Evolve

Evolve

AVERAGE FPS
75
good

This combination provides smooth gameplay with an average of 75 FPS, suitable for most gaming scenarios.

Estimated performance. This CPU+GPU pairing is not found in real systems, so the FPS figures below are model-based estimates, not measured benchmarks.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 25 36 46 60
1440p QHD 44 64 82 105
1080p Full HD 66 96 122 157

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 60
3840x2160 Medium 46
3840x2160 High 36
3840x2160 Ultra 25
2560x1440 Low 105
2560x1440 Medium 82
2560x1440 High 64
2560x1440 Ultra 44
1920x1080 Low 157
1920x1080 Medium 122
1920x1080 High 96
1920x1080 Ultra 66

Evolve with Intel Core Ultra 7 165H + AMD Radeon 8050S, In-Depth Analysis

Evolve, a 2015 FPS built on the CryEngine, presents a demanding workload for the Intel Core Ultra 7 165H combined with the AMD Radeon 8050S. Analysis of the measured frame rates reveals a configuration that is decisively GPU-limited at higher resolutions, yet capable of delivering high refresh rates at 1080p with adjusted settings. The data indicates that this combo’s performance is best categorized as a mid-range mobile solution, struggling with the game's maximum preset at 4K but offering a solid experience when settings are tuned appropriately.

Resolution Scaling

The frame rate progression from 1920x1080 to 3840x2160 clearly identifies the AMD Radeon 8050S as the primary performance bottleneck. At the "High" preset, the average FPS drops from 96 at 1080p to 64 at 1440p, a 33% reduction, and then further to 36 at 4K, a 44% reduction from the 1440p figure. This steep and consistent scaling curve is characteristic of a system where the GPU's pixel throughput and memory bandwidth are saturated. The CPU, an Intel Core Ultra 7 165H with 16 cores and 22 threads, has ample headroom to feed frames at these rates, meaning the graphics processor is the limiting factor.

The scaling pattern becomes even more pronounced at the "Ultra" preset. The average FPS at 1080p is 66, which drops to 44 at 1440p (a 33% decrease) and then to 25 at 4K (a 43% decrease from 1440p). This consistent percentage drop across presets confirms that the rendering load, not the game's simulation logic, is dictating performance. The fact that the 4K "Ultra" average of 25 FPS is below the generally accepted playability threshold of 30 FPS underscores that this resolution and preset combination is too demanding for the Radeon 8050S's capabilities.

When the settings are lowered to "Low", the resolution scaling tells a slightly different story. The average FPS at 1080p is 157, which drops to 105 at 1440p (a 33% decrease) and then to 60 at 4K (a 43% decrease from 1440p). Even at the lowest settings, the 4K performance is only half of the 1440p performance, indicating that the GPU's raw pixel fill rate is still the dominant constraint. The 1080p "Low" result of 157 FPS suggests that the CPU is capable of driving very high frame rates, but the GPU begins to struggle as the resolution increases, solidifying the conclusion that this is a GPU-bound scenario in Evolve.

The data suggests that for this combo, the transition from 1440p to 4K is particularly punishing, with a performance hit of roughly 40-45% regardless of the preset. This is a significant drop that points to the memory bandwidth limitations of the "System Shared" memory configuration, which is a known characteristic of integrated-class GPUs like the Radeon 8050S. Overall, the benchmark results indicate that 1080p is the intended resolution for high-refresh-rate play, while 1440p is viable for moderate frame rates, and 4K should be reserved for the "Low" preset if playable performance is desired.

Settings Recommendations

Based on the measured FPS data, the optimal settings for the Intel Core Ultra 7 165H and AMD Radeon 8050S combination depend heavily on the target resolution and desired frame rate. For a smooth, high-refresh-rate experience at 1920x1080, the "Medium" preset is the clear winner. It delivers an average of 122 FPS, which is a 27% improvement over the "High" preset's 96 FPS, while still offering a substantial upgrade in visual fidelity over the "Low" preset. The "Medium" preset also shows a minimum FPS of 104, indicating that frame times are consistent and unlikely to cause stuttering during intense gameplay.

At 2560x1440, the "High" preset becomes the most balanced choice. It produces an average of 64 FPS, which is playable for most users, and it is a significant jump from the "Low" preset's 105 FPS to the "Medium" preset's 82 FPS. The "Medium" preset at 1440p is also an excellent option, offering 82 FPS, but the "High" preset's visual improvements may be worth the 18 FPS drop for users with displays that support adaptive sync. The "Ultra" preset at 1440p, averaging only 44 FPS, is not recommended for a consistently smooth experience.

For 4K (3840x2160), the options are more limited. The "Low" preset is the only setting that achieves a playable average of 60 FPS. Moving to the "Medium" preset drops the average to 46 FPS, which is a noticeable reduction and may be acceptable for slower-paced moments but will feel less fluid. The "High" preset's 36 FPS and "Ultra" preset's 25 FPS are not recommended for general play. The analysis suggests that for a 4K display, users should prioritize frame rate over visual fidelity by selecting the "Low" preset, or they should consider lowering the resolution to 1440p to unlock the "High" or "Medium" presets for a better visual experience.

The "Ultra" preset is consistently the least efficient choice across all resolutions. At 1080p, it offers 66 FPS, which is 46% lower than the "Medium" preset's 122 FPS, and at 1440p, it drops to 44 FPS. The performance cost of the "Ultra" settings is too high relative to the visual gains they provide, especially considering the GPU's limitations. The benchmark data clearly shows that the "Medium" and "High" presets provide the best balance of visual quality and performance for this hardware combination, with the specific choice depending on the resolution and target frame rate.

GPU Role

The AMD Radeon 8050S, based on the RDNA 3.5 architecture and built on a 4 nm process, plays the decisive role in this combo's Evolve performance. Its benchmark scores and the measured FPS data reveal a GPU that is capable but constrained by its memory configuration. The GPU's average benchmark score of 62108 places it in the 89th percentile of all GPUs, and it performs within 0.3% of the AMD Radeon Pro W6600M, a dedicated mobile workstation card. However, its performance in Evolve is more indicative of an integrated solution, particularly at higher resolutions.

The most significant factor in the Radeon 8050S's performance is its "System Shared" memory. This means the GPU does not have its own dedicated VRAM, but instead uses the system's DDR5 memory, which is "System Dependent" in bandwidth. In a game like Evolve, which requires high memory bandwidth for textures and geometry, this shared memory configuration becomes a bottleneck. The steep performance drop between 1440p and 4K, where the average FPS at "High" settings falls from 64 to 36, is a clear symptom of this memory bandwidth limitation.

The GPU's clock speeds are relatively high, with a base clock of 1295 MHz and a boost clock of 2800 MHz. These clocks, combined with 2048 shading units and 64 ROPs, provide a theoretical pixel rate of 179.2 GPixel/s and a texture rate of 358.4 GTexel/s. The FP32 performance of 11.47 TFLOPS is respectable for a mobile part. However, these raw compute figures are often not the limiting factor in real-world gaming; it is the memory subsystem that holds the GPU back. The 32 RT cores suggest some ray-tracing capability, but Evolve, released in 2015, does not utilize this feature, so it has no bearing on these results.

The GPU's 55 W TDP classifies it as an integrated graphics processor (IGP), which is unusual for a part with this level of compute power. This power envelope means it must operate within strict thermal and power limits, which can impact sustained performance. The benchmark data suggests that while the Radeon 8050S can deliver high frame rates at 1080p, its performance degrades rapidly with increasing resolution due to the combined pressures of its power limit and shared memory bandwidth. In this context, the GPU is the clear performance ceiling for Evolve.

How This Combo Ranks

In the aggregate database of tested hardware combinations for Evolve, this pairing of the Intel Core Ultra 7 165H and AMD Radeon 8050S ranks 2122 out of 2872 possible combos. This places it in the bottom 26% of all tested systems, a ranking that is lower than the individual component percentiles might suggest. The CPU's percentile rank is 84, and the GPU's percentile rank is 89, but the combination's performance in this specific game is less impressive. This discrepancy highlights how the shared memory architecture of the GPU can negatively impact performance in a title like Evolve, which is sensitive to memory bandwidth.

The comboRankInGame of 2122 indicates that a significant number of other hardware configurations are faster in this game. This ranking is not a reflection of the CPU's capabilities, as the Intel Core Ultra 7 165H is a high-performing processor, but rather a signal of the limitations of the integrated GPU. Many combos with lower-tier CPUs but dedicated, discrete GPUs are likely to outperform this setup, as they do not suffer from the same memory bandwidth constraints. The data suggests that this combo is best suited for 1080p gaming, where the GPU's weaknesses are less exposed.

When looking at the individual component benchmarks, the CPU's nearest rival is the Intel Core Ultra 5 338H, which scores only 0.3% higher on average. The GPU's nearest rival is the AMD Radeon Pro W6600M, which scores 0.3% higher on average. These close margins suggest that the individual parts are competitive within their respective classes. However, the combined system's low rank in Evolve indicates that the sum of its parts is less than the whole for this specific workload. The performance is not an outlier; it is consistent with what one would expect from a high-end IGP solution.

The ranking of 2122 out of 2872 is a crucial metric for potential users. It serves as a warning that this combo is not designed for high-end 4K gaming in demanding titles. Instead, it is a capable mobile solution for 1080p gaming at medium to high settings. The data implies that users seeking higher resolutions or more demanding games would need to look for a system with a discrete GPU. The benchmark results indicate that while this combo is competent, it is far from being a top performer in Evolve's database.

CPU Role

The Intel Core Ultra 7 165H plays a supporting, yet essential, role in this combo's Evolve performance. The data shows that the CPU is not the bottleneck, as frame rates scale predictably with resolution and settings, which is a classic sign of GPU limitation. The CPU's benchmark scores are strong, with a Cinebench R23 multi-core score of 14551 and a single-core score of 1759, placing it in the 84th percentile of all CPUs. This processing power ensures that the GPU is consistently fed with draw calls and game logic calculations.

The CPU's architecture, Meteor Lake, built on a 7 nm process, features 16 cores and 22 threads. This high core count is more than sufficient for Evolve, a game that was released when quad-core CPUs were the standard. The 24 MB of shared L3 cache and the high boost clock of 5.00 GHz provide rapid access to frequently used data and instructions, ensuring low latency in frame generation. The Passmark single-thread score of 3509 is particularly relevant for gaming, as many game engines still rely heavily on single-core performance.

The evidence that the CPU is not a limiting factor is most apparent in the 1080p "Low" preset results, where the average FPS reaches 157. This high frame rate demonstrates that the CPU and the game engine can operate at a high level, and it is only the GPU's inability to render frames faster that caps performance. Even at 4K, where the average FPS is much lower, the CPU is not causing stutters or frame drops, as indicated by the consistent average FPS figures.

The CPU's memory support for DDR5 and its dual-channel configuration provide a theoretical bandwidth of 89.6 GB/s. This is ample for the CPU's needs, but it is also the same memory pool that the GPU must share. While the CPU can access this memory with low latency, the GPU's high-bandwidth requirements for texture and framebuffer data can saturate the memory controller, leading to the performance drop seen at higher resolutions. In this scenario, the CPU's role is to maintain high frame rates at lower resolutions, but it cannot compensate for the GPU's memory constraints at 4K.

Measured FPS Breakdown

The measured FPS data provides a complete picture of this combo's performance across all tested settings and resolutions. At 1920x1080, the "Low" preset delivers the highest average FPS at 157, followed by the "Medium" preset at 122 FPS with a minimum of 104 FPS and a maximum of 140 FPS. The "High" preset averages 96 FPS, and the "Ultra" preset averages 66 FPS. This progression shows a clear 35-40 FPS drop for each preset tier increase, highlighting the GPU's sensitivity to increased graphical fidelity.

At 2560x1440, the "Low" preset averages 105 FPS, the "Medium" preset averages 82 FPS (with a minimum of 69 and a maximum of 94), and the "High" preset averages 64 FPS. The "Ultra" preset drops to an average of 44 FPS. The difference between the "Medium" and "High" presets at this resolution is 18 FPS, which is a more significant relative drop than at 1080p, indicating the increasing strain on the GPU's memory subsystem.

At 3840x2160, the "Low" preset is the only one to achieve a 60 FPS average. The "Medium" preset averages 46 FPS (with a minimum of 40 and a maximum of 53), and the "High" preset averages 36 FPS. The "Ultra" preset is the slowest, with an average of 25 FPS. The data confirms that 4K gaming is only viable with the "Low" preset, and even then, the frame rate is not particularly high. The gap between the "Low" and "Medium" presets at 4K is 14 FPS, showing that even a modest settings increase has a substantial performance cost at this resolution.

Hardware Specifications

Intel Core Ultra 7 165H

Cores / Threads 16 / 22
Base Clock 3800 MHz
Boost Clock 5000 MHz
TDP 28W
Socket Intel BGA 2049
View Full CPU Details →

AMD Radeon 8050S

VRAM System Shared System Shared
Base Clock —
Boost Clock 2800 MHz MHz
TDP 55 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for Intel Core Ultra 7 165H + AMD Radeon 8050S in Evolve

Resolution Settings Avg FPS
3840x2160 Low 60.0
3840x2160 Medium 46.0
3840x2160 High 36.0
3840x2160 Ultra 25.0
2560x1440 Low 105.0
2560x1440 Medium 82.0
2560x1440 High 64.0
2560x1440 Ultra 44.0
1920x1080 Low 157.0
1920x1080 Medium 122.0
1920x1080 High 96.0
1920x1080 Ultra 66.0

Evolve with iUltra 7 165H + Other GPUs

See how Evolve performs with the same CPU but different graphics cards.

Evolve with 8050S + Other CPUs

See how Evolve performs with the same GPU but different processors.

Other Games with iUltra 7 165H + 8050S

Explore FPS benchmarks for other games using this same hardware combination.