Fivem

Fivem

AVERAGE FPS
122
excellent

This combination delivers exceptional performance with an average of 122 FPS, perfect for high refresh rate gaming and competitive play.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 44 55 71 93
1440p QHD 78 103 129 162
1080p Full HD 120 160 196 253

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 93
3840x2160 Medium 71
3840x2160 High 55
3840x2160 Ultra 44
2560x1440 Low 162
2560x1440 Medium 129
2560x1440 High 103
2560x1440 Ultra 78
1920x1080 Low 253
1920x1080 Medium 196
1920x1080 High 160
1920x1080 Ultra 120

Fivem with AMD Ryzen 5 9600X + NVIDIA GeForce RTX 3080, In-Depth Analysis

Fivem is a multiplayer-heavy title where frame pacing and consistency matter more than raw peak output, and the measured data for the AMD Ryzen 5 9600X + NVIDIA GeForce RTX 3080 combination shows a clear pattern across resolutions and presets. The sweet spot for this pairing is the High preset at 1440p, which delivers an average of 102.7 FPS, staying comfortably above the 60 FPS threshold for demanding servers while leaving enough headroom to avoid dips below refresh-rate targets on common 144Hz displays. At 1080p, High hits 160 FPS average, which is excellent for competitive play, but the jump to Ultra costs 40 FPS at the same resolution, making High the better trade-off for most users. Low preset at 1080p reaches 252.6 FPS, but that level of performance comes with visual sacrifices that are rarely worth it in a game where spotting distant players matters.

Settings Recommendations

The measured rows indicate that the High preset is the optimal balance for this hardware combination across all three tested resolutions. At 1080p, High produces 160 FPS average, which is 40 FPS less than Low but 40 FPS more than Ultra, positioning it as the middle ground with the best playability-to-fidelity ratio. The delta between High and Ultra at 1440p is 25.2 FPS (from 102.7 to 77.5), and while Ultra remains playable, the visual uplift from High to Ultra in Fivem’s multiplayer environments—where draw distances and texture streaming are often bottlenecked by server-side assets—does not justify the frame drop. At 4K, High manages 54.6 FPS, which is borderline for smooth gameplay, but Medium at 70.9 FPS is the safer choice for 4K displays, as 4K Ultra drops to 44.3 FPS, which is below acceptable thresholds for fast-paced multiplayer. For competitive play at 1080p, Low at 252.6 FPS is the only preset that fully utilizes high-refresh-rate monitors beyond 240Hz, but for the vast majority of users, High is the recommended starting point, with Medium available as a fallback for 4K.

FAQ

Q: Is the RTX 3080’s 10 GB VRAM sufficient for Fivem at 4K?

A: The measured 4K results show that the 10 GB GDDR6X memory is adequate for Medium and High presets, producing 70.9 FPS and 54.6 FPS respectively. Ultra at 4K drops to 44.3 FPS, indicating that the VRAM capacity or bandwidth is not the sole limiting factor, but the overall GPU load becomes too heavy at that setting.

Q: How does the Ryzen 5 9600X’s 6-core/12-thread configuration affect Fivem performance?

A: The CPU’s boost clock of 5.40 GHz and single-thread benchmark scores (3,603 in Cinebench R23 single-core) suggest strong per-core performance, which matters for Fivem’s server-side scripting. The data shows that at 1080p Low, the system reaches 252.6 FPS, indicating the CPU can feed the GPU effectively at lower resolutions where frame rates are highest.

Q: Should I use Low settings to maximize FPS?

A: Only if you are targeting 240Hz+ displays at 1080p. Low yields 252.6 FPS at 1080p, 162.2 FPS at 1440p, and 93.2 FPS at 4K. However, the visual penalty is steep, and High provides substantial improvements in image quality with only a 36.6% reduction in FPS at 1080p (from 252.6 to 160).

Q: Is this combination better suited for 1440p or 1080p gaming?

A: Both are viable, but the data favors 1440p for the best experience. At 1440p High, the system averages 102.7 FPS, which is above the 100 FPS threshold commonly targeted for competitive multiplayer. At 1080p High, 160 FPS is excellent, but the resolution scaling suggests the GPU is underutilized at 1080p, as the CPU becomes the primary limiter.

Q: What is the performance difference between Medium and High at 1440p?

A: Medium at 1440p produces 129.3 FPS, while High produces 102.7 FPS, a difference of 26.6 FPS (or roughly 20.5% lower performance for High). This gap indicates that High settings introduce significant GPU load, but the resulting frame rate is still more than adequate for smooth gameplay.

Q: How does the RTX 3080 compare to its nearest rivals in synthetic benchmarks?

A: The RTX 3080’s average benchmark score of 35,787 places it 0.2% behind the AMD Radeon Pro Duo and 0.4% ahead of the AMD Radeon 880M. In real-world Fivem testing, these synthetic differences are unlikely to translate into meaningful FPS gaps, as the game’s performance is more dependent on the CPU’s single-thread speed.

GPU Role

The NVIDIA GeForce RTX 3080’s 10 GB of GDDR6X memory on a 320-bit bus delivers 760.3 GB/s of bandwidth, which is a critical factor in Fivem’s open-world streaming. The GPU’s boost clock of 1710 MHz and 8704 shading units provide substantial compute throughput (29.77 TFLOPS FP32), yet the measured FPS data shows that the GPU is not always the limiting component. At 1080p Low, the system hits 252.6 FPS, which is a frame rate that exceeds what most CPUs can sustain in multiplayer scenarios, suggesting the GPU is capable of far more than the game demands at that resolution. However, at 4K Ultra, the average drops to 44.3 FPS, which is just 47.5% of the 1080p High result (160 FPS), indicating that the GPU’s memory bandwidth and raw compute are being saturated at higher resolutions and settings. The RTX 3080’s 68 RT cores are irrelevant for Fivem, as the game does not implement ray tracing, so the primary GPU work is rasterization and texture processing. The VRAM capacity of 10 GB is not exceeded at any tested setting, as even 4K Ultra does not show signs of texture thrashing, but the 44.3 FPS result at that setting suggests the GPU’s memory bandwidth is the limiting factor rather than capacity.

Measured FPS Breakdown

At 1920x1080, the data shows a clear progression: Low produces 252.6 FPS, Medium 196.4 FPS, High 160 FPS, and Ultra 120 FPS. The step from Low to Medium costs 56.2 FPS (22.2% reduction), while Medium to High costs 36.4 FPS (18.5% reduction), and High to Ultra costs 40 FPS (25% reduction). This non-linear scaling indicates that each preset tier adds progressively heavier GPU workloads, but even Ultra at 1080p remains above 100 FPS, making it playable for most users. At 2560x1440, the pattern shifts: Low is 162.2 FPS, Medium 129.3 FPS, High 102.7 FPS, and Ultra 77.5 FPS. The drop from High to Ultra at 1440p is 25.2 FPS, which is the largest relative reduction among the three resolutions, suggesting that Ultra settings at 1440p push the GPU into a less efficient operating range. At 3840x2160, the results are: Low 93.2 FPS, Medium 70.9 FPS, High 54.6 FPS, and Ultra 44.3 FPS. The gap between Low and Medium at 4K is 22.3 FPS, while Medium to High is 16.3 FPS, and High to Ultra is 10.3 FPS, showing that the absolute FPS losses shrink as the resolution increases, but the percentage losses grow. The 4K Ultra result of 44.3 FPS is the only measured value that falls below the 60 FPS threshold, making it unsuitable for competitive play.

Resolution Scaling

The FPS drop from 1080p to 1440p to 4K reveals the system’s bottleneck characteristics. At High settings, the average FPS goes from 160 at 1080p to 102.7 at 1440p (a 35.8% reduction) and then to 54.6 at 4K (a 46.8% reduction from 1440p). This scaling is steeper than what a purely GPU-limited scenario would predict, as the RTX 3080’s bandwidth of 760.3 GB/s should theoretically handle 4K better than the data suggests. The 1080p Low result of 252.6 FPS compared to the 1440p Low result of 162.2 FPS (a 35.8% reduction) indicates that the CPU is the limiting factor at 1080p, as the GPU has enough headroom to push higher frame rates if the CPU could feed it faster. At 4K Low, the 93.2 FPS result is 42.5% lower than the 1440p Low result, which is a more significant drop, suggesting that at 4K, the GPU becomes the primary bottleneck. The Ultra preset shows the most pronounced scaling: 120 FPS at 1080p, 77.5 FPS at 1440p (35.4% reduction), and 44.3 FPS at 4K (42.8% reduction from 1440p). This consistent pattern across presets indicates that the system is balanced for 1440p gaming, where the CPU and GPU workloads are more evenly matched, but at 1080p, the CPU holds back the GPU, and at 4K, the GPU’s limits become apparent.

CPU Role

The AMD Ryzen 5 9600X, with its 6 cores and 12 threads, operates at a base clock of 3.90 GHz and boosts to 5.40 GHz, which is particularly relevant for Fivem’s single-thread-heavy server scripts. The CPU’s Cinebench R23 single-core score of 3,603 and multi-core score of 25,525 indicate strong per-core performance that translates directly to Fivem’s gameplay, where each player’s actions are processed serially. The benchmark results show that at 1080p Low, the system reaches 252.6 FPS, which is a frame rate that would be impossible if the CPU were the bottleneck, suggesting that the 9600X’s 5.40 GHz boost clock provides sufficient headroom for high-FPS scenarios. However, the drop from 1080p Low (252.6 FPS) to 1440p Low (162.2 FPS) is 35.8%, which is consistent with GPU load increasing, but the CPU’s 12 threads are not fully utilized in Fivem, as the game’s engine is not designed for multi-threaded scaling. The CPU’s 32 MB of L3 cache is shared across all cores, which helps with cache locality in large multiplayer maps, but the 89.6 GB/s memory bandwidth of the DDR5 dual-channel setup is not a limiting factor in the measured results. The 9600X’s average benchmark score of 28,246 places it 0.3% ahead of the Intel Core i5-13490F and 0.3% behind the AMD Ryzen 5 230, but these synthetic differences are negligible in Fivem, where the CPU’s boost clock and single-thread performance are the dominant factors. The CPU’s 85th percentile ranking among all CPUs suggests it is a capable performer, but the measured FPS data shows that at higher resolutions, the GPU takes over as the primary bottleneck, making the 9600X well-suited for 1440p gaming where its strengths are best utilized.

Hardware Specifications

AMD Ryzen 5 9600X

Cores / Threads 6 / 12
Base Clock 3900 MHz
Boost Clock 5400 MHz
TDP 65W
Socket AMD Socket AM5
View Full CPU Details →

NVIDIA GeForce RTX 3080

VRAM 10 GB GDDR6X
Base Clock —
Boost Clock 1710 MHz MHz
TDP 320 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for AMD Ryzen 5 9600X + NVIDIA GeForce RTX 3080 in Fivem

Resolution Settings Avg FPS
3840x2160 Low 93.2
3840x2160 Medium 70.9
3840x2160 High 54.6
3840x2160 Ultra 44.3
2560x1440 Low 162.2
2560x1440 Medium 129.3
2560x1440 High 102.7
2560x1440 Ultra 77.5
1920x1080 Low 252.6
1920x1080 Medium 196.4
1920x1080 High 160.0
1920x1080 Ultra 120.0

Fivem with Ryzen 5 9600X + Other GPUs

See how Fivem performs with the same CPU but different graphics cards.

Fivem with RTX 3080 + Other CPUs

See how Fivem performs with the same GPU but different processors.

Other Games with Ryzen 5 9600X + RTX 3080

Explore FPS benchmarks for other games using this same hardware combination.