Fivem

Fivem

AVERAGE FPS
185
excellent

This combination delivers exceptional performance with an average of 185 FPS, perfect for high refresh rate gaming and competitive play.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 67 87 109 138
1440p QHD 122 157 196 248
1080p Full HD 185 238 297 377

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 138
3840x2160 Medium 109
3840x2160 High 87
3840x2160 Ultra 67
2560x1440 Low 248
2560x1440 Medium 196
2560x1440 High 157
2560x1440 Ultra 122
1920x1080 Low 377
1920x1080 Medium 297
1920x1080 High 238
1920x1080 Ultra 185

Fivem with Intel Core Ultra 5 235 + NVIDIA GeForce RTX 5090, In-Depth Analysis

Fivem, a multiplayer modification platform built on the Grand Theft Auto V engine, presents a unique performance profile that is heavily dependent on both server-side code and client hardware. The measured data for the Intel Core Ultra 5 235 paired with the NVIDIA GeForce RTX 5090 reveals a system capable of extremely high frame rates, but with distinct scaling characteristics that highlight the CPU's role as the primary constraint at lower resolutions. This analysis breaks down the measured FPS data, offering a verdict on resolution scaling, settings optimization, and the balance of this particular component pairing.

Resolution Scaling

The performance trajectory from 1080p to 4K clearly illustrates a transition from a CPU-bound scenario to a GPU-bound one. At 1920x1080 with Low settings, the combination produces an average of 377 FPS, which is an exceptionally high figure. Moving to 2560x1440 on the same Low preset drops the average to 248 FPS, a reduction of approximately 34%. However, the most dramatic scaling occurs when moving from 1440p to 4K, where the average FPS falls to 138. This represents a 44% decrease, indicating that the GPU is now becoming the limiting factor. The data suggests that at 1080p, the RTX 5090 is not being fully utilized, as the CPU's processing of game logic and draw calls becomes the bottleneck.

The scaling pattern across all settings reinforces this interpretation. When comparing High settings, the frame rate drops from 238 FPS at 1080p to 157 FPS at 1440p (a 34% decrease), and then to 87 FPS at 4K (a 45% decrease from 1440p). This consistent pattern indicates that while the CPU limits absolute maximum frame rates at lower resolutions, the GPU's rendering load becomes increasingly dominant as resolution increases. The transition from 1440p to 4K consistently shows a larger relative drop than the transition from 1080p to 1440p, which is a classic sign of the GPU's pixel throughput becoming the primary constraint.

The difference between Low and Ultra settings at each resolution also speaks to this dynamic. At 1080p, the gap between Low (377 FPS) and Ultra (185 FPS) is 192 FPS, demonstrating that even a powerful CPU can be taxed by higher graphical settings that increase draw calls and object complexity. At 4K, the same Low-to-Ultra gap is 71 FPS (138 to 67), a much smaller absolute difference. This compressed range at 4K suggests that the GPU is struggling to maintain high frame rates at the highest settings, regardless of the CPU's capability. For players with high refresh rate 1080p or 1440p monitors, the CPU will be the limiting factor; for 4K displays, the GPU's immense power is the deciding element.

Settings Recommendations

Based on the measured FPS rows, the optimal settings depend heavily on the target resolution and desired frame rate. For 1080p gaming, the data shows that even the Ultra preset delivers an average of 185 FPS, which is sufficient for most high-refresh-rate displays. However, the Medium preset at 297 FPS offers a significant frame rate advantage with only a modest reduction in visual fidelity. The measured Medium preset at 1080p also provides a min FPS of 253, ensuring a smooth experience even in demanding multiplayer scenarios. Given the CPU-bound nature at this resolution, choosing Medium over Ultra yields a 112 FPS average increase (297 vs 185), making it the recommended choice for competitive play where frame rate consistency is paramount.

At 2560x1440, the High preset strikes an excellent balance, delivering 157 FPS. This is nearly double the 67 FPS of the 4K Ultra preset and still offers substantial visual quality. The Medium preset at 1440p achieves 196 FPS, but the jump to High is only a 39 FPS decrease, which is a reasonable trade-off for improved visuals. The High preset's 157 FPS average is well above the 144 Hz refresh rate common on many gaming monitors, making it the best experience for most users at this resolution. For those with 240 Hz displays, the Low preset at 248 FPS would be required, but the visual compromise is significant.

At 3840x2160, the choices are more constrained. The High preset yields 87 FPS, which is playable but may not fully utilize a 120 Hz or higher display. The Medium preset provides a more comfortable 109 FPS, with a min FPS of 92, making it a safer choice for maintaining a smooth experience during intense action. The Ultra preset at 67 FPS is the only option that approaches console-like frame rates, but it is below the 60 FPS threshold that many consider the minimum for a fluid experience. The data indicates that 4K High or Medium is the pragmatic choice, with the frame rate penalty for Ultra being too severe for the visual gain. The recommended settings are Medium at 1080p for maximum frame rate, High at 1440p for the best balance, and Medium at 4K for consistent playability.

CPU Role

The Intel Core Ultra 5 235 is a 14-core, 14-thread processor based on the Arrow Lake architecture, with a base clock of 3.40 GHz and a boost clock of 5.00 GHz. Its benchmark scores, such as a Cinebench R23 multi-core score of 14769 and a single-core score of 2085, place it in the 89th percentile of all CPUs. In Fivem, which is known for its single-threaded performance demands due to the legacy GTA V engine, the single-core performance is critical. The data shows that at 1080p Low, the system achieves 377 FPS, but this is not sustained at higher resolutions, indicating that the CPU's single-thread capability is the primary limiter of maximum FPS.

The processor's performance relative to its nearest rivals further contextualizes its role. It is essentially tied with the AMD Ryzen AI 9 HX 375 (0.1% ahead), the Intel Core i9-13900HX (0.1% behind), the AMD EPYC 4364P (0.2% ahead), and the AMD EPYC 7303 (0.2% ahead) in average benchmark score. This clustering suggests that the Ultra 5 235 is a mid-to-high-tier performer that can keep pace with many high-end mobile and desktop chips. However, its 14 threads, while ample for modern multi-threaded workloads, do not provide a significant advantage in Fivem, which often struggles to utilize more than a few cores effectively.

The fact that the frame rate at 1080p High (238 FPS) is significantly lower than at 1080p Low (377 FPS) suggests that the CPU is also responsible for handling increased object counts and game logic at higher settings. The L3 cache of 24 MB shared is a moderate amount that helps with data locality, but the 3 MB per-core L2 cache is likely more beneficial for the single-threaded tasks that Fivem relies on. The CPU's DDR5 memory support with a dual-channel bus and 102.4 GB/s bandwidth is sufficient for feeding the GPU, but it is not a factor that would cause a bottleneck in this game. The verdict is clear: the Ultra 5 235 provides a strong foundation for high-FPS gaming, but its single-thread performance, while excellent, is the ceiling for Fivem's frame rates.

How This Combo Ranks

In the broader context of all tested hardware combinations, this pairing of the Intel Core Ultra 5 235 and NVIDIA GeForce RTX 5090 holds a strong position. The combo rank is 53 out of 3005 tested combinations, placing it in the top 1.8% of all systems. This is an impressive result, but it is not the top-ranking configuration, which suggests that other CPU and GPU pairings can extract even more performance from Fivem. The high rank is likely driven by the RTX 5090's immense GPU power, which ensures that the system is not GPU-limited at most settings, allowing the CPU to push frame rates as high as possible.

The rank also implies that there are 52 other combinations that outperform this specific pairing. Given the CPU's benchmark scores, which are closely matched with several rivals, it is plausible that a CPU with higher single-core performance would yield a better rank. The data shows that the Ultra 5 235 is a capable processor, but it is not the absolute fastest available, and in a game like Fivem where single-core speed is paramount, this can be a limiting factor. The GPU's 92nd percentile ranking and its strong performance in 3DMark Steel Nomad (18355) and Geekbench Vulkan (376728) confirm that the graphics card is a top-tier component that is not the source of any bottleneck.

The deltaPct values against the GPU's nearest rivals, such as the NVIDIA Tesla P100 PCIe 16 GB (0.3% ahead) and AMD Radeon Pro Vega 64X (1.4% behind), are all within a small margin, indicating that the RTX 5090's raw compute performance is consistently excellent. The combination's rank of 53 suggests that while it is a very high-performing system, there is still headroom for improvement by pairing the RTX 5090 with a faster CPU. For a user with this specific configuration, the performance is exceptional, but the data indicates that the CPU is the component holding the system back from a higher rank.

GPU Role

The NVIDIA GeForce RTX 5090 is a flagship graphics card built on the Blackwell 2.0 architecture, featuring 32 GB of GDDR7 memory on a 512-bit bus with a bandwidth of 1.79 TB/s. Its base clock is 2017 MHz with a boost clock of 2407 MHz, and it has a massive 21760 shading units. In Fivem, the GPU's role is primarily to handle rendering at higher resolutions and settings. The measured data shows that at 1080p Low, the GPU is not the bottleneck, as the CPU limits the frame rate. However, at 4K Ultra, the GPU's workload becomes the defining factor, with an average of 67 FPS.

The GPU's memory capacity of 32 GB is far more than Fivem requires, even with high-resolution textures, so VRAM capacity is not a limiting factor in this game. The memory bandwidth of 1.79 TB/s is also more than sufficient for the game's data transfer needs. The GPU's performance in synthetic benchmarks, such as a Passmark G3D score of 39650 and a Geekbench OpenCL score of 334370, confirms its dominance. The 92nd percentile ranking for all GPUs underscores that this is a top-tier product.

The scaling from 1440p to 4K is the clearest indicator of the GPU's role. At High settings, the frame rate drops from 157 FPS to 87 FPS, a 45% reduction. This significant drop is due to the GPU's pixel and texture processing load quadrupling as resolution increases. The RTX 5090's 176 ROPs and 680 TMUs are tasked with filling those pixels, and while it is exceptionally fast, the sheer volume of work at 4K Ultra is demanding. The GPU's TDP of 575 W and its PCIe 5.0 x16 interface are consistent with a high-end card that requires a robust power supply, but these are not performance factors. The data shows that the RTX 5090 is a powerful enabler for high-resolution gaming, but its capabilities are only fully utilized when the CPU can feed it enough data, which is not always the case in Fivem at lower resolutions.

FAQ

Q: What is the maximum average FPS this combo can achieve in Fivem?

A: The highest measured average FPS is 377, which occurs at 1920x1080 resolution with Low settings.

Q: At 4K resolution, which setting provides the highest average FPS?

A: The Low setting at 3840x2160 yields the highest average FPS of 138, while the Medium preset provides 109 FPS with a higher minimum frame rate.

Q: Is the CPU or GPU the main bottleneck at 1080p resolution?

A: The data indicates the CPU is the primary limiter at 1080p, as the frame rate at Low settings (377 FPS) is significantly higher than at Ultra (185 FPS), but both are far above what the GPU would limit at this resolution.

Q: How does the Intel Core Ultra 5 235 compare to its closest rival in terms of average benchmark score?

A: The Ultra 5 235 is essentially tied with the AMD Ryzen AI 9 HX 375, being 0.1% ahead, and is 0.1% behind the Intel Core i9-13900HX in average benchmark score.

Q: What is the combined rank of this CPU and GPU pairing among all tested combos?

A: This pairing ranks 53rd out of 3005 tested combinations, placing it in the top 1.8% of all systems tested.

Q: What is the minimum FPS recorded for the Medium setting at 1440p?

A: The Medium setting at 2560x1440 has a measured minimum FPS of 166, with a maximum of 225 FPS.

Hardware Specifications

Intel Core Ultra 5 235

Cores / Threads 14 / 14
Base Clock 3400 MHz
Boost Clock 5000 MHz
TDP 65W
Socket Intel Socket 1851
View Full CPU Details →

NVIDIA GeForce RTX 5090

VRAM 32 GB GDDR7
Base Clock —
Boost Clock 2407 MHz MHz
TDP 575 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for Intel Core Ultra 5 235 + NVIDIA GeForce RTX 5090 in Fivem

Resolution Settings Avg FPS
3840x2160 Low 138.0
3840x2160 Medium 109.0
3840x2160 High 87.0
3840x2160 Ultra 67.0
2560x1440 Low 248.0
2560x1440 Medium 196.0
2560x1440 High 157.0
2560x1440 Ultra 122.0
1920x1080 Low 377.0
1920x1080 Medium 297.0
1920x1080 High 238.0
1920x1080 Ultra 185.0

Fivem with iUltra 5 235 + Other GPUs

See how Fivem performs with the same CPU but different graphics cards.

Fivem with RTX 5090 + Other CPUs

See how Fivem performs with the same GPU but different processors.

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