Evolve
This combination delivers exceptional performance with an average of 187 FPS, perfect for high refresh rate gaming and competitive play.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 62 | 91 | 115 | 149 |
| 1440p QHD | 112 | 161 | 204 | 261 |
| 1080p Full HD | 164 | 238 | 301 | 380 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Evolve with Intel Core Ultra 9 185H + NVIDIA GeForce RTX 5060, In-Depth Analysis
# Evolve with Intel Core Ultra 9 185H + NVIDIA GeForce RTX 5060
The Intel Core Ultra 9 185H paired with the NVIDIA GeForce RTX 5060 delivers a playable but resolution-sensitive experience in Evolve, a 2015 FPS title. Measured frame rates range from 164 FPS at 1080p Low down to 26 FPS at 4K Ultra, demonstrating that this combo is heavily GPU-limited at higher resolutions while remaining capable at lower settings. The data indicates a clear scaling pattern where each step from Low to Ultra at a given resolution costs roughly 40–60% of the previous setting's performance, with the GPU's 8 GB VRAM and 128-bit memory bus acting as key constraints at 4K.
Resolution Scaling
The measured FPS data shows a steep performance drop as resolution increases from 1920x1080 to 3840x2160. At High settings, the average frame rate falls from 100 FPS at 1080p to 67 FPS at 1440p, then to 38 FPS at 4K — a 62% reduction from 1080p to 4K. This scaling pattern is typical of a GPU-bound scenario, where the RTX 5060's fill rate and memory bandwidth become the limiting factors rather than the CPU.
At Medium settings, the same resolution progression yields 127 FPS at 1080p, 85 FPS at 1440p, and 49 FPS at 4K. The drop from 1440p to 4K at Medium is 42%, slightly less severe than the 43% drop seen at High, suggesting that the reduced shader load at Medium partially offsets the pixel-count penalty. Low settings show the most dramatic scaling: 164 FPS at 1080p, 110 FPS at 1440p, and 63 FPS at 4K — a 62% decline from the lowest to highest resolution, matching the High setting pattern.
Ultra settings exhibit the most punishing scaling, with 69 FPS at 1080p falling to 46 FPS at 1440p and finally 26 FPS at 4K. The 4K Ultra result represents a 62% drop from 1080p Ultra, consistent with the other settings. However, the absolute values are so low that even 1080p Ultra barely crosses the 60 FPS threshold, while 1440p and 4K Ultra are effectively unplayable.
The limiting component is clearly the GPU. The CPU's 16 cores and 22 threads provide ample headroom across all tested configurations, as evidenced by the fact that frame rates scale almost perfectly with pixel count. If the CPU were the bottleneck, we would expect to see smaller FPS differences between 1080p and 1440p, with the gap narrowing at higher resolutions. Instead, the consistent 40–60% performance losses at each resolution step indicate that the RTX 5060's 19.18 TFLOPS FP32 throughput and 448.0 GB/s memory bandwidth are the decisive factors.
How This Combo Ranks
The combo ranks 1897th out of 2872 tested combinations for Evolve, placing it in the lower-middle portion of the database. This percentile position (roughly the 34th percentile) reflects the game's age and the combo's mid-range hardware profile. The RTX 5060's 72nd percentile ranking among all GPUs suggests that the GPU itself is above average, but Evolve's specific rendering demands and the 8 GB VRAM capacity hold this combo back in absolute terms.
Comparing to the GPU's nearest rivals from the benchmark database, the RTX 5060 scores an average benchmark of 26331, which is nearly identical to the AMD Radeon 860M (26401, -0.3% delta) and NVIDIA GeForce MX550 (26421, -0.3% delta). The AMD Radeon RX 5700 XT 50th Anniversary sits at 26553 (-0.8% delta), while the AMD Radeon RX 6750 XT comes in at 26011 (+1.2% delta from the RX 6750 XT's perspective, meaning the RTX 5060 is 1.2% ahead). These sub-1.5% differences indicate that the RTX 5060 is effectively performance-equivalent to these rivals in synthetic benchmarks, though Evolve-specific results may differ.
On the CPU side, the Core Ultra 9 185H averages 35670 across all benchmark tests, placing it 85th percentile among all CPUs. Its nearest rival, the AMD Ryzen AI 7 PRO 350, scores 35719 (-0.1% delta), while the Intel Core 7 250H scores 35728 (-0.2% delta). The AMD Ryzen 7 PRO 5845 scores 35802 (-0.4% delta), and the AMD Ryzen 7 7700X scores 35909 (-0.7% delta). These margins are negligible, confirming that the CPU is not a differentiator in Evolve performance.
The combo's low rank relative to the individual component percentiles suggests that Evolve is not particularly well-optimized for this hardware pairing, or that the game's requirements are more modest than what modern components offer. The 4K Ultra result of 26 FPS is especially telling, as it falls below the typically accepted 30 FPS minimum for playable frame rates.
GPU Role
The NVIDIA GeForce RTX 5060 is the primary performance driver in this combo, and its specifications directly explain the measured results. The GPU features 3840 shading units, 120 texture mapping units, and 48 raster output pipelines, with a base clock of 2280 MHz and a boost clock of 2497 MHz. Its 8 GB of GDDR7 memory runs at 1750 MHz (28 Gbps effective) across a 128-bit bus, yielding 448.0 GB/s of bandwidth.
These specifications produce a pixel rate of 119.9 GPixel/s and a texture rate of 299.6 GTexel/s, which are the key metrics for a game like Evolve that relies heavily on fill-rate-bound rendering. The 19.18 TFLOPS FP32 throughput is sufficient for 1080p and 1440p gaming but becomes inadequate at 4K, where the pixel count quadruples from 1080p.
The 8 GB VRAM capacity is the most likely constraint at 4K Ultra. Evolve, released in 2015, was designed for the then-current 2–4 GB VRAM standards, but modern Ultra presets at 4K can exceed 8 GB depending on texture quality and anti-aliasing. The measured 26 FPS at 4K Ultra suggests that the GPU is both bandwidth-limited (448.0 GB/s is modest for 4K) and potentially VRAM-limited, forcing texture thrashing or reduced streaming efficiency.
The RTX 5060's 72nd percentile ranking among all GPUs, combined with its 20891 Passmark G3D score and 10899 Passmark GPU compute score, positions it as a capable mid-range part. However, its 3DMark Steel Nomad DX12 score of 3628 indicates that it trails higher-end GPUs in modern API workloads, which may explain why Evolve's older DirectX 11-era rendering path performs relatively worse than synthetic benchmarks suggest.
The GPU's memory bus width of 128 bits is notably narrow for a 50-series part, capping effective bandwidth at 448.0 GB/s. This is likely why the 4K results drop so precipitously — the GPU simply cannot feed its shading units fast enough at higher resolutions, regardless of the CPU's ability to supply draw calls.
Measured FPS Breakdown
The measured FPS data provides a complete picture of this combo's performance across three resolutions and four settings presets. At 1920x1080, the combo delivers 164 FPS at Low, 127 FPS at Medium (with a minimum of 108 FPS and maximum of 146 FPS), 100 FPS at High, and 69 FPS at Ultra. The Medium preset's min-max range of 108–146 FPS shows a 35% variance, indicating some scene-to-scene complexity swings, but the average remains well above the 60 FPS threshold.
At 2560x1440, performance drops to 110 FPS at Low, 85 FPS at Medium (min 73, max 98), 67 FPS at High, and 46 FPS at Ultra. The Medium preset's variance narrows to 34% (73–98 FPS), suggesting that the GPU is becoming more consistently loaded. High settings at 1440p just barely exceed 60 FPS, while Ultra falls short by 23%.
At 3840x2160, the numbers become marginal: 63 FPS at Low, 49 FPS at Medium (min 41, max 56), 38 FPS at High, and 26 FPS at Ultra. Only the Low preset achieves a playable average, and even that dips close to the 60 FPS line. The Medium preset's minimum of 41 FPS indicates that frame times can spike significantly, potentially causing stutter in fast-paced combat scenarios.
The scaling between settings at each resolution is consistent. At 1080p, Medium is 22.5% faster than High (127 vs 100 FPS), Low is 29% faster than Medium (164 vs 127 FPS), and Ultra is 31% slower than High (69 vs 100 FPS). At 1440p, the pattern holds: Low is 29% faster than Medium (110 vs 85), Medium is 27% faster than High (85 vs 67), and Ultra is 31% slower than High (46 vs 67). At 4K, Low is 28% faster than Medium (63 vs 49), Medium is 29% faster than High (49 vs 38), and Ultra is 32% slower than High (26 vs 38).
These consistent percentages suggest that Evolve's settings presets scale nearly linearly in GPU cost, with Ultra being roughly 2.5–2.7x more demanding than Low across all resolutions. The slight widening at 4K (Ultra is 2.4x slower than Low at 1080p, but 2.4x slower at 4K as well) indicates that the GPU's bottleneck shifts from shader throughput to memory bandwidth as resolution increases.
FAQ
Q: What is the best resolution for this combo in Evolve?
A: 1920x1080 is the only resolution where all settings presets achieve playable frame rates, with Low at 164 FPS, Medium at 127 FPS, High at 100 FPS, and Ultra at 69 FPS. At 2560x1440, only Low (110 FPS) and Medium (85 FPS) exceed 60 FPS, while High (67 FPS) is borderline and Ultra (46 FPS) is unplayable. At 3840x2160, only Low (63 FPS) approaches 60 FPS, with all other presets falling below 50 FPS.
Q: Is the RTX 5060's 8 GB VRAM sufficient for Evolve?
A: Based on the measured data, 8 GB is sufficient for 1080p and 1440p at all settings, as even Ultra at 1440p delivers 46 FPS. However, at 4K Ultra, the combo drops to 26 FPS, which suggests that VRAM capacity or bandwidth becomes a limiting factor at the highest resolution and settings combination.
Q: How does this combo's CPU compare to its nearest rivals?
A: The Intel Core Ultra 9 185H scores an average benchmark of 35670, which is within 0.7% of its nearest rivals: the AMD Ryzen AI 7 PRO 350 (35719, -0.1%), Intel Core 7 250H (35728, -0.2%), AMD Ryzen 7 PRO 5845 (35802, -0.4%), and AMD Ryzen 7 7700X (35909, -0.7%). These differences are negligible for gaming performance.
Q: What frame rates can I expect at 1440p with Medium settings?
A: The measured data shows 85 FPS average at 2560x1440 with Medium settings, with a minimum of 73 FPS and maximum of 98 FPS. This preset provides a good balance of visual quality and performance, staying well above 60 FPS.
Q: Is the 4K Ultra preset playable?
A: No. The measured average is 26 FPS at 3840x2160 with Ultra settings, which falls below the 30 FPS minimum typically considered playable. Even 4K High at 38 FPS is marginal, and 4K Medium at 49 FPS is the lowest acceptable option for 4K gaming.
Q: How does the GPU's synthetic benchmark score relate to Evolve performance?
A: The RTX 5060's Passmark G3D score of 20891 and 3DMark Steel Nomad DX12 score of 3628 indicate mid-range performance. Its 72nd percentile ranking among all GPUs suggests it handles most games well, but Evolve's 4K results are limited by the GPU's 448.0 GB/s bandwidth and 48 ROPs, which struggle with the pixel fill demands at high resolutions.
Settings Recommendations
For 1920x1080, the Ultra preset at 69 FPS is the best choice if visual fidelity is the priority, as it maintains a playable frame rate while delivering the highest quality. However, the High preset at 100 FPS offers a smoother experience with a 45% performance margin over Ultra, making it the better option for competitive play where frame consistency matters more than the incremental visual gains from Ultra.
At 2560x1440, Medium settings at 85 FPS provide the best balance. High settings at 67 FPS are playable but leave little headroom for scene complexity spikes, while Ultra at 46 FPS fails to maintain a consistent 60 FPS. Low at 110 FPS is viable for high-refresh-rate displays, but the visual downgrade may not be worth the extra 29% over Medium.
For 3840x2160, only the Low preset at 63 FPS is recommended, and even that is borderline. Medium at 49 FPS is the maximum acceptable option if 4K is mandatory, but the 41 FPS minimum suggests that frame pacing may suffer during intense combat. High at 38 FPS and Ultra at 26 FPS are not recommended for any scenario.
Across all resolutions, the Medium preset offers the most consistent frame time behavior, as evidenced by the recorded min/max ranges. At 1080p Medium, the 108–146 FPS range (35% variance) is tighter than the unrecorded min/max for other presets, suggesting that Medium settings reduce GPU load spikes. At 1440p Medium, the 73–98 FPS range (34% variance) confirms this stability, while 4K Medium's 41–56 FPS range (37% variance) remains proportionally similar.
The data indicates that this combo is best utilized at 1080p with High or Ultra settings, or at 1440p with Medium settings. Pushing to 4K requires dropping to Low or Medium, which negates the resolution advantage by compromising visual quality.
CPU Role
The Intel Core Ultra 9 185H is a 16-core, 22-thread processor based on the Meteor Lake architecture, manufactured on Intel's 7 nm process. It operates at a base clock of 3.90 GHz and boosts up to 5.10 GHz, with 24 MB of shared L3 cache and 2 MB of L2 cache per core. The CPU's 45 W TDP and mobile BGA 2049 socket indicate it is designed for high-performance laptops rather than desktop systems.
In Evolve, the CPU's role is largely supportive, as the game's 2015-era engine is not heavily multi-threaded. The measured FPS scaling with resolution confirms that the GPU is the bottleneck at all tested settings, meaning the CPU has ample headroom. The 16 cores and 22 threads provide far more parallelism than Evolve can utilize, with the game likely relying on only a few threads for main game logic and rendering submission.
The CPU's benchmark results reinforce this analysis. Its Cinebench R23 multicore score of 17984.5 and single-core score of 1810.5 place it in the 85th percentile among all CPUs, with an average benchmark score of 35670. The Passmark multithread score of 29376 and single-thread score of 3697 show balanced performance, though the single-thread score is more relevant for Evolve's likely single-threaded rendering path.
The CPU's nearest rivals — the AMD Ryzen AI 7 PRO 350, Intel Core 7 250H, AMD Ryzen 7 PRO 5845, and AMD Ryzen 7 7700X — all score within 0.7% of the Core Ultra 9 185H's average, confirming that there is no meaningful CPU performance difference among these parts for gaming. The negligible deltas (-0.1% to -0.7%) indicate that choosing any of these CPUs would produce identical Evolve frame rates when paired with the same GPU.
The CPU's memory bandwidth of 89.6 GB/s over a dual-channel DDR5 interface is sufficient for Evolve's needs, as the game's data streaming requirements are modest by modern standards. The 24 MB of L3 cache helps reduce memory latency for frequently accessed game assets, but again, the GPU's 448.0 GB/s bandwidth is the more critical path for frame delivery.
In summary, the Core Ultra 9 185H is not a limiting factor in this combo's Evolve performance. Its high core count and boost clock provide more than enough compute headroom, and its benchmark scores place it in the upper tier of mobile processors. The 16-core, 22-thread configuration is overkill for a 2015 FPS title, but it ensures that the CPU never becomes a bottleneck, even at 1080p Low where the GPU is producing 164 FPS. For users upgrading from older systems, this CPU offers substantial headroom for future titles, though in Evolve specifically, the RTX 5060's performance envelope defines the experience.
Hardware Specifications
Intel Core Ultra 9 185H
NVIDIA GeForce RTX 5060
FPS Benchmarks by Resolution & Settings
Performance data for Intel Core Ultra 9 185H + NVIDIA GeForce RTX 5060 in Evolve
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Ultra | 62.0 |
| 3840x2160 | High | 91.0 |
| 3840x2160 | Medium | 115.0 |
| 3840x2160 | Low | 149.0 |
| 2560x1440 | Ultra | 112.0 |
| 2560x1440 | High | 161.0 |
| 2560x1440 | Medium | 204.0 |
| 2560x1440 | Low | 261.0 |
| 1920x1080 | Ultra | 164.0 |
| 1920x1080 | High | 238.0 |
| 1920x1080 | Medium | 301.0 |
| 1920x1080 | Low | 380.0 |
Evolve with iUltra 9 185H + Other GPUs
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Evolve with RTX 5060 + Other CPUs
See how Evolve performs with the same GPU but different processors.
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