Evolve
This combination delivers exceptional performance with an average of 193 FPS, perfect for high refresh rate gaming and competitive play.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 64 | 94 | 119 | 154 |
| 1440p QHD | 115 | 166 | 211 | 269 |
| 1080p Full HD | 170 | 246 | 310 | 392 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Evolve with Intel Core Ultra 7 165H + NVIDIA GeForce RTX 5080, In-Depth Analysis
The Intel Core Ultra 7 165H paired with the NVIDIA GeForce RTX 5080 presents a fascinating study in bottleneck dynamics within the 2015 FPS title Evolve. The measured frame rates across resolutions reveal a system where the GPU’s raw power is progressively neutralized by the mobile processor’s capabilities as pixel count drops. This combination, ranking 721st out of 2872 tested configurations, demonstrates that a high-end discrete GPU can be significantly restrained by its platform, particularly at mainstream resolutions.
Resolution Scaling
The data paints a clear story of how Evolve responds to resolution changes with this hardware. At 4K (3840x2160) with High settings, the average frame rate is 60 FPS. Dropping to 1440p (2560x1440) at the same preset yields 105 FPS, a substantial 75% increase. Moving further down to 1080p (1920x1080) produces 157 FPS, which is roughly 50% higher than the 1440p result and 162% higher than the 4K figure. This scaling pattern indicates that the RTX 5080 is the primary limiting factor at higher resolutions, where its pixel throughput is taxed.
However, the scaling curve begins to flatten as resolution decreases, which is the investigative crux. The jump from 4K to 1440p is massive, but the jump from 1440p to 1080p is smaller in absolute terms. This suggests the system is transitioning from a GPU-bound state to a CPU-bound one. At 1080p, the GPU has ample room to render frames quickly, but the CPU must feed it with draw calls and game logic. The Core Ultra 7 165H, with its 16 cores and 22 threads, appears to become the bottleneck. The fact that 1080p High only reaches 157 FPS, while the GPU could likely push far more, implies that the processor’s single-thread performance, evidenced by its Cinebench R23 single-core score of 1759, is the limiting factor.
The pattern is consistent across all settings. For Low settings, the frame rates are 98 FPS at 4K, 173 FPS at 1440p, and 258 FPS at 1080p. The relative increase from 1440p to 1080p is 49%, which is still significant but smaller than the 77% jump from 4K to 1440p. This further reinforces that the CPU’s ceiling is being approached. The data implies that to achieve the highest possible frame rates in Evolve, one would need a more powerful desktop processor or a mobile chip with higher clock speeds, as the RTX 5080’s capabilities are clearly being underutilized at lower resolutions.
FAQ
*Q: What is the best resolution to play Evolve for a balanced experience?*
A: The data suggests 1440p is the sweet spot. At High settings, it delivers 105 FPS, which is a substantial improvement over the 60 FPS at 4K while still offering a higher pixel density than 1080p. The 1080p High setting reaches 157 FPS, but the jump from 1440p to 1080p is only 50%, indicating diminishing returns due to the CPU bottleneck.
Q: Does the CPU limit the GPU in this game?
A: Yes, the benchmark results strongly indicate this. At 1080p with Low settings, the system achieves 258 FPS, but this is still a finite number. Given the RTX 5080’s high average benchmark score of 56083 and its 87th percentile ranking, it is likely capable of more. The relatively modest scaling from 1440p to 1080p, especially compared to the scaling from 4K to 1440p, points to the Intel Core Ultra 7 165H becoming the limiting component.
Q: How does this combo rank among all tested configurations?
A: The combo ranks 721st out of 2872 tested combinations in Evolve. This places it in the top 25% of all systems, but it is not near the top. This ranking is influenced by the CPU’s performance ceiling, which prevents the GPU from fully flexing its muscles.
Q: What is the impact of the Ultra preset on performance?
A: The Ultra preset is extremely demanding. It drops the average FPS to 41 at 4K, 73 at 1440p, and 109 at 1080p. The 4K Ultra result of 41 FPS is below the 60 FPS standard for smooth gameplay, making it unplayable for many. Even at 1080p, the Ultra preset is a significant step down from High, which offers 157 FPS.
*Q: Is the RTX 5080’s 16 GB of VRAM beneficial for Evolve?*
A: The 16 GB of GDDR7 memory is more than sufficient for a game released in 2015. The memory bus width of 256-bit and bandwidth of 960.0 GB/s provide ample headroom for the game’s textures and assets at any resolution tested. The data does not indicate any VRAM-related limitations.
Q: How does the processor’s multi-threading affect the game?
A: Evolve is an older title that likely does not utilize all 22 threads of the Core Ultra 7 165H. The CPU’s strong multi-core performance, with a Cinebench R23 multi-core score of 14551, is not the primary benefit here. Instead, the game relies more on single-thread performance, where the processor’s boost clock of 5.00 GHz helps, but its mobile architecture and power constraints limit its ability to feed the GPU at high frame rates.
How This Combo Ranks
The performance of this combination is quantified by its rank of 721 out of 2872 combos, placing it in the 74.9th percentile. This is a solid position, but it is important to analyze why it isn’t higher. The GPU is a top-tier component; its 3DMark Steel Nomad DX12 score of 8637 and Passmark G3D score of 36565 are impressive. However, the CPU is a mobile part designed for efficiency, not raw desktop-class performance.
The data implies that this combo performs better at higher resolutions where the GPU is the bottleneck. The rank would likely be higher if the system were tested only at 4K, where the RTX 5080’s power is fully utilized. At 1080p, the combo is likely pulled down by the CPU’s inability to keep up. The nearest rivals for the CPU, such as the AMD Ryzen 7 3700X with an average score of 34260, are desktop parts with different characteristics. The Intel chip’s percentile of 84 vs all CPUs shows it is a capable processor, but its low TDP of 28 W means it cannot sustain high clocks under heavy gaming loads for extended periods, which limits its gaming performance.
Measured FPS Breakdown
The measured data provides a clear matrix of performance across three resolutions and four settings presets.
At 3840x2160, the average frame rates are as follows: Low presets achieve 98 FPS, Medium presets achieve 76 FPS (with a min of 65 and max of 88), High presets achieve 60 FPS, and Ultra presets achieve 41 FPS. The spread from Low to Ultra is 57 FPS, showing a massive performance cost for the highest visual fidelity.
At 2560x1440, the performance improves significantly. Low settings produce an average of 173 FPS, Medium settings produce 134 FPS (min 114, max 154), High settings produce 105 FPS, and Ultra settings produce 73 FPS. The gap between Low and Ultra here is 100 FPS, which is larger than at 4K, indicating that the GPU has more headroom to show differences between presets.
At 1920x1080, the frame rates are high but show the CPU limit. Low settings achieve 258 FPS, Medium settings achieve 200 FPS (min 170, max 230), High settings achieve 157 FPS, and Ultra settings achieve 109 FPS. The difference between Low and Ultra is 149 FPS. Notably, the difference between 1440p and 1080p at the same settings is 85 FPS for Low, 66 FPS for Medium, 52 FPS for High, and 36 FPS for Ultra. This shrinking delta suggests that even the Low preset is becoming CPU-bound at 1080p, as the GPU can render frames faster than the CPU can issue draw calls.
GPU Role
The NVIDIA GeForce RTX 5080 is the dominant component in this system, and its role is clearly defined by the data. Its 16 GB of GDDR7 memory on a 256-bit bus provides a bandwidth of 960.0 GB/s, which is more than enough for Evolve’s 2015-era textures. The memory clock of 1875 MHz (30 Gbps effective) ensures that data transfer is not a bottleneck. The GPU’s core is the GB203 chip, built on a 5 nm process with 45,600 million transistors, giving it a substantial compute capacity of 56.28 TFLOPS FP32.
The GPU’s role is to render the scene at higher resolutions. At 4K, the data shows that the GPU is the clear limiting factor. The frame rates scale almost linearly with the preset quality, from 98 FPS on Low to 41 FPS on Ultra. This indicates that the GPU’s shading units, TMUs, and ROPs are fully occupied. The 10752 shading units and 112 ROPs are tasked with pixel processing, and the 879.3 GTexel/s texture rate is used heavily. The GPU’s Passmark G3D score of 36565 and its 87th percentile ranking among all GPUs confirm its high-end status. However, its performance in Evolve is capped by the CPU at lower resolutions, meaning its full potential is only realized when the resolution is high enough to make it the bottleneck.
CPU Role
The Intel Core Ultra 7 165H plays a critical, but often limiting, role. As a mobile processor with a 28 W TDP, it is designed for power efficiency, not maximum sustained performance. Its 16 cores (with 22 threads) and Meteor Lake architecture provide good multi-threaded performance, as seen in its Cinebench R23 multi-core score of 14551 and Passmark multithread score of 25933. However, Evolve is an older FPS game that likely does not leverage many cores effectively.
The CPU’s role is to process game logic, physics, and issue draw calls to the GPU. The single-thread performance, reflected in a Cinebench R23 single-core score of 1759 and a boost clock of 5.00 GHz, is adequate but not exceptional for a modern gaming CPU. The data suggests that this single-thread capability is the limiting factor at 1080p. At 1440p, the CPU has more time to prepare frames, so the GPU becomes more of a factor. At 4K, the GPU is so heavily loaded that the CPU is no longer a constraint. The CPU’s 24 MB of shared L3 cache helps with data locality, but it cannot overcome the fundamental throughput limitations of its mobile design. The processor’s average benchmark score of 34083 places it close to rivals like the AMD Ryzen 7 3700X (34260), but the 3700X is a desktop part with a much higher power envelope, which likely gives it better sustained gaming performance.
Settings Recommendations
The optimal settings depend on the user’s display and performance goals. For a 4K display, the data shows that only the Low preset (98 FPS) and Medium preset (76 FPS) achieve playable frame rates above 60 FPS. The High preset at exactly 60 FPS is borderline, and the Ultra preset at 41 FPS is not recommended for smooth gameplay. Therefore, for 4K, selecting the Medium preset is advisable, as it offers a solid 76 FPS average (with a minimum of 65 FPS) and likely provides a good visual balance, though the High preset is acceptable for those who prefer visual quality over a frame rate buffer.
For a 1440p display, the High preset is the best choice. It delivers 105 FPS, which is well above the 60 FPS threshold and provides a significant visual upgrade over Medium (134 FPS) and Low (173 FPS). The Ultra preset at 73 FPS is also playable, but the 32 FPS drop from High makes it less attractive. The 1440p High setting offers the best compromise between visual fidelity and performance.
For a 1080p display, the situation is different. The High preset produces 157 FPS, which is excellent for high-refresh-rate monitors. The Ultra preset at 109 FPS is also very good and provides the best visual quality. Since the CPU is the bottleneck at this resolution, the GPU has enough headroom to run Ultra without a massive frame rate penalty. Therefore, for 1080p, the Ultra preset is recommended to maximize visual quality, as the performance cost of upgrading from High is only 48 FPS, but the visual benefits are significant. Users with 144Hz or 240Hz monitors should consider High to ensure frame rates stay consistently high, but for most, Ultra is the most immersive option.
Hardware Specifications
Intel Core Ultra 7 165H
NVIDIA GeForce RTX 5080
FPS Benchmarks by Resolution & Settings
Performance data for Intel Core Ultra 7 165H + NVIDIA GeForce RTX 5080 in Evolve
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Ultra | 64.0 |
| 3840x2160 | High | 94.0 |
| 3840x2160 | Medium | 119.0 |
| 3840x2160 | Low | 154.0 |
| 2560x1440 | Ultra | 115.0 |
| 2560x1440 | High | 166.0 |
| 2560x1440 | Medium | 211.0 |
| 2560x1440 | Low | 269.0 |
| 1920x1080 | Ultra | 170.0 |
| 1920x1080 | High | 246.0 |
| 1920x1080 | Medium | 310.0 |
| 1920x1080 | Low | 392.0 |
Evolve with iUltra 7 165H + Other GPUs
See how Evolve performs with the same CPU but different graphics cards.
Evolve with RTX 5080 + Other CPUs
See how Evolve performs with the same GPU but different processors.
Other Games with iUltra 7 165H + RTX 5080
Explore FPS benchmarks for other games using this same hardware combination.