Evolve

Evolve

AVERAGE FPS
81
good

This combination provides smooth gameplay with an average of 81 FPS, suitable for most gaming scenarios.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 27 39 50 64
1440p QHD 48 69 87 113
1080p Full HD 71 102 130 168

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 64
3840x2160 Medium 50
3840x2160 High 39
3840x2160 Ultra 27
2560x1440 Low 113
2560x1440 Medium 87
2560x1440 High 69
2560x1440 Ultra 48
1920x1080 Low 168
1920x1080 Medium 130
1920x1080 High 102
1920x1080 Ultra 71

Evolve with Intel Core Ultra 7 265K + AMD Radeon RX 7600 XT, In-Depth Analysis

The Intel Core Ultra 7 265K and AMD Radeon RX 7600 XT combination presents a distinct performance profile in Evolve, a 2015 FPS title. The measured data indicates a system that is heavily constrained by the graphics card at higher resolutions, while the processor demonstrates sufficient headroom to drive high frame rates at 1080p. This analysis breaks down the benchmark results, contextualizes them against the hardware's synthetic standings, and provides actionable settings guidance based solely on the measured FPS data.

CPU Role

The Intel Core Ultra 7 265K is a 20-core, 20-thread processor based on the Arrow Lake architecture, operating on a 3 nm process. Its base clock is 3.90 GHz with a boost clock of 5.50 GHz, and it carries 30 MB of shared L3 cache. In synthetic benchmarks, the CPU achieves a 94th percentile ranking against all processors, with an average benchmark score of 70879. Its nearest rivals include the Intel Xeon 6511P (0.2% slower), the Intel Xeon Platinum 8270 (0.7% slower), the Intel Core i7-14700KF (1% faster), and the AMD Ryzen 7 9700F (1.3% faster). This places the 265K in a highly competitive tier for multi-threaded workloads, with its Cinebench R23 multi-core score of 35850 reinforcing its strong throughput capabilities.

In the context of Evolve, this processor's role is to feed the GPU with draw calls and simulation data. The game, released in 2015, was designed for the multi-core CPUs of that era, meaning the 265K's 20 cores and 20 threads are far beyond the game's likely requirements. The data supports this interpretation: at 1920x1080 with Low settings, the system achieves 168 FPS, a figure that is more than double the 4K High result. This dramatic scaling at lower resolutions and settings suggests the CPU is not a bottleneck in this title; if it were, the frame rate would plateau regardless of resolution or GPU load. The single-thread performance, evidenced by a Geekbench single-core score of 2713 and a Cinebench R23 single-core score of 2020, is also robust, ensuring that the game's primary game thread is not starved. The processor's high boost clock of 5.50 GHz further contributes to responsive single-threaded execution, which is critical for maintaining consistent frame pacing in an FPS.

While the CPU's PassMark physics score of 3731 indicates strong computational power for game logic, the measured results in Evolve show that the graphics workload dominates. The transition from 1080p Low to 1080p Ultra drops the average frame rate from 168 FPS to 71 FPS, a decline of 97 FPS. This 57.7% reduction in performance is attributable almost entirely to increased GPU load, not CPU limitations. The processor's 125 W TDP and support for DDR5 memory with 102.4 GB/s bandwidth provide a solid foundation, but the game's engine does not appear to leverage the multi-core advantage extensively. In summary, the 265K acts as a high-performance enabler, ensuring that frame rates are not artificially capped by CPU overhead, but it is not the primary determinant of the final FPS figures in this specific title.

GPU Role

The AMD Radeon RX 7600 XT is the clear performance limiter in this combination. Built on the RDNA 3.0 architecture with the Navi 33 chip, it features 16 GB of GDDR6 memory on a 128-bit bus, yielding a bandwidth of 288.0 GB/s. The GPU has a base clock of 1980 MHz, a game clock of 2470 MHz, and a boost clock of 2755 MHz. Its 2048 shading units and 64 ROPs deliver a pixel rate of 176.3 GPixel/s and a texture rate of 352.6 GTexel/s. In synthetic benchmarks, the RX 7600 XT holds a 60th percentile ranking among all GPUs, with an average score of 17083. Its nearest rivals are the NVIDIA GeForce GTX 690 (0.3% faster), the AMD Radeon HD 7970M (0.4% faster), the NVIDIA GeForce RTX 3070 (0.7% faster), and the NVIDIA Tesla M4 (0.9% slower). This places the GPU in a mid-range tier, which is consistent with its performance in Evolve.

The GPU's 16 GB VRAM is a notable asset for a 2015 title, as it eliminates any concerns about texture memory capacity, even at 4K Ultra settings. However, the raw compute throughput, measured at 22.57 TFLOPS FP32, is the determining factor for frame rates. The measured data shows a clear progression of GPU-bound performance. At 1920x1080 Medium, the average FPS is 130, with a minimum of 111 and a maximum of 150. At 2560x1440 Medium, this drops to 87 FPS (min 74, max 101), and at 3840x2160 Medium, it falls to 50 FPS (min 42, max 57). This scaling pattern is typical of a GPU-limited scenario, where the frame rate is inversely proportional to the number of pixels rendered. The 16 GB memory buffer does not provide a performance advantage in this title; rather, the GPU's shading and texture capabilities are the bottleneck.

The RX 7600 XT's performance relative to its synthetic rivals is interesting. While its average benchmark score is nearly identical to the RTX 3070, the actual in-game performance at 4K Ultra (27 FPS) suggests that the synthetic tests do not fully capture its behavior in older DirectX titles. The GPU supports DirectX 12 Ultimate, but Evolve was released before this API became standard, and the game likely uses DirectX 11. The PassMark DirectX 11 score of 167 for this GPU is moderate, and it aligns with the observed frame rates. The conclusion is unambiguous: the RX 7600 XT is the limiting component in this configuration, and its 190 W TDP and dual-slot design are appropriate for the performance level observed.

Resolution Scaling

The frame rate data across resolutions reveals a classic GPU-bound scaling curve. The most complete dataset is available at Medium settings, which includes minimum, average, and maximum FPS for all three resolutions. At 1920x1080 Medium, the average FPS is 130. At 2560x1440 Medium, the average drops to 87 FPS, a reduction of 43 FPS (33.1% slower). At 3840x2160 Medium, the average falls to 50 FPS, a further reduction of 37 FPS (42.5% slower from 1440p). The total drop from 1080p to 4K at Medium settings is 80 FPS, representing a 61.5% decrease in performance.

This scaling indicates that the GPU is the primary determinant of performance. If the CPU were the bottleneck, the frame rates would remain relatively constant across resolutions, as the CPU workload (draw calls, physics) does not scale with pixel count. The data shows the opposite: a steep decline with each resolution increase. The minimum FPS values at Medium settings also scale predictably, from 111 at 1080p, to 74 at 1440p, to 42 at 4K. This consistency suggests a stable frame pacing profile without sudden CPU-related hitches.

At High settings, the scaling is similar but with lower absolute values. The average FPS drops from 102 at 1080p to 69 at 1440p (a 32.4% decrease) and then to 39 at 4K (a 43.5% decrease). The percentage drop from 1080p to 4K at High settings is 61.8%, nearly identical to the Medium setting's drop of 61.5%. This parallel scaling confirms that the performance limiter is resolution-dependent, which is the definition of a GPU-bound scenario. At Low settings, the 4K average of 64 FPS is still playable, but the gap between 1080p (168 FPS) and 4K (64 FPS) is a 61.9% reduction. This consistent ~62% performance loss from 1080p to 4K across all settings strongly suggests that the CPU is not contributing to the frame rate drop; the GPU's pixel throughput simply cannot keep up with the increasing fill rate demands. The Ultra settings are the most demanding, with 4K dropping to 27 FPS, which is below playable thresholds, and 1440p at 48 FPS, which is marginal.

FAQ

*Q: What is the best resolution for this combo in Evolve?*

A: Based on the measured data, 1920x1080 is the only resolution where all settings produce playable frame rates. At 1080p, even Ultra settings maintain an average of 71 FPS, while High, Medium, and Low achieve 102, 130, and 168 FPS respectively.

Q: Is the CPU or GPU the bottleneck in this game?

A: The data indicates a GPU bottleneck. The frame rate drops proportionally with resolution increases (e.g., 130 FPS at 1080p Medium vs. 50 FPS at 4K Medium), which is characteristic of a graphics card reaching its fill rate limit. The CPU's high synthetic scores and consistent performance across resolutions point to it not being the limiting factor.

Q: How does this combo rank against other tested configurations?

A: In Evolve, this combo ranks 2342 out of 3700 tested combinations. This places it in the lower half of the database, which is consistent with the GPU's mid-range 60th percentile ranking among all GPUs.

Q: Is 16 GB of VRAM necessary for this game?

A: The 16 GB VRAM on the RX 7600 XT is more than sufficient for Evolve. The game's era and the measured frame rates indicate that memory capacity is not a limiting factor, as the GPU's compute throughput is the bottleneck, not its memory buffer.

*Q: Can this system run Evolve at 4K?*

A: It can run at 4K, but not at high quality. The measured data shows 4K Low at 64 FPS and 4K Medium at 50 FPS, which are playable. However, 4K High (39 FPS) and 4K Ultra (27 FPS) fall below the generally accepted 60 FPS threshold for smooth gameplay.

Q: What is the expected frame rate difference between Low and Ultra settings at 1440p?

A: At 2560x1440, the average FPS drops from 113 at Low settings to 48 at Ultra settings. This is a reduction of 65 FPS, or a 57.5% performance decrease, highlighting the significant GPU load imposed by higher quality presets.

How This Combo Ranks

The Intel Core Ultra 7 265K and AMD Radeon RX 7600 XT combination holds a rank of 2342 out of 3700 tested combos in Evolve. This places the system in the 63.3rd percentile of all tested configurations, meaning it outperforms roughly 63% of the combinations in the database. This ranking is a direct reflection of the GPU's performance, as the CPU is a high-end part with a 94th percentile standing. The combination's rank is lower than the CPU's individual percentile, confirming that the RX 7600 XT is dragging down the overall performance ceiling.

Relative to the GPU's synthetic rivals, the in-game ranking is consistent. The RX 7600 XT's average benchmark score of 17083 is nearly identical to the RTX 3070 (17208), but the Evolve results suggest that the RTX 3070 would likely achieve higher frame rates due to its superior raw compute in DirectX 11 titles. However, without measured data for that specific combo, this remains speculative. The rank of 2342 implies that the majority of combos above it feature more powerful GPUs, such as higher-tier RDNA 3 or Ada Lovelace cards. The combo's position is not a reflection of a flawed pairing; rather, it is the expected outcome when a high-end CPU is paired with a mid-range GPU. The CPU ensures that the system is not leaving performance on the table at lower resolutions, but the GPU's limits are exposed at higher resolutions. The data shows a system that is balanced for 1080p gaming, but unbalanced for 4K, where the GPU becomes the sole limiting factor.

Settings Recommendations

The measured FPS data provides clear guidance for optimal settings. The primary goal is to maintain an average frame rate of at least 60 FPS, which is the standard for smooth gameplay in a fast-paced FPS. At 1920x1080, all settings achieve this target: Low (168 FPS), Medium (130 FPS), High (102 FPS), and Ultra (71 FPS). The best experience at 1080p is Ultra, as it delivers 71 FPS while providing the highest visual fidelity. The minimum FPS at 1080p Medium is 111, which is well above the 60 FPS threshold, indicating no stutter issues. Therefore, 1080p Ultra is recommended for the best balance of visual quality and performance.

At 2560x1440, the choice is more constrained. Low (113 FPS) and Medium (87 FPS) provide comfortable frame rates, with Medium having a minimum of 74 FPS. High (69 FPS) is playable but close to the 60 FPS threshold, while Ultra (48 FPS) is below it. The recommended setting at 1440p is Medium, as it offers a 74 FPS minimum and 87 FPS average, ensuring a smooth experience without the visual degradation of Low settings. High is a viable alternative for users who prioritize visuals over a safety margin, but the 69 FPS average leaves less headroom for demanding scenes.

At 3840x2160, only Low (64 FPS) and Medium (50 FPS) are playable. Medium is the better choice, providing a 50 FPS average with a 42 FPS minimum, which is borderline for an FPS. Low at 64 FPS is the safest option for consistent playability. High (39 FPS) and Ultra (27 FPS) are not recommended for competitive play. The data suggests that 4K gaming is possible with this combo, but only with reduced settings. The optimal experience across all resolutions is to use the highest setting that maintains a minimum FPS above 60. This translates to 1080p Ultra, 1440p Medium, and 4K Low.

Measured FPS Breakdown

The following is the complete measured FPS data for the Intel Core Ultra 7 265K and AMD Radeon RX 7600 XT in Evolve:

3840x2160 (4K)

  • Low: 64 FPS average
  • Medium: 50 FPS average, 42 FPS minimum, 57 FPS maximum
  • High: 39 FPS average
  • Ultra: 27 FPS average

2560x1440 (1440p)

  • Low: 113 FPS average
  • Medium: 87 FPS average, 74 FPS minimum, 101 FPS maximum
  • High: 69 FPS average
  • Ultra: 48 FPS average

1920x1080 (1080p)

  • Low: 168 FPS average
  • Medium: 130 FPS average, 111 FPS minimum, 150 FPS maximum
  • High: 102 FPS average
  • Ultra: 71 FPS average

The data shows a consistent pattern: each increase in resolution or settings tier results in a predictable frame rate drop. The Medium setting is the only one with complete minimum and maximum data, revealing a frame time consistency that is unaffected by resolution. The 1080p Medium result (130 FPS average) is 2.6 times faster than the 4K Medium result (50 FPS average), quantifying the GPU's workload scaling. The 4K Ultra result of 27 FPS is the lowest measured, indicating that this setting is not viable for this GPU. Conversely, the 1080p Low result of 168 FPS demonstrates the CPU's ability to push high frame rates when the GPU is not a limiting factor. This breakdown confirms that the RX 7600 XT is the performance gatekeeper, and the 265K provides ample headroom for the game's computational demands.

Hardware Specifications

Intel Core Ultra 7 265K

Cores / Threads 20 / 20
Base Clock 3900 MHz
Boost Clock 5500 MHz
TDP 125W
Socket Intel Socket 1851
View Full CPU Details →

AMD Radeon RX 7600 XT

VRAM 16 GB GDDR6
Base Clock —
Boost Clock 2755 MHz MHz
TDP 190 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for Intel Core Ultra 7 265K + AMD Radeon RX 7600 XT in Evolve

Resolution Settings Avg FPS
3840x2160 Low 64.0
3840x2160 Medium 50.0
3840x2160 High 39.0
3840x2160 Ultra 27.0
2560x1440 Low 113.0
2560x1440 Medium 87.0
2560x1440 High 69.0
2560x1440 Ultra 48.0
1920x1080 Low 168.0
1920x1080 Medium 130.0
1920x1080 High 102.0
1920x1080 Ultra 71.0

Evolve with iUltra 7 265K + Other GPUs

See how Evolve performs with the same CPU but different graphics cards.

Evolve with RX 7600 XT + Other CPUs

See how Evolve performs with the same GPU but different processors.

Other Games with iUltra 7 265K + RX 7600 XT

Explore FPS benchmarks for other games using this same hardware combination.