Fivem
This combination delivers exceptional performance with an average of 196 FPS, perfect for high refresh rate gaming and competitive play.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 72 | 93 | 116 | 147 |
| 1440p QHD | 130 | 167 | 209 | 265 |
| 1080p Full HD | 197 | 254 | 317 | 388 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Fivem with Intel Core Ultra 5 225 + NVIDIA GeForce RTX 5090 D, In-Depth Analysis
Fivem, as a multiplayer modification platform, presents a demanding and variable performance profile. For the combination of the Intel Core Ultra 5 225 and the NVIDIA GeForce RTX 5090 D, the measured data reveals a system that is overwhelmingly GPU-bound at higher resolutions but transitions to a CPU-limited scenario at 1080p. The RTX 5090 D's immense power is the primary driver of frame rates, yet the Core Ultra 5 225's 10-core, 10-thread configuration proves to be a capable partner, ensuring that performance remains exceptionally high across all tested settings and resolutions. This pairing ranks 16th out of 3005 tested combinations in this game, placing it in the top 1% of all configurations.
Resolution Scaling
The performance drop from 1080p to 4K is significant and clearly illustrates the shifting bottleneck. At 1080p with Low settings, the system achieves an average of 388 FPS. Moving to 1440p at the same settings, the average drops to 265 FPS, a decrease of approximately 31.7%. At 4K, the average falls further to 147 FPS, representing another 44.5% reduction from the 1440p figure. This steep decline indicates that at lower resolutions, the frame rate is being artificially capped by the CPU's ability to feed the GPU with data, while the GPU has ample headroom to render more frames if given the chance.
The scaling pattern changes character when the graphics load is increased. At High settings, the transition from 1080p (254 FPS) to 1440p (167 FPS) is a 34.3% drop, and then to 4K (93 FPS) is a further 44.3% drop. This consistent and large percentage decrease across resolution steps at all settings suggests that the RTX 5090 D's rendering workload is scaling predictably with pixel count. However, the absolute values are telling: even at 4K High, the system maintains a 93 FPS average, which is an excellent result. The data suggests that the GPU is the limiting factor at 4K, as the performance difference between settings is more pronounced at this resolution.
The most revealing data point for bottleneck analysis is the performance delta between Low and Ultra settings. At 1080p, the gap between Low (388 FPS) and Ultra (197 FPS) is 191 FPS. At 4K, that same gap narrows to 75 FPS (147 FPS vs 72 FPS). This compression of the settings-based performance gap at higher resolutions is a classic sign of a GPU bottleneck. At 1080p, the CPU is struggling to keep up, so reducing the GPU load through lower settings has a smaller impact than expected. At 4K, the GPU is fully saturated, and changing settings directly translates to a larger relative performance shift. The Core Ultra 5 225's single-thread performance, evidenced by a Cinebench R23 single-core score of 3655, is sufficient to avoid becoming a major liability, but it is the clear limiter at the lowest resolution.
FAQ
Q: How does the RTX 5090 D perform in Fivem at 4K resolution?
A: The RTX 5090 D delivers excellent 4K performance. At High settings, the measured average frame rate is 93 FPS. Lowering to Medium settings increases the average to 116 FPS, and at Low settings, the average jumps to 147 FPS. Even at the most demanding Ultra preset, the system maintains a playable 72 FPS average.
Q: Is the Intel Core Ultra 5 225 a bottleneck for the RTX 5090 D in this game?
A: The data indicates a CPU bottleneck at 1080p. At Low settings, the system produces 388 FPS at 1080p, but this drops to 265 FPS at 1440p, a 31.7% reduction. This suggests that the CPU cannot feed the GPU fast enough at the lower resolution, capping performance. At 1440p and 4K, the GPU becomes the primary limiting factor.
Q: What is the frame rate difference between the Low and Ultra presets at 1440p?
A: At 1440p, the Low preset achieves an average of 265 FPS, while the Ultra preset produces 130 FPS. This is a substantial 135 FPS difference, indicating that the Ultra preset nearly doubles the rendering workload compared to Low, significantly impacting the final frame rate.
Q: Which settings preset offers the best balance of visual quality and performance?
A: The Medium preset appears to be the optimal choice. At 4K, it delivers a 116 FPS average with a minimum of 99 FPS, ensuring smooth gameplay. At 1440p, it provides a high 209 FPS average with a minimum of 178 FPS, and at 1080p, it reaches 317 FPS. This preset offers a significant visual upgrade over Low while maintaining frame rates well above the High preset's figures.
Q: How does this specific CPU+GPU combo rank among all tested configurations in Fivem?
A: The combination of the Intel Core Ultra 5 225 and the NVIDIA GeForce RTX 5090 D is ranked 16th out of 3005 tested combinations. This places it in the top tier of all configurations, highlighting its exceptional performance capability for this specific game.
Q: Does the game show better scaling with CPU or GPU performance?
A: The game shows strong scaling with GPU performance, as evidenced by the large frame rate differences between Low and Ultra settings at 4K. However, it also has a significant CPU dependency, as shown by the performance plateau at 1080p. The RTX 5090 D's benchmark scores, including a Passmark G3D score of 44065, are the main driver of the high frame rates, but the CPU's single-core strength is necessary to reach them.
GPU Role
The NVIDIA GeForce RTX 5090 D is the undisputed performance engine in this configuration for Fivem. Its specifications, including 32 GB of GDDR7 memory on a 512-bit bus, provide a staggering 1.79 TB/s of memory bandwidth. This massive bandwidth is crucial for handling the high-resolution textures and complex geometry that can be present in multiplayer servers. The GPU's architecture, Blackwell 2.0, with 21,760 shading units, allows for immense parallel processing power, which directly translates to the high frame rates observed in the measured data.
The GPU's clock speeds, with a base of 2017 MHz and a boost of 2407 MHz, are substantial and contribute to its raw throughput. This is reflected in its benchmark scores, such as a 3DMark Steel Nomad DX12 score of 14326 and a Geekbench OpenCL score of 310674. These figures underscore the GPU's dominance in synthetic tests, which is mirrored in real-world gaming. The RTX 5090 D's performance in this game is best illustrated by the fact that at 4K Ultra, it still manages a 72 FPS average, a feat that would overwhelm most other graphics cards.
The GPU's role becomes even more apparent when analyzing the performance scaling with settings. The data shows a clear and consistent increase in frame rate as settings are lowered from Ultra to Low at all resolutions. At 4K, the jump from Ultra (72 FPS) to High (93 FPS) is a 29.2% improvement, followed by another 24.7% improvement from High to Medium (116 FPS), and finally a 26.7% jump from Medium to Low (147 FPS). This linear progression indicates that the GPU is the primary consumer of the added graphical fidelity, and its headroom is what allows for significantly higher frame rates at lower presets. The RTX 5090 D is not just capable of running Fivem; it has enough raw power to dominate it, even at the demanding 4K resolution.
Settings Recommendations
Based on the measured FPS data, the Medium preset offers the most compelling balance between visual fidelity and performance for this hardware combination. While Low settings provide the highest frame rates, they likely compromise visual quality to a degree that is unnecessary given the GPU's power. Conversely, Ultra settings, while visually rich, introduce a performance penalty that is not justified by the frame rate returns at higher resolutions.
At 4K, the Medium preset delivers a 116 FPS average, which is a significant improvement over the High preset's 93 FPS and a massive 44 FPS advantage over Ultra. The minimum FPS recorded at Medium is 99, ensuring that even in demanding multiplayer scenarios, the frame rate remains comfortably above 60 FPS. This makes 4K gaming on Medium not only possible but a very smooth experience. At 1440p, the Medium preset shines even brighter, achieving a 209 FPS average with a minimum of 178 FPS, which is ideal for high-refresh-rate monitors. At 1080p, it produces 317 FPS, leaving ample headroom for any display.
The High preset is a reasonable alternative for those who prioritize visual quality over raw frame rate. It still delivers excellent performance, with a 93 FPS average at 4K and 167 FPS at 1440p. However, the jump from Medium to High results in a 23 FPS loss at 4K, a 42 FPS loss at 1440p, and a 63 FPS loss at 1080p. This consistent drop is substantial and makes Medium the more prudent choice for maintaining a high and stable frame rate. For competitive play where frame rate is paramount, Low settings are viable, but for the vast majority of users, Medium provides the best overall experience, maximizing smoothness while retaining a respectable level of graphical detail.
Measured FPS Breakdown
The measured FPS data provides a comprehensive view of the system's performance across all settings and resolutions. The highest average frame rate recorded is 388 FPS at 1080p with Low settings. This is the only configuration that breaks the 350 FPS barrier. The lowest average is 72 FPS at 4K with Ultra settings, which, while being the minimum, is still a very playable frame rate for a demanding multiplayer game.
At 1080p, the performance is exceptionally high across the board. The Low preset leads with an average of 388 FPS. The Medium preset follows with 317 FPS, showing a 71 FPS drop. High settings produce 254 FPS, and Ultra settings bring the average down to 197 FPS. The minimum FPS recorded at 1080p is 270, found in the Medium preset, indicating that even the 1% lows are higher than the average of many other systems.
At 1440p, the frame rates remain very high, making this resolution the sweet spot for high-refresh-rate displays. The Low preset achieves 265 FPS, which is a 31.7% decrease from the 1080p Low result. Medium settings yield an average of 209 FPS, with a minimum of 178 FPS and a maximum of 240 FPS. High settings average 167 FPS, and Ultra settings average 130 FPS. The pattern of performance degradation from Low to Ultra is consistent, with each step down in quality yielding a significant frame rate increase.
At 4K, the system demonstrates its capability to handle the most demanding resolution. The Low preset achieves an average of 147 FPS, which is a remarkable result for 4K gaming. Medium settings produce an average of 116 FPS, with a minimum of 99 FPS, providing a very smooth experience. High settings lower the average to 93 FPS, and Ultra settings bring it down to 72 FPS. The data shows that this configuration can handle 4K gaming with high fidelity, but the Medium preset offers the most comfortable margin above the 60 FPS threshold.
CPU Role
The Intel Core Ultra 5 225 plays a crucial, albeit secondary, role in this Fivem performance profile. With 10 cores and 10 threads, a base clock of 3.30 GHz, and a boost clock of 4.90 GHz, it provides the necessary single-thread performance to drive high frame rates. Its Cinebench R23 single-core score of 3655 and Passmark single-thread score of 4412 indicate strong per-core capability, which is essential for a game like Fivem that often has a primary simulation thread.
The data suggests that the CPU is the limiting factor at 1080p resolution. This is most evident when comparing the frame rates at Low settings across resolutions. The 388 FPS at 1080p drops to 265 FPS at 1440p, a 31.7% reduction. If the GPU were the sole bottleneck, the frame rate would scale more directly with the pixel count. The fact that the drop is larger than the pixel count increase (from 2.07 million pixels to 3.69 million pixels, a 78% increase) indicates that the CPU is unable to feed the GPU with enough draw calls to maintain the 388 FPS pace at a higher resolution. The CPU's multithreaded performance, as shown by a Cinebench R23 multi-core score of 25891, is robust, but the game's reliance on single-thread performance is the key differentiator.
The CPU's performance is adequate to avoid being a significant problem at 1440p and 4K. At these resolutions, the GPU's rendering workload becomes the dominant factor, and the CPU has enough headroom to keep up. The fact that the system ranks 16th overall suggests that the combination is well-balanced for this game. While a more powerful CPU might extract slightly higher frame rates at 1080p, the Core Ultra 5 225's performance is sufficient to enable the RTX 5090 D to deliver outstanding results at all resolutions. The processor's 20 MB of L3 cache and support for DDR5 memory with 102.4 GB/s of bandwidth also contribute to its ability to handle the data-intensive nature of the game without introducing stutter or significant frame time spikes.
Hardware Specifications
Intel Core Ultra 5 225
NVIDIA GeForce RTX 5090 D
FPS Benchmarks by Resolution & Settings
Performance data for Intel Core Ultra 5 225 + NVIDIA GeForce RTX 5090 D in Fivem
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 147.0 |
| 3840x2160 | Medium | 116.0 |
| 3840x2160 | High | 93.0 |
| 3840x2160 | Ultra | 72.0 |
| 2560x1440 | Low | 265.0 |
| 2560x1440 | Medium | 209.0 |
| 2560x1440 | High | 167.0 |
| 2560x1440 | Ultra | 130.0 |
| 1920x1080 | Low | 388.0 |
| 1920x1080 | Medium | 317.0 |
| 1920x1080 | High | 254.0 |
| 1920x1080 | Ultra | 197.0 |
Fivem with iUltra 5 225 + Other GPUs
See how Fivem performs with the same CPU but different graphics cards.
Fivem with RTX 5090 D + Other CPUs
See how Fivem performs with the same GPU but different processors.
Other Games with iUltra 5 225 + RTX 5090 D
Explore FPS benchmarks for other games using this same hardware combination.