Fivem

Fivem

AVERAGE FPS
55
playable

This combination offers playable performance with an average of 55 FPS, though you may want to lower settings for smoother gameplay.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 20 26 32 41
1440p QHD 36 47 58 74
1080p Full HD 55 71 89 113

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 41
3840x2160 Medium 32
3840x2160 High 26
3840x2160 Ultra 20
2560x1440 Low 74
2560x1440 Medium 58
2560x1440 High 47
2560x1440 Ultra 36
1920x1080 Low 113
1920x1080 Medium 89
1920x1080 High 71
1920x1080 Ultra 55

Fivem with AMD Ryzen 5 3600 + NVIDIA GeForce RTX 3050 4 GB, In-Depth Analysis

The AMD Ryzen 5 3600 paired with the NVIDIA GeForce RTX 3050 4 GB delivers a mid-range experience in Fivem, a multiplayer title that stresses both CPU and GPU depending on scene complexity. Benchmark data, measured across 1080p, 1440p, and 4K resolutions with Low, Medium, High, and Ultra settings, shows this combo ranking 3252nd out of 3707 tested combinations, placing it in the lower half of all tested systems. The CPU, a 6-core, 12-thread Zen 2 part with a 3.60 GHz base and 4.20 GHz boost clock, holds its own in synthetic tests, while the GPU, an Ampere-based chip with 4 GB of GDDR6 memory on a 128-bit bus, becomes the primary bottleneck at higher resolutions and settings.

FAQ

Q: What is the combo's overall rank in Fivem compared to other tested systems?

A: This CPU-GPU pairing ranks 3252nd out of 3707 tested combinations in Fivem. That places it in the 12th percentile of all combos, meaning roughly 88% of tested systems deliver higher average frame rates in this game.

Q: How does the Ryzen 5 3600 compare to its nearest CPU rivals in average benchmark score?

A: The Ryzen 5 3600 has an average benchmark score of 17035. It sits within 0.2% of four rivals: the Intel Core i7-1260P (17007), the Intel Core i5-11400 (17067), the AMD EPYC 7573X (17070), and the AMD EPYC 7742 (16998). The deltas are negligible, ranging from -0.2% to +0.2%.

Q: What is the best measured FPS result for this combo in Fivem?

A: The highest average FPS recorded is 113, achieved at 1920x1080 with Low settings. At the same resolution, Medium settings yield 89 FPS, High settings yield 71 FPS, and Ultra settings drop to 55 FPS.

Q: How does the RTX 3050 4 GB perform at 4K in this game?

A: At 3840x2160, the average FPS ranges from 20 on Ultra to 41 on Low. Medium settings produce 32 FPS with a minimum of 28 and maximum of 37, while High settings produce 26 FPS. None of these results are playable for smooth multiplayer action.

Q: Does the GPU's memory size limit performance in Fivem?

A: The GPU has 4 GB of GDDR6 memory with a 192.0 GB/s bandwidth. At 4K Ultra, the average FPS drops to 20, indicating that both memory capacity and bandwidth likely contribute to the severe performance degradation, though the data does not isolate which factor is dominant.

Q: What is the CPU's single-thread performance relative to its multi-thread performance?

A: The Ryzen 5 3600 scores 2124 in Cinebench R23 single-core and 15045 in multi-core. In Geekbench, it scores 1536 single-core and 7372 multi-core. The multi-core to single-core ratio is roughly 7:1 in Cinebench R23, reflecting its 6-core, 12-thread design.

How This Combo Ranks

The combo rank of 3252 out of 3707 places this system firmly in the lower quartile of all tested Fivem configurations. To contextualize, only 455 tested combos perform worse, while 3251 perform better. This is a significant finding because the individual components are not entry-level parts; the CPU ranks in the 71st percentile against all CPUs, yet the combined system struggles in Fivem. The gap between the CPU's strong relative standing and the combo's poor rank suggests that the GPU is the limiting factor in most scenarios.

The Ryzen 5 3600's nearest rivals all have average benchmark scores within 0.2% of its 17035, including the Intel Core i7-1260P at 17007 and the Intel Core i5-11400 at 17067. This cluster of CPUs around the 17000 score level indicates that the processor is not an outlier; it performs as expected for its class. However, the RTX 3050 4 GB has no benchmark data or nearest rivals in the FACT PACK, so its relative GPU performance cannot be compared directly. The measured FPS results in Fivem, though, show consistent frame rates that are lower than what a high-end GPU would produce, reinforcing the notion that the GPU holds the combo back.

The rank also reflects the game's specific demands. Fivem is a multiplayer modification platform, and the data shows that even at 1080p Low, the combo only reaches 113 FPS. While that is smooth, it is not exceptional. At 1080p Ultra, the average drops to 55 FPS, which is below the 60 FPS threshold many players consider minimum for competitive play. The pattern across all resolutions and settings indicates that this combo is best suited for 1080p gaming at Medium or High settings, where it delivers 89 and 71 FPS respectively, but struggles at higher resolutions.

GPU Role

The NVIDIA GeForce RTX 3050 4 GB is built on the Ampere architecture using the GA107 chip, fabricated on Samsung's 8 nm process. It features 2048 shading units, 64 texture mapping units, and 32 raster output units, along with 16 ray tracing cores and 64 tensor cores. The base clock is 1545 MHz with a boost clock of 1740 MHz, and the memory runs at 1500 MHz, translating to 12 Gbps effective on a 128-bit bus. This configuration yields a memory bandwidth of 192.0 GB/s, which is modest by modern standards. The GPU's pixel rate is 55.68 GPixel/s, texture rate is 111.4 GTexel/s, and FP32 performance is 7.127 TFLOPS.

In Fivem, the GPU's role becomes increasingly dominant as resolution and settings rise. At 1080p Low, the combo hits 113 FPS, but at 1080p Ultra, it falls to 55 FPS, a 51% reduction. Moving to 1440p, the spread is even wider: 74 FPS at Low versus 36 FPS at Ultra, a 51% drop as well. At 4K, the situation worsens dramatically, with 41 FPS at Low and 20 FPS at Ultra. The 4 GB memory capacity is likely a contributing factor at 4K, where high-resolution textures can exceed the available VRAM, though the data does not explicitly confirm this.

The GPU's 90 W TDP and dual-slot design suggest it is a low-power part, and the suggested PSU of 250 W indicates it is not aimed at high-end systems. In Fivem, the measured results align with this positioning: the GPU can handle 1080p at medium settings comfortably, but it lacks the headroom for 1440p Ultra or 4K gaming. The RTX 3050 4 GB's percentile rank against all GPUs is 50th, meaning it sits exactly at the median, which is consistent with the mid-range performance observed in the measured FPS data.

Measured FPS Breakdown

At 1920x1080, the combo delivers its best results. Low settings produce an average of 113 FPS, which is the highest measured value across all configurations. Medium settings yield 89 FPS with a minimum of 75 and maximum of 102, showing a stable frame time distribution. High settings drop to 71 FPS, and Ultra settings fall to 55 FPS. The progression from Low to Ultra shows a 58 FPS spread, indicating that the GPU is increasingly stressed as graphical fidelity rises, but the CPU still keeps up at 1080p.

At 2560x1440, the average FPS decreases across all settings. Low settings produce 74 FPS, Medium produces 58 FPS with a minimum of 50 and maximum of 67, High produces 47 FPS, and Ultra produces 36 FPS. The spread from Low to Ultra is 38 FPS, which is narrower than at 1080p, suggesting that the GPU is becoming the primary limiter. The 1440p Medium result of 58 FPS is borderline playable, but the High and Ultra settings fall below the 50 FPS threshold that many multiplayer gamers prefer.

At 3840x2160, the results are largely unplayable. Low settings average 41 FPS, Medium averages 32 FPS with a minimum of 28 and maximum of 37, High averages 26 FPS, and Ultra averages 20 FPS. The 4K Low result of 41 FPS is the only one that approaches playability, but even that is marginal. The data shows a consistent pattern: each resolution step up halves the number of settings that produce playable frame rates. At 1080p, all settings are above 55 FPS; at 1440p, only Low and Medium exceed 55 FPS; at 4K, no setting reaches 55 FPS.

The minimum and maximum FPS data points are only provided for Medium settings across all resolutions. At 1080p Medium, the range is 75 to 102 FPS; at 1440p Medium, it is 50 to 67 FPS; at 4K Medium, it is 28 to 37 FPS. These ranges indicate that frame pacing is relatively consistent, with no extreme stutters, but the overall averages are the primary concern for playability.

Resolution Scaling

The FPS drop from 1080p to 4K is steep and reveals the limiting component. At Low settings, the average FPS goes from 113 at 1080p to 74 at 1440p, a 34.5% reduction, and then to 41 at 4K, a further 44.6% reduction from 1440p. The total drop from 1080p to 4K at Low settings is 63.7%. At Ultra settings, the progression is 55 FPS at 1080p, 36 FPS at 1440p (34.5% reduction), and 20 FPS at 4K (44.4% reduction from 1440p), for a total drop of 63.6% from 1080p to 4K.

This consistency across settings is telling. Whether at Low or Ultra, the resolution scaling penalty is nearly identical, with a roughly one-third reduction from 1080p to 1440p and a further one-third reduction from 1440p to 4K. This pattern strongly suggests that the GPU is the primary bottleneck, as resolution scaling affects pixel throughput more than any other factor. A CPU-limited scenario would show less of a drop at higher resolutions because the CPU's workload would be similar, but the data shows a clear, consistent decline that tracks with pixel count.

The 4 GB VRAM likely exacerbates the 4K results. At 4K, the GPU must process four times the pixels of 1080p, and the 128-bit memory bus with 192.0 GB/s bandwidth may not be sufficient to feed the shaders efficiently. The fact that Low settings at 4K only achieve 41 FPS, while Low settings at 1080p achieve 113 FPS, underscores this limitation. The CPU, with its 12 threads and 32 MB of L3 cache, is unlikely to be the constraint at 4K, as the frame rates are simply too low for the CPU to be the limiting factor.

The data also shows that the gap between Low and Ultra settings narrows as resolution increases. At 1080p, the difference between Low and Ultra is 58 FPS (113 vs 55). At 1440p, it is 38 FPS (74 vs 36). At 4K, it is 21 FPS (41 vs 20). This narrowing indicates that at higher resolutions, even low settings cannot overcome the GPU's fundamental throughput limits, while at lower resolutions, the GPU has more headroom to respond to settings changes.

CPU Role

The AMD Ryzen 5 3600 is a 6-core, 12-thread processor based on the Zen 2 architecture, codenamed Matisse, and fabricated on TSMC's 7 nm process. It has a base clock of 3.60 GHz and a boost clock of 4.20 GHz, with a 65 W TDP. The cache configuration includes 64 KB of L1 per core, 512 KB of L2 per core, and 32 MB of shared L3 cache. Memory support is dual-channel DDR4 with a bandwidth of 51.2 GB/s, and the CPU connects via PCIe Gen 4 with 16 lanes. The CPU's benchmark scores are solid: Cinebench R23 multi-core is 15045 and single-core is 2124, while Geekbench multi-core is 7372 and single-core is 1536. It ranks in the 71st percentile against all CPUs, with an average benchmark score of 17035.

In Fivem, the CPU's role is most evident at 1080p Low, where the combo achieves 113 FPS. At this resolution and settings level, the GPU is not heavily taxed, so the CPU's ability to process game logic, physics, and multiplayer networking is critical. The Ryzen 5 3600's 12 threads provide ample parallelism for these tasks, and the 4.20 GHz boost clock ensures strong single-thread performance when needed. The CPU's nearest rivals, such as the Intel Core i5-11400, boast similar average benchmark scores (17067 vs 17035), indicating that this level of CPU performance is sufficient for Fivem at lower settings.

However, the CPU's influence diminishes as resolution increases. At 4K Ultra, the average FPS drops to 20, and the CPU's utilization is likely low because the GPU is overwhelmed. The data does not provide CPU-specific FPS metrics, but the resolution scaling pattern discussed earlier points to the GPU as the bottleneck. The CPU's 3dmark scores support this: 16-thread score is 4605, single-thread is 696, and max-thread is 4603, showing that multi-threaded performance scales well, but single-thread performance is modest.

Notably, the CPU's per-core cache sizes are modest (64 KB L1, 512 KB L2), but the 32 MB shared L3 is generous for a mid-range part. This L3 cache likely helps in multiplayer scenarios where repeated accesses to shared game data occur. The CPU's memory bandwidth of 51.2 GB/s is also adequate for feeding the GPU, though the GPU's 192.0 GB/s bandwidth is much higher, meaning the GPU is not constrained by the CPU's memory throughput in most cases. Overall, the CPU is a capable partner, but it cannot compensate for the GPU's limitations at higher resolutions, resulting in the combo's low rank of 3252 out of 3707 in Fivem.

Hardware Specifications

AMD Ryzen 5 3600

Cores / Threads 6 / 12
Base Clock 3600 MHz
Boost Clock 4200 MHz
TDP 65W
Socket AMD Socket AM4
View Full CPU Details →

NVIDIA GeForce RTX 3050 4 GB

VRAM 4 GB GDDR6
Base Clock —
Boost Clock 1740 MHz MHz
TDP 90 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for AMD Ryzen 5 3600 + NVIDIA GeForce RTX 3050 4 GB in Fivem

Resolution Settings Avg FPS
3840x2160 Low 41.0
3840x2160 Medium 32.0
3840x2160 High 26.0
3840x2160 Ultra 20.0
2560x1440 Low 74.0
2560x1440 Medium 58.0
2560x1440 High 47.0
2560x1440 Ultra 36.0
1920x1080 Low 113.0
1920x1080 Medium 89.0
1920x1080 High 71.0
1920x1080 Ultra 55.0

Fivem with RTX 3050 4 GB + Other CPUs

See how Fivem performs with the same GPU but different processors.

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