Fivem

Fivem

AVERAGE FPS
98
good

This combination provides smooth gameplay with an average of 98 FPS, suitable for most gaming scenarios.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 36 46 58 73
1440p QHD 65 83 104 132
1080p Full HD 98 126 158 200

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 73
3840x2160 Medium 58
3840x2160 High 46
3840x2160 Ultra 36
2560x1440 Low 132
2560x1440 Medium 104
2560x1440 High 83
2560x1440 Ultra 65
1920x1080 Low 200
1920x1080 Medium 158
1920x1080 High 126
1920x1080 Ultra 98

Fivem with AMD Ryzen 5 7600X + AMD Radeon RX 7700, In-Depth Analysis

Fivem is a multiplayer-focused title where frame pacing and consistency matter as much as peak output, and the measured results for the AMD Ryzen 5 7600X paired with the AMD Radeon RX 7700 show a combo that is clearly capable of smooth play at most settings, but one that requires a deliberate choice between visual fidelity and raw frame rate. The data indicates that this pairing delivers its best balance of responsiveness and image quality at 1440p with High settings, where the average of 83 FPS clears the 60 FPS threshold with enough headroom to handle the unpredictable load spikes common in multiplayer servers. At 1080p, the same High preset reaches 126 FPS, which is excellent for competitive play, but the jump to 1440p only costs 43 FPS, making it the smarter target for users who want a sharper picture without sacrificing fluidity. The Ultra preset, while visually impressive, drops the average to 65 FPS at 1440p and 36 FPS at 4K, which for a multiplayer game with fast movement and many players on screen is a risk that most builders should avoid. Low settings, meanwhile, are only worth considering if the user prioritizes frame rate above all else, as the 132 FPS at 1440p and 200 FPS at 1080p show that the combo has plenty of headroom when the graphical load is reduced.

Settings Recommendations

The measured FPS rows make a clear case for High settings as the default choice for this combo. At 1920x1080, High produces an average of 126 FPS, which is more than enough for any competitive scenario, and the step to Medium only adds 32 FPS, a gain that is unlikely to be noticeable in actual play given how fast Fivem’s action moves. At 2560x1440, High holds at 83 FPS, which is above the 60 FPS baseline that most players consider acceptable, and it keeps the GPU working hard enough to render distant objects and dense city areas without the pop-in that Low settings often introduce. The Medium preset at 1440p offers 104 FPS, and while that number is tempting, the reduction in shadow quality and texture filtering is a real trade-off in a game where visibility of other players is critical. For users with a 144Hz monitor, the 1080p High setting at 126 FPS is the practical pick, since the difference between 126 and 158 FPS from switching to Medium is smaller than the jump from Low to High, and the visual clarity of High helps spot enemies in busy scenes. Ultra, by contrast, is a trap for this pairing: at 1080p it drops to 98 FPS, which is still playable, but at 1440p it falls to 65 FPS, and at 4K it collapses to 36 FPS, making it unsuitable for any serious multiplayer session. The data suggests that the user should start with High and only lower to Medium if they encounter specific server-based stutters, since the combo’s raw performance is strong enough that the bottleneck is more likely the game’s netcode than the hardware.

How This Combo Ranks

The comboRankInGame places this pairing at 1318 out of 3005 tested combinations, which puts it in the upper middle of the pack—not a top-tier contender, but far from a weak setup. That rank of 1318 means roughly 44% of tested combos are faster, while 56% are slower, indicating that this Ryzen 5 7600X and RX 7700 pairing sits in a comfortable zone where it can handle most games well, but it is not built for chasing maximum frame rates at the highest settings. Looking at the individual components, the CPU’s percentileVsAllCpus of 79 shows that the processor is strong relative to the entire database, while the GPU’s percentileVsAllGpus of 58 is more modest, suggesting that the graphics card is the limiting factor in this duo. The CPU’s average benchmark score of 27636 places it close to the AMD Ryzen 7 5700X, which scores 27578 with a delta of 0.2%, and the Intel Core i5-12600K, also at 27578 with a 0.2% delta, meaning the 7600X trades blows with those older but capable parts. The nearest rival that is slightly faster is the AMD Ryzen 5 8500GE at 27712 with a -0.3% delta, but that difference is negligible in real-world gaming. For the GPU, the RX 7700’s average benchmark score of 15852 puts it just below the AMD Radeon R9 370X at 15862 with a -0.1% delta, which is essentially identical, while the AMD Radeon RX 9060 scores 16014 with a -1% delta, and the NVIDIA GeForce RTX 3060 Ti scores 16129 with a -1.7% delta, meaning the RX 7700 is slightly behind those two but the gap is small enough that in-game performance will be similar. The rank in Fivem specifically, at 1318 of 3005, is consistent with those component percentiles—the combo is solid, but users should not expect to max out every setting at high resolutions.

GPU Role

The AMD Radeon RX 7700 is the primary driver of Fivem’s frame rate in most scenarios, and its 16 GB of GDDR6 memory on a 256-bit bus with a bandwidth of 624.1 GB/s gives it ample headroom for the game’s open-world assets and multiplayer textures. The memory clock runs at 2438 MHz with an effective data rate of 19.5 Gbps, and the boost clock reaches 2459 MHz, while the base clock sits at 1900 MHz and the game clock at 2041 MHz. These clocks are modest for a modern GPU, but they are sufficient for a title like Fivem that is not known for being a graphical showcase. The 16 GB VRAM is particularly important because Fivem servers often load custom mods and high-resolution player models, and the data shows that even at 4K Ultra, the combo still produces 36 FPS, which means the GPU is not running out of memory—it is simply running out of compute power. The GPU’s passmark_g3d score of 20974 and its 3DMark Steel Nomad DX12 score of 2865 indicate that it is a mid-range performer, and the nearest rival data confirms this, with the RTX 3060 Ti sitting just 1.7% higher in average benchmark score. In Fivem specifically, the GPU’s role becomes more pronounced at higher resolutions: at 1080p, the CPU can feed the GPU enough data to reach 200 FPS on Low, but at 4K, even Low settings drop to 73 FPS, showing that the GPU’s pixel-pushing capabilities are the bottleneck. The 96 ROPs and 2560 shading units are enough for 1440p High, but pushing to 4K Ultra requires more raw throughput than this card can deliver, which is why the measured FPS at that setting is only 36. Users with a 1440p monitor will find that the GPU is well-matched to the task, but those with a 4K display should stick to Low or Medium settings to keep the frame rate playable.

Measured FPS Breakdown

At 1920x1080, the combo produces a wide spread of results depending on the preset. Low settings yield an average of 200 FPS, which is the highest measured value in the entire dataset and indicates that the CPU and GPU are barely stressed. Medium drops to 158 FPS with a minimum of 134 and a maximum of 182, which is still excellent for any display. High comes in at 126 FPS, a 32 FPS drop from Medium, but the visual improvements are substantial enough that most players would prefer this setting. Ultra falls to 98 FPS, which is playable on a 144Hz monitor but leaves little headroom for demanding server moments. At 2560x1440, the pattern repeats but with lower absolute numbers: Low averages 132 FPS, Medium averages 104 with a minimum of 88 and a maximum of 120, High averages 83, and Ultra averages 65. The jump from High to Ultra at this resolution is 18 FPS, which is the largest relative drop between any two consecutive settings, suggesting that Ultra’s added effects are particularly heavy. At 3840x2160, the results become more constrained: Low averages 73 FPS, Medium averages 58 with a minimum of 49 and a maximum of 66, High averages 46, and Ultra averages 36. The 4K Medium result is notable because it is the only 4K preset with a recorded minimum and maximum, and the 49 FPS minimum means that even at Medium, there will be stutters in busy scenes. Across all resolutions, the High preset offers the most consistent experience relative to its visual cost, and the data shows that the combo is best suited to 1080p and 1440p, with 4K being viable only on Low settings. The minimum and maximum values for Medium at each resolution provide insight into frame time consistency: at 1080p, the range from 134 to 182 is 48 FPS, which is a tight band, while at 1440p the range is 32 FPS, and at 4K it is 17 FPS, indicating that the frame pacing becomes more stable as the resolution increases, likely because the GPU becomes more consistently the bottleneck.

Resolution Scaling

The FPS drop from 1080p to 4K reveals how the balance between CPU and GPU shifts across resolutions. At Low settings, the average goes from 200 FPS at 1080p to 132 FPS at 1440p, a 34% reduction, and then to 73 FPS at 4K, a 45% reduction from 1440p. This steep decline indicates that even at Low settings, the GPU is the limiting factor as resolution climbs, because the CPU’s 6 cores and 12 threads are capable of feeding the GPU at 1080p but cannot overcome the raw pixel count at 4K. At High settings, the drop is from 126 FPS at 1080p to 83 FPS at 1440p, a 34% reduction, and then to 46 FPS at 4K, a 45% reduction from 1440p, which is a similar pattern. The fact that the percentage drops are nearly identical between Low and High suggests that the GPU’s workload scales linearly with resolution, and the CPU is not introducing a bottleneck at any of these settings. However, the absolute numbers tell a different story: at 1080p Low, the 200 FPS result is likely CPU-limited, because the GPU is not being pushed hard enough to reach its maximum frame rate, and the Ryzen 5 7600X’s single-thread score of 1965 in Cinebench R23 and its 3DMark single-thread score of 1060 indicate that the CPU can handle high frame rates. At 4K, the GPU is clearly the limiting component, as even a modest 36 FPS at Ultra shows that the RX 7700’s compute resources are exhausted. The practical implication is that users should not expect to scale down resolution to gain frame rate beyond a certain point: going from 1440p to 1080p at High settings only adds 43 FPS, which is meaningful, but going from 4K to 1440p at Ultra adds 29 FPS, which is less so. The data suggests that the combo is best used at 1440p, where the GPU is well-utilized without being overwhelmed, and the CPU provides enough headroom to maintain high averages.

CPU Role

The AMD Ryzen 5 7600X plays a supporting but critical role in this pairing, and its specifications show why it is a good match for the RX 7700 in a multiplayer game like Fivem. With 6 cores and 12 threads, a base clock of 4.70 GHz, and a boost clock of 5.30 GHz, the CPU offers strong single-thread performance, which is essential for Fivem’s server-side calculations and player position updates. The CPU’s 32 MB of shared L3 cache and 1 MB of L2 per core help keep frequently accessed data close, and its 5 nm Zen 4 architecture with a 105 W TDP means it runs efficiently while delivering high clocks. The measured benchmark scores confirm its capability: a Cinebench R23 multi-core score of 15236 and a single-core score of 1965, along with a Geekbench single-core score of 2603 and a multi-core score of 13858, show that the CPU is well above average for gaming. Its percentileVsAllCpus of 79 places it in the top fifth of all CPUs in the database, and its nearest rivals are all within a 0.4% delta, meaning the 7600X is not a standout but is solidly competitive. In Fivem specifically, the CPU’s role is most evident at 1080p Low, where the 200 FPS average is likely limited by the CPU’s ability to process game logic, not the GPU’s rendering speed. The CPU’s 3DMark single-thread score of 1060 and its PassMark single-thread score of 4135 indicate that it can handle high frame rates, but the 12 threads are not fully utilized in Fivem, which tends to rely on a few cores. The data shows that the CPU does not bottleneck the GPU at 1440p or 4K, as the FPS drops are consistent with GPU workload increases, but at 1080p with Low settings, the CPU becomes the limiting factor. This means that users who play at 1080p with competitive settings will benefit from the 7600X’s high boost clock, while those who prefer 1440p or 4K will find that the CPU has more than enough headroom. The lack of a vCache 3D variant and the relatively small 71 mm² die size are not issues for this game, as Fivem does not require the massive L3 cache that some simulation titles do. Overall, the CPU is a dependable partner for the RX 7700, providing the necessary single-thread muscle without becoming a liability at any tested resolution or setting.

Hardware Specifications

AMD Ryzen 5 7600X

Cores / Threads 6 / 12
Base Clock 4700 MHz
Boost Clock 5300 MHz
TDP 105W
Socket AMD Socket AM5
View Full CPU Details →

AMD Radeon RX 7700

VRAM 16 GB GDDR6
Base Clock —
Boost Clock 2459 MHz MHz
TDP 200 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for AMD Ryzen 5 7600X + AMD Radeon RX 7700 in Fivem

Resolution Settings Avg FPS
3840x2160 Low 73.0
3840x2160 Medium 58.0
3840x2160 High 46.0
3840x2160 Ultra 36.0
2560x1440 Low 132.0
2560x1440 Medium 104.0
2560x1440 High 83.0
2560x1440 Ultra 65.0
1920x1080 Low 200.0
1920x1080 Medium 158.0
1920x1080 High 126.0
1920x1080 Ultra 98.0

Fivem with Ryzen 5 7600X + Other GPUs

See how Fivem performs with the same CPU but different graphics cards.

Fivem with RX 7700 + Other CPUs

See how Fivem performs with the same GPU but different processors.

Other Games with Ryzen 5 7600X + RX 7700

Explore FPS benchmarks for other games using this same hardware combination.