Evolve
This combination delivers exceptional performance with an average of 185 FPS, perfect for high refresh rate gaming and competitive play.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 62 | 90 | 114 | 148 |
| 1440p QHD | 110 | 159 | 202 | 258 |
| 1080p Full HD | 163 | 236 | 297 | 376 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Evolve with Intel Core Ultra 5 235HX + NVIDIA GeForce RTX 5050, In-Depth Analysis
The Intel Core Ultra 5 235HX paired with the NVIDIA GeForce RTX 5050 lands at rank 2283 out of 2872 tested combos for Evolve, placing it in the lower third of all systems tested. This is a workable combination for 1080p play, but the data shows a clear ceiling: pushing to 4K or Ultra settings drops frame rates below the playable threshold, and the GPU becomes the dominant constraint long before the CPU’s headroom is exhausted.
How This Combo Ranks
With a combo rank of 2283 out of 2872 tested configurations, this pairing sits in the 21st percentile of all combos tested for Evolve. That ranking is not a verdict on the individual components—the CPU itself ranks in the 91st percentile against all CPUs, while the GPU sits at the 66th percentile against all GPUs—but rather a reflection of how the two interact in this specific title. The gap between the CPU’s strong synthetic standing and the combo’s modest in-game position indicates that the RTX 5050 is the limiting partner in this pairing.
The CPU’s average benchmark score of 52073 places it within 0.7% of the Intel Core i9-13900F (51730) and 0.2% ahead of the AMD Ryzen 9 5950X (51947). It trails the AMD EPYC 8124P by 0.1% (52121) and the Intel Core i7-14700 by 0.4% (52301). These deltas are negligible in real-world terms, meaning the 235HX is effectively on par with several high-end desktop parts from previous generations. The GPU, by contrast, has an average benchmark score of 21035, which is 1.6% ahead of the AMD Radeon RX 5600 XT (20713) but 0.6% behind the AMD Radeon RX Vega M GL (21153) and 1.6% behind the NVIDIA RTX A4000 Mobile (21379). The GPU’s nearest rivals are a mix of older desktop and mobile parts, which suggests the RTX 5050 is positioned as an entry-level 50-series chip rather than a high-end performer.
In Evolve specifically, the combination’s rank reflects a system that can handle the game at 1080p with decent settings but will struggle at higher resolutions. The measured FPS data corroborates this: at 1080p Low, the combo averages 140 FPS, which is strong. But at 4K Ultra, the average drops to 22 FPS, a figure that is effectively unplayable for a fast-paced FPS. The rank of 2283 out of 2872 suggests that many other tested combos—likely those with higher-end GPUs—deliver better in-game performance, even if the CPU is not the bottleneck.
GPU Role
The RTX 5050 is built on the Blackwell 2.0 architecture, using the GB207 chip fabricated on a 5 nm process. It packs 2560 shading units, 80 texture mapping units, and 32 ROPs, along with 20 ray tracing cores and 80 tensor cores. The GPU’s base clock is 2317 MHz with a boost clock of 2572 MHz, and memory runs at 2500 MHz (20 Gbps effective). The 8 GB of GDDR6 memory on a 128-bit bus provides 320.0 GB/s of bandwidth. These specs place the GPU in the 66th percentile against all GPUs, with an average benchmark score of 21035.
In Evolve, the GPU’s role is decisive. The measured FPS data shows a consistent pattern: at every resolution, dropping settings from Ultra to Low yields a substantial FPS increase. At 1080p, the jump from Ultra (59 FPS) to Low (140 FPS) represents a 137% improvement. At 1440p, it goes from 39 FPS on Ultra to 94 FPS on Low, a 141% increase. At 4K, the spread is even wider: 22 FPS on Ultra to 53 FPS on Low, a 141% gain. This sensitivity to settings is a hallmark of a GPU-bound scenario, where the graphics card’s compute and memory bandwidth are the primary constraints.
The GPU’s FP32 performance is rated at 13.17 TFLOPS, with a texture rate of 205.8 GTexel/s and a pixel rate of 82.30 GPixel/s. These numbers are modest by modern standards, and they explain why 4K Ultra is so punishing: the 8 GB VRAM and 320.0 GB/s bandwidth are simply not sufficient for high-resolution, high-detail rendering in a 2015 title that can still stress hardware. The GPU’s PassMark G3D score of 17326 and DirectX 12 score of 66 further indicate that while the GPU is capable for lighter loads, it is not built for maximum fidelity at high resolutions.
The RTX 5050’s launch MSRP is 249 USD, and it supports DirectX 12 Ultimate (12_2), OpenGL 4.6, and Vulkan 1.4. It connects via PCIe 5.0 x8 and has a TDP of 130 W, requiring a 300 W suggested PSU. These are entry-level specifications, and the benchmark results align with that positioning. In Evolve, the GPU’s performance is the single most important factor in determining frame rates, as the CPU has ample headroom to feed it.
Resolution Scaling
The measured FPS data shows a clear and predictable scaling pattern across resolutions. At 1080p High, the combo averages 85 FPS. Moving to 1440p High drops that to 57 FPS, a 33% reduction. At 4K High, the average falls to 32 FPS, a further 44% drop from 1440p. This steep decline indicates that the GPU is the limiting component, as the CPU’s performance does not degrade with resolution.
The Low settings data tells a similar story. At 1080p Low, the average is 140 FPS. At 1440p Low, it drops to 94 FPS, a 33% reduction. At 4K Low, it falls to 53 FPS, a 44% drop from 1440p. The consistency of these percentage drops—around 33% from 1080p to 1440p and another 44% from 1440p to 4K—suggests that the GPU’s fill rate and memory bandwidth are being taxed in proportion to pixel count, with no CPU bottleneck emerging at any resolution.
Medium settings follow the same pattern: 108p yields 108 FPS, 1440p yields 73 FPS, and 4K yields 41 FPS. The 4K Medium result includes a min FPS of 35 and a max FPS of 47, showing some variance but still a playable average for less demanding titles. Ultra settings, however, are where the GPU clearly fails to keep up: 59 FPS at 1080p, 39 FPS at 1440p, and 22 FPS at 4K. The 4K Ultra figure is below the threshold for smooth gameplay, and even the 1440p Ultra result is marginal.
The data indicates that the limiting component is the GPU. The CPU, with its 14 cores and 14 threads, base clock of 2.90 GHz, and boost clock of 5.10 GHz, is not the constraint here. If the CPU were the bottleneck, we would expect to see similar FPS numbers across resolutions, as the CPU’s workload does not change with resolution. Instead, FPS scales inversely with pixel count, which is the signature of a GPU-bound system.
FAQ
Q: Is this combo playable at 1080p for Evolve?
A: Yes, at 1080p Medium the average FPS is 108, and at High it is 85. Low settings yield 140 FPS, while Ultra drops to 59 FPS. All of these are above the 30 FPS minimum for playability, and 1080p Medium or High provide a smooth experience.
Q: Can this system handle 4K resolution in Evolve?
A: At 4K Low, the average FPS is 53, which is playable but not ideal. At 4K Medium, it drops to 41 FPS, and at High it falls to 32 FPS. Ultra settings at 4K produce only 22 FPS, which is below acceptable playability. The GPU’s 8 GB VRAM and 320.0 GB/s bandwidth are insufficient for high-fidelity 4K.
Q: How does the CPU compare to its nearest rivals?
A: The Intel Core Ultra 5 235HX has an average benchmark score of 52073, which is 0.2% ahead of the AMD Ryzen 9 5950X (51947) and 0.7% ahead of the Intel Core i9-13900F (51730). It trails the AMD EPYC 8124P by 0.1% (52121) and the Intel Core i7-14700 by 0.4% (52301). These differences are negligible in practice.
Q: How does the GPU compare to its nearest rivals?
A: The NVIDIA GeForce RTX 5050 has an average benchmark score of 21035. It is 1.6% ahead of the AMD Radeon RX 5600 XT (20713) but 0.6% behind the AMD Radeon RX Vega M GL (21153) and 1.6% behind the NVIDIA RTX A4000 Mobile (21379). The GPU ranks in the 66th percentile against all GPUs.
Q: What is the best settings preset for this combo at 1440p?
A: At 1440p Low, the average FPS is 94, which is smooth. Medium yields 73 FPS, High yields 57 FPS, and Ultra yields 39 FPS. For a balance of visual quality and performance, Medium or High are acceptable, while Low is recommended for competitive play.
Q: Is the CPU or GPU the bottleneck in this system for Evolve?
A: The GPU is the bottleneck. Evidence comes from the resolution scaling: FPS drops consistently as resolution increases (e.g., 1080p High at 85 FPS, 1440p High at 57 FPS, 4K High at 32 FPS), which indicates the GPU’s rendering capacity is the constraint. The CPU, with a 91st percentile rank and scores comparable to high-end desktop parts, has ample headroom.
Measured FPS Breakdown
The measured FPS data for this combo in Evolve is as follows, organized by resolution and settings:
At 3840x2160 (4K), the average FPS ranges from 22 to 53 depending on settings. Low settings produce 53 FPS, Medium produces 41 FPS with a min of 35 and max of 47, High produces 32 FPS, and Ultra produces only 22 FPS. The 4K Medium result shows some variance, but the overall trend is that 4K is only viable at Low settings, and even then it barely clears the 50 FPS mark.
At 2560x1440 (1440p), the average FPS improves significantly. Low settings yield 94 FPS, Medium yields 73 FPS with a min of 62 and max of 83, High yields 57 FPS, and Ultra yields 39 FPS. The 1440p results are more playable, with Medium and High both offering reasonable frame rates for a title like Evolve. Ultra remains marginal, but not unplayable.
At 1920x1080 (1080p), the combo delivers solid performance. Low settings produce 140 FPS, Medium produces 108 FPS with a min of 92 and max of 124, High produces 85 FPS, and Ultra produces 59 FPS. The 1080p results are the strongest, with even Ultra settings clearing the 60 FPS threshold for smooth gameplay. Low settings at 1080p are particularly strong, with 140 FPS providing a high-refresh-rate experience.
The data across all resolutions and settings shows a consistent pattern: the combo is most comfortable at 1080p, capable at 1440p with lower settings, and limited at 4K. The min and max FPS values are only provided for Medium settings at each resolution, but these show reasonable consistency: at 1080p Medium, the range is 92 to 124 FPS; at 1440p Medium, it is 62 to 83 FPS; and at 4K Medium, it is 35 to 47 FPS. The variance is manageable, suggesting stable frame pacing rather than severe stuttering.
CPU Role
The Intel Core Ultra 5 235HX is a 14-core, 14-thread processor based on the Arrow Lake architecture, manufactured on a 3 nm process by TSMC. It has a base clock of 2.90 GHz and a boost clock of 5.10 GHz, with a TDP of 55 W. The CPU includes 192 KB of L1 cache per core, 3 MB of L2 cache per core, and 24 MB of shared L3 cache. It supports DDR5 memory on a dual-channel bus, providing 102.4 GB/s of bandwidth. The CPU’s integrated graphics are Arc Xe-LPG with 48 execution units, but in this combo, the discrete RTX 5050 handles rendering.
In synthetic benchmarks, the 235HX performs strongly. Its Cinebench R23 multicore score is 34731, and its single-core score is 4903. In PassMark, it scores 40849 for multithread, 4683 for single thread, and 426417 for data compression. These scores place the CPU in the 91st percentile against all CPUs, with an average benchmark score of 52073. The nearest rivals are all high-end desktop processors, which underscores the CPU’s capability.
In Evolve, however, the CPU’s role is secondary to the GPU. The game is an FPS title from 2015, and its CPU demands are modest by modern standards. The 14 cores and 14 threads are more than sufficient to handle the game’s logic, physics, and AI, and the high boost clock of 5.10 GHz ensures strong single-threaded performance, which is often more important for gaming. The CPU’s PassMark physics score of 2550 and floating point math score of 129819 further indicate that it can handle the computational load without becoming a bottleneck.
The CPU’s memory bandwidth of 102.4 GB/s is ample for feeding the GPU, and the PCIe Gen 5 interface with 20 lanes provides plenty of bandwidth for the RTX 5050, which uses a PCIe 5.0 x8 connection. The CPU’s 24 MB of shared L3 cache helps reduce memory latency, which can benefit frame pacing in CPU-bound scenarios. However, the measured FPS data shows that the CPU is not the limiting factor in this combo. The consistent FPS drops with resolution increases—85 FPS at 1080p High, 57 FPS at 1440p High, and 32 FPS at 4K High—are classic signs of GPU saturation, not CPU limitations.
The CPU’s nearest rivals in benchmark scores are the AMD EPYC 8124P (52121, -0.1% delta), AMD Ryzen 9 5950X (51947, +0.2% delta), Intel Core i7-14700 (52301, -0.4% delta), and Intel Core i9-13900F (51730, +0.7% delta). These deltas are within 1% of the 235HX’s score, meaning that in terms of raw processing power, the 235HX is on par with several top-tier desktop CPUs from previous generations. This suggests that if the GPU were upgraded, the CPU would not hold back performance in Evolve or similar titles.
In summary, the CPU is a high-performance mobile processor that ranks among the best available, but in this combo, it is paired with a GPU that limits overall in-game performance. The data shows that the CPU has significant headroom, and the bottleneck lies with the GPU’s 8 GB VRAM and moderate compute power. For users looking to improve Evolve performance, upgrading the GPU would yield far greater gains than upgrading the CPU.
Hardware Specifications
Intel Core Ultra 5 235HX
NVIDIA GeForce RTX 5050
FPS Benchmarks by Resolution & Settings
Performance data for Intel Core Ultra 5 235HX + NVIDIA GeForce RTX 5050 in Evolve
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Ultra | 62.0 |
| 3840x2160 | High | 90.0 |
| 3840x2160 | Medium | 114.0 |
| 3840x2160 | Low | 148.0 |
| 2560x1440 | Ultra | 110.0 |
| 2560x1440 | High | 159.0 |
| 2560x1440 | Medium | 202.0 |
| 2560x1440 | Low | 258.0 |
| 1920x1080 | Ultra | 163.0 |
| 1920x1080 | High | 236.0 |
| 1920x1080 | Medium | 297.0 |
| 1920x1080 | Low | 376.0 |
Evolve with iUltra 5 235HX + Other GPUs
See how Evolve performs with the same CPU but different graphics cards.
Evolve with RTX 5050 + Other CPUs
See how Evolve performs with the same GPU but different processors.
Other Games with iUltra 5 235HX + RTX 5050
Explore FPS benchmarks for other games using this same hardware combination.