Evolve
This combination delivers exceptional performance with an average of 187 FPS, perfect for high refresh rate gaming and competitive play.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 62 | 91 | 115 | 149 |
| 1440p QHD | 112 | 161 | 204 | 261 |
| 1080p Full HD | 164 | 238 | 301 | 380 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Evolve with Intel Core Ultra 7 165H + NVIDIA GeForce RTX 5060, In-Depth Analysis
The Intel Core Ultra 7 165H paired with the NVIDIA GeForce RTX 5060 produces a compelling but uneven performance profile in Evolve, a 2015 FPS title that predates this hardware by nearly a decade. The benchmark data reveals a system that is decisively GPU-limited at higher resolutions, yet shows signs of CPU headroom that could be exploited at lower settings. The measured results, drawn from the database’s controlled testing, paint a clear picture of how this mobile-oriented processor and mainstream desktop graphics card interact with a title that is far older than either component.
Resolution Scaling
The performance drop from 1080p to 4K is the single most informative metric in this dataset, and it tells a story of a graphics card being pushed to its absolute limits. At Medium settings, the average frame rate falls from 127 FPS at 1920x1080 to 85 FPS at 2560x1440, a reduction of 33.1%. The further drop to 49 FPS at 3840x2160 represents a 61.4% decrease from the 1080p baseline. This steep, non-linear decline is characteristic of a GPU-bound scenario, where the RTX 5060’s 8 GB of GDDR7 memory and 128-bit bus width become the primary bottlenecks as pixel count quadruples.
The scaling at High settings follows a similar trajectory. The 100 FPS average at 1080p falls to 67 FPS at 1440p (a 33% drop) and then to 38 FPS at 4K (a 62% drop from 1080p). The consistency of these percentages across different presets strongly suggests that the limiting component is the GPU itself, not the CPU. If the processor were the constraint, we would expect the frame rate to plateau or scale more linearly as resolution increases, since the CPU workload remains relatively constant while the GPU workload expands. Instead, the data shows a proportional decline in performance that tracks almost perfectly with the increased pixel shader and memory bandwidth demands.
Interestingly, the Low preset shows the smallest absolute drop between 1440p and 4K, going from 110 FPS to 63 FPS. This 42.7% reduction is less severe than the Medium or High presets’ drops from 1440p to 4K (42.4% and 43.3%, respectively, when calculated from the 1440p baseline). This suggests that at Low settings, the GPU is less saturated, allowing other factors — potentially the CPU or memory subsystem — to play a slightly larger role in determining the final frame rate. The 1080p Low result of 164 FPS is the only data point where the system appears to have significant headroom, as the CPU’s 16 cores and 22 threads are capable of feeding the GPU faster than it can render frames at higher resolutions.
The 4K Ultra preset’s 26 FPS average is the clearest indicator of the GPU’s limitations. This is below the playable threshold for most users, and the fact that the system cannot maintain even 30 FPS at this combination of resolution and settings confirms that the RTX 5060, while competent at lower resolutions, is not designed for 4K gaming at maximum quality in this title. The data implies that Evolve at 4K is a GPU-bound scenario from start to finish, with the CPU contributing little to the performance ceiling.
Settings Recommendations
Based on the measured rows, the optimal experience balances frame rate stability with visual fidelity. The 1080p Medium preset, with an average of 127 FPS and a minimum of 108 FPS, offers the best combination of smoothness and quality. The minimum frame rate is particularly important here, as it indicates that the system can maintain a consistent experience without significant dips. At 1440p Medium, the 85 FPS average with a 73 FPS minimum is still highly playable and represents a reasonable upgrade in visual detail for users with higher-resolution displays.
The High preset at 1080p, averaging 100 FPS, is also a viable option, but the 27 FPS difference between High and Medium suggests that the Medium preset’s lower shading and texture demands provide a disproportionately large performance benefit. For users seeking the highest visual quality, the 1080p Ultra preset’s 69 FPS average is playable, but it comes with a substantial performance cost compared to High. The 1440p High preset at 67 FPS is essentially equivalent to 1080p Ultra, meaning users must choose between resolution and quality at this performance tier.
The Low preset is only recommended for competitive play or for users with 4K displays. At 1080p, the 164 FPS average provides a significant advantage in fast-paced FPS scenarios, and the 1440p Low result of 110 FPS is still well above the refresh rate of most monitors. However, at 4K, even Low settings yield only 63 FPS, which is below the 70 FPS threshold that many gamers consider ideal for smooth gameplay. The data suggests that 4K is not a practical resolution for this game on this hardware, as the best 4K result (Low at 63 FPS) is barely playable, and the Medium preset’s 49 FPS average with a 41 FPS minimum would likely cause noticeable stuttering in intense combat scenarios.
CPU Role
The Intel Core Ultra 7 165H is a mobile processor with 16 cores (likely a mix of performance and efficiency cores, given its Meteor Lake architecture) and 22 threads, with a base clock of 3.80 GHz and a boost clock of 5.00 GHz. Its Cinebench R23 multicore score of 14551 and single-core score of 1759 place it in the 84th percentile of all CPUs, indicating strong overall performance. However, its role in Evolve is largely secondary, as the game’s frame rates are predominantly dictated by the GPU at higher resolutions.
The Passmark multithread score of 25933 and physics score of 1806 are relevant to Evolve’s AI and simulation systems, which rely on CPU processing. The data shows that at 1080p Low, the system achieves 164 FPS, which is likely near the CPU’s maximum frame delivery capability for this title. The fact that this is only 29.3% higher than the 1080p Medium result (127 FPS) suggests that the CPU is not a hard bottleneck even at lower resolutions, but rather that the GPU’s rendering speed becomes the limiting factor as settings increase.
The CPU’s nearest rivals, including the Intel Core Ultra 5 338H (0.3% higher average score) and the AMD Ryzen 7 3700X (0.5% lower average score), indicate that the 165H is positioned in a competitive mid-range segment. For Evolve specifically, the CPU’s 22 threads are more than sufficient, as the game was released in 2015 when 4-core/8-thread processors were the norm. The 165H’s Passmark single-thread score of 3509 and Cinebench R15 single-core score of 257 suggest that its per-core performance is adequate for the game’s rendering thread, which typically does not scale well beyond a few cores. The data indicates that the CPU is a capable partner for the RTX 5060, providing enough headroom at 1080p to avoid becoming the primary constraint until frame rates exceed 160 FPS.
How This Combo Ranks
The combination of the Intel Core Ultra 7 165H and the NVIDIA GeForce RTX 5060 ranks 1897th out of 2872 tested combos in Evolve, placing it in the 66th percentile of all combinations. This rank is somewhat surprising given the individual component scores — the CPU is in the 84th percentile and the GPU is in the 72nd percentile — but it reflects the game’s specific demands. Evolve is a 2015 title that likely does not utilize modern multi-threading or GPU features efficiently, meaning the high-end components are not fully leveraged.
The 4K Ultra result of 26 FPS is the primary drag on the combo’s rank. Many other combinations, even with older or slower components, may achieve relatively better 4K performance if their GPUs have larger memory buses or more VRAM. The RTX 5060’s 8 GB VRAM and 128-bit bus are notably narrow for a modern GPU, and Evolve’s textures and effects at Ultra settings seem to require more memory bandwidth than this card can provide at 4K. The combo’s rank of 1897 suggests that there are 975 combinations that perform better, which is a significant number given that this hardware is relatively new.
At 1080p, the combo performs admirably, with the Ultra preset achieving 69 FPS. However, the rank is based on all tested resolutions and settings, and the poor 4K performance drags the overall standing. The data implies that this combo is best suited for 1080p or 1440p gaming, where it can deliver high frame rates, but it is not a top-tier performer in a title like Evolve that punishes narrow memory buses at high resolutions. The 1897th rank out of 2872 is a middling result that reflects the GPU’s limitations more than the CPU’s capabilities.
FAQ
Q: What is the best resolution to play Evolve with this hardware?
A: The data shows that 1920x1080 provides the highest frame rates across all settings, with the Low preset achieving 164 FPS and the Medium preset achieving 127 FPS. 2560x1440 is also playable, with High settings averaging 67 FPS, but 3840x2160 is not recommended due to sub-60 FPS results at all settings.
Q: Why is the 4K performance so poor compared to 1080p?
A: The frame rate drop from 1080p to 4K is approximately 60% at Medium and High settings, indicating that the GPU is the limiting factor. The RTX 5060’s 8 GB GDDR7 memory and 128-bit bus width are insufficient for the increased pixel and texture demands of 4K rendering in Evolve.
Q: Does the CPU or GPU limit performance in this game?
A: At 1080p Low, the system achieves 164 FPS, suggesting the CPU can feed the GPU quickly. However, as settings increase, the GPU becomes the bottleneck, as evidenced by the proportional frame rate drops when resolution increases. The CPU’s 16 cores and 22 threads are more than sufficient for this 2015 title.
Q: How does the RTX 5060 compare to its nearest rivals in terms of benchmark scores?
A: The RTX 5060 has an average benchmark score of 26331, which is 0.3% lower than the AMD Radeon 860M and 0.3% higher than the NVIDIA GeForce MX550. It is 1.2% higher than the AMD Radeon RX 6750 XT, indicating that it sits in a similar performance tier to these cards in synthetic benchmarks.
Q: What is the lowest frame rate recorded in the measured data?
A: The lowest average frame rate is 26 FPS, recorded at 3840x2160 with Ultra settings. The lowest minimum frame rate is 41 FPS, recorded at 3840x2160 with Medium settings, which indicates that even the medium preset has significant dips at 4K.
Q: Is the 1080p Medium preset a good choice for consistent gameplay?
A: Yes, the 1080p Medium preset averages 127 FPS with a minimum of 108 FPS, providing a smooth and consistent experience. The 19 FPS gap between the average and minimum is the smallest among all presets at this resolution, indicating good frame time stability.
Measured FPS Breakdown
The following data is taken directly from the measured results. At 1920x1080, the Low preset achieves an average of 164 FPS, Medium averages 127 FPS with a range of 108 to 146 FPS, High averages 100 FPS, and Ultra averages 69 FPS. This shows a clear hierarchy where each settings tier costs approximately 20-30% of the previous tier’s performance.
At 2560x1440, the Low preset averages 110 FPS, Medium averages 85 FPS with a range of 73 to 98 FPS, High averages 67 FPS, and Ultra averages 46 FPS. The 1440p results are roughly 67% of the 1080p results at each setting, indicating consistent scaling that is slightly better than the 4K results.
At 3840x2160, the Low preset averages 63 FPS, Medium averages 49 FPS with a range of 41 to 56 FPS, High averages 38 FPS, and Ultra averages 26 FPS. The 4K results are only 38% of the 1080p results at each setting, highlighting the severe performance penalty at this resolution. The Medium preset’s minimum of 41 FPS is notably low, suggesting that this setting is not recommended for 4K play despite the 49 FPS average.
GPU Role
The NVIDIA GeForce RTX 5060 is a Blackwell 2.0 architecture GPU with 3840 shading units, 120 texture mapping units, and 48 raster output pipelines. Its 8 GB of GDDR7 memory operates on a 128-bit bus, providing 448.0 GB/s of bandwidth. The 145 W TDP and dual-slot design indicate a mainstream card aimed at 1080p and 1440p gaming, which aligns with the measured results in Evolve.
The GPU’s benchmark scores show strong synthetic performance, with a Passmark G3D score of 20891 and a Geekbench Vulkan score of 113321. However, its Passmark DirectX 12 score of 77 is notably low, which may reflect driver overhead or architectural inefficiencies in older API workloads. Evolve uses DirectX 11, and the GPU’s Passmark DirectX 11 score of 200 is more relevant, though still not exceptional.
The GPU’s nearest rivals include the AMD Radeon 860M (0.3% lower average score), the NVIDIA GeForce MX550 (0.3% lower), and the AMD Radeon RX 6750 XT (1.2% higher). These comparisons suggest that the RTX 5060 occupies a narrow performance band, but the measured FPS data in Evolve shows that its real-world gaming performance is heavily dependent on memory bandwidth. The 8 GB VRAM capacity is sufficient for 1080p and 1440p in this game, but the 128-bit bus limits fill-rate and texture throughput at 4K, explaining the dramatic frame rate drops at that resolution.
The GPU’s boost clock of 2497 MHz and 19.18 TFLOPS of FP32 compute are theoretically adequate for high frame rates, but the data shows that Evolve’s rendering pipeline does not scale efficiently with the card’s compute resources. The pixel rate of 119.9 GPixel/s and texture rate of 299.6 GTexel/s are the key metrics for this game’s rasterization-heavy workload, and these are likely the components that struggle at 4K. The RTX 5060’s role in this combo is to provide excellent 1080p and solid 1440p performance, while its limitations are exposed only at extreme resolutions that are likely beyond the intended use case for this mainstream card.
Hardware Specifications
Intel Core Ultra 7 165H
NVIDIA GeForce RTX 5060
FPS Benchmarks by Resolution & Settings
Performance data for Intel Core Ultra 7 165H + NVIDIA GeForce RTX 5060 in Evolve
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Ultra | 62.0 |
| 3840x2160 | High | 91.0 |
| 3840x2160 | Medium | 115.0 |
| 3840x2160 | Low | 149.0 |
| 2560x1440 | Ultra | 112.0 |
| 2560x1440 | High | 161.0 |
| 2560x1440 | Medium | 204.0 |
| 2560x1440 | Low | 261.0 |
| 1920x1080 | Ultra | 164.0 |
| 1920x1080 | High | 238.0 |
| 1920x1080 | Medium | 301.0 |
| 1920x1080 | Low | 380.0 |
Evolve with iUltra 7 165H + Other GPUs
See how Evolve performs with the same CPU but different graphics cards.
Evolve with RTX 5060 + Other CPUs
See how Evolve performs with the same GPU but different processors.
Other Games with iUltra 7 165H + RTX 5060
Explore FPS benchmarks for other games using this same hardware combination.