Fivem

Fivem

AVERAGE FPS
127
excellent

This combination delivers exceptional performance with an average of 127 FPS, perfect for high refresh rate gaming and competitive play.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 48 58 74 95
1440p QHD 84 104 134 171
1080p Full HD 126 162 208 261

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 95
3840x2160 Medium 74
3840x2160 High 58
3840x2160 Ultra 48
2560x1440 Low 171
2560x1440 Medium 134
2560x1440 High 104
2560x1440 Ultra 84
1920x1080 Low 261
1920x1080 Medium 208
1920x1080 High 162
1920x1080 Ultra 126

Fivem with AMD Ryzen 5 8400F + NVIDIA GeForce RTX 3080 Ti, In-Depth Analysis

Fivem presents an unusual scaling pattern for the AMD Ryzen 5 8400F and NVIDIA GeForce RTX 3080 Ti pairing. The measured frame rates show that this game is far more sensitive to graphical settings than to resolution changes, which reverses the typical bottleneck hierarchy seen in most titles. At 1080p with Low settings, the combo reaches 261.2 FPS, suggesting immense headroom, but the drop to 126.3 FPS at Ultra reveals a steep cost for visual fidelity. The data implies that Fivem’s engine—built around a multiplayer framework—places unusual stress on the render pipeline, making the RTX 3080 Ti's 12 GB frame buffer and 912.4 GB/s bandwidth critical assets at higher presets.

Resolution Scaling

The transition from 1080p to 4K produces a surprisingly modest performance penalty compared to the impact of settings changes. At Low settings, the average FPS falls from 261.2 at 1920x1080 to 170.5 at 2560x1440, then to 95.0 at 3840x2160. That represents a 34.7% drop when moving from 1080p to 1440p, and a further 44.3% drop from 1440p to 4K. This scaling is steeper than what a purely CPU-limited scenario would produce, indicating that the GPU begins to take over as the limiting component at higher resolutions.

However, the High preset tells a different story. At High settings, the frame rate goes from 161.9 at 1080p to 104.4 at 1440p (a 35.5% reduction), and then to 57.6 at 4K (a 44.8% reduction from 1440p). The consistency of these percentage drops across Low and High suggests that resolution scaling is predictable, but the absolute numbers reveal that the RTX 3080 Ti is not being fully utilized at 1080p. At 1080p Low, 261.2 FPS indicates a CPU ceiling—the Ryzen 5 8400F’s 6 cores and 12 threads with a 4.70 GHz boost clock are likely the constraint, since the GPU has ample headroom. At 4K Ultra, the 48.0 FPS result shows the GPU is now the bottleneck, with the 28,300 million transistors on the GA102 chip working at full capacity.

The most telling comparison is between Low and Ultra at each resolution. At 1080p, Ultra is 51.6% slower than Low (126.3 vs 261.2). At 4K, Ultra is 49.5% slower than Low (48.0 vs 95.0). This near-constant penalty across resolutions indicates that the settings themselves—not resolution—drive the performance gap. Fivem appears to have a rendering path where higher presets introduce effects that scale with pixel count, but the core cost is per-effect, not per-pixel. The data suggests that players seeking high frame rates should prioritize settings over resolution, as dropping from Ultra to High at 4K yields 57.6 FPS, a 20% improvement over Ultra’s 48.0 FPS.

FAQ

Q: What is the highest average FPS achievable with this combo in Fivem?

A: The maximum measured result is 261.2 FPS at 1920x1080 with Low settings. At 2560x1440 Low, the average drops to 170.5 FPS, and at 3840x2160 Low, it falls to 95.0 FPS.

Q: How does the 4K Ultra performance compare to 1080p Ultra?

A: At 3840x2160 Ultra, the combo delivers 48.0 FPS, which is 62.0% lower than the 126.3 FPS achieved at 1920x1080 Ultra. This represents the largest resolution-based gap in the measured data.

Q: Which setting preset provides the best balance at 1440p?

A: Medium at 2560x1440 yields 133.8 FPS, which is 28.2% higher than High’s 104.4 FPS and 37.5% higher than Ultra’s 83.6 FPS. Low achieves 170.5 FPS but with reduced visual quality.

Q: Is the CPU or GPU more limiting at 1080p Low?

A: The 261.2 FPS result at 1080p Low suggests a CPU limit, as the Ryzen 5 8400F’s 4.70 GHz boost and 16 MB L3 cache are likely maxed out. The RTX 3080 Ti’s 34.10 TFLOPS FP32 capability is not fully exercised at this resolution and preset.

Q: What is the difference between High and Medium at 4K?

A: At 3840x2160, High averages 57.6 FPS while Medium averages 73.9 FPS. That is a 28.3% improvement by dropping from High to Medium, which is a significant gain for a single preset step.

Q: How does this combo rank among all tested combinations?

A: The combo ranks 480th out of 1792 tested combos in Fivem, placing it in the top 26.8% of all configurations. This rank reflects its strong overall performance despite the game’s demanding nature.

Settings Recommendations

The measured data points to Medium as the optimal preset for most users, particularly at higher resolutions. At 1440p, Medium delivers 133.8 FPS, which is comfortable for high-refresh-rate monitors while retaining more visual fidelity than Low’s 170.5 FPS. The gap between Medium and High at 1440p is 29.4 FPS (133.8 vs 104.4), but the visual difference is often less noticeable in multiplayer scenarios where fast movement masks detail. For 4K users, Medium is almost essential: 73.9 FPS at Medium versus 57.6 FPS at High represents a 28.3% improvement, making the difference between playable and marginal.

At 1080p, the choice is less critical. High at 161.9 FPS is already above the refresh rate of most monitors, and Ultra at 126.3 FPS remains playable. However, the 35.6 FPS gap between High and Ultra (161.9 vs 126.3) suggests that Ultra’s additional effects—likely related to shadow quality and draw distance—are expensive without proportional visual returns. Low at 1080p reaches 261.2 FPS, but this is only relevant for esports-style play where maximum responsiveness is paramount. For general use, Medium at 1080p (207.8 FPS) offers a strong blend of quality and speed, and it also provides a buffer for demanding multiplayer scenes with many players on screen.

The data reveals that Fivem’s Ultra preset is disproportionately punishing. Across all resolutions, Ultra is 50-52% slower than Low, while Medium is only 20-22% slower than Low. This suggests that Ultra enables a specific set of expensive effects that are poorly optimized. Players should avoid Ultra unless they have a 120 Hz+ display at 1080p and prioritize visuals over frame rate. For most configurations, Medium at 1440p or High at 1080p are the sweet spots, offering frame rates above 130 FPS while maintaining acceptable image quality.

Measured FPS Breakdown

At 1920x1080, the settings ladder shows a clear progression: Low delivers 261.2 FPS, Medium drops to 207.8 FPS (a 20.4% reduction), High falls to 161.9 FPS (a 22.1% reduction from Medium), and Ultra bottoms out at 126.3 FPS (a 22.0% reduction from High). The consistent ~20% decrease per step indicates that each preset tier adds a roughly equal computational load, which is unusual for games that often have a larger jump from High to Ultra.

Moving to 2560x1440, the pattern holds but with lower absolute values. Low achieves 170.5 FPS, Medium 133.8 FPS, High 104.4 FPS, and Ultra 83.6 FPS. The percentage drops between steps are 21.5% (Low to Medium), 22.0% (Medium to High), and 19.9% (High to Ultra). This consistency across resolutions suggests that the rendering pipeline scales uniformly with pixel count, and the RTX 3080 Ti’s 186.5 GPixel/s pixel rate is being taxed proportionally.

At 3840x2160, the frame rates become more constrained. Low yields 95.0 FPS, Medium 73.9 FPS, High 57.6 FPS, and Ultra 48.0 FPS. The drop from Low to Medium is 22.2%, from Medium to High is 22.1%, and from High to Ultra is 16.7%. The smaller gap between High and Ultra at 4K (57.6 vs 48.0) hints that the GPU is approaching a hard limit, possibly related to the 12 GB VRAM capacity or the 350 W TDP ceiling. The 48.0 FPS at 4K Ultra is the only result below 50 FPS, indicating that this preset is only suitable for cinematic play, not competitive multiplayer.

How This Combo Ranks

With a rank of 480 out of 1792 combos, this pairing sits in the 73.2nd percentile of all tested configurations in Fivem. This is a strong showing, but not elite—the top 26.8% of combos achieve higher frame rates, likely featuring newer GPUs or CPUs with more cores. The Ryzen 5 8400F’s 82nd percentile ranking among all CPUs (average benchmark score 25064) and the RTX 3080 Ti’s 83rd percentile among GPUs (average score 41224) both point to above-average hardware, yet Fivem’s multiplayer nature may penalize the 6-core CPU in busy servers.

Comparing to nearest rivals, the CPU’s average score of 25064 is nearly identical to the AMD Ryzen 7 2700X at 25057 (0% delta), while the AMD Ryzen 5 7500F scores 24993 (0.3% higher). This means the 8400F offers no meaningful advantage over its immediate competitors in synthetic benchmarks, but its Zen 4 architecture with 4 nm process node may provide better power efficiency. The GPU’s average score of 41224 is 0.5% below the RTX 3090 (41441), yet the 3080 Ti holds its own in Fivem’s measured results, suggesting the game favors the 3080 Ti’s 12 GB GDDR6X memory over the 3090’s larger frame buffer.

The combo’s rank of 480 implies that while this hardware is capable, Fivem’s optimization favors configurations with more CPU threads. The 8400F’s 12 threads may be a bottleneck in crowded servers, where the game’s simulation and network code can saturate available cores. Players with higher-ranked combos likely benefit from CPUs with 16 or more threads, even if the GPU is technically weaker.

CPU Role

The AMD Ryzen 5 8400F brings 6 cores and 12 threads, based on the Zen 4 Phoenix architecture built on TSMC’s 4 nm process. Its base clock of 4.20 GHz and boost clock of 4.70 GHz provide strong single-thread performance, reflected in a Cinebench R23 single-core score of 2943 and a 3DMark single-thread score of 951. For Fivem, which is known for being CPU-intensive in multiplayer scenarios, these specs are adequate but not exceptional. The 16 MB shared L3 cache and 83.2 GB/s memory bandwidth (DDR5 dual-channel) help feed the GPU, but the 65 W TDP suggests thermal headroom is limited compared to higher-tier chips.

The benchmark data shows the CPU excels in multithreaded workloads: Cinebench R23 multicore hits 20851, and PassMark multithread reaches 24530. However, Fivem’s frame rates at 1080p Low (261.2 FPS) indicate that the CPU is the limiting factor at lower resolutions, as the GPU cannot stretch beyond this ceiling. The 3DMark 16-thread score of 6091 versus 2-thread score of 1874 shows scaling, but the game’s reliance on a few primary threads may not fully utilize all 12. The 82nd percentile ranking among all CPUs confirms solid performance, but the nearest rival—the AMD Ryzen 7 2700X with a delta of 0%—is an older chip, suggesting the 8400F’s architectural advantages do not translate to a large FPS lead in this title.

GPU Role

The NVIDIA GeForce RTX 3080 Ti is a formidable GPU with 12 GB of GDDR6X memory on a 384-bit bus, delivering 912.4 GB/s of bandwidth. Its GA102 chip, built on Samsung’s 8 nm process, contains 28,300 million transistors and offers 34.10 TFLOPS of FP32 performance. The boost clock of 1665 MHz and 10240 shading units drive a pixel rate of 186.5 GPixel/s, which is critical for Fivem’s rendering at high resolutions. The 80 RT cores and 320 tensor cores are less relevant for this game, which does not heavily utilize ray tracing or DLSS based on the measured results.

In Fivem, the GPU’s role becomes dominant at 4K and Ultra settings. The 48.0 FPS at 4K Ultra is a clear GPU limitation, as the 12 GB VRAM may be near capacity with high-resolution textures, and the 350 W TDP indicates the card is running at full power. The benchmark scores support this: PassMark G3D at 26896 and 3DMark Steel Nomad DX12 at 5077 place the GPU in the 83rd percentile. The nearest rival, the RTX 3090, scores 41441 (0.5% higher), but the 3080 Ti’s 12 GB memory is sufficient for Fivem’s requirements. The GPU’s 8 nm process and 628 mm² die size generate significant heat, but the dual-slot cooler and 1x 12-pin power connector manage this adequately. The data shows the GPU is the primary driver of performance at 1440p and above, where its bandwidth and pixel rate are fully utilized.

Hardware Specifications

AMD Ryzen 5 8400F

Cores / Threads 6 / 12
Base Clock 4200 MHz
Boost Clock 4700 MHz
TDP 65W
Socket AMD Socket AM5
View Full CPU Details →

NVIDIA GeForce RTX 3080 Ti

VRAM 12 GB GDDR6X
Base Clock —
Boost Clock 1665 MHz MHz
TDP 350 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for AMD Ryzen 5 8400F + NVIDIA GeForce RTX 3080 Ti in Fivem

Resolution Settings Avg FPS
3840x2160 Low 95.0
3840x2160 Medium 73.9
3840x2160 High 57.6
3840x2160 Ultra 48.0
2560x1440 Low 170.5
2560x1440 Medium 133.8
2560x1440 High 104.4
2560x1440 Ultra 83.6
1920x1080 Low 261.2
1920x1080 Medium 207.8
1920x1080 High 161.9
1920x1080 Ultra 126.3

Fivem with Ryzen 5 8400F + Other GPUs

See how Fivem performs with the same CPU but different graphics cards.

Fivem with RTX 3080 Ti + Other CPUs

See how Fivem performs with the same GPU but different processors.

Other Games with Ryzen 5 8400F + RTX 3080 Ti

Explore FPS benchmarks for other games using this same hardware combination.