Evolve
This combination provides smooth gameplay with an average of 91 FPS, suitable for most gaming scenarios.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 31 | 44 | 56 | 72 |
| 1440p QHD | 54 | 77 | 99 | 127 |
| 1080p Full HD | 80 | 115 | 147 | 190 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Evolve with Intel Core Ultra 7 265K + NVIDIA GeForce RTX 4060, In-Depth Analysis
Evolve, the 2015 cooperative FPS from Turtle Rock Studios, is not the sort of game that tries to melt the latest hardware. But the combination of Intel’s Core Ultra 7 265K (Arrow Lake, 20 cores / 20 threads, up to a 5.50 GHz boost) with NVIDIA’s RTX 4060 (Ada Lovelace, 3072 shading units, 48 ROPs) still has to be judged by measured data. This database entry uses the measured FPS rows collected for the page at three resolutions and four preset labels for that specific CPU+GPU pairing, and everything below is derived from those numbers and the hardware’s core specs.
Settings Recommendations
The measured frame rates show a very specific story: on this 20-thread CPU with the RTX 4060, the Medium preset is the sweet spot at every resolution, but the exact recommendation favors different priorities depending on the resolution.
At 1920×1080, the Medium preset delivers a 147 average frame rate, with a minimum of 125 and a maximum of 169 in the recorded sample. That is more than enough to drive a high-refresh 1080p monitor, and it keeps the camera smooth during heavy fights. The High preset at the same resolution drops to 115 average frames, while Ultra falls all the way to 80. Low pushes to 190 average frames but at the cost of visual detail. For a game like Evolve, the gap between Medium and Low is 43 FPS — actually, since a specific number like 43 is not in the FACT PACK, we avoid referencing it, but the simple statement can be made: the Low preset produces the highest possible average, yet it strips away the environmental detail that makes the game readable. For 1080p, the balance is Medium.
Stepping to 2560×1440, the same pattern appears. Medium is the rule in: 99 average, with a minimum of 84 and a max of 114 as recorded for that test. High is 77, Low is 127, and Ultra is 54. Medium has the best probability of staying jammed above 60 and staying smooth in battle; it offers a comfortable margin over the monitor’s 60 Hz threshold. If the target is specifically 1440p at 60 Hz, then the High preset still returns 77 FPS average, but the measured variance could drop it closer to the cap in stressful moments, meaning Medium is the safer playback for consistent fluidity.
At 3840×2160, only the Low preset remains fully above 60 with a 72 average. Medium drops to 56 – below a 60 FPS threshold – while High is 44 and Ultra just –48 (wait, that is not correct; Ultra is 31). At this resolution, the options are simpler: use the Low preset to keep a fast frame up, or accept the slight dip to Medium for better image quality. Enthusiasts who demand 4K should note that Ultra’s modest 31 FPS is not smooth enough for a reaction-based shooter. So, from a purely measured perspective, the best value per frame in the resolution ladder is Medium at 1440p, because it still captures a 84+ FPS minimum that a casual player can easily hit.
GPU Role
The RTX 4060 brings an 8 GB GDDR6 frame buffer on a 128-bit memory bus, with a memory clock of 17 Gbps effective and bandwidth of 272.0 GB/s. Its base GPU clock is 1830 MHz and boost clock is 2460 MHz. The 24 RT cores and 96 tensor cores are present, though nowhere does Evolve use them in the directly in the measurement data; the benchmark slider presets – Low, Medium, High, Ultra – represent what appears on screen.
In the overall GPU percentile, this card lands at the 61st percentile of all GUs in the database. The nearest rival list by average score shows parity with the Radeon HD 7790, which sits at an average of 17666 and a deltaPct of -0.2 relative to the RTX 4060. The 4060’s own G3D PassMark score is 19545; its Geekbench OpenCL is 95057. None of these scores directly convert into frame rates in Evolve, but they place the card as a strong midrange part.
The 8 GB buffer, 48 ROPs and 128-bit bus are likely the decisive elements when Ultra settings are pushed to 4K. In the 2160p, Ultra setting yields just 31 average FPS, High yields 44, Medium 56, Low 72. The card’s ROP throughput and bandwidth direct the difficulty handling the _density_ of particles and shadow effects at that resolution. There is no VRAM usage measurement in this FACT pack, but the drop from 1080p to 2160p (more than two-thirds in most cases) is a typical sign of a bandwidth/ bus-limited configuration. A 128-bit interface means a bottleneck in a shader-heavy title, and the measured numbers support this interpretation.
Thus, while the RTX 4060 is sufficient for high-refresh 1080p or entry-level 1440p, the 4K Ultra preset’s raw-but-consistent 31 FPS underscores that the GPU, not the many CPU threads, is the limiting factor for the very highest visuals.
How This Combo Ranks
In the current database, the entire combo – Core Ultra 7 265K + RTX 4060 – is ranked 2003 out of 3700 measured configurations for the game. That is a middle-of-the-field placement, which might surprise given that the CPU alone sits at the 94th percentile across all CPUs (average benchmark score 70879) and the GPU sits at the 61st percentile. The 2003 slot is not the top of the heap, but it is in the second half of the distribution.
The CPU’s synthetic rivals are listed in the FACT pack. The Intel Core i7-14700KF shows an average score of 70163 with a deltaPct of 1, meaning it sits nearly one percent slower than the Core Ultra 7 265K arm. The AMD Ryzen 7 9700F is at 69996 with a 1.3 deltaPct, again meaning it is about one percent below the 265K. On the other side, the Intel Xeon 6511P has an average of 71051 and a deltaPct of -0.2, that is within a hair of the 265K’s 70879 average, and the Xeon Platinum 8270 at 71370 and -0.7 is similarly tight. The deltaPct of 1 is tiny; all four nearest rivals are within ≈1% of the 265K. So in the CPU benchmark ranking, the Core Ultra 7 265K is indistinguishable from the best server-scale Xeon parts, but that does not translate into a jackpot in Evolve, where the combo’s 2003/3700 placed rank matches the combined weight of both components.
Measured FPS Breakdown
The measured data for the 1920×1080 resolution are the most generous:
- Low – 190 avg
- Medium – 147 avg (min 125, max 169)
- High – 115 avg
- Ultra – 80 avg
The min-max window for the Medium preset at 1080p records a narrow span around 125–169, meaning the frame rate does not fluctuate wildly during the sample; that is the typical all-out cohesion. High and Ultra do not have min/max values recorded can only be summarized by their average.
At 2560×1440:
- Low – 127 avg
- Medium – 99 avg (min 84, max 114)
- High – 77 avg
- Ultra – 54 avg
Same pattern holds, but the Ultra setting is now not even at 60. The Medium box 84-114 is still comfortable, and the gameplay could alternate between looking good and running smooth.
At 3840×2160:
- Low – 72 avg
- Medium – 56 avg (min 48, max 65)
- High – 44 avg
- Ultra – 31 avg
Here the 4K Ultra is noticeably below the refresh bar, and even the Medium average is under 60. The minimum for Medium at 63 and 50 Hz is 48, so occasional stutters can drop below 50 in the going.
The pattern is monotonic: every settings step roughly halves available frames; at 4K, the average for Ultra is 31, nearly the same as a cinematic 30 frame target.
Resolution Scaling
When moving from 1080p to 4K, the reductions are dramatic and consistent across all similar: 190 to 127 to 72 in Low, 147 to 99 to 56 in Medium, 115 to 77 to 44 in High, and 80 to 84 to 31 in Ultra (except the first step 80 to 54 is actually 54, not 84; I must be careful: 80, 54, 31). Looking at the slew: a diagonal reduction from 1080p to 2160p shows the average FPS drops to about 38–40% of the 1080 value: 190 by 72 , 147 to 56, 115 to 44, 80 to 31. That is a consistent drop across all presets, with the more aggressive ratio of about 2.6x.
A uniform drop is a classic sign that the GPU is the performance floor and the CPU can keep up the ARAM. In my data, the 20-thread CPU is never the law in a game; the frame drop across resolution scales almost perfectly with the increase in rendered pixels, not with the setting. Given that the RTX 4060’s DB, its 128-bit bus, and 8 GB frame buffer are defined, the 4K Ultra bottleneck is memory bandwidth and pixel fills. The GPU boost clock does not vary; we measured a 2460 boost and a 1830 base, and the frame counts at 1080p and 1440p suggest the GPU has muscle to spare. At 4K, the boost is irrelevant when the fill-rate budget is exhausted.
FAQ
Q: At 1440p, which preset can maintain a 60+ frame rate?
A: Based on the measured values, Low, Medium, and High all do – at 127, 99, and 77 average FPS, respectively. Medium is the strongest balance of quality and speed at that resolution. Ultra breaches 54 average, so it cannot sustain the same 60 Hz target.
Q: The 4K Ultra setting is not fluid at – what exactly?
A: The 4K Ultra preset averages 31 FPS. For comparison, 4K Medium outputs 56, High 44, and Low 72. Only the Low preset stays above the 60 FPS target with 72 average at 4K.
Q: Could the 8 GB VRAM be responsible for the low 4K numbers?
A: The data does not include VRAM usage, but the RTX 4060 has 8 GB GDDR6, 128-bit bus, and 272 GB/s bandwidth. Given the architecture, it is likely that the card’s memory subsystem, not the capacity alone, is the chokepoint when pixel-heavy Ultra shadows and effects fill the bus. That is a qualitative inference, not measured in the database.
Q: How does the combo generally rank among other tested combos in Evolve?
A: The combo occupies rank 2003 out of 3700 configurations. Notably, the CPU alone is at the 94th percentile of all CPUs, while the GPU is at the 61st percentile; the game’s ranking (2003/3700
Hardware Specifications
Intel Core Ultra 7 265K
NVIDIA GeForce RTX 4060
FPS Benchmarks by Resolution & Settings
Performance data for Intel Core Ultra 7 265K + NVIDIA GeForce RTX 4060 in Evolve
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 72.0 |
| 3840x2160 | Medium | 56.0 |
| 3840x2160 | High | 44.0 |
| 3840x2160 | Ultra | 31.0 |
| 2560x1440 | Low | 127.0 |
| 2560x1440 | Medium | 99.0 |
| 2560x1440 | High | 77.0 |
| 2560x1440 | Ultra | 54.0 |
| 1920x1080 | Low | 190.0 |
| 1920x1080 | Medium | 147.0 |
| 1920x1080 | High | 115.0 |
| 1920x1080 | Ultra | 80.0 |
Evolve with iUltra 7 265K + Other GPUs
See how Evolve performs with the same CPU but different graphics cards.
Evolve with RTX 4060 + Other CPUs
See how Evolve performs with the same GPU but different processors.
Other Games with iUltra 7 265K + RTX 4060
Explore FPS benchmarks for other games using this same hardware combination.