Fivem
This combination provides smooth gameplay with an average of 60 FPS, suitable for most gaming scenarios.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 22 | 28 | 35 | 45 |
| 1440p QHD | 40 | 51 | 64 | 81 |
| 1080p Full HD | 60 | 77 | 97 | 123 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Fivem with AMD Ryzen 7 5800X3D + NVIDIA GeForce GTX 1660 SUPER, In-Depth Analysis
The AMD Ryzen 7 5800X3D + NVIDIA GeForce GTX 1660 SUPER pairing gives Fivem a clear picture of a CPU that is far ahead of its GPU partner. The processor rests at the 80th percentile among all CPUs, while the graphics card is only at the 53rd percentile - and the measured frames follow that lopsided relationship. This combination ranks 3109th out of 3457 tested combos, confirming that most systems in the database can produce higher average FPS in Fivem. As the resolution and settings climb, the GPU becomes the main limiter, and the CPU's extra performance cannot mask the drop.
How This Combo Ranks
The actual rank of this combination is 3174th out of 3708 tested combos in Fivem. That places it solidly in the weaker half of the test pool - the data indicates that better performance is common. The CPU itself, the AMD Ryzen 7 5800X3D, sits at the 80th percentile with a strong multi-thread score of 28000+ in the average benchmark, and its 8‑core design with 16 threads is far above what most games require. In contrast, the GTX 1660 SUPER occupies the 53rd percentile with an average score of 10298. The difference between the two parts explains the result - the GPU is not strong enough to utilise the CPU's capabilities at higher resolutions and settings.
The CPU's nearest rivals in the database are the AMD Ryzen 7 6800U and the Intel Core i9-10900K, both with an average score within 0.1% of the 5800X3D's 27896. The GPU's closest competition is the RTX 3050 Ti Mobile and the AMD Radeon RX 580, with deltas of 0.4% either way. Pairing a CPU of this level with a GPU that is essentially on par with a mid-range Radeon RX 580 explains why the combo ranks near the bottom of the field. In Fivem, which behaves like most modern multiplayer titles, the GPU has a multiplier effect on the final FPS numbers that the CPU cannot compensate.
Measured FPS Breakdown
The measured FPS spans from 28 to 123 depending on resolution and quality settings. The complete list is as follows:
| Resolution | Settings | Avg FPS | Min FPS | Max FPS |
|-------------|----------|---------|---------|---------|
| 1920x1080 | Low | 123 | | |
| | Medium | 97 | 82 | 111 |
| | High | 77 | | |
| | Ultra | 60 | | |
| 2560x1440 | Low | 81 | | |
| | Medium | 63 | 54 | 73 |
| | High | 51 | | |
| | Ultra | 40 | | |
| 3840x2160 | Low | 45 | | |
| | Medium | 35 | 30 | 41 |
| | High | 28 | | |
| | Ultra | 22 | | |
At 1080p, even the Ultra preset holds a 60 FPS average, and Low reaches 123 FPS, making the game responsive for online play. However, when moving to 1440p, the numbers drop quickly: Low gives 81, Medium 63, and Ultra only 40. The 4K resolution puts the greatest strain, and even Low preset manages only 45 FPS, with Ultra footage falling to 22 FPS and average in the medium range.
The performance gap between 1080p and 1440p is significant, but the real bottleneck shows at 4K, where the GPU's compute resources are simply insufficient. The CPU's impressive numbers from Cinebench R23 (2,420 multicore score) and Passmark (8,9,000+ multithread) do not translate into higher FPS at those resolutions because the work shifts entirely to the graphics core.
Settings Recommendations
The measured rows show a delicate balance for preserving a stable and fluid experience. At 1080p, the Medium preset offers an average of 97 FPS with a 10% low of 82 FPS, which is transparent and comfortable for competitive multiplayer. The High preset still manages 77 FPS, but the gap between Medium and High is small enough not to discriminate – visually, the switch to High adds quality without destroying performance. Ultra also holds a 60 FPS average, so at 1080p each preset buy playable, but Medium is the sweet spot. It provides a high refresh rate and a consistent baseline.
At 1440p, the Low preset leads to a decent 81 FPS average, but the Medium preset drops to 63 FPS (with min 54, max 73). That is still acceptable for single player, but for fast-paced online this might feel heavy. The High preset is only 51 FPS, and Ultra drops further to 40. In this resolution, the recommendation is to use Low or Medium; anything higher becomes a compromise. For 4K, the observed FPS are: Low 45, Medium 35, High 28, Ultra 22. Such values are beyond the comfort zone for a competitive multiplayer experience, and only the Low preset gives a just-playable 45 FPS average. For a historically stable experience, 1080p with Medium is the ideal choice, while 1440p should only be used with the Low or Medium preset.
Resolution Scaling
The data shows a steep scaling curve as resolution increases. Starting from 1080p Low (123 FPS), dropping to 1440p Low (85 FPS) and finally 4K Low (45 FPS) – that is a reduction to around one-third of the original frame rate. At High settings the drop is to 77 → 51 → 28, and in Ultra 60 → 40 → 22. Clearly, the GPU is the controlling factor. The CPU's performance is far above the level required for these frame rates, as seen in its excellent memory and single‑core marks.
It is common to say that the CPU becomes more relevant at lower resolutions because produce more draw calls, but here the CPU is effectively saturated even at 1080p – it has a single‑thread score of 241 in Cinebench R15 and 884 in 3DMark, both metrics well beyond what this GPU can keep up with. The scaling pattern confirms the GPU is the limiting resource: the numbers drop roughly 55% from 1080p to 1440p and another 45% from 1440p to 4K across every setting. That pattern matches exactly what you would see when the frame rate is capped by pixel‑output and memory bandwidth.
Moreover, the CPU's 16 threads and 96 MB shared L3 cache are not leveraged by the game at any resolution, because the game does not increase its threading load with resolution. So the scaling curve is essentially a pure GPU define. With such drop, Fivem is only viable at 1080p; 1440p is ok, and 4K is not an option for 60 FPS, even on the Low preset.
GPU Role
The GTX 1660 Super sports 6 GB of GDDR6 memory on a 192‑bit bus, providing 336.0 GB/s of bandwidth. Its base clock is 1350 MHz and boost up to 1785 MHz, with a TDP of 125 W. This 12 nm Turing architecture GPU has 1408 shading units, 88 texture units, and 48 TMUs. With 53 in the actual percentile list, it is not an outstanding piece of hardware, but it is still capable of delivering playable framerate in Fivem at 1080p.
The GPU’s benchmark results include a 3DMark Steel Nomad DX12 score of 1278, which is modest, and a Geekbench Vulkan score of 57102. It sits right next to the RX 580 and the RTX 3050 Ti Mobile in terms of average performance (12,6,290 and 12,9,40 respectively, both within 0.4%). The 6 GB VRAM is enough for a rather complex game like Fivem, which does not require massive textures, but the card's raw fillrate (85.68 GPixel/s) and texture rate (157.1 GTexel/s) are at the borderline for 1440p and 4K resolutions. Fivem's multiplayer maps with many avatars and props will quickly saturate the GPU. That is why the 1080p benchmarks look so good – the GPU’s capabilities are maxed out exactly where the engine works best.
The GPU also lacks any ray tracing or tensor cores (no RT or tensor core list are in the pack), and its DirectX 12 support is only 12_1, which is enough for the game, but there is no architectural advantage in more advanced features. The combo's strength is that the CPU never slows the GPU down at any settings; the 5800X3D’s strong single‑thread and multi‑thread throughput have enough to feed the card. Yet the card is already at its limit: the difference between High and Ultra at 1080p is just 17 frames, and that gap grows to over 40 frames at 4K. This is a classic scenario where the GPU is the 360-thread to upgrade for better FPS.
FAQ
What are the physical limitations of the combo?
The strength is the CPU: the Ryzen 7 5800X3D offers an 8‑core in Zen 3 with 96 MB of L3 cache and a boost clock of 4.50 GHz. The limiting factor is the GPU, which has 6 GB of GDDR6 memory and a TDP of only 125 W. With the current settings, the GPU falls at a point that most multi‑player settings (High and Ultra) cannot maintain 60 FPS at 1440p or 4K.
What is the best settings profile for a 60 FPS target?
Looking over the measured FPS list, only at 1080p can we get an average of 60 FPS or higher across many modes. Both Ultra (60) and High (77) meet that target, while Medium also does (97). For a solid 60 FPS rule, decide to use High presets at 1080p or emulate 1440p (High 51) and 4K (Low 45) – not all.
How does the resolution impact the result?
The scaling is quite steep. From Low at 1080p (123 FPS) to Low at 4K (45 FPS) is a 64% reduction; for Ultra the rule is 60 → 22, a 63% drop. This shows the frame budget is almost entirely used by the GPU, not the CPU.
Is this combination better than a modern i5 with the same GPU?
The data does not give a direct comparison to other CPUs with the same GPU, but against the nearest rival for the CPU, the i5-12600KF, the Ryzen is 0.3% ahead in average benchmark. This means the CPU is not a bottleneck here; the GPU's 53rd percentile is the deciding factor.
How does the GTX 1660 SUPER compare to the RX 580?
In the database the 1660 SUPER has an average benchmark of 12986, while the RX 580 is 12870, a difference of 0.9% - essentially same level. In nearly every test they end within a few frames, confirming that the GPU is a mid-range part.
Does the CPU get the highest possible FPS on the 5800X3D?
Not really. The CPU is able to any output, but at 1080p it can achieve 123 FPS in Low, but the GPU is already saturating. So the maximum observable FPS is set by the GPU, and the CPU has headroom to spare to do the same at 1440p.
Hardware Specifications
AMD Ryzen 7 5800X3D
NVIDIA GeForce GTX 1660 SUPER
FPS Benchmarks by Resolution & Settings
Performance data for AMD Ryzen 7 5800X3D + NVIDIA GeForce GTX 1660 SUPER in Fivem
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 45.0 |
| 3840x2160 | Medium | 35.0 |
| 3840x2160 | High | 28.0 |
| 3840x2160 | Ultra | 22.0 |
| 2560x1440 | Low | 81.0 |
| 2560x1440 | Medium | 64.0 |
| 2560x1440 | High | 51.0 |
| 2560x1440 | Ultra | 40.0 |
| 1920x1080 | Low | 123.0 |
| 1920x1080 | Medium | 97.0 |
| 1920x1080 | High | 77.0 |
| 1920x1080 | Ultra | 60.0 |
Fivem with Ryzen 7 5800X3D + Other GPUs
See how Fivem performs with the same CPU but different graphics cards.
Fivem with GTX 1660 SUPER + Other CPUs
See how Fivem performs with the same GPU but different processors.
Other Games with Ryzen 7 5800X3D + GTX 1660 SUPER
Explore FPS benchmarks for other games using this same hardware combination.