Evolve
This combination offers playable performance with an average of 43 FPS, though you may want to lower settings for smoother gameplay.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 14 | 21 | 26 | 34 |
| 1440p QHD | 25 | 36 | 46 | 60 |
| 1080p Full HD | 37 | 54 | 69 | 89 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Evolve with AMD Ryzen 5 9600X + Intel Arc B390, In-Depth Analysis
The AMD Ryzen 5 9600X paired with the Intel Arc B390 delivers a fundamentally GPU-limited experience in Evolve, with performance collapsing at higher resolutions in a way that points squarely at the graphics subsystem as the bottleneck. The data shows this combo ranks in the bottom 12% of all tested configurations, making it a weak match for a game that demands more from its renderer than this integrated-class GPU can provide.
Resolution Scaling
The measured FPS data reveals a steep and consistent performance cliff as resolution increases, with the average frame rate dropping by more than half when moving from 1080p to 4K at identical settings. At Low settings, the transition from 1920x1080 to 3840x2160 sees the average frame rate fall from 89 FPS to 34 FPS, a reduction of 55 FPS that represents a 61.8% loss in performance. This dramatic scaling pattern is characteristic of a system where the GPU is the primary limiting factor, as the pixel throughput requirements at 4K overwhelm the Arc B390’s modest 60.00 GPixel/s pixel rate.
The scaling behavior becomes even more pronounced at higher quality presets. At Medium settings, the average FPS drops from 69 at 1080p to 46 at 1440p, then further to 26 at 4K. The step from 1440p to 4K alone costs 20 FPS, a 43.5% reduction, while the jump from 1080p to 1440p costs 23 FPS, a 33.3% reduction. This nonlinear scaling suggests that the GPU’s texture rate of 120.0 GTexel/s and FP32 throughput of 7.680 TFLOPS are being saturated by the increased pixel and texture workload, with the larger framebuffer at 4K also placing pressure on the System Shared memory configuration.
At Ultra settings, the resolution scaling is catastrophic. The average FPS falls from 37 at 1080p to 25 at 1440p, and then to just 14 at 4K. The 4K Ultra result represents a 62.2% drop from the 1080p Ultra figure, and the game becomes effectively unplayable at this configuration. The data indicates that the gap between Low and Ultra settings widens considerably at higher resolutions: at 1080p the difference is 52 FPS (89 vs 37), while at 4K it narrows to 20 FPS (34 vs 14). This compression at 4K suggests that the GPU is so thoroughly bottlenecked that even reducing settings cannot compensate for the raw pixel count, as the system shared memory bandwidth becomes the limiting factor.
CPU Role
The AMD Ryzen 5 9600X is a 6-core, 12-thread processor based on the Zen 5 architecture, codenamed Granite Ridge, built on a 4 nm process at TSMC. Its base clock of 3.90 GHz and boost clock of 5.40 GHz provide substantial single-thread headroom, which is reflected in synthetic benchmarks: the Cinebench R23 single-core score of 2183.5 and the Geekbench single-core score of 2923 both indicate strong per-core performance. The processor’s 32 MB of shared L3 cache and 1 MB L2 per core provide ample on-die storage for game data, and its 89.6 GB/s dual-channel DDR5 memory bandwidth ensures the CPU can feed data to the GPU without becoming a bottleneck.
In Evolve, the CPU’s role appears minimal based on the measured FPS patterns. The fact that performance drops so sharply with resolution increases — while holding settings constant — indicates that the Ryzen 5 9600X is not the limiting component in this pairing. At 1080p Low, the 89 FPS average suggests the CPU can push frames well beyond what the GPU can render at higher resolutions. The processor’s 3DMark scores support this: the 16-thread score of 7585 and the single-thread score of 1253 show a capable multi-threaded and single-threaded performer, with the 12 threads being more than sufficient for a 2015-era FPS title that predates the widespread use of 8-core CPUs.
The CPU’s percentile ranking of 81 among all processors, with an average benchmark score of 29713, places it well above the GPU’s percentile ranking of 9. This disparity in relative performance tiers is the clearest indicator that the Ryzen 5 9600X is being held back by the Arc B390. The nearest rivals to the CPU in average score — the AMD Ryzen 7 PRO 5755GE at 29656 (0.2% ahead), the AMD Ryzen 7 7840H at 29868 (0.5% behind), and the AMD Ryzen 7 5800XT at 29879 (0.6% behind) — all cluster within 1% of the 9600X’s performance, confirming that this processor is competitive with mid-range offerings from both desktop and mobile lineups. In Evolve, however, the CPU’s potential is unrealized because the GPU cannot keep pace.
GPU Role
The Intel Arc B390 is an integrated graphics processor based on the Xe3-LPG architecture, part of the Panther Lake generation, built on Intel’s 3 nm process. Its 1536 shading units, 48 texture mapping units, and 24 raster output pipelines represent a modest configuration, and the 12 ray tracing cores are largely irrelevant for a game from 2015 that does not utilize hardware ray tracing. The GPU’s boost clock of 2500 MHz with a base of 300 MHz allows for significant dynamic scaling, but the 80 W TDP and System Shared memory configuration — with bandwidth described as System Dependent — place hard limits on sustained performance.
The GPU’s benchmark results are stark: a single 3DMark Steel Nomad DX12 score of 1482 places it at the 9th percentile among all GPUs, with an average benchmark score of 1482. The nearest rivals are all legacy NVIDIA parts: the GeForce GT 520MX at 1463 (1.3% behind), the GeForce 800M at 1460 (1.5% behind), the GeForce GT 625 OEM at 1446 (2.5% behind), and the GeForce GT 710 at 1443 (2.7% behind). This comparison places the Arc B390 in the same performance class as entry-level discrete GPUs from over a decade ago, which is consistent with the measured FPS in Evolve.
In Evolve, the GPU’s limitations manifest clearly in the VRAM and memory bandwidth constraints. The System Shared memory means the GPU must compete with the CPU for DDR5 bandwidth, and at 4K resolutions the 89.6 GB/s available to the CPU is shared, effectively halving the bandwidth available to the GPU during heavy rendering. The 4K Medium result of 26 FPS with a minimum of 22 FPS and maximum of 30 FPS shows frame time inconsistency, likely caused by memory contention. The GPU’s FP32 throughput of 7.680 TFLOPS and texture rate of 120.0 GTexel/s are insufficient for Evolve’s particle effects and environmental detail at higher settings, which explains why the Ultra preset at any resolution produces sub-40 FPS averages.
How This Combo Ranks
The combination of the AMD Ryzen 5 9600X and Intel Arc B390 ranks 2530 out of 2872 tested combos in Evolve, placing it in the bottom 12% of all configurations. This ranking is heavily skewed by the GPU’s poor relative performance, as the CPU’s 81st percentile standing cannot compensate for the GPU’s 9th percentile standing. The data shows that this combo is better suited to esports titles or older games with lower graphical demands, but for Evolve — a game that was demanding for its 2015 release — the pairing produces sub-optimal results across nearly all settings and resolutions.
The GPU’s percentile ranking of 9 is particularly damning when compared to the CPU’s 81, and the gap between the two components’ performance tiers is among the largest possible in a system. This mismatch means that the Ryzen 5 9600X’s capabilities are almost entirely wasted in this configuration, as the GPU becomes the sole determinant of frame rate. The combo’s rank of 2530 out of 2872 suggests that a significant majority of tested combinations — even those with weaker CPUs but stronger GPUs — would outperform this pairing in Evolve, reinforcing the conclusion that the GPU is the critical weakness.
Measured FPS Breakdown
At 1920x1080, the combo delivers playable frame rates at Low and Medium settings. The Low preset achieves an average of 89 FPS, which is smooth for competitive play, while Medium drops to 69 FPS with a minimum of 59 FPS and maximum of 79 FPS, indicating decent frame pacing. High settings at 1080p produce a 54 FPS average, which is borderline acceptable for a slower-paced game, but Ultra falls to 37 FPS, making it feel stuttery in action sequences.
Moving to 2560x1440, the performance degrades noticeably. Low settings still manage a 60 FPS average, which is playable, but Medium drops to 46 FPS with a range of 39 to 53 FPS, and High falls to 36 FPS. Ultra at 1440p produces just 25 FPS, which is below the threshold for smooth gameplay and would be frustrating in a fast-paced FPS. The step from 1080p to 1440p at Low settings costs 29 FPS, a 32.6% reduction, showing that even the lowest quality preset cannot maintain high frame rates at this resolution.
At 3840x2160, the combo is largely unplayable. Low settings yield 34 FPS, Medium drops to 26 FPS with a minimum of 22 FPS, High falls to 21 FPS, and Ultra bottoms out at 14 FPS. No 4K configuration reaches the 30 FPS threshold that most consider the minimum for playability, and the Low preset’s 34 FPS is the only result above that mark, but barely. The data shows a clear hierarchy: resolution has a greater impact on performance than settings, as the gap between Low and Ultra at 4K is only 20 FPS, while the gap between 1080p and 4K at Low is 55 FPS.
Settings Recommendations
Based on the measured FPS rows, the optimal configuration for this combo is the Low preset at 1920x1080, which delivers an 89 FPS average. This is the only settings/resolution combination that approaches the 90 FPS mark, and it provides the smoothest experience available with this hardware. For players who prefer higher visual fidelity, the Medium preset at 1080p offers a 69 FPS average with a minimum of 59 FPS, which is still smooth enough for most gameplay scenarios, and the frame time consistency (59-79 FPS range) suggests no major hitches.
At 2560x1440, the Low preset at 60 FPS is the only viable option, and even this is borderline for a competitive FPS where higher refresh rates are advantageous. The Medium preset at 1440p produces 46 FPS, which is playable but not ideal, and the minimum of 39 FPS indicates occasional drops that could affect aiming accuracy. For 4K, the data does not support any configuration being recommended, as even the Low preset at 34 FPS is below the 60 FPS target that most modern displays expect, and the Medium preset’s minimum of 22 FPS shows severe frame drops.
The Ultra preset should be avoided entirely at all resolutions, as it produces the worst frame rates (37 FPS at 1080p, 25 FPS at 1440p, 14 FPS at 4K) with no benefit to competitive play. The High preset offers a middle ground but still falls short of the Medium preset’s performance at the same resolution: at 1080p, High is 54 FPS versus Medium’s 69 FPS, a 15 FPS difference that does not justify the visual upgrade. The data indicates that players should prioritize resolution over settings, as dropping from High to Low at 1080p gains 35 FPS, while dropping from 1440p to 1080p at Low gains 29 FPS — both are significant, but the settings reduction is more impactful.
Hardware Specifications
AMD Ryzen 5 9600X
Intel Arc B390
FPS Benchmarks by Resolution & Settings
Performance data for AMD Ryzen 5 9600X + Intel Arc B390 in Evolve
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 34.0 |
| 3840x2160 | Medium | 26.0 |
| 3840x2160 | High | 21.0 |
| 3840x2160 | Ultra | 14.0 |
| 2560x1440 | Low | 60.0 |
| 2560x1440 | Medium | 46.0 |
| 2560x1440 | High | 36.0 |
| 2560x1440 | Ultra | 25.0 |
| 1920x1080 | Low | 89.0 |
| 1920x1080 | Medium | 69.0 |
| 1920x1080 | High | 54.0 |
| 1920x1080 | Ultra | 37.0 |
Evolve with Ryzen 5 9600X + Other GPUs
See how Evolve performs with the same CPU but different graphics cards.
Evolve with Arc B390 + Other CPUs
See how Evolve performs with the same GPU but different processors.
Other Games with Ryzen 5 9600X + Arc B390
Explore FPS benchmarks for other games using this same hardware combination.