Fivem
This combination offers playable performance with an average of 42 FPS, though you may want to lower settings for smoother gameplay.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 14 | 21 | 24 | 29 |
| 1440p QHD | 25 | 36 | 46 | 57 |
| 1080p Full HD | 44 | 51 | 69 | 84 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Fivem with AMD Ryzen 5 9600X + AMD Radeon RX 580, In-Depth Analysis
The AMD Ryzen 5 9600X and AMD Radeon RX 580 combination presents a stark study in bottleneck dynamics within Fivem. The measured frames per second (FPS) across resolutions and presets reveal a system where the graphics card is consistently the limiting factor, yet the CPU’s headroom prevents the experience from collapsing entirely. The data shows a performance profile that is heavily dependent on resolution scaling, with the RX 580’s age becoming increasingly apparent as pixel count rises.
Resolution Scaling
The FPS drop from 1080p to 4K is severe, indicating that the AMD Radeon RX 580 is the primary constraint. At 1080p with Low settings, the combination achieves an average of 84 FPS. Moving to 2560x1440 at the same preset drops the average to 56.8 FPS, a reduction of approximately 32%. The jump to 3840x2160 Low yields 29.2 FPS, which is less than half of the 1080p result and a 65% decline from the baseline. This trend underscores a classic GPU-bound scenario; the Ryzen 5 9600X has ample computational power, but the RX 580’s pixel throughput cannot keep pace with the increasing resolution.
The scaling becomes even more punishing at higher presets. At Ultra settings, the 1080p average is 43.7 FPS. This falls to 25 FPS at 1440p and a nearly unplayable 13.7 FPS at 4K. The data indicates that the gap between 1440p and 4K is proportionally larger than the gap between 1080p and 1440p, which suggests the RX 580 is hitting a hard architectural limit in fill-rate and memory bandwidth when addressing 4K’s 8.3 million pixels. The 256.0 GB/s memory bandwidth and 32 ROPs of the Polaris 20 chip are simply overwhelmed, making 4K a non-viable target for this pairing regardless of settings.
Conversely, the scaling from 1080p to 1440p at Medium and High presets shows a more gradual, though still significant, decline. High settings drop from 51.4 FPS to 35.7 FPS, a 30% hit, while Medium drops from 68.9 to 46.3 FPS. This pattern confirms that while the GPU is the bottleneck, the CPU is not entirely idle. The Ryzen 5 9600X’s high single-thread performance ensures that frame pacing remains consistent, but it cannot compensate for the GPU’s raw fill-rate deficit. The data suggests that for playable frame rates, users must stay at 1080p, where the RX 580 can still flex its 6.175 TFLOPS of FP32 compute.
Settings Recommendations
The measured rows indicate that the "Medium" preset offers the best balance between visual fidelity and performance for this specific combination. At 1080p Medium, the average FPS is 68.9, which is a substantial 34% improvement over High settings (51.4 FPS) while still providing a more detailed image than Low. The jump from Medium to High is where the cost becomes steep, with a 17.5 FPS loss, suggesting that the High preset introduces shading and texture workloads that disproportionately tax the RX 580.
At 1440p, the recommendation shifts. Medium yields 46.3 FPS, which is acceptable for a multiplayer title where reaction speed is critical, but High dips to 35.7 FPS. For a competitive edge, the Low preset at 1440p provides 56.8 FPS, which is the only 1440p setting that clears the 50 FPS threshold. The data implies that 1440p is the ceiling for this combo, and only with significant graphical compromises.
The Ultra preset is not recommended under any circumstance. It produces the lowest scores across all resolutions, including a 43.7 FPS average at 1080p, which is worse than the High preset at 1440p. This suggests that Ultra in Fivem applies effects that the RX 580’s GCN 4.0 architecture struggles to process, likely related to draw calls and particle effects in multiplayer scenarios. The optimal experience, per the data, is 1080p Medium for a smooth visual experience, or 1080p Low for maximum frame rate headroom in dense player environments.
CPU Role
The AMD Ryzen 5 9600X is a Zen 5 part with 6 cores and 12 threads, base clock of 3.90 GHz, and boost clock of 5.40 GHz. Its benchmark results show dominance in single-thread workloads, scoring 3603 in Cinebench R23 single-core and 1253 in 3dmark_single_thread. This is crucial for Fivem, which is a multiplayer modification that often relies on a few primary threads for game logic and asset streaming. The data suggests the CPU is rarely the bottleneck; its 85th percentile ranking among all CPUs indicates it is far more capable than the GPU in this pairing.
The CPU’s 32 MB of shared L3 cache and 89.6 GB/s memory bandwidth are sufficient to feed the RX 580. The measured FPS deltas between resolutions are purely a function of GPU load, not CPU stalls. For example, at 4K Low, the system produces 29.2 FPS, which is nearly identical to the 1080p Low result of 84 FPS when adjusted for pixel count—a sign that the CPU is not being pushed to its limits. The Ryzen 5 9600X’s nearest rivals, such as the Intel Core i5-13490F, show a deltaPct of 0.3%, confirming that this CPU is competitively positioned for gaming, but its performance is wasted in this specific configuration at higher resolutions.
The 3dmark_16_threads score of 7585 and Cinebench R23 multicore score of 25525 demonstrate that the CPU has multi-threaded headroom for background tasks like Discord or streaming software, but the game itself does not appear to scale with the 12 threads. The data points to a scenario where upgrading the GPU would yield massive gains, while upgrading the CPU would provide negligible FPS improvements in Fivem at 1080p or 1440p.
How This Combo Ranks
The combination ranks 1654 out of 1792 tested combos in Fivem, placing it in the bottom 8% of all configurations. This low rank is almost entirely attributable to the GPU. The AMD Radeon RX 580 sits at the 53rd percentile among all GPUs, and its nearest rivals include the NVIDIA GeForce GTX 950 (deltaPct 0.1%) and GTX 570 (deltaPct 0%). This means the RX 580 is competing with hardware from the early 2010s, which is a severe liability for a 2017 game that has seen continuous visual updates.
In contrast, the Ryzen 5 9600X ranks in the 85th percentile, with rivals like the AMD Ryzen 7 8845HS (deltaPct -0.4%) and Intel Core i5-14500T (deltaPct -0.5%). The disparity between the CPU’s high percentile and the GPU’s mid-range percentile creates a massive imbalance. The combo rank of 1654 indicates that most other tested systems either have a more modern GPU paired with a weaker CPU, or a balanced mid-range setup. The data suggests that the RX 580 is holding the Ryzen 5 9600X back by several performance tiers; a pairing with a GPU from the same era as the CPU would likely place this combo in the top 25% of rankings.
The measured FPS at 1080p High (51.4) is the only data point that approaches a "playable" standard, but it is still below the 60 FPS target that most competitive multiplayer players expect. The combo’s rank is a clear indicator that this is not a synergistic match, and the system’s overall capability is defined by its weakest link.
GPU Role
The AMD Radeon RX 580, with its 8 GB of GDDR5 memory on a 256-bit bus, is the defining component in this analysis. Its 1257 MHz base clock and 1340 MHz boost clock are modest by modern standards, and the 2000 MHz memory clock (8 Gbps effective) yields 256.0 GB/s of bandwidth. The data shows that this bandwidth is insufficient for 1440p and 4K in Fivem, where texture streaming and draw calls increase memory pressure.
The GPU’s 32 ROPs and 144 TMUs are the likely culprits for the poor scaling at Ultra settings. The 42.88 GPixel/s pixel rate is a hard ceiling for fill-rate-heavy effects, which explains why the Ultra preset at 4K produces just 13.7 FPS. The RX 580’s Passmark G3D score of 8813 places it just above the NVIDIA GTX 950 (13549 avg score, deltaPct 0.1%), reinforcing its position as an entry-level part in 2024.
The 8 GB VRAM is sufficient for 1080p and even 1440p in Fivem, as the measured FPS at 1440p Medium (46.3) suggests the memory capacity is not exhausted. However, the architectural limits of GCN 4.0 are exposed at 4K, where the 6.175 TFLOPS FP32 throughput cannot process the geometry and shading demands. The GPU’s percentile of 53 indicates it is average among all GPUs, but this is a misleading statistic for gaming; its nearest rivals are legacy parts, and its DirectX 12 score of 43 in Passmark shows poor optimization for modern APIs. In Fivem, the data confirms that the RX 580 is a legacy bottleneck that requires a resolution cap of 1080p to deliver acceptable frame rates.
Hardware Specifications
AMD Ryzen 5 9600X
AMD Radeon RX 580
FPS Benchmarks by Resolution & Settings
Performance data for AMD Ryzen 5 9600X + AMD Radeon RX 580 in Fivem
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 29.2 |
| 3840x2160 | Medium | 23.8 |
| 3840x2160 | High | 20.6 |
| 3840x2160 | Ultra | 13.7 |
| 2560x1440 | Low | 56.8 |
| 2560x1440 | Medium | 46.3 |
| 2560x1440 | High | 35.7 |
| 2560x1440 | Ultra | 25.0 |
| 1920x1080 | Low | 84.0 |
| 1920x1080 | Medium | 68.9 |
| 1920x1080 | High | 51.4 |
| 1920x1080 | Ultra | 43.7 |
Fivem with Ryzen 5 9600X + Other GPUs
See how Fivem performs with the same CPU but different graphics cards.
Fivem with RX 580 + Other CPUs
See how Fivem performs with the same GPU but different processors.
Other Games with Ryzen 5 9600X + RX 580
Explore FPS benchmarks for other games using this same hardware combination.