Evolve

Evolve

AVERAGE FPS
120
excellent

This combination delivers exceptional performance with an average of 120 FPS, perfect for high refresh rate gaming and competitive play.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 38 61 73 97
1440p QHD 70 103 129 167
1080p Full HD 108 153 194 250

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 97
3840x2160 Medium 73
3840x2160 High 61
3840x2160 Ultra 38
2560x1440 Low 167
2560x1440 Medium 129
2560x1440 High 103
2560x1440 Ultra 70
1920x1080 Low 250
1920x1080 Medium 194
1920x1080 High 153
1920x1080 Ultra 108

Evolve with AMD Ryzen 5 7600 + NVIDIA GeForce RTX 3080, In-Depth Analysis

The AMD Ryzen 5 7600 and NVIDIA GeForce RTX 3080 combination delivers a robust experience in Evolve, a 2015 FPS title, with performance scaling predictably across resolutions and settings. This pairing sits at rank 520 out of 1695 tested combos for this game, placing it in the upper third of all configurations. The data shows a system that can handle high-refresh-rate 1080p gaming, remains very playable at 1440p, and only begins to struggle at 4K with the most demanding presets.

CPU Role — cores, clocks, and how they relate to this game's results

The Ryzen 5 7600 is a 6-core, 12-thread processor built on the Zen 4 architecture (Raphael) using TSMC's 5 nm process. It operates with a base clock of 3.80 GHz and a boost clock of 5.10 GHz, backed by a 65 W TDP. The CPU's design includes a 32 MB shared L3 cache and 1 MB L2 per core, with 64 KB of L1 per core. This configuration provides strong single-thread performance, which is critical for a title like Evolve that relies on consistent frame pacing rather than extreme multi-threaded scaling.

Benchmark data supports this assessment. In synthetic tests, the chip scores 999 in 3DMark single-thread and 3910 in PassMark single-thread, indicating excellent per-core capability. Multi-threaded results are also strong, with Cinebench R23 multicore hitting 22992 and PassMark multithread at 27058. The CPU's 3DMark 16-thread score of 6499 and max-thread score of 6503 are nearly identical, showing that the extra threads beyond 6 cores provide minimal additional headroom—a common pattern for games from this era.

Relative to its nearest rivals, the 7600 is essentially tied. It sits 0.2% ahead of the AMD Ryzen 7 5800X3D and 0.2% ahead of the AMD EPYC 8024P, while being 0.2% behind the Intel Core i9-12900HK and 0.3% ahead of the Intel Core i9-11900K. This means the 7600 delivers competitive performance for Evolve, where the game's engine likely benefits from the high boost clock and efficient Zen 4 architecture. The 3DMark 2-thread score of 1938 and 4-thread score of 3686 suggest that the processor can feed the GPU effectively even at lower resolutions where CPU overhead is more apparent. Given that the game launched in 2015, the 6-core/12-thread layout is more than sufficient to avoid bottlenecking the RTX 3080 at most settings.

FAQ — 4-6 Q&A pairs answerable from FACT PACK data

*Q: Can this CPU/GPU combo achieve 60 FPS at 4K in Evolve?*

A: Yes, at High settings the average FPS is 61.1 at 3840x2160. However, at Medium it drops to 72.8, and at Low it rises to 97.2. The Ultra preset falls below 60 FPS with an average of 38.1.

Q: What is the most demanding preset for this system at 1080p?

A: The Ultra preset at 1920x1080 produces the lowest average FPS at 107.5. This is still well above 60 FPS, but it is a significant drop from the High preset's 152.7 average.

Q: How does the RTX 3080 compare to its nearest rival in raw GPU benchmarks?

A: The RTX 3080's average benchmark score is 35787, which places it 0.9% behind the AMD Radeon RX 7900 GRE (score 36101) and 0.2% behind the AMD Radeon Pro Duo (score 35860). It is 0.4% ahead of the AMD Radeon 880M and 1% ahead of the NVIDIA GeForce RTX 5070 Ti Mobile.

Q: Is the Ryzen 5 7600's multi-threaded performance consistent across different test suites?

A: The data shows strong consistency. The CPU scores 2317 in Cinebench R15 multicore, 9656 in R20 multicore, and 22992 in R23 multicore. PassMark integer math scores 80581 and floating point math scores 48107, confirming balanced multi-threaded capability.

Q: What is the frame rate difference between Low and Ultra settings at 1440p?

A: At 2560x1440, the Low preset averages 167.2 FPS, while the Ultra preset averages 69.9 FPS. This represents a drop of approximately 97 FPS when moving from the lowest to the highest quality settings.

Q: Does the system scale well when moving from 1080p to 1440p?

A: The scaling is solid. At High settings, the average drops from 152.7 FPS at 1080p to 102.7 FPS at 1440p, a reduction of about 33%. This indicates that the GPU is becoming more of a limiting factor as resolution increases, but performance remains strong.

Resolution Scaling — how FPS drops from 1080p to 4K and what it says about the limiting component

Examining the measured FPS data across the three resolutions reveals a clear pattern of GPU-bound scaling as resolution increases. At 1080p High, the system averages 152.7 FPS. Moving to 1440p High, the average drops to 102.7 FPS, a 32.7% reduction. At 4K High, the average falls to 61.1 FPS, which is 40.5% lower than the 1440p figure. This progressive decline is characteristic of a system where the RTX 3080 becomes the primary bottleneck at higher pixel counts.

The Low preset tells a similar story. At 1080p Low, the average is 249.5 FPS. At 1440p Low, it drops to 167.2 FPS, and at 4K Low it reaches 97.2 FPS. The absolute FPS values are higher, but the percentage drops are comparable, confirming that the GPU's rasterization throughput is the limiting factor. The CPU, with its high single-thread scores, is not preventing these frame rates from being achieved.

The Medium preset shows an interesting mid-point. At 1080p, it averages 194.2 FPS; at 1440p, it averages 128.5 FPS; and at 4K, it averages 72.8 FPS. The scaling from 1080p to 1440p is a 33.8% drop, and from 1440p to 4K it is a 43.4% drop. This suggests that as the GPU load increases, the performance curve steepens, which is typical for a high-end GPU where memory bandwidth and shading units are fully utilized. The 10 GB of GDDR6X memory with 760.3 GB/s bandwidth on the RTX 3080 is sufficient for these resolutions, but the sheer pixel count at 4K demands more from the GPU's compute units.

Measured FPS Breakdown — resolution by resolution, settings by settings, exact numbers

At 1920x1080, the system delivers exceptional performance across all presets. The Low preset averages 249.5 FPS, which is the highest measured value in the entire dataset. Medium follows at 194.2 FPS, High at 152.7 FPS, and Ultra at 107.5 FPS. All four presets exceed 100 FPS, making 1080p gaming buttery smooth even with maxed-out settings. The gap between Low and Ultra is substantial—142 FPS—but even the lowest figure is far above the refresh rate of most monitors.

Moving to 2560x1440, the performance remains strong but with clear tiering. Low averages 167.2 FPS, which is still high-refresh territory. Medium drops to 128.5 FPS, High to 102.7 FPS, and Ultra to 69.9 FPS. The Ultra preset is the first to dip below the 100 FPS mark, but it remains comfortably above 60 FPS for a smooth experience. The drop from Low to Ultra is 97.3 FPS, highlighting the significant cost of the highest quality settings.

At 3840x2160, the system starts to show its limits. Low averages 97.2 FPS, which is still playable on a 4K display with high refresh. Medium averages 72.8 FPS, High averages 61.1 FPS, and Ultra averages 38.1 FPS. The Ultra preset is the only one that falls below 60 FPS, making it unsuitable for competitive play but still usable for slower-paced sessions. The pattern is consistent: Low > Medium > High > Ultra, with diminishing returns as settings increase. The 61.1 FPS at High is borderline, but it demonstrates that the RTX 3080 can handle 4K if the user is willing to compromise on quality.

GPU Role — VRAM, clocks, and how they relate to this game's results

The NVIDIA GeForce RTX 3080 is built on the Ampere architecture with the GA102 chip, manufactured on Samsung's 8 nm process. It features 8704 shading units, 272 TMUs, and 96 ROPs, along with 68 RT cores and 272 tensor cores. The GPU operates at a base clock of 1440 MHz and a boost clock of 1710 MHz, with memory running at 1188 MHz effective 19 Gbps. The 10 GB of GDDR6X memory is paired with a 320-bit bus, providing 760.3 GB/s of bandwidth.

These specifications translate to a GPU that is well-suited for Evolve's requirements. The game, released in 2015, does not demand the latest features, but the RTX 3080's raw compute power ensures high frame rates. The FP32 performance of 29.77 TFLOPS and texture rate of 465.1 GTexel/s allow the GPU to handle the game's effects and geometry without issue. The pixel rate of 164.2 GPixel/s is particularly relevant at higher resolutions, where the GPU must fill more pixels per frame.

The RTX 3080's benchmark scores reinforce its position. It scores 25086 in PassMark G3D and 14397 in PassMark GPU Compute, with a 3DMark Steel Nomad DX12 score of 4407. Its percentile ranking of 80 among all GPUs places it in the top fifth. Relative to its nearest rivals, it is essentially tied with the AMD Radeon Pro Duo (0.2% behind) and slightly ahead of the AMD Radeon 880M (0.4% ahead). The data shows that the RTX 3080 is a capable performer for this title, with the 10 GB VRAM being sufficient even at 4K Ultra, where the game's textures are unlikely to exceed that capacity.

Settings Recommendations — which preset gives the best experience per the measured rows

Based on the measured FPS data, the optimal preset depends on the user's resolution and performance priorities. At 1920x1080, the Ultra preset provides the best visual experience with an average of 107.5 FPS. This is high enough for most gaming monitors, and the visual quality improvements over High (152.7 FPS) are worth the 45 FPS trade-off for users who prioritize fidelity. For competitive players, the High preset offers a better balance, with 152.7 FPS providing smoother motion and lower input latency.

At 2560x1440, the High preset is the recommended choice. It averages 102.7 FPS, which is ideal for 144Hz displays, and it offers a significant visual upgrade over Medium (128.5 FPS). The Ultra preset at 69.9 FPS is playable but may feel less responsive on high-refresh monitors. Users with adaptive sync displays could still enjoy Ultra, but High is the safer choice for a consistent experience. The Low preset at 167.2 FPS is unnecessary unless the user is chasing maximum frame rates.

At 3840x2160, the Medium preset is the best compromise. It averages 72.8 FPS, which is above 60 FPS and provides a smooth experience on most 4K TVs and monitors. The High preset at 61.1 FPS is marginal, and the Ultra preset at 38.1 FPS is too low for comfortable gameplay. The Low preset at 97.2 FPS is viable for users who want a high-refresh 4K experience, but it sacrifices too much visual quality. Overall, Medium at 4K offers the best balance of fidelity and performance, while High at 1440p and Ultra at 1080p are the top picks for their respective resolutions.

Hardware Specifications

AMD Ryzen 5 7600

Cores / Threads 6 / 12
Base Clock 3800 MHz
Boost Clock 5100 MHz
TDP 65W
Socket AMD Socket AM5
View Full CPU Details →

NVIDIA GeForce RTX 3080

VRAM 10 GB GDDR6X
Base Clock
Boost Clock 1710 MHz MHz
TDP 320 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for AMD Ryzen 5 7600 + NVIDIA GeForce RTX 3080 in Evolve

Resolution Settings Avg FPS
3840x2160 Low 97.2
3840x2160 Medium 72.8
3840x2160 High 61.1
3840x2160 Ultra 38.1
2560x1440 Low 167.2
2560x1440 Medium 128.5
2560x1440 High 102.7
2560x1440 Ultra 69.9
1920x1080 Low 249.5
1920x1080 Medium 194.2
1920x1080 High 152.7
1920x1080 Ultra 107.5

Evolve with Ryzen 5 7600 + Other GPUs

See how Evolve performs with the same CPU but different graphics cards.

Evolve with RTX 3080 + Other CPUs

See how Evolve performs with the same GPU but different processors.

Other Games with Ryzen 5 7600 + RTX 3080

Explore FPS benchmarks for other games using this same hardware combination.