 2052 out of 3707 tested combos. The data shows a system that scales predictably with resolution and settings, with the CPU demonstrating strong single-threaded capability and the GPU providing a solid baseline for multiplayer workloads. This analysis breaks down the measured FPS across three resolutions and four presets to identify where the bottleneck shifts and how the hardware responds to increasing load.

CPU Role — cores, clocks, and how they relate to this game's results

The Intel Core Ultra 5 235HX is a 14-core, 14-thread processor based on the Arrow Lake-HX architecture, manufactured on a 3 nm process by TSMC. Its base clock is 2.90 GHz, and it boosts up to 5.10 GHz, which is crucial for Fivem’s heavily threaded server-client environment. The chip’s 24 MB of shared L3 cache and 102.4 GB/s of dual-channel DDR5 memory bandwidth support rapid context switching across many connected players and vehicles.

Benchmark results place this CPU in the 91st percentile among all tested processors, with an average benchmark score of 52073. This places it in a narrow band of competition: it is 0.1% behind the AMD EPYC 8124P (52121), 0.2% ahead of the AMD Ryzen 9 5950X (51947), 0.4% behind the Intel Core i7-14700 (52301), and 0.7% ahead of the Intel Core i9-13900F (51730). The differences are all within a single percentage point, meaning the Ultra 5 235HX is essentially performance-equivalent to desktop-class high-end parts from previous generations.

In Fivem specifically, the data shows that at 1080p Low settings, the combo achieves 186 FPS, which is the highest measured value in the entire dataset. This suggests that at lower graphical loads, the CPU is not the primary limiter — the processor has enough headroom to feed the GPU efficiently. However, the single-core performance (Cinebench R23 single-core score of 4903) and multi-core performance (Cinebench R23 multi-core score of 34731) both indicate that the CPU can handle the game’s simulation and network logic without choking, even when many other entities are present.

The 14 threads (equal to the core count, with no hyperthreading) are sufficient for Fivem’s workload, which tends to scale with player count and script complexity rather than raw core count. The Passmark multi-thread score of 40849 and physics score of 2550 further support the notion that this is a balanced mobile processor capable of sustaining high frame rates in a multiplayer sandbox environment.

GPU Role — VRAM, clocks, and how they relate to this game's results

The NVIDIA GeForce RTX 5070 Mobile uses the GB206 chip on a 5 nm TSMC process, with 8 GB of GDDR7 memory on a 128-bit bus providing 384.0 GB/s of bandwidth. The GPU clock runs at 907 MHz base and 1425 MHz boost, with memory at 1500 MHz (24 Gbps effective). This is a 50 W part with PCIe 5.0 x16 interface, and it sits in the 75th percentile of all GPUs with an average benchmark score of 29928.

The GPU’s nearest rivals in the benchmark database show a tight grouping: it is 0.1% behind the RTX 3070 Ti (29945), 0.5% ahead of the RTX 2080 Ti (29783), 0.6% behind the RX 6800 (30095), and 1.7% behind the RX 6700 (30433). This means the RTX 5070 Mobile delivers performance roughly equivalent to a desktop RTX 3070 Ti or RX 6800, which is a strong result for a mobile part.

In Fivem, the GPU’s role becomes apparent as resolution increases. At 4K Ultra, the combo drops to 33 FPS, which is the lowest measured average. This is a clear sign that the 8 GB VRAM and 128-bit memory bus are stressed at high resolutions with maximum settings. The GPU’s Passmark G3D score of 20355 and DirectX 12 score of 93 indicate that while the hardware is capable, the memory bandwidth constraint becomes the limiting factor in Fivem’s open-world rendering at 4K.

At 1080p Low, the RTX 5070 Mobile achieves 186 FPS, showing that it can handle the game’s lighter workloads with ease. The GPU’s 13.13 TFLOPS FP32 performance and 205.2 GTexel/s texture rate are sufficient for the game’s draw calls and terrain streaming. The 36 RT cores and 144 tensor cores are not directly relevant to Fivem’s rasterization-heavy engine, but they do not interfere with performance.

FAQ

Q: What is the average FPS at 1080p Medium settings for this combo?

A: The measured average FPS at 1920x1080 with Medium settings is 147 FPS, with a minimum of 125 FPS and a maximum of 169 FPS.

Q: How does this combo rank among all tested systems in Fivem?

A: The combination of Intel Core Ultra 5 235HX and NVIDIA GeForce RTX 5070 Mobile ranks 2052 out of 3707 tested combos, placing it in the 55th percentile of all systems.

Q: What is the largest FPS drop when moving from 1080p to 1440p at High settings?

A: At 1080p High, the average is 117 FPS, while at 1440p High it drops to 77 FPS, representing a 40 FPS decrease (about 34% lower).

Q: Which resolution and settings combination yields the highest measured FPS?

A: The highest measured FPS is 186 at 1920x1080 with Low settings. The next best is 147 FPS at 1080p Medium.

Q: Is the GPU or CPU more likely to be the bottleneck at 4K Ultra settings?

A: The data shows a steep decline from 68 FPS at 4K Low to 33 FPS at 4K Ultra, indicating that the GPU’s 8 GB VRAM and 384.0 GB/s bandwidth become the limiting factor at this resolution and quality level.

Q: How does the CPU compare to its nearest rivals in overall benchmark score?

A: The Ultra 5 235HX has an average benchmark score of 52073, which is within 0.7% of the AMD EPYC 8124P (52121), AMD Ryzen 9 5950X (51947), Intel Core i7-14700 (52301), and Intel Core i9-13900F (51730).

How This Combo Ranks

The combo rank of 2052 out of 3707 tested systems places this configuration in the middle of the pack for Fivem. This is a notable result given the individual component percentiles: the CPU ranks in the 91st percentile and the GPU in the 75th percentile. The gap between component performance and combo rank suggests that Fivem’s specific workload does not fully utilize either component’s peak capabilities, or that the game is sensitive to other factors like memory latency or driver overhead.

Compared to the GPU’s nearest rivals, the RTX 5070 Mobile is nearly identical in benchmark score to the RTX 3070 Ti (deltaPct -0.1%) and RTX 2080 Ti (deltaPct 0.5%). If those GPUs were paired with similarly strong CPUs, the Fivem results would likely be very close. The rank of 2052 indicates that this combo is neither a top-tier performer nor a weak one; it sits comfortably in the upper half of all tested systems, which is expected for a 2025 mobile platform.

The CPU’s nearest rivals are all desktop processors, and the Ultra 5 235HX matches them within 0.7%. This means that in Fivem, where CPU single-thread performance matters for server communication and script execution, the mobile chip is effectively as good as a desktop i7-14700 or Ryzen 9 5950X. The 2052 rank reflects a system that can handle the game well but is not optimized for the absolute highest frame rates that some desktop combinations achieve.

Measured FPS Breakdown

The dataset provides 12 measured FPS points across three resolutions and four settings presets. At 1920x1080, the performance ranges from 186 FPS at Low to 91 FPS at Ultra. The Medium preset yields 147 FPS with a 125-169 FPS range, and High produces 117 FPS. This shows that at 1080p, even the most demanding preset stays above 90 FPS, making the game highly playable on a 144Hz or 165Hz display.

Moving to 2560x1440, the averages drop predictably: Low is 122 FPS, Medium is 97 FPS (82-111 range), High is 77 FPS, and Ultra is 60 FPS. The drop from 1080p to 1440p at the same settings is roughly 30-35% across all presets, which is consistent with the increase in pixel count. The 1440p Ultra result of 60 FPS is exactly at the threshold for smooth gameplay, while High at 77 FPS provides more headroom.

At 3840x2160, the performance becomes more constrained. Low settings yield 68 FPS, Medium drops to 54 FPS (46-62 range), High falls to 43 FPS, and Ultra bottoms out at 33 FPS. The gap between Low and Ultra at 4K is 35 FPS, which is larger than the 95 FPS gap at 1080p (186 vs 91). This widening gap indicates that the GPU is increasingly the bottleneck at higher resolutions, as the CPU has less impact when pixel fill rate dominates.

The Medium settings at each resolution provide the most complete data with min and max FPS values. At 1080p Medium, the 125-169 range shows a 44 FPS variance, while at 1440p Medium the range is 82-111 (29 FPS variance), and at 4K Medium it is 46-62 (16 FPS variance). This shrinking variance at higher resolutions further confirms that GPU load becomes more consistent as the pixel count rises, reducing the influence of CPU-side frame time spikes.

Settings Recommendations

The measured data suggests that Medium settings provide the best balance of visual quality and performance across all resolutions. At 1080p Medium, the average of 147 FPS is high enough for competitive play, with a minimum of 125 FPS ensuring no noticeable stutter. At 1440p Medium, the 97 FPS average is still above 90, which is smooth for most players, and the 82 FPS minimum is acceptable for non-competitive sessions.

For players prioritizing frame rate over visuals, Low settings at 1080p (186 FPS) or 1440p (122 FPS) are the clear choices. The Low preset sacrifices shadows and effects but still delivers well above 120 FPS at both resolutions, which is ideal for high-refresh-rate monitors. At 4K, Low settings (68 FPS) are the only preset that achieves a playable average above 60, making it the recommended choice for 4K displays.

Ultra settings are only recommended at 1080p (91 FPS) or 1440p (60 FPS) for players who prioritize image quality and have a display that supports variable refresh rate. At 4K Ultra, the 33 FPS average is below the threshold for smooth gameplay and should be avoided. High settings provide a middle ground: 117 FPS at 1080p, 77 FPS at 1440p, and 43 FPS at 4K, with the latter being too low for comfortable play.

The data indicates that Medium is the most versatile preset across all three resolutions. It delivers 147 FPS at 1080p, 97 FPS at 1440p, and 54 FPS at 4K. The 4K Medium result is borderline but playable for slower-paced exploration, while the 1080p and 1440p results are excellent for general use. This makes Medium the recommended default preset for this combo, with adjustments based on resolution and personal preference for visuals versus smoothness.

Resolution Scaling

The FPS scaling from 1080p to 4K reveals the limiting component clearly. At Low settings, the progression is 186 FPS (1080p) → 122 FPS (1440p) → 68 FPS (4K). The drop from 1080p to 1440p is 64 FPS (34%), and from 1440p to 4K is 54 FPS (44%). At Medium settings, the progression is 147 → 97 → 54, with drops of 50 FPS (34%) and 43 FPS (44%). At High settings, the progression is 117 → 77 → 43, with drops of 40 FPS (34%) and 34 FPS (44%). At Ultra settings, the progression is 91 → 60 → 33, with drops of 31 FPS (34%) and 27 FPS (45%).

The consistent 34% drop from 1080p to 1440p and 44% drop from 1440p to 4K across all settings indicates that the scaling is resolution-bound, not settings-bound. This is a classic sign of GPU limitation, as the CPU would show inconsistent scaling if it were the bottleneck. The GPU’s 8 GB VRAM and 128-bit memory bus become more strained as resolution increases, particularly at 4K where the 384.0 GB/s bandwidth is saturated.

The fact that Low settings at 4K (68 FPS) is higher than Ultra settings at 1440p (60 FPS) is also telling. This suggests that the GPU is capable of handling the pixel count at 4K when the shader complexity is reduced, but the combination of high resolution and high settings overwhelms both the VRAM capacity and the memory bandwidth. For this combo, the sweet spot is 1440p High (77 FPS) or 1080p Ultra (91 FPS), where neither the CPU nor GPU is pushed to its absolute limit.

The diminishing returns at 4K are clear: the jump from 1440p to 4K costs roughly 44% performance, while the jump from 1080p to 1440p costs 34%. This indicates that the GPU is the primary limiting factor at all resolutions, with the CPU providing sufficient headroom throughout. Players with this combo should target 1440p as the maximum resolution for a consistently smooth experience, reserving 4K for less demanding games or lower settings.

Hardware Specifications

Intel Core Ultra 5 235HX

Cores / Threads 14 / 14
Base Clock 2900 MHz
Boost Clock 5100 MHz
TDP 55W
Socket Intel BGA 2114
View Full CPU Details →

NVIDIA GeForce RTX 5070 Mobile

VRAM 8 GB GDDR7
Base Clock —
Boost Clock 1425 MHz MHz
TDP 50 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for Intel Core Ultra 5 235HX + NVIDIA GeForce RTX 5070 Mobile in Fivem

Resolution Settings Avg FPS
3840x2160 Low 68.0
3840x2160 Medium 54.0
3840x2160 High 43.0
3840x2160 Ultra 33.0
2560x1440 Low 122.0
2560x1440 Medium 97.0
2560x1440 High 77.0
2560x1440 Ultra 60.0
1920x1080 Low 186.0
1920x1080 Medium 147.0
1920x1080 High 117.0
1920x1080 Ultra 91.0

Fivem with iUltra 5 235HX + Other GPUs

See how Fivem performs with the same CPU but different graphics cards.

Other Games with iUltra 5 235HX + RTX 5070 Mobile

Explore FPS benchmarks for other games using this same hardware combination.