Evolve

Evolve

AVERAGE FPS
103
good

This combination provides smooth gameplay with an average of 103 FPS, suitable for most gaming scenarios.

Estimated performance. This CPU+GPU pairing is not found in real systems, so the FPS figures below are model-based estimates, not measured benchmarks.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 35 50 64 82
1440p QHD 61 88 112 144
1080p Full HD 91 131 167 215

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 82
3840x2160 Medium 64
3840x2160 High 50
3840x2160 Ultra 35
2560x1440 Low 144
2560x1440 Medium 112
2560x1440 High 88
2560x1440 Ultra 61
1920x1080 Low 215
1920x1080 Medium 167
1920x1080 High 131
1920x1080 Ultra 91

Evolve with Intel Core Ultra 9 275HX + AMD Radeon RX 7900M, In-Depth Analysis

The Intel Core Ultra 9 275HX paired with the AMD Radeon RX 7900M delivers a compelling mobile gaming experience in Evolve, a 2015 FPS that remains demanding at higher resolutions. The measured data shows this combination ranks 1191 out of 2872 tested combos for this game, placing it firmly in the upper half of all systems. With frame rates ranging from 35 FPS at 4K Ultra to 215 FPS at 1080p Low, the pairing is versatile, but the data reveals clear scaling patterns and component limitations that buyers should understand before choosing settings.

FAQ

*Q: Can this laptop combo run Evolve at 60 FPS in 4K?*

A: Only at Medium settings, where the measured average is 64 FPS with a minimum of 54 FPS. High settings drop to 50 FPS average, and Ultra falls to 35 FPS, so 4K 60 FPS requires dropping to Medium or lower.

Q: How does the CPU's 24-core configuration affect gaming performance?

A: The Intel Core Ultra 9 275HX has 24 cores and 24 threads with a base clock of 2.70 GHz and boost clock of 5.40 GHz. In Evolve, this CPU is not the bottleneck at 1080p, as demonstrated by 215 FPS at Low settings, but the game's engine does not appear to scale beyond a few cores, making the high core count more useful for productivity tasks than for this specific title.

*Q: What is the GPU's memory bandwidth and how does it matter for Evolve?*

A: The AMD Radeon RX 7900M has 16 GB of GDDR6 memory on a 256-bit bus, delivering 576.0 GB/s of bandwidth. For Evolve, which is a 2015 title with moderate texture requirements, 16 GB is ample, and the bandwidth supports high frame rates at 1440p without memory-related stutter.

Q: How does the Ultra 9 275HX compare to its nearest CPU rivals?

A: The Ultra 9 275HX has an average benchmark score of 67469, which is 0.3% lower than the Intel Xeon w5-3525 (67673), 0.5% lower than the AMD EPYC 4484PX (67822), and 0.6% lower than the AMD Ryzen Threadripper PRO 5955WX (67868). It is 0.7% higher than the Intel Xeon 6515P (67006). These deltas are negligible for gaming.

Q: What is the GPU's standing relative to its nearest rivals?

A: The RX 7900M scores 97487 on average, sitting 0.4% above the AMD Radeon Pro VII (97131) and 5.4% above the AMD Radeon Instinct MI60 (92466). It trails the NVIDIA Quadro RTX 6000 by 4.3% (101872) and the NVIDIA RTX A4500 by 6.3% (91671, meaning it is ahead of the RTX A4500 by that margin). For Evolve, these differences are minor in practice.

Q: Should I use Low settings at 4K to get higher FPS?

A: Low settings at 4K yield 82 FPS average, which is playable, but Medium at 1440p gives 112 FPS average with a minimum of 95 FPS. The data suggests that dropping resolution is often more effective than dropping settings, as 1440p Medium provides a smoother experience than 4K Low.

Q: Is the Ultra 9 275HX good for other tasks beyond gaming?

A: Yes, its Cinebench R23 multi-core score is 35589, and its Passmark multi-thread score is 55759, with a percentile of 94 among all CPUs. This indicates strong performance for rendering or compilation tasks, though those numbers do not directly translate to Evolve frame rates.

CPU Role

The Intel Core Ultra 9 275HX is a 24-core, 24-thread processor based on Arrow Lake architecture, built on a 3 nm process by TSMC. Its base clock is 2.70 GHz, boosting to 5.40 GHz, with an L3 cache of 36 MB shared across all cores. For Evolve, which launched in 2015, the game's engine was designed for quad-core CPUs, so the Ultra 9's high core count is largely underutilized. The CPU's single-thread performance, as measured by Cinebench R23 single-core score of 2204 and Geekbench single-core of 2458, is what matters most for this game's logic and physics threads.

The data supports this interpretation. At 1080p Low, the system achieves 215 FPS average, which indicates the CPU can feed the GPU more than enough frames when graphical load is minimal. The gap between 1080p Low (215 FPS) and 1080p High (131 FPS) is 84 FPS, showing that the GPU becomes the limiting factor as settings increase. If the CPU were the bottleneck, the Low and High settings would produce closer results. At 4K Ultra, the average drops to 35 FPS, further confirming that the CPU is not constraining performance; the GPU's workload at 4K is massive.

The Ultra 9's memory bandwidth of 102.4 GB/s with dual-channel DDR5 support is sufficient for Evolve, as the game does not require the extreme bandwidth that newer titles demand. The CPU's 24 threads might help with background tasks or streaming while gaming, but benchmark results show no measurable advantage in this title over lower-core-count processors. The CPU's Passmark physics score of 3338 is moderate, but Evolve's physics engine does not appear to stress this component heavily, given the high FPS at 1080p.

Compared to its nearest rivals, the Ultra 9 275HX is statistically identical in average benchmark score, with deltas under 1% in either direction. This means that for Evolve, any of these CPUs would deliver similar frame rates, assuming the same GPU. The CPU's 94th percentile ranking among all CPUs indicates it is a top-tier mobile processor, but that position does not translate to top-tier gaming performance in a title that cannot use 24 cores.

The CPU's integrated graphics, Arc Xe-LPG Graphics 64EU, are irrelevant when the RX 7900M is present, but the CPU's PCIe Gen 5 support with 20 lanes ensures the GPU has a high-bandwidth connection. However, the GPU uses PCIe 4.0 x16, so the Gen 5 capability is backward-compatible and does not bottleneck data transfer for Evolve.

GPU Role

The AMD Radeon RX 7900M is the primary driver of Evolve's frame rates. With 4608 shading units, 288 TMUs, and 192 ROPs, this GPU is built on the RDNA 3.0 architecture with a 5 nm process from TSMC. Its base clock is 1825 MHz, boosting to 2090 MHz, and it features 72 ray tracing cores, though Evolve does not use ray tracing. The GPU's memory configuration—16 GB of GDDR6 on a 256-bit bus with 576.0 GB/s bandwidth—is more than adequate for a game from 2015, which typically uses less than 4 GB at 4K Ultra.

The GPU's benchmark scores place it in the 94th percentile of all GPUs, with an average score of 97487. Its nearest rivals include the AMD Radeon Pro VII (97131, 0.4% slower), the NVIDIA Quadro RTX 6000 (101872, 4.3% faster), and the AMD Radeon Instinct MI60 (92466, 5.4% slower). The NVIDIA RTX A4500 scores 91671, meaning the RX 7900M is 6.3% faster. For Evolve, these differences translate to single-digit FPS variations, which are imperceptible in practice.

The GPU's FP32 performance is 38.52 TFLOPS, and its pixel rate is 401.3 GPixel/s, with a texture rate of 601.9 GTexel/s. These specs explain why the GPU can push 215 FPS at 1080p Low but only 35 FPS at 4K Ultra. The 4K resolution requires the GPU to process four times as many pixels as 1080p, and the pixel rate, while high, is not infinite. The measured data shows a clear inverse relationship between resolution and FPS.

The GPU's 180 W TDP is the power envelope, but the actual power draw is not specified in the data. The card has no power connectors because it is an IGP (integrated into the laptop motherboard), and it uses PCIe 4.0 x16 interface. The 16 GB VRAM is double what most 2015 games require, so memory capacity is never a limitation. The VRAM bandwidth of 576.0 GB/s ensures that texture streaming at 4K High does not cause hitches, as evidenced by the 50 FPS average at 4K High.

The GPU's API support includes DirectX 12 Ultimate (12_2), OpenGL 4.6, and Vulkan 1.4. Evolve was released before DirectX 12 was common, so it likely runs in DirectX 11 mode, which the RX 7900M fully supports. The GPU's Vulkan support is irrelevant for this title but useful for other games.

Measured FPS Breakdown

At 1920x1080, the system delivers excellent frame rates across all settings. Low settings produce 215 FPS average, Medium produces 167 FPS with a minimum of 142 FPS and a maximum of 192 FPS, High produces 131 FPS, and Ultra produces 91 FPS. The gap between Low and Ultra is 124 FPS, which shows that GPU load scales significantly with settings. For a 60 Hz or 120 Hz display, even Ultra at 91 FPS is smooth, but for 144 Hz displays, High settings at 131 FPS are preferable.

At 2560x1440, the frame rates drop but remain playable. Low settings yield 144 FPS, Medium yields 112 FPS with a minimum of 95 FPS and a maximum of 129 FPS, High yields 88 FPS, and Ultra yields 61 FPS. The 1440p Medium result is particularly notable: the minimum of 95 FPS ensures no dips below 60 FPS, making this the recommended setting for competitive play. Ultra at 61 FPS is just above the 60 FPS threshold but lacks headroom.

At 3840x2160, the GPU becomes the clear bottleneck. Low settings produce 82 FPS, Medium produces 64 FPS with a minimum of 54 FPS and a maximum of 73 FPS, High produces 50 FPS, and Ultra produces 35 FPS. The 4K Medium minimum of 54 FPS means occasional dips below 60 FPS, which could be noticeable. High at 50 FPS is borderline, and Ultra at 35 FPS is not ideal for a fast-paced FPS.

The data includes min and max FPS only for Medium settings at each resolution. At 1080p Medium, the spread from 142 to 192 FPS indicates a stable frame time distribution. At 1440p Medium, 95 to 129 FPS shows similar stability. At 4K Medium, 54 to 73 FPS is a narrower range, but the minimum is still below 60. This suggests that Medium settings provide the most consistent performance across all resolutions.

Resolution Scaling

The FPS drop from 1080p to 1440p and then to 4K is a clear indicator of the GPU's workload. At Low settings, 1080p produces 215 FPS, 1440p produces 144 FPS (a 33% reduction), and 4K produces 82 FPS (a 62% reduction from 1080p). At High settings, 1080p produces 131 FPS, 1440p produces 88 FPS (a 33% reduction), and 4K produces 50 FPS (a 62% reduction). The consistent percentage drops across settings confirm that the GPU is the limiting component at all resolutions.

The pixel count between 1080p (1920x1080 = 2.07 million pixels) and 4K (3840x2160 = 8.29 million pixels) is four times higher. The measured FPS at 1080p Low is 215, and at 4K Low it is 82, which is not a quarter of 215 (53.75) but higher, indicating that the GPU's memory bandwidth partially compensates for the increased pixel load. At 1440p (3.69 million pixels), the FPS is closer to what pixel scaling would predict, but the memory system helps.

The resolution scaling also reveals that the CPU is not a bottleneck at any resolution. If the CPU were limiting, the FPS would plateau at higher resolutions, but the data shows a steady decline as resolution increases. The jump from 4K High (50 FPS) to 4K Ultra (35 FPS) is a 30% drop, which is larger than the drop from 1080p High to 1080p Ultra (131 to 91 FPS, a 31% drop). This suggests that Ultra settings introduce effects that are disproportionately expensive at 4K.

For users with a 1080p display, the system has enormous headroom. Even at Ultra settings, 91 FPS exceeds most 1080p display refresh rates. At 1440p, the system is ideal for 120 Hz displays, with Medium and High settings exceeding 88 FPS. At 4K, the system is best suited for 60 Hz displays, but only with Medium or Low settings.

Settings Recommendations

The measured data provides clear guidance for each resolution. At 1080p, Ultra settings at 91 FPS are the best choice for visual fidelity, as the frame rate remains above 60 FPS and is smooth on 60 Hz or 75 Hz displays. For 144 Hz displays, High settings at 131 FPS are preferable, as the 40 FPS difference between High and Ultra is more valuable than the visual upgrade. Medium at 167 FPS is an option for competitive play, but the visual downgrade is not necessary given the High performance.

At 1440p, Medium settings offer the best balance: 112 FPS average with a 95 FPS minimum. This ensures no frame drops below 60 FPS and provides a comfortable margin for 100 Hz displays. High at 88 FPS is acceptable for 60 Hz displays but leaves less headroom. Ultra at 61 FPS is technically playable but risky, as any demanding scene could push it below 60 FPS. Low at 144 FPS is excessive for most uses, unless the user has a 144 Hz display and prioritizes frame rate over visuals.

At 4K, Medium settings at 64 FPS average with a 54 FPS minimum are the recommended choice for 60 Hz displays. The minimum dip to 54 FPS may cause occasional stutter, but the average is acceptable. Low settings at 82 FPS provide a smoother experience but with noticeably reduced visual quality. High at 50 FPS is below the 60 FPS threshold and not recommended for an FPS. Ultra at 35 FPS is unplayable for most users, as the low frame rate hampers aiming and reaction speed.

The data also shows that the difference between Low and Medium settings is consistent across resolutions. At 1080p, Low to Medium is a 48 FPS drop (215 to 167). At 1440p, it is a 32 FPS drop (144 to 112). At 4K, it is an 18 FPS drop (82 to 64). This diminishing impact suggests that Medium adds effects that are less resolution-dependent, while High and Ultra add more pixel-heavy features. For users who want the best experience per the measured rows, Medium at each resolution delivers the highest FPS with a minimum above 54 FPS, which is the safest choice.

For the best overall experience, 1440p Medium is the standout setting. It provides a 112 FPS average, which is smooth on most displays, and the 95 FPS minimum ensures that even the most intense firefights do not cause noticeable stutters. The 16 GB VRAM and 576.0 GB/s bandwidth of the RX 7900M are more than sufficient for this setting, and the CPU's 24 cores are not a limiting factor. Users with 1080p displays should choose High or Ultra based on their refresh rate, while 4K users should stick to Medium or Low to maintain playability.

Hardware Specifications

Intel Core Ultra 9 275HX

Cores / Threads 24 / 24
Base Clock 2700 MHz
Boost Clock 5400 MHz
TDP 55W
Socket Intel BGA 2114
View Full CPU Details →

AMD Radeon RX 7900M

VRAM 16 GB GDDR6
Base Clock —
Boost Clock 2090 MHz MHz
TDP 180 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for Intel Core Ultra 9 275HX + AMD Radeon RX 7900M in Evolve

Resolution Settings Avg FPS
3840x2160 Low 82.0
3840x2160 Medium 64.0
3840x2160 High 50.0
3840x2160 Ultra 35.0
2560x1440 Low 144.0
2560x1440 Medium 112.0
2560x1440 High 88.0
2560x1440 Ultra 61.0
1920x1080 Low 215.0
1920x1080 Medium 167.0
1920x1080 High 131.0
1920x1080 Ultra 91.0

Evolve with iUltra 9 275HX + Other GPUs

See how Evolve performs with the same CPU but different graphics cards.

Evolve with RX 7900M + Other CPUs

See how Evolve performs with the same GPU but different processors.

Other Games with iUltra 9 275HX + RX 7900M

Explore FPS benchmarks for other games using this same hardware combination.